Difference between revisions of "Southern Hospitality"

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{{Weapon infobox
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{{Item infobox
| weapon-slot = [[Melee]]
+
| type            = weapon
| used-by = [[Engineer]]
+
| image            = Southern Hospitality.png
| kill-icon-2 = bleed
+
| kill-icon-2     = bleed
| level-and-type = Level 20 Wrench
+
| used-by          = {{used by|Engineer}}
| weapon-image = Engineer_Update_Southern_Hospitality.png
+
| slot            = melee
| ammo-loaded = None
+
| contributed-by  = {{Backpack Item Link|76561197961634062|106626524}}
| ammo-carried = None
+
| released        = {{Patch name|7|8|2010}}
| display-loadout-stats = yes  
+
| released-major  = Engineer Update
| backpack-image =  
+
| availability    = {{avail|drop|craft|purchase|crate5|crate34-strange|collectors}}
| positive-attributes = On Hit: Bleed for 5 seconds
+
| marketable      = yes
| negative-attributes = No random critical hits<br>20% fire damage vulnerability on wearer
+
| numbered        = no
| availability = Drop
+
| loadout         = yes
| contributed-by = [http://steamcommunity.com/id/watchmaker <nowiki>WatchMaker|</nowiki>]
+
  | item-kind      = {{item kind|Wrench}}
 +
  | item-level    = 20
 +
  | att-1-positive = {{attribute|BleedingDuration|5}}
 +
  | att-2-negative = {{attribute|CritChance_Disabled}}
 +
  | att-3-negative = {{attribute|DmgTaken_From_Fire_Increased|20}}
 
}}
 
}}
{{Quotation|'''The Engineer''' on accepting physical trauma|Take it like a man, shorty.|sound=Engineer_specialcompleted07.wav}}
 
  
The '''Southern Hospitality''' is an unlockable, community-made melee weapon used by the [[Engineer]]. Striking an opponent with it will cause them to [[bleed]]. This weapon will not deal out random crits. When wielding this weapon, you have a 20% fire vulnerability.
+
{{Quotation|'''The Engineer''' welcoming the Spy|You're a looooooong way from France, boy.|sound=Engineer dominationspy09.wav}}
  
==Damage==
+
The '''Southern Hospitality''' is a [[Steam Workshop|community-created]] [[Weapons#engiemelee|melee weapon]] for the [[Engineer]]. It is a modified pipe {{botignore|wrench}} with a spiked knuckle guard and a sharp metal spike on the top.
* Base: 65 (59 to 72 damage)
 
* Mini-Crit: 88
 
* [[Critical Hit]]: 195
 
* Damage Repaired per Hit: 105
 
* Upgrade Amount per Hit: 25 (Corresponding loss in [[metal]])
 
* Metal Cost per Repairing Stroke: 1 + Damage / 5
 
* Metal Cost for reloading ammo: 1 per bullet, 2 per rocket salvo
 
  
*[[Bleeding|Bleeding Damage]]: 3-5 damage per tick, 8.5 damage per second for 5 seconds (42.5 damage total)
+
Striking an opponent with this weapon causes them to [[Bleeding|bleed]] for 5 seconds. As a downside, this weapon does not deliver random [[Critical hits]], and players wielding it have a 20% increase in fire [[Damage#Resistance/vulnerability modifiers|vulnerability]].
  
Damages are approximate and determined by community testing.
+
Switching from this weapon to the [[Gunslinger]] destroys the [[Sentry Gun]] the player has built. Similarly, switching to this weapon from the Gunslinger causes the Gunslinger's [[Combat Mini-Sentry Gun]] to be destroyed.
  
==Function times==
+
== Damage and function times ==
* Attack Interval: 0.8
+
{{Damage table
* Bleed Duration: 5
+
| damagetype            = Melee
All times are in seconds. Times are approximate and determined by community testing.
+
| rangetype            = Melee
  
==Blueprint==
+
| damage                = yes
{{recipe|
+
|  base                = 65
number=2|
+
|  crit                = 195
ingredient1img=Backpack ambassador|
+
|  minicrit            = 88
ingredient1name=Ambassador|
+
 
ingredient2img=Backpack Scrap Metal|
+
|  damage repaired      = 102
ingredient2name=crafting{{!}}Scrap Metal|
+
|  upgrade amount      = 25
resultimg=Backpack Southern Hospitality|
+
|  bleeding            = {{tooltip|8 / s|4 / tick}}<br/>40 total
resultname=Southern Hospitality|
+
|  bleeding minicrit    = {{tooltip|10 / s|5 / tick}}<br/>50 total
 +
| metal cost repairing = 1 + damage / 3
 +
|  metal cost reloading = 1 / bullet<br/>2 / rocket salvo
 +
 
 +
| function times        = yes
 +
|  attack interval      = 0.8 s
 +
| bleeding time        = 5 s
 +
}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 
 +
=== Blueprint ===
 +
{{Blueprint
 +
| ingredient-1 = Ambassador
 +
| ingredient-2 = Scrap Metal
 +
| result = Southern Hospitality
 +
}}
 +
{{Blueprint| autoresult = Engineer Melee}}
 +
 
 +
=== As a crafting ingredient ===
 +
{{Blueprint
 +
| ingredient-1 = Southern Hospitality
 +
| ingredient-2 = Scrap Metal
 +
| result = Jag
 +
}}
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Southern Hospitality
 +
| result = Wrap Assassin
 +
}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Wrench}}
 +
| rankson = kills
 +
| rankson2 = sentry kills
 +
  | att-1-positive = {{attribute|BleedingDuration|5}}
 +
  | att-2-negative = {{attribute|CritChance_Disabled}}
 +
  | att-3-negative = {{attribute|DmgTaken_From_Fire_Increased|20}}
 +
| can deal critical damage = yes
 +
| can deal posthumous damage = yes
 +
| can destroy sappers = yes
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{Class link|Soldier}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Soldier|Engineer to Eternity}}
 
}}
 
}}
  
==Related Achievements==
 
  
{|
+
=== {{Class link|Engineer}} ===
|[[Image:Built to last.jpg|64px]]
+
{{Wrench related achievements}}
|''' Built to Last '''
+
 
Help a single building take over 2000 damage without being destroyed.
+
 
|
+
=== {{Class link|Medic}} ===
|[[Image:Circle the wagons.jpg|64px]]
+
{{Achievement table
|''' Circle the Wagons '''
+
| 1 = {{Show achievement|Medic|Midwife Crisis}}
Repair 50,000 damage to friendly buildings constructed by other players.
+
}}
|-
 
|[[Image:Fistful of sappers.jpg|64px]]
 
|width=50%|''' Fistful of Sappers '''
 
Destroy 25 sappers on buildings built by other team members.
 
|
 
|[[Image:Silent pardner.jpg|64px]]
 
|width=50%|''' Silent Pardner '''
 
Upgrade 50 buildings built by other team members.
 
|-
 
|[[Image:The wrench connection.jpg|64px]]
 
|width=50%|''' The Wrench Connection '''
 
Kill a disguised spy with your Wrench.
 
|
 
|[[Image:Quick draw.jpg|64px]]
 
|width=50%|''' Quick Draw '''
 
Kill a spy and two sappers within 10 seconds.
 
|-
 
|[[Image:Git along.jpg|64px]]
 
|width=50%|''' Git Along! '''
 
Manage to get to, and then remove, a sapper placed on your building while you were several meters away.
 
|
 
|[[Image:Land grab.jpg|64px]]
 
|width=50%|''' Land Grab '''
 
Help a team member construct a building.
 
|}
 
  
==Trivia==
+
== Update history ==
[[Image:Engineer_Update_Radigan_Wrench.jpg|150px|right|thumb|Radigan Conagher holding the Southern Hospitality.]]
+
{{Update history | '''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
*The Southern Hospitality, as with the [[Frontier Justice]], the [[Wrangler]], and the [[Gunslinger]], appears to have been designed by [[Radigan Conagher]], the Engineer's ancestor. This is shown by a [http://www.teamfortress.com/engineerupdate/evolutionaryman/ hidden link] in the [[Engineer Update]].
+
* The Southern Hospitality was added to the game.
*The model was submittted by WatchMaker| using the [[contribute]] page. He suggested the name 'Beat All'. <ref>http://forums.steampowered.com/forums/showthread.php?t=1348478</ref>
+
 
*The name "Southern Hospitality" is derived from the same phrase describing the warm and welcoming American South; an ironic statement considering the fact that it is a weapon causing excessive bleeding.  
+
'''{{Patch name|12|21|2010}}'''
*The Southern Hospitality is one of two weapons that requires a [[crafting#metal|Scrap Metal]] to craft, the other being the [[Pain Train]].
+
* {{Undocumented}} The Southern Hospitality was added to the [[crafting]] blueprint for the [[Jag]].
*Unlike the Wrench and Golden Wrench, which are old-fashioned monkey wrenches, the Southern Hospitality appears to be a pipe wrench with a sharpened metal triangle protractor attached to the top and a trench knife hand guard.
+
 
*The Southern Hospitality is the second weapon in the game to cause players to bleed, the other being the [[Tribalman's Shiv]].
+
'''{{Patch name|2|3|2011}}'''
 +
* Engineers who hit teammate [[Sentry Gun]]s with their Wrench now get [[kill assist]]s from that Sentry Gun.
 +
 
 +
'''{{Patch name|2|14|2011}}'''
 +
* Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
 +
 
 +
'''{{Patch name|3|15|2011}}'''
 +
* {{Undocumented}} The crafting cost for the Jag was reduced from two [[Scrap Metal]] + Southern Hospitality to one Scrap Metal + Southern Hospitality.
 +
 
 +
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
 +
* Changed attribute:
 +
** Replaced the no-Crit attribute with -25% damage on the Southern Hospitality.
 +
 
 +
'''{{Patch name|4|15|2011}}'''
 +
* Changed attribute:
 +
** {{Undocumented}} Replaced the -25% damage attribute with no-Crit.
 +
 
 +
'''{{Patch name|12|1|2011}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|1|11|2012}}'''
 +
* Fixed some cases where strange wrenches would fail to correctly count kills.
 +
* {{Undocumented}} The Southern Hospitality was added to the crafting blueprint for the [[Wrap Assassin]].
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|3|5|2014}}'''
 +
* Fixed Strange versions of the Southern Hospitality not tracking sentry kills.}}
 +
 
 +
== Notes ==
 +
* Unlike other Engineer melee weapons, the Strange variant of the Southern Hospitality ranks up based on melee kills, not Sentry Gun kills.
 +
 
 +
== Trivia ==
 +
[[File:Engineer Update Radigan Wrench.jpg|150px|right|thumb|Radigan Conagher holding the Southern Hospitality.]]
 +
* The Southern Hospitality, along with the [[Frontier Justice]], the [[Wrangler]], and the [[Gunslinger]], appears to have been designed by [[Non-player characters#Radigan Conagher|Radigan Conagher]], the Engineer's grandfather. This is shown via a [https://www.teamfortress.com/engineerupdate/evolutionaryman/ hidden link] on the [[Engineer Update]] page.
 +
* "Southern Hospitality" is a phrase describing the stereotypically warm and welcoming southern USA.
 +
* The Southern Hospitality's animations use the prefix {{code|pdq_}}. The [[P.D.Q.]] was a Wrench tested in the [[Team Fortress 2 Closed Beta|closed beta]] that increased the construction rate for buildings.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Southern Hospitality 1st person cropped.png|1st person view.
+
File:Southern Hospitality 1st person.png|First-person view.
File:Southern Hospitality 1st person.png|Full 1st person view.
+
File:Engineer Update Southern Hospitality.png|The Southern Hospitality as it appeared on the Engineer Update page.
 
</gallery>
 
</gallery>
 
==References==
 
<references/>
 
  
 
== See also ==
 
== See also ==
*[[Bleeding]]
+
* [[Basic Engineer strategy#Southern Hospitality|Southern Hospitality strategy]]
 +
* [[Buildings]]
  
 +
{{Engineer Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
<br/>
 
 
{{Engineer Nav}}
 
{{Engineer Nav}}
 
{{Languages}}
 
 
__NOTOC__
 
[[Category:Melee weapons]]
 

Latest revision as of 18:30, 4 November 2024

You're a looooooong way from France, boy.
The Engineer welcoming the Spy

The Southern Hospitality is a community-created melee weapon for the Engineer. It is a modified pipe wrench with a spiked knuckle guard and a sharp metal spike on the top.

Striking an opponent with this weapon causes them to bleed for 5 seconds. As a downside, this weapon does not deliver random Critical hits, and players wielding it have a 20% increase in fire vulnerability.

Switching from this weapon to the Gunslinger destroys the Sentry Gun the player has built. Similarly, switching to this weapon from the Gunslinger causes the Gunslinger's Combat Mini-Sentry Gun to be destroyed.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Bleeding 8 / s
40 total
Bleeding (mini-crit) 10 / s
50 total
Damage repaired per hit 102
Upgrade amount per hit 25
Metal cost per repairing hit 1 + damage / 3
Metal cost for reloading ammo 1 / bullet
2 / rocket salvo
Function times
Attack interval 0.8 s
Bleeding duration 5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Ambassador Scrap Metal Southern Hospitality
Item icon Ambassador.png + Item icon Scrap Metal.png = Item icon Southern Hospitality.png
Class Token - Engineer Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Engineer.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Gunslinger.png Item icon Southern Hospitality.png Item icon Jag.png Item icon Eureka Effect.png

As a crafting ingredient

Southern Hospitality Scrap Metal Jag
Item icon Southern Hospitality.png + Item icon Scrap Metal.png = Item icon Jag.png
Reclaimed Metal Southern Hospitality Wrap Assassin
Item icon Reclaimed Metal.png + Item icon Southern Hospitality.png = Item icon Wrap Assassin.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Engineer to Eternity
Engineer to Eternity
Kill an Engineer as he repairs his sentry gun while it's under enemy fire.


Leaderboard class engineer.png Engineer

Built to Last
Built to Last
Help a single building tank over 2000 damage without being destroyed.


Circle the Wagons
Circle the Wagons
Repair 50,000 damage to friendly buildings constructed by other players.


Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Fistful of Sappers
Fistful of Sappers
Destroy 25 sappers on buildings built by other team members.


Get Along!
Get Along!
Manage to get to, and then remove, a sapper placed on your building while you were several meters away.
Land Grab
Land Grab
Help a teammate construct a building.


Quick Draw
Quick Draw
Kill a Spy and two sappers within 10 seconds.


Rio Grind
Rio Grind
Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer.


Silent Pardner
Silent Pardner
Upgrade 50 buildings built by other team members.


The Wrench Connection
The Wrench Connection
Kill a disguised spy with your Wrench.


Leaderboard class medic.png Medic

Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.

Update history

July 8, 2010 Patch (Engineer Update)
  • The Southern Hospitality was added to the game.

December 21, 2010 Patch

  • [Undocumented] The Southern Hospitality was added to the crafting blueprint for the Jag.

February 3, 2011 Patch

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

March 15, 2011 Patch

  • [Undocumented] The crafting cost for the Jag was reduced from two Scrap Metal + Southern Hospitality to one Scrap Metal + Southern Hospitality.

April 14, 2011 Patch (Hatless Update)

  • Changed attribute:
    • Replaced the no-Crit attribute with -25% damage on the Southern Hospitality.

April 15, 2011 Patch

  • Changed attribute:
    • [Undocumented] Replaced the -25% damage attribute with no-Crit.

December 1, 2011 Patch

  • [Undocumented] Added Strange quality.

January 11, 2012 Patch

  • Fixed some cases where strange wrenches would fail to correctly count kills.
  • [Undocumented] The Southern Hospitality was added to the crafting blueprint for the Wrap Assassin.

November 12, 2013 Patch

March 5, 2014 Patch

  • Fixed Strange versions of the Southern Hospitality not tracking sentry kills.

Notes

  • Unlike other Engineer melee weapons, the Strange variant of the Southern Hospitality ranks up based on melee kills, not Sentry Gun kills.

Trivia

Radigan Conagher holding the Southern Hospitality.
  • The Southern Hospitality, along with the Frontier Justice, the Wrangler, and the Gunslinger, appears to have been designed by Radigan Conagher, the Engineer's grandfather. This is shown via a hidden link on the Engineer Update page.
  • "Southern Hospitality" is a phrase describing the stereotypically warm and welcoming southern USA.
  • The Southern Hospitality's animations use the prefix pdq_. The P.D.Q. was a Wrench tested in the closed beta that increased the construction rate for buildings.

Gallery

See also