Difference between revisions of "Obtaining Engineer achievements"

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(Added a little more here and there)
(Undo edit by VasaLav (Talk) (3731931) Bugs are not noted in the how-to, as it should be done legitimately. I've moved this to the Engineer achievements page.)
(Tag: Undo)
 
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<onlyinclude>{{Show achievement|Engineer|Battle Rustler
{|
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| obtain-level = Easy
|[[Image:Battle rustler.jpg|64px]]
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| obtain-text = Always have a [[Teleporter]] system active, even if the distance it covers is relatively short. Upgrade the Teleporter system and place the exit close to the battle to ensure its use. If the distance between the entrance and exit is too short, points will not be awarded toward this achievement.
|'''Battle Rustler'''
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}}
Teleport 100 team members into battle.
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{{Show achievement|Engineer|Best Little Slaughterhouse in Texas
 
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| obtain-level = Easy-Medium
'''Difficulty''': Easy
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| obtain-text = This achievement will naturally be obtained after a large amount of time playing as the [[Engineer]], as the Sentry Gun makes up a large percentage of his firepower.
 
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}}
'''How to''': This doesn't have to be on a single teleport.  The best way to rack up teleports is to be on the Offensive team on an attack/defend map such as Gold Rush or Dustbowl
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{{Show achievement|Engineer|Breaking Morant
|}
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| obtain-level = Medium
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| obtain-text = If you can harass an enemy Sniper using your Wrangler, they have a line of sight with which to return fire. Keep moving as you aim to avoid being killed by a [[headshot]]. If you cannot safely attack a Sniper from a distance, consider sneaking up on him and using a [[Combat Mini-Sentry Gun]] instead. Kills using sentry rockets shot via the Wrangler will not count towards this achievement.
{|
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}}
|[[Image:Best little slaughterhouse in texas.jpg|64px]]
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{{Show achievement|Engineer|Building Block
|'''Best Little Slaughterhouse in Texas'''
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| obtain-level = Medium
Rack up 5000 kills with your Sentry Guns.
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| obtain-text = The Wrangler only reduces the damage that a Sentry Gun takes and does not increase its maximum health. Repair your Sentry Gun in between enemy attacks and [[haul]] it away if it is about to be destroyed.
 
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}}
'''Difficulty''': Easy
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{{Show achievement|Engineer|Built to Last
 
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| obtain-level = Hard
'''How to''': This is a grind achievement, the best way to get this is to have good sentry placement, either in easily defensible positions on defense, or by taking players by surprise on offense.
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| obtain-text = Out of all of the [[Engineer]]'s buildings, a Level 3 [[Sentry Gun]] is the best candidate to attempt this achievement with. Use it to hold contested areas and do not hesitate to [[haul]] it away if the situation becomes too dangerous.
|}
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}}
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{{Show achievement|Engineer|Circle the Wagons
{|
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| obtain-level = Easy
|[[Image:Breaking morant.jpg|64px]]
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| obtain-text = Help out your allied Engineers by repairing their buildings, especially when they are under fire.
|'''Breaking Morant'''
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}}
Kill 10 Snipers with a sentry gun under the control of your Wrangler
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{{Show achievement|Engineer|Death Metal
 
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| obtain-level = Easy
'''Difficulty''': Medium
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| obtain-text = When your buildings are destroyed, pick up the resulting debris to get a head start toward constructing them again.
 
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}}
'''How to:''' If you are doing this at long range, keep on the move so you don't take a bullet and/or arrow to the face while attempting this. You can also try using the [[Gunslinger]] and placing a Mini-Sentry close to an inattentive sniper if you manage to get the drop on him, and using the Wrangler to quickly take care of him at close range.
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{{Show achievement|Engineer|Deputized
|}
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| obtain-level = Easy
 
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| obtain-text = Coordinate with friendly [[Engineers]] to protect key areas or chokepoints. Assist in the defense of allied Sentry Guns with your Shotgun.
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}}
{|
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{{Show achievement|Engineer|Doc Holiday
|[[Image:Building block.jpg|64px]]
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| obtain-level = Very Easy
|'''Building Block'''
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| obtain-text = Deploy a Dispenser at the front lines, where there are bound to be many injured teammates.
Have a sentry shielded by the Wrangler absorb 500 damage without being destroyed.
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}}
 
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{{Show achievement|Engineer|Doc, Stock and Barrel
'''Difficulty''': Medium
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| obtain-level = Very Easy
 
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| obtain-text = This achievement coincides with "[[Obtaining Medic achievements#Midwife_Crisis|Midwife Crisis]]", a corresponding achievement for the Medic. When you are repairing a Sentry Gun that is under fire, ask for a Medic to heal you to negate any residual damage.
'''How to:''' It will help a lot to have a second Engineer to keep your sentry in good shape while you keep the shield and firepower up in the meantime.  Other than that, having your Sentry at level 3 gives it a higher maximum health.  Take advantage that most enemy attacks will come in waves, repairing your gun during downtime, if there aren't any other Engineers around.
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}}
|}
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{{Show achievement|Engineer|Drugstore Cowboy
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| obtain-level = Very Easy
{|
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| obtain-text = Frequently place Dispensers close to the front lines, where there are bound to be many injured teammates. Move your buildings up as your team moves forward.
|[[Image:Built to last.jpg|64px]]
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}}
|'''Built To Last'''
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{{Show achievement|Engineer|Fistful of Sappers
Help a single building take over 2000 damage without being destroyed.
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| obtain-level = Easy-Medium
 
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| obtain-text = Guard friendly buildings from enemy [[Spies]], especially if their owners are not nearby.  
'''Difficulty''': Hard
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}}
 
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{{Show achievement|Engineer|Frontier Justice
'''How to:''' Your Sentry may be the best building to choose for this, as it has the highest health, but any building can be used technically. Still, at level 3, that comes out to about 9 or 10 health bars worth of damage, and Sentries rarely last that long as after a while, people will either try to Sap it, or send an Ubercharge after it. If things are looking bad, you can pick your structure up to stop it from taking damage, but that will expose you to the fire instead.  Be cautious with that tactic as if you are killed while hauling a structure, the structure is lost as well.
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| obtain-level = Easy
|}
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| obtain-text = Enemies may occasionally target you instead of your Sentry Gun to prevent it from being repaired. The Sentry can finish off your killer within the ten second window as long as it isn't also destroyed.
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}}
{|
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{{Show achievement|Engineer|Get Along!
|[[Image:Circle the wagons.jpg|64px]]
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| obtain-level = Medium
|'''Circle the Wagons'''
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| obtain-text = Many [[Spies]] cannot resist placing their [[Electro Sapper]]s on an unattended building. Even if you are a fair distance away from your buildings, do your best to maneuver to them and remove the sapper(s).
Repair 50,000 damage to friendly buildings constructed by other players.
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}}
 
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{{Show achievement|Engineer|Honky Tonk Man
'''Difficulty''': Easy/Medium
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| obtain-level = Medium-Hard
 
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| obtain-text = Find an unaware enemy, such as a scoped [[Sniper]], and perform the [[Frontier Justice]]'s [[taunt]] on them. The process is slow, but relatively quiet until the Engineer smashes the guitar.
'''How to:''':  Just keep an eye on the health levels of the team's buildings as well as your own. Unless the Engineer who built the buildings isn't around, you may not get much progress in this achievement, but every little bit adds up in the long run.
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}}
|}
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{{Show achievement|Engineer|How the Pests was Gunned
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| obtain-level = Medium
{|
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| obtain-text = Protect friendly buildings by using any of your weapons to remove nearby Stickybombs. Using the [[Short Circuit]] to destroy Stickybombs will not count toward to this achievement.
|[[Image:Death metal.jpg|64px]]
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}}
|'''Death Metal'''
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{{Show achievement|Engineer|If You Build It, They Will Die
Pick up 10,000 pieces of waste metal from destroyed buildings.
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| obtain-level = Medium
 
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| obtain-text = Construct a Level 3 Sentry Gun, then haul it to an area of conflict where it can immediately kill an enemy. Protect and repair the Sentry Gun as it is redeployed.
'''Difficulty''': Easy
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}}
 
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{{Show achievement|Engineer|Land Grab
'''How to:''' Each Piece of waste metal will give you 10 or 15 pieces apiece, depending on the structure that was destroyed. Note that only metal added to your metal amount for the engineer will actually be counted for the achievement, so anything going over the 200 cap will not count. The easiest way to do this is be near a Resupply Cabinet, build any Buildables and destroy it, go back to the Resupply Cabinet, and repeat.
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| obtain-level = Very Easy
|}
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| obtain-text = Help construct a friendly building by hitting it with your melee weapon.
----
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}}
{|
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{{Show achievement|Engineer|No Man's Land
|[[Image:Deputized.jpg|64px]]
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| obtain-level = Easy-Medium
|'''Deputized'''
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| obtain-text = Place your Sentry Gun in a position where it can cover multiple routes to the [[control point (objective)|control point]] or [[Payload#Carts|Payload cart]]. Use the [[Wrangler]] to pick off any enemies that are out of range.
Get 10 assists with another Engineer where a sentry gun was involved in the kill.
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}}
 
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{{Show achievement|Engineer|(Not So) Lonely Are the Brave
'''Difficulty''': Medium
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| obtain-level = Medium-Hard
 
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| obtain-text = This achievement partially coincides with "[[Obtaining Heavy achievements#Factory_Worker|Factory Worker]]", a corresponding achievement for the Heavy. Deploy your Dispenser near areas of conflict to allow the Heavy to remain near the front lines; the replenishment offered will turn him into a slightly more mobile Sentry Gun. Note: If the Heavy leaves the heal beam of the dispenser the counter will reset.
'''How to:''' Shoot at whatever your friend's sentry is shooting at and you will generally get the assist unless the target was on fire, or the Engineer was being healed by a Medic. This is easier if the Engineer is using the Wrangler as there will be a team colored laser pointing at the target.  This also works the other way, counting if you get a kill with a sentry and are assisted by another Engineer. In a round with a lot of engineers its very possible to achieve this one without trying.
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}}
|}
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{{Show achievement|Engineer|Patent Protection
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| obtain-level = Medium
{|
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| obtain-text = When on the offensive, [[haul]] your Sentry Gun into a position where you will easily be able to attack an enemy [[Engineer]]'s Sentry Gun from a distance. Destroying a [[Combat Mini-Sentry]] will not count toward this achievement.
|[[Image:Doc holiday.jpg|64px]]
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}}
|'''Doc Holiday'''
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{{Show achievement|Engineer|Pownd on the Range
Have a dispenser heal three teammates at the same time.  
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| obtain-level = Medium
 
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| obtain-text = Deploy your Sentry Gun in a defensive position and use the Wrangler to defend the area from classes that attack at range, such as the [[Soldier]] or [[Sniper]].
'''Difficulty''': Very Easy
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}}
 
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{{Show achievement|Engineer|Quick Draw
'''How to:''' This should happen quite quickly if you deploy a dispenser on the front lines, and is near-definite if you place a dispenser, as the defending team, before the gates come down.
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| obtain-level = Easy-Medium
|}
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| obtain-text = Kill the Spy first to prevent additional Electro Sappers from being placed. Afterward, focus on removing any Sappers that are still around. Move quickly, as the achievement timer starts after the Spy or either sapper is eliminated. Removing both Sappers will take approximately five seconds.
----
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}}
{|
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{{Show achievement|Engineer|Revengineering
|[[Image:Doc stock and barrel.jpg|64px]]
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| obtain-level = Medium
|'''Doc, Stock and Barrel'''
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| obtain-text = Once your Sentry Gun is destroyed, target the perpetrator with your Revenge crits from your [[Frontier Justice]].
Repair a sentry gun under fire while being healed by a Medic.
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}}
 
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{{Show achievement|Engineer|Rio Grind
'''Difficulty''': Medium
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| obtain-level = Easy
 
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| obtain-text = Assist friendly [[Engineers]] that are using the Wrangler by repairing and reloading their Sentry Guns.
'''How to:''' This Achievement coincides with the Medic Achievement "Midwife Crisis", so that may increase your chances of getting this.  Otherwise, it just comes down to hoping a Medic is around and heals you at the right time.  You can try calling for "Medic!" when you think you might be able to get it, to get a Medic to quickly boost your health.
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}}
|}
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{{Show achievement|Engineer|Search Engine
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| obtain-level = Hard
{|
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| obtain-text = If you see the shimmer of a Spy's [[cloak]], use the Wrangler to manually scan the area and prevent him from escaping. A cloaked Spy that is on [[fire]], [[bleeding]], or coated with [[Mad Milk]] or [[Jarate]] is easily noticeable and will count toward the achievement.
|[[Image:Drugstore cowboy.jpg|64px]]
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}}
|'''Drugstore Cowboy'''
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{{Show achievement|Engineer|Silent Pardner
Have dispensers you created dispense a combined amount of 100,000 health over your career.
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| obtain-level = Easy
 
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| obtain-text = When a friendly [[Engineer]] has built a new building, help upgrade it if you have the [[metal]] to spare. The upgraded building will only count toward the achievement if it is your wrench hit that causes the building to upgrade.
'''Difficulty''': Easy
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}}
 
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{{Show achievement|Engineer|Six String Stinger
'''How to:''' Another grind achievement, if you are focusing on getting this, place dispensers closer to the front lines and near injured allies to heal them faster.  Upgrading your dispensers will also speed this process up significantly.  Be wary of placing dispensers too close to health kits, as teammates may choose to pick the kit up instead as it is quicker.
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| obtain-level = Very Easy
|}
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| obtain-text = Upon killing an enemy, taunt with the [[Frontier Justice]] equipped. You must kill the enemy yourself; kills by your Sentry Gun won't count even if you are in the freezecam with it.
----
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}}
{|
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{{Show achievement|Engineer|Texas Ranger
|[[Image:Fistful of sappers.jpg|64px]]
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| obtain-level = Easy
|'''Fistful of Sappers'''
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| obtain-text = This achievement will naturally be obtained after a modest amount of time playing as the [[Engineer]]. Move your buildings around the battlefield in order to support your team.
Destroy 25 sappers on buildings built by other team members.  
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}}
 
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{{Show achievement|Engineer|Texas Two Step
'''Difficulty''': Medium
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| obtain-level = Medium
 
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| obtain-text = Attack the same enemy that your Sentry Gun targets. Using revenge crits from the [[Frontier Justice]] can decrease the chance of your Sentry "stealing" the kill.
'''How to:''' Keep an eye on friendly Engineer structures, especially if they are not near their buildings.  If you see a friend being harassed by an enemy spy, give him a hand, though he may remove the sappers before you have a chance to help.
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}}
|}
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{{Show achievement|Engineer|The Extinguished Gentleman
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| obtain-level = Very Easy
{|
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| obtain-text = Deploy a Dispenser at the front lines, where there are bound to be injured teammates. Unless there is a [[Medic]] nearby, burning teammates will likely flock to your Dispenser.
|[[Image:Frontier justice.jpg|64px]]
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}}
|'''Frontier Justice'''
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{{Show achievement|Engineer|The Wrench Connection
Within 10 seconds, have your sentry kill the enemy that just killed you.
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| obtain-level = Easy
 
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| obtain-text = [[Spy-check]] suspicious teammates by hitting them with your Wrench.
'''Difficulty''': Medium
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}}
 
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{{Show achievement|Engineer|Trade Secrets
'''How to:'''  This one mostly comes down to luck, but you can try luring an enemy into your sentry by running ahead and getting killed, hoping they turn the corner right into your sentry. You may also get this if a Spy tries to Stab'n'Sap you, but messes up, only backstabbing you and getting killed by the sentry shortly after.
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| obtain-level = Medium
|}
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| obtain-text = Place your [[Sentry Gun]] along routes that Intelligence runners normally use to escape. If they manage to get past, chase after them using your [[Shotgun]] and [[Pistol]].
 
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}}
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{{Show achievement|Engineer|Uncivil Engineer
{|
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| obtain-level = Very Easy
|[[Image:Git along.jpg|64px]]
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| obtain-text = When your Sentry Gun kills an enemy, stand near it so that you are also in the freeze cam.
|'''Git Along!'''
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}}
Manage to get to, and then remove, a sapper placed on your building while you were several meters away.
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{{Show achievement|Engineer|Unforgiven
 
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| obtain-level = Medium-Hard
'''Difficulty''': Medium
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| obtain-text = Every time your [[Sentry Gun]] is destroyed and you have the [[Frontier Justice]] equipped, you will receive Revenge crits accordingly. This means that this task can be performed over the lifespan of multiple Sentry Guns. Play conservatively, only picking off enemies that wander too close. Do not try to go on a rampage, as the [[Engineer]] is still a frail class.
 
+
}}</onlyinclude>
'''How to:''' Place a decoy Teleporter a fair distance away if you are not using your teleporters for anything else. Most spies can't resist and will, out of habit, place a Sapper on your building, giving himself away. Then's your chance to run to the building and knock the sapper off it, but beware as the Spy will also be nearby, trying to get rid of you.
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<br>
|}
 
----
 
{|
 
|[[Image:Honky tonk man.jpg|64px]]
 
|'''Honky Tonk Man'''
 
Smash an enemy player's head in with your guitar.  
 
 
 
'''Difficulty''': Medium/Hard
 
 
 
'''How to:''' You need to use the [[Frontier Justice]] Taunt-kill in order to get this achievementThe killing blow is somewhat slow compared to most taunt attacks, but is relatively quiet because the only noise made beforehand is a low strum of the guitar.  Your best bet is to catch an inattentive player (such as a Sniper) with it.  Be wary of missing, though, as the guitar smash itself makes a very loud and distinct noise.
 
|}
 
----
 
{|
 
|[[Image:How the pests was gunned.jpg|64px]]
 
|'''How the Pests was Gunned'''
 
Destroy 50 enemy stickybombs lying in range of friendly buildings.  
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' This achievement will count all Sticky Bombs destroyed near any friendly Engineer's buildings, not just your own.  Keep in mind you probably won't have much time to shoot the sticky bombs, unless the Demoman is trying to snipe your sentry outside of its range.  The Pistol would be good to have for this thanks to its high fire rate, good capacity, and decent reload time, but any weapon (including melee weapons) can destroy the bombs.
 
|}
 
----
 
{|
 
|[[Image:If you build it they will die.jpg|64px]]
 
|'''If You Build It, They Will Die'''
 
Haul a level 3 sentry gun into a position that achieves a kill shortly after being redeployed.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:'''Build the Level 3 close to the action, and then haul it to a suitable place near the action where a player is likely to run to.  Take into account it will take a considerable amount of time to rebuild because it has to go through not only the rebuilding animation, but also the two upgrade animations to get back to Level 3.
 
|}
 
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{|
 
|[[Image:Land grab.jpg|64px]]
 
|'''Land Grab'''
 
Help a team member construct a building.
 
 
 
'''Difficulty''': Very Easy
 
 
 
'''How to:''' At the beginning of a round, follow any engineer who is preparing to place a building, and when he places it, help construct it. You only need to hit the building once for the achievement to trigger. Some Engineers will place teleports before leaving their spawn in a setup phase, so you can use those if you are having trouble with this achievement.
 
|}
 
----
 
{|
 
|[[Image:No mans land.jpg|64px]]
 
|'''No Man's Land'''
 
Use a sentry gun to kill 25 enemy players trying to capture a point.
 
 
 
'''Difficulty''': Easy/Medium
 
 
 
'''How to:''' This does not have to be done with one sentry, so don't be discouraged if it gets destroyed. Make sure to place your sentry at an area where it's hard for the enemy to destroy while they're capturing the point. Remember, kill assists do not count, so this will take some grinding if you regularly deal with allies that help defend the point.
 
|}
 
----
 
{|
 
|[[Image:No so lonely are the brave.jpg|64px]]
 
|'''(Not So) Lonely Are the Brave'''
 
Keep a Heavy healed with your dispenser while he makes five kills.
 
 
 
'''Difficulty''': Hard
 
 
 
'''How to:''' You will probably need to work with the Heavy on this Achievement, as the Dispenser's healing radius is pretty small, limiting him to a certain area, and generally making him a sitting duck.  Keep an eye out for any Spies looking to make an easy Backstab, and having your Dispenser at Level 3 will help immensely for the Heavy as the healing rate otherwise is not enough to keep him healthy in the middle of a firefight.
 
|}
 
----
 
{|
 
|[[Image:Patent protection.jpg|64px]]
 
|'''Patent Protection'''
 
Destroy an enemy Engineer's sentry gun with a sentry under control of your Wrangler.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' With the [[Wrangler]] equipped, building a sentry out of the range of an enemy sentry means you can shoot at the enemy Engineer's sentry while it cannot shoot back, unless he is using the Wrangler as well.  Unless your sentry is Level 3, try to make sure the Engineer is not near his sentry, or kill him before attempting, as he will be able to repair any damage done to his sentry otherwise.
 
|}
 
----
 
{|
 
|[[Image:Pownd on the range.jpg|64px]]
 
|'''Pownd on the Range'''
 
Kill 10 enemies outside the normal sentry gun range using the Wrangler.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' You'll need wide open areas, big enough so that the sentry's range cannot cover the whole area.  Gravel Pit is a great map for this, as it has a lot of open areas, especially at points A and C.  Other than an open area, you'll have to make sure you aim well and, if using a Level 3, anticipating movement and leading rockets will also help.
 
|}
 
----
 
{|
 
|[[Image:Quick draw.jpg|64px]]
 
|'''Quick Draw'''
 
Kill a spy and two sappers within 10 seconds.
 
 
 
'''Difficulty''': Easy/Medium
 
 
 
'''How to:''' Prioritize the Spy before you take out the sappers.  Once the Spy is out of the picture, then focus on removing any sappers around.  The 'timer' starts when either the Spy or any Sappers are killed, so you'll have to work fast starting then.  If you kill the Spy first, removing two sappers will take about 4 seconds if you are already at your Buildings, which is more lenient than removing 2 sappers, and trying to kill the Spy in 6 seconds. Alternatively, you can get this achievement easily if you manage to un-sap the sentry while the Spy is undisguised (such as just after killing someone else), instantly killing him.
 
|}
 
----
 
{|
 
|[[Image:Revengineering.jpg|64px]]
 
|'''Revengineering'''
 
Use a revenge crit to kill the enemy player that destroyed your sentry gun.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' This depends on what class the player who killed your Sentry Gun is using.  Healthier classes will need more Revenge Crits stocked up in order to take down.  If there is a Spy who recently sapped your Sentry, you can sacrifice your sentry and use the crit given with it to kill the spy if you can keep an eye on him until then.
 
|}
 
----
 
{|
 
|[[Image:Rio grind.jpg|64px]]
 
|'''Rio Grind'''
 
Perform 50 repairs and/or reloads on a sentry gun being Wrangled by another Engineer.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Look out for Sentries encased in a transparent, team-colored bubble.  These are sentries under the control of a Wrangler, stay by these as they cannot refill on ammo or health on their own without the Engineer switch off to repair it himself, shutting it down shortly.  If there are any Wrangled guns in the thick of battle, stick nearby it to get points into this.
 
|}
 
 
 
----
 
{|
 
|[[Image:Search engine.jpg|64px]]
 
|'''Search Engine'''
 
Kill three cloaked Spies with a sentry gun under control of your Wrangler.
 
 
 
'''Difficulty''': Medium/Hard
 
 
 
'''How to:''' Keep a sharp eye out of any Silhouettes and open fire if you think there is a cloaked Spy somewhere.  If a Spy is lit on fire by a Pyro or coated with Jarate but is still cloaked, killing them will be a lot easier and should still count towards this.
 
|}
 
----
 
{|
 
|[[Image:Silent pardner.jpg|64px]]
 
|'''Silent Pardner'''
 
Upgrade 50 buildings built by other team members.
 
 
 
'''Difficulty''': Easy/Medium
 
 
 
'''How to:''' A partial grind achievement. When an Engineer is building a new structure, help upgrade if you have the metal to spare, and keep an eye out for any buildings that are not fully upgraded in general.  Teleport Entrances near the spawn are easy targets because even if you weren't playing Engineer prior, you can switch to Engineer quickly, upgrade the teleport, and switch back to whatever class you were playing as beforehand.
 
|}
 
----
 
{|
 
|[[Image:Six string stinger.jpg|64px]]
 
|'''Six String Stringer'''
 
Provide an enemy player with a freeze cam of your guitar playing skills.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Taunt with the [[Frontier Justice]] after killing an enemy.
 
|}
 
 
 
----
 
{|
 
|[[Image:Texas ranger.jpg|64px]]
 
|'''Texas Ranger'''
 
Haul buildings one kilometer over your career.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Just pick up any building, and run around with it until the Achievement triggers.  This will be a little slow due to the Engineer's reduced speed when hauling a building.  If you are on Attackers on a map like Dustbowl or Gold Rush, you can place a building in spawn during setup (where placing buildings is allowed) and run around with it until the round starts to work towards this.
 
|}
 
----
 
{|
 
|[[Image:Texas two step.jpg|64px]]
 
|'''Texas Two Step'''
 
Use your shotgun to finish off an enemy recently damaged by your sentry gun.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Keep on eye on what targets your sentry is shooting at currently, and focus on that target.  You can also use the [[Wrangler]] to choose your targets, and switch to the shotgun after damaging the player.  Be aware that if your sentry is Level 2 or 3, it may kill them faster than you can shoot them down with your shotgun.
 
|}
 
----
 
{|
 
|[[Image:The extinguished gentleman.jpg|64px]]
 
|'''The Extinguished Gentleman'''
 
Have dispensers you built extinguish 20 burning players.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Unless there is a Medic or Health Kits nearby, burning players will probably fall back to your dispenser if they see it or know where it is.  Put dispensers near places team mates can easily retreat to as most players will make healing a priority if they are on fire.
 
|}
 
----
 
{|
 
|[[Image:The wrench connection.jpg|64px]]
 
|'''The Wrench Connection'''
 
Kill a disguised spy with your Wrench.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Disguised Spies will always be trying to sap your buildings, and your wrench is notorious for having a very high critical hit rate, which will wipe any spy out with one hit.  Just keep an eye behind you, as they will try to sneak up on you to stab and then sap.
 
 
 
'''Note:''' If you hit a spy using the Dead Ringer and your wrench triggers the feign death, you will get this Achievement even if you don't actually kill the Spy.
 
|}
 
----
 
{|
 
|[[Image:Trade secrets.jpg|64px]]
 
|'''Trade Secrets'''
 
Kill 20 players carrying the intelligence.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Instead of placing your sentry directly in the line of sight of the Intelligence, place it (or redeploy it) along common escape routes. Common routes include the spiral staircase in 2fort, or the path that leads to the center of Turbine, opposite of the stairs that lead to the Spawn area.  Other than that, you can also use your normal weapons to kill the players, but most classes will either outrun you or overpower you.
 
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{|
 
|[[Image:Uncivil engineer.jpg|64px]]
 
|'''Uncivil Engineer'''
 
Provide an enemy player with a freeze cam of you and the sentry that just killed them.
 
 
 
'''Difficulty''': Very Easy
 
 
 
'''How to:''' Stay near your sentry, and chances are if it kills someone, their freeze cam will have both you and the sentry in it.
 
|}
 
 
 
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{|
 
|[[Image:Unforgiven.jpg|64px]]
 
|'''Unforgiven'''
 
Kill three enemies with revenge crits without dying.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Stay near your sentry to build up a reasonable amount of crits, then go to town when you think you have enough.  Try to ambush classes, as you have low health but your shotgun will do a lot of damage if you hit them at close range with a solid portion of a single shot.  Just remember to try to fall back to your team if it starts looking bad, and don't bite off more than you can chew.
 
|}
 
 
 
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{{Achievements}}
 
{{Achievements}}
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{{Engineer Nav}}
 
{{Engineer Nav}}
  
 
[[Category:Achievements]]
 
[[Category:Achievements]]
 
[[Category:Strategy]]
 
[[Category:Strategy]]
[[Category:Engineer]]
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[[Category:Community strategy]]
[[Category:Lists]]
 

Latest revision as of 13:38, 29 June 2024

Battle Rustler
Battle Rustler
Teleport 100 team members into battle.
Difficulty: Easy
How to obtain: Always have a Teleporter system active, even if the distance it covers is relatively short. Upgrade the Teleporter system and place the exit close to the battle to ensure its use. If the distance between the entrance and exit is too short, points will not be awarded toward this achievement.


Best Little Slaughterhouse in Texas
Best Little Slaughterhouse in Texas
Rack up 5000 kills with your sentry guns.
Difficulty: Easy-Medium
How to obtain: This achievement will naturally be obtained after a large amount of time playing as the Engineer, as the Sentry Gun makes up a large percentage of his firepower.


Breaking Morant
Breaking Morant
Kill 10 Snipers with a sentry gun under the control of your Wrangler.
Difficulty: Medium
How to obtain: If you can harass an enemy Sniper using your Wrangler, they have a line of sight with which to return fire. Keep moving as you aim to avoid being killed by a headshot. If you cannot safely attack a Sniper from a distance, consider sneaking up on him and using a Combat Mini-Sentry Gun instead. Kills using sentry rockets shot via the Wrangler will not count towards this achievement.


Building Block
Building Block
Have a sentry shielded by the Wrangler absorb 500 damage without being destroyed.
Difficulty: Medium
How to obtain: The Wrangler only reduces the damage that a Sentry Gun takes and does not increase its maximum health. Repair your Sentry Gun in between enemy attacks and haul it away if it is about to be destroyed.


Built to Last
Built to Last
Help a single building tank over 2000 damage without being destroyed.
Difficulty: Hard
How to obtain: Out of all of the Engineer's buildings, a Level 3 Sentry Gun is the best candidate to attempt this achievement with. Use it to hold contested areas and do not hesitate to haul it away if the situation becomes too dangerous.


Circle the Wagons
Circle the Wagons
Repair 50,000 damage to friendly buildings constructed by other players.
Difficulty: Easy
How to obtain: Help out your allied Engineers by repairing their buildings, especially when they are under fire.


Death Metal
Death Metal
Pick up 10,000 waste metal from pieces of destroyed buildings.
Difficulty: Easy
How to obtain: When your buildings are destroyed, pick up the resulting debris to get a head start toward constructing them again.


Deputized
Deputized
Get 10 assists with another Engineer where a sentry gun was involved in the kill.
Difficulty: Easy
How to obtain: Coordinate with friendly Engineers to protect key areas or chokepoints. Assist in the defense of allied Sentry Guns with your Shotgun.


Doc Holiday
Doc Holiday
Have a dispenser heal three teammates at the same time.
Difficulty: Very Easy
How to obtain: Deploy a Dispenser at the front lines, where there are bound to be many injured teammates.


Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.
Difficulty: Very Easy
How to obtain: This achievement coincides with "Midwife Crisis", a corresponding achievement for the Medic. When you are repairing a Sentry Gun that is under fire, ask for a Medic to heal you to negate any residual damage.


Drugstore Cowboy
Drugstore Cowboy
Have dispensers you created dispense a combined amount of 100,000 health over your career.
Difficulty: Very Easy
How to obtain: Frequently place Dispensers close to the front lines, where there are bound to be many injured teammates. Move your buildings up as your team moves forward.


Fistful of Sappers
Fistful of Sappers
Destroy 25 sappers on buildings built by other team members.
Difficulty: Easy-Medium
How to obtain: Guard friendly buildings from enemy Spies, especially if their owners are not nearby.


Frontier Justice
Frontier Justice
Have your sentry kill the enemy that just killed you within 10 seconds.
Difficulty: Easy
How to obtain: Enemies may occasionally target you instead of your Sentry Gun to prevent it from being repaired. The Sentry can finish off your killer within the ten second window as long as it isn't also destroyed.


Get Along!
Get Along!
Manage to get to, and then remove, a sapper placed on your building while you were several meters away.
Difficulty: Medium
How to obtain: Many Spies cannot resist placing their Electro Sappers on an unattended building. Even if you are a fair distance away from your buildings, do your best to maneuver to them and remove the sapper(s).


Honky Tonk Man
Honky Tonk Man
Smash an enemy player's head in with your guitar.
Difficulty: Medium-Hard
How to obtain: Find an unaware enemy, such as a scoped Sniper, and perform the Frontier Justice's taunt on them. The process is slow, but relatively quiet until the Engineer smashes the guitar.


How the Pests Was Gunned
How the Pests Was Gunned
Destroy 50 enemy stickybombs lying in range of friendly buildings.
Difficulty: Medium
How to obtain: Protect friendly buildings by using any of your weapons to remove nearby Stickybombs. Using the Short Circuit to destroy Stickybombs will not count toward to this achievement.


If You Build It, They Will Die
If You Build It, They Will Die
Haul a level 3 sentry gun into a position that achieves a kill shortly after being redeployed.
Difficulty: Medium
How to obtain: Construct a Level 3 Sentry Gun, then haul it to an area of conflict where it can immediately kill an enemy. Protect and repair the Sentry Gun as it is redeployed.


Land Grab
Land Grab
Help a teammate construct a building.
Difficulty: Very Easy
How to obtain: Help construct a friendly building by hitting it with your melee weapon.


No Man's Land
No Man's Land
Use a sentry gun to kill 25 enemy players that are capturing a point.
Difficulty: Easy-Medium
How to obtain: Place your Sentry Gun in a position where it can cover multiple routes to the control point or Payload cart. Use the Wrangler to pick off any enemies that are out of range.


(Not So) Lonely Are the Brave
(Not So) Lonely Are the Brave
Keep a Heavy healed with your dispenser while he gains five kills.
Difficulty: Medium-Hard
How to obtain: This achievement partially coincides with "Factory Worker", a corresponding achievement for the Heavy. Deploy your Dispenser near areas of conflict to allow the Heavy to remain near the front lines; the replenishment offered will turn him into a slightly more mobile Sentry Gun. Note: If the Heavy leaves the heal beam of the dispenser the counter will reset.


Patent Protection
Patent Protection
Destroy an enemy Engineer's sentry gun with a sentry under control of your Wrangler.
Difficulty: Medium
How to obtain: When on the offensive, haul your Sentry Gun into a position where you will easily be able to attack an enemy Engineer's Sentry Gun from a distance. Destroying a Combat Mini-Sentry will not count toward this achievement.


Pownd on the Range
Pownd on the Range
Kill 10 enemies outside the normal sentry gun range using the Wrangler.
Difficulty: Medium
How to obtain: Deploy your Sentry Gun in a defensive position and use the Wrangler to defend the area from classes that attack at range, such as the Soldier or Sniper.


Quick Draw
Quick Draw
Kill a Spy and two sappers within 10 seconds.
Difficulty: Easy-Medium
How to obtain: Kill the Spy first to prevent additional Electro Sappers from being placed. Afterward, focus on removing any Sappers that are still around. Move quickly, as the achievement timer starts after the Spy or either sapper is eliminated. Removing both Sappers will take approximately five seconds.


Revengineering
Revengineering
Use a revenge crit to kill the enemy player that destroyed your sentry gun.
Difficulty: Medium
How to obtain: Once your Sentry Gun is destroyed, target the perpetrator with your Revenge crits from your Frontier Justice.


Rio Grind
Rio Grind
Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer.
Difficulty: Easy
How to obtain: Assist friendly Engineers that are using the Wrangler by repairing and reloading their Sentry Guns.


Search Engine
Search Engine
Kill 3 cloaked Spies with a sentry gun under control of your Wrangler.
Difficulty: Hard
How to obtain: If you see the shimmer of a Spy's cloak, use the Wrangler to manually scan the area and prevent him from escaping. A cloaked Spy that is on fire, bleeding, or coated with Mad Milk or Jarate is easily noticeable and will count toward the achievement.


Silent Pardner
Silent Pardner
Upgrade 50 buildings built by other team members.
Difficulty: Easy
How to obtain: When a friendly Engineer has built a new building, help upgrade it if you have the metal to spare. The upgraded building will only count toward the achievement if it is your wrench hit that causes the building to upgrade.


Six-String Stinger
Six-String Stinger
Provide an enemy player with a freeze cam of your guitar playing skills.
Difficulty: Very Easy
How to obtain: Upon killing an enemy, taunt with the Frontier Justice equipped. You must kill the enemy yourself; kills by your Sentry Gun won't count even if you are in the freezecam with it.


Texas Ranger
Texas Ranger
Haul buildings 1 km over your career.
Difficulty: Easy
How to obtain: This achievement will naturally be obtained after a modest amount of time playing as the Engineer. Move your buildings around the battlefield in order to support your team.


Texas Two-Step
Texas Two-Step
Use your shotgun to finish off an enemy recently damaged by your sentry gun.
Difficulty: Medium
How to obtain: Attack the same enemy that your Sentry Gun targets. Using revenge crits from the Frontier Justice can decrease the chance of your Sentry "stealing" the kill.


The Extinguished Gentleman
The Extinguished Gentleman
Have dispensers you built extinguish 20 burning players.
Difficulty: Very Easy
How to obtain: Deploy a Dispenser at the front lines, where there are bound to be injured teammates. Unless there is a Medic nearby, burning teammates will likely flock to your Dispenser.


The Wrench Connection
The Wrench Connection
Kill a disguised spy with your Wrench.
Difficulty: Easy
How to obtain: Spy-check suspicious teammates by hitting them with your Wrench.


Trade Secrets
Trade Secrets
Kill 20 players carrying the intelligence.
Difficulty: Medium
How to obtain: Place your Sentry Gun along routes that Intelligence runners normally use to escape. If they manage to get past, chase after them using your Shotgun and Pistol.


Uncivil Engineer
Uncivil Engineer
Provide an enemy player with a freeze cam of you and the sentry that just killed them.
Difficulty: Very Easy
How to obtain: When your Sentry Gun kills an enemy, stand near it so that you are also in the freeze cam.


Unforgiven
Unforgiven
Kill 3 enemies with revenge crits without dying.
Difficulty: Medium-Hard
How to obtain: Every time your Sentry Gun is destroyed and you have the Frontier Justice equipped, you will receive Revenge crits accordingly. This means that this task can be performed over the lifespan of multiple Sentry Guns. Play conservatively, only picking off enemies that wander too close. Do not try to go on a rampage, as the Engineer is still a frail class.