Difference between revisions of "Demoman"

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(Added a link to the Demoman's page on the Official Website.)
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{{cleanup}}
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{{Class infobox
 +
| image  = Demoman.png
 +
| class  = [[File:Leaderboard class demoman.png|40px]]
 +
| type  = [[Classes#Defensive|Defensive]]
 +
| health = '''{{Metrics/Health|C=demoman}}''' {{overheal tool|{{Metrics/Health|C=demoman}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small>
 +
| speed  = '''{{Math/Relative speed|{{Metrics/Speed|C=demoman}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small>
 +
}}
 +
 
 +
{{Quotation|'''The Demoman''' on occupational hazards|One crossed wire, one wayward pinch of potassium chlorate, one errant twitch... And '''kablooie'''!|sound=Demomanquote.wav}}
  
 +
The '''Demoman''' is a self-described black Scottish cyclops and a [[Bottle|scrumpy]]-swilling demolitions expert from [[w:Ullapool|Ullapool]], [[w:Scotland|Scotland]], who is one of the most versatile [[Classes|mercenaries]]. Capable of dealing large amounts of explosive damage, whether directly or through splash damage. Armed with his [[Grenade Launcher]] and [[Stickybomb Launcher]], the Demoman uses his one good eye and knowledge of his surrounding environment for well-timed stickybomb detonations and precise grenade impacts that send enemies skyward, often in many pieces. His weapons' large splash radius can also work against him, if an enemy manages to catch him at close range he will often take damage from his own explosives as he struggles to defend himself.
  
{{infobox class
+
The Demoman excels at swift destruction; he can launch grenades and stickybombs at creative angles to wreak havoc on enemy encampments and [[Sentry Gun]]s while remaining out of the line of fire, or simply blast his enemies into a red mist with a seemingly-endless stream of these explosives. His stickybombs are also a perfect tool for area denial, and are effective at keeping opponents away from [[Payload#Carts|carts]], [[Control point (objective)|control points]], [[Capture the Flag#Intelligence|Intelligence]], or any other location he deems off-limits.
|image=Demoman.png
 
|class=[[Image:Leaderboard class demo.png|40px]]
 
|type=[[Defensive]]
 
|health='''175'''<small> / {{tooltip|260|Overhealed by a Medic}}</small> <br> 150 <small> / {{tooltip|225|Overhealed by a Medic}} with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] {{tooltip|equipped|No heads taken.}}</small> <br> 210 <small> / {{tooltip|{{overheal|210}}|Overhealed by a Medic}} with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] {{tooltip|fully charged|4 or more heads taken.}}</small> <br> 160 <small> / {{tooltip|240|Overhealed by a Medic}} with the [[Claidheamh Mòr]] equipped</small> <br>
 
|speed='''93%''' <br> 79% <small>with the [[Scotsman's Skullcutter]] equipped</small> <br> 123% <small>with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] {{tooltip|fully charged|4 or more heads taken.}}</small>
 
|avatar_main=Demomanava.jpg
 
|avatar_red=Buffed red demoman.jpg
 
|avatar_blu=Buffed blu demoman.jpg
 
}}
 
{{Quotation|'''The Demoman''' on what makes '''him''' a good Demoman.|One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and '''kablooie'''!|sound=Demomanquote.wav}}
 
The '''Demoman''', real name '''Tavish [[Degroot|DeGroot]]''', is a [[Bottle|scrumpy]]-swilling drunken demolitions expert from the Scottish Highlands, and is one of the more versatile members of the team. Though his weapons lack pinpoint long-range accuracy, the Demoman is a powerful if unpredictable asset, and can hold his own in just about any situation. He is a master of explosives, excelling at indirect, mid-range combat. Armed with his [[Grenade Launcher]] and [[Stickybombs]], the Demoman uses his only good eye and knowledge of the surrounding environment for well-timed detonations that send enemies skyward, often in many pieces.
 
  
The Demoman excels at swift disassembly; he can bounce his grenades in creative angles to wreak havoc on enemy [[Sentry Gun]] emplacements while remaining safely out of sight. His Stickybombs are a perfect tool for area denial, and are effective in keeping opponents away from any [[cart]]s, [[control points]] and [[Intelligence cases]] he deems off-limits.
+
The Demoman can replace his default Stickybomb Launcher with a [[Demoman shield|shield]], allowing him to [[Charging|charge forward]] rapidly and gain a guaranteed [[Critical hits#Mini-crits|Mini-Crits]] or [[Critical hits|Critical hit]] on melee weapons. The shields can often be paired with one of the various melee weapons in his arsenal to compliment the charging ability, such as the [[Eyelander]]'s increased impact damage, the [[Claidheamh Mòr]]'s increased charging duration, or the [[Persian Persuader]]'s ability to recharge the ability by picking up ammo packs. The Demoman's primary weapon can be switched out for the [[Ali Baba's Wee Booties]] or the [[Bootlegger]], giving even more buffs to a shield while also being usable without a shield. A Demoman running a boots primary, a shield secondary, and a sword melee weapon is often referred to as a Demoknight.
  
The Demoman is voiced by [http://www.imdb.com/name/nm0777229/ Gary Schwartz].
+
The Demoman is [[Voice actors|voiced]] by [[Gary Schwartz]].
  
 
=== Bio ===
 
=== Bio ===
 
{{Class bio
 
{{Class bio
| name = Tavish DeGroot
+
| name = Tavish Finnegan DeGroot
| birthplace = {{W|Ullapool|Ullapool, '''Scotland''', '''United Kingdon'''}}
+
| birthplace = [[w:Ullapool|Ullapool, '''Scotland''', '''United Kingdom''']]
| job = House Cleaning<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
+
| job = House Cleaning<ref name="trailer 2">[[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
| motto = "Boom Boom Baby"<ref name="trailer 2" />
+
| motto = "Boom Boom Baby."<ref name="trailer 2"/>
 +
| specialability = [[Stickybomb jump]]
 
| description = A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not.
 
| description = A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not.
  
Word of his proficiency with explosives spread, and it was not long before Crypt Grammar received two visitors; the Demoman's real parents, who lovingly explained that all Demomen are abandoned at birth until their skills manifest themselves, a long-standing, cruel, and wholly unnecessary tradition among the Highland Demolition Men. His unhappy childhood had ended. But his training had just begun.
+
Word of his proficiency with explosives spread, and it was not long before Crypt Grammar received two visitors; the Demoman's real parents, who lovingly explained that all Demomen are abandoned at birth until their skills manifest themselves, a long-standing, cruel, and wholly unnecessary tradition among the Highland Demolition Men. His unhappy childhood had ended, but his training had just begun.
 
| image = Meethedemo1.PNG
 
| image = Meethedemo1.PNG
 +
| betaemblems = [[File:Demoman emblem RED beta1.png|50px]]&nbsp;&nbsp;[[File:Demoman emblem BLU beta1.png|50px]]&nbsp;&nbsp;[[File:Demoman emblem RED beta2.png|50px]]&nbsp;&nbsp;[[File:Demoman emblem BLU beta2.png|50px]]
 
}}
 
}}
 +
 +
== Health ==
 +
{{main|Health|Overheal|l1=Health|l2=Overheal}}
 +
 +
{{Class health pack and overheal table|overheal|demoman=yes}}
 +
 +
== Speed ==
 +
{{main|Speed|l1=Speed}}
 +
 +
{{Class speed table|demoman}}
  
 
== Basic strategy ==
 
== Basic strategy ==
{{main|Tips#Demoman|l1=Demoman tips|Basic Demoman strategy|l2=Demoman strategy}}
+
{{main|Tips#_Demoman|l1=Demoman tips|Basic Demoman strategy|Community Demoman strategy}}
[[File:Demomanava.jpg|right]]
+
[[File:Icon demoman.jpg|right|150px]]
  
* Hit MOUSE1 to fire sticky bombs and then use MOUSE2 to detonate them later.
+
* Hit {{tooltip|{{Key|MOUSE1}}|The primary fire command will change to match a custom control scheme or console controller.}} to fire Stickybombs and then press {{tooltip|{{Key|MOUSE2}}|The secondary fire command will change to match a custom control scheme or console controller.}} to detonate them later.
* With the Stickybomb Launcher, the longer you hold down the fire button, the farther the shot will go.
+
* Press {{tooltip|{{Key|E}}|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
* Set off sticky bombs beneath your feet to ‘sticky-jump' up to great heights.
+
* With the [[Stickybomb Launcher]], the longer you hold down the fire button, the farther the shot will go.
* Shoot sticky bombs onto walls and ceilings where they're hard to spot.
+
* Set off Stickybombs beneath your feet to [[Jumping#Demoman jumps|sticky jump]] up to great heights.
 +
* Shoot Stickybombs onto walls and ceilings where they're hard to spot.
  
 
<!-- # NOTE:
 
<!-- # NOTE:
 
     # Please do not add any new tips to this list.
 
     # Please do not add any new tips to this list.
     # Add new strategies to [[Basic Demoman strategy]] instead.
+
     # Add new strategies to [[Basic Demoman strategy]] or [[Community Demoman strategy]] instead.
 
     -->
 
     -->
 
{{clr}}
 
{{clr}}
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== Weapons ==
 
== Weapons ==
{{main|Weapons}}
+
{{main|Weapons#Demoman|l1=Weapons}}
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
+
''Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.''
  
===Primary===
+
{{Class weapons table demoman primary}}
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="7%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Table icon|Grenade Launcher|Stock}}
 
| align="center" | {{Icon killicon|weapon=Grenade Launcher}}
 
| 4 / {{tooltip|6|PS3 version only}}
 
| 16 / {{tooltip|30| PS3 and Xbox 360 version}}
 
| '''On direct hit''':
 
:'''Base''': 90&ndash;110<br/>'''[[Crit]]''': 270&ndash;330<br/>
 
'''After bounce''':
 
:'''Base''': 22&ndash;64<br/>'''[[Crit]]''': 190<sup>1</sup>
 
|
 
{{Info}}Grenades have [[Damage{{if lang}}|zero range falloff]] on a direct hit.
 
  
{{Info}}Grenades explode on contact with an enemy player or building, provided they have not bounced first.
+
{{Class weapons table demoman secondary}}
|-
 
! {{Table icon|Loch-n-Load|Craft}}
 
| align="center" | {{Icon killicon|weapon=loch-n-load}}
 
| 2
 
| 16
 
| '''On direct hit''':
 
:'''Base''': 103&ndash;147<br/>'''[[Crit]]''': 342&ndash;388<br/>
 
|
 
{{Info}}Grenades have zero range falloff on a direct hit.
 
  
{{Info}}Grenades explode on contact with an enemy.
+
{{Class weapons table demoman melee}}
  
{{Pro}}+20% damage done.
+
=== Taunt Attack ===
 +
{{Taunt
 +
| image = Demoeyelander.png
 +
| weapon-1 = Eyelander
 +
| weapon-2 = Horseless Headless Horsemann's Headtaker
 +
| weapon-3 = Claidheamh Mòr
 +
| weapon-4 = Half-Zatoichi
 +
| weapon-5 = Persian Persuader
 +
| weapon-6 = Nessie's Nine Iron
 +
| special = Barbarian Swing
 +
| description = {{Main|Barbarian Swing}}
 +
The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards.
 +
}}
  
{{Pro}}+25% projectile speed.
+
== Item sets ==
 +
{{Set|The Expert's Ordnance}}
  
{{Con}}Launched bombs shatter on surfaces.
+
{{Set|One Thousand and One Demoknights|main=no}}
  
{{Con}}-60% clip size.
+
{{Set|Swashbuckler's Swag|main=no}}
  
{{Con}}+25% damage done to self.
+
{{Set|The Highland Hound|main=no}}
|-
 
|}
 
  
===Secondary===
+
{{Set|Count Tavish|main=no}}
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="7%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Table icon|Stickybomb Launcher|Stock}}
 
| align="center" | {{Icon killicon|weapon=Stickybomb Launcher}}
 
| 8
 
| 24
 
| '''Directly underneath''':
 
:'''Base''': 103&ndash;138
 
:'''[[Crit]]''': 353<sup>1</sup>
 
|
 
{{Info}}Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.
 
  
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
+
{{Set|Cursed Captain|main=no}}
  
{{Info}}Can lay up to 8 stickybombs at once.
+
{{Set|The South of The Border|main=no}}
  
{{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.
+
{{Set|The Forgotten King|main=no}}
|-
 
! {{Table icon|Chargin' Targe|Unlock}}
 
| align="center" | {{Icon killicon|weapon=Chargin' Targe}}
 
| N/A
 
| N/A
 
| '''Full charge''':
 
:50 + 10 <small>per [[Eyelander|head]] (up to 5)</small>
 
|
 
{{Info}}Secondary fire makes the player charge forward at high speed, adding mini-crits at half charge or critical hits at full charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage.
 
  
{{Pro}}Adds 50% resistance to fire damage.
+
== Cosmetic items ==
 +
{{Main
 +
|Cosmetic items|l1=Cosmetic items
 +
|List of Demoman cosmetics|l2=List of Demoman cosmetics
 +
|List of All class cosmetics|l3=List of All class cosmetics
 +
}}
  
{{Pro}}Adds 40% resistance to explosive damage.
+
== Official class avatars ==
 +
{{Class avatars}}
  
{{Info}}Grants its abilities passively, does not need to be selected.
+
== Achievements ==
 +
{|
 +
| [[File:Achieved.png|65px|left]]
 +
| {{Main|Demoman achievements}}
 +
*'''Demoman pack''': 44 achievements, 3 [[Demoman achievements#milestones|milestones]].
 +
|}
  
{{Info}}Does not grant resistance to self-inflicted damage.
+
== Update history ==
 +
{{Update history|
 +
'''{{Patch name|2|14|2008}}'''
 +
* Made some small changes to the Demoman viewmodel that were causing performance problems.
  
{{Info}}Cannot be instantly recharged from a [[resupply cabinet]].
+
'''{{Patch name|2|28|2008}}'''
|-
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* Reduced Demoman's maximum [[Grenade Launcher]] reserve [[ammo]] from 30 to 16.
! {{Table icon|Scottish Resistance|Unlock}}
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* Reduced Demoman's maximum [[Sticky bomb launcher]] reserve ammo from 40 to 24.
| align="center" | {{Icon killicon|weapon=Scottish Resistance}}
 
| 8
 
| 36
 
| '''Directly underneath''':
 
:'''Base''': 103&ndash;138
 
:'''[[Crit]]''': 353<sup>1</sup>
 
|
 
  
{{Info}}Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.
+
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
 +
* Added new [[Demoman responses|speech]].
  
{{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.
+
'''{{Patch name|3|13|2009}}'''
 +
* Fixed [[Jumping#Soldier jumps|rocket]] & [[Jumping#Demoman jumps|grenade]] [[Jumping|jumps]] not propelling players as far as they're supposed to.
  
{{Pro}}Can destroy enemy stickies.
+
'''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]])
 +
* Demomen can now detonate their [[Projectiles|stickies]] while [[Taunts|taunting]].
  
{{Pro}}Can lay up to 14 stickybombs at once.
+
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 +
* Removed self-inflicted [[Critical hits#Mini-crits|minicrits]]. Fixes [[Jarate|Jarate'd]] [[Soldier]]s/Demomen having ineffective rocket/grenade jumps.
  
{{Pro}}Has 12 more ammo carried.
+
'''{{Patch name|8|21|2009}}'''
 +
* Restored LOD for the Demoman player model.
  
{{Pro}}Has 25% higher firing speed.
+
'''{{Patch name|12|10|2009}}'''
 +
* Added counters to the [[Heads-up display|HUD]]s of [[Demomen]] to keep count of how many of either Demomen killed as [[Soldier]] or Soldiers killed as Demoman that person has contributed to the War.
  
{{Con}}Has 0.8 sec. longer priming time.
+
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
|-
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* Added 35 [[Demoman achievements]].
! {{Table icon|Sticky Jumper|Craft}}
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* Added Demoman Domination lines.
|
 
| 8
 
| 72
 
| '''Directly underneath''':
 
:'''Base''': 0
 
:'''[[Crit]]''': 0
 
|
 
{{Pro}}+200% max primary ammo on wearer.
 
  
{{Pro}}No self inflected blast damage taken.
+
'''{{Patch name|1|13|2010}}'''
 +
* Added [[backstab]] death animation.
  
{{Con}}-100% damage done.
+
'''{{Patch name|11|19|2010}}'''
 +
* {{Undocumented}} Demoman's arm emblem changed to a [[Stickybomb Launcher]] sticky bomb.
  
{{Con}}+100% explosive damage vulnerability on wearer
+
'''{{Patch name|3|11|2011}}'''
 +
* Fixed the Demoman not using the correct animations for some of his weapons.
  
{{Con}}+100% bullet damage vulnerability on wearer
+
'''{{Patch name|3|21|2011}}'''
 +
* {{Undocumented}} Updated Demoman two-handed melee weapon 3rd-person views in the loadout screen.
  
{{Con}}+100% fire damage vulnerability on wearer
+
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
|}
+
* Added [[Training Mode|Training]] for the Demoman.
  
===Melee===
+
'''{{Patch name|6|8|2011}}'''
{| class="wikitable grid" width="100%"
+
* {{Undocumented}} New laughing taunt animations have been added but are currently unused.
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="7%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Table icon|Bottle|Stock}}
 
| align="center" | {{Icon killicon|weapon=Bottle}}
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
{{Info}}The Bottle will break upon a successful Critical hit (purely cosmetic feature).
 
|-
 
! {{Table icon|Eyelander|Unlock}}
 
| align="center" | {{Icon killicon|weapon=Eyelander}}
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
{{Pro}}Has 37% longer melee range.
 
  
{{Pro}}Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times each life.
+
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 +
* Added achievement award response
 +
* Removed "I didn't need your help y'know" line if being healed by a [[Medic]].
  
{{Con}}Lowers maximum health by 25 points.
+
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
 +
* {{Undocumented}} Added a [[Demoman taunts#Costume|Wolf Howl]] taunt for the Demoman which plays when wearing [[Highland Hound|The Highland Hound]] set.
  
{{Con}}No random Critical hits.
+
'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine (update)|Mann vs. Machine]])
|-
+
* {{Undocumented}} Added voice lines for Demoman.
! {{Table icon|Pain Train|Craft}}
 
| align="center" | {{Icon killicon|weapon=Pain Train}}
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
{{Pro}}Doubles capture power for points and carts.
 
  
{{Con}}Raises bullet vulnerability by 10%.
+
'''{{Patch name|10|2|2013}}'''
|-
+
* Fixed the Demoman charge sound being clipped by the weapon crit sound.
! {{Table icon|Scotsman's Skullcutter|Craft}}
 
| align="center" | {{Icon killicon|weapon=Scotsman's Skullcutter}}
 
| N/A
 
| N/A
 
| '''Base''': 78
 
'''[[Crit]]''': 234
 
|
 
{{Pro}}Has 37% longer melee range.
 
  
{{Pro}}Deals 20% more damage.
+
'''{{Patch name|10|3|2013}}'''
 +
* Fixed the Demoman charge sound being played multiple times simultaneously.
  
{{Con}}Lowers speed by 15% on wearer.
+
'''{{Patch name|2|7|2014}}'''
 +
* Added missing payload audio for the Medic, Soldier, Demoman, and Spy.
  
{{Info}}Every killing blow decapitates the enemy, but does not increase the head counter.
+
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
|-
+
* All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
! {{Table icon|Frying Pan|Promotional}}
+
* Updated Loch-n-Load reload animation.
| align="center" | {{Icon killicon|weapon=Frying Pan}}
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
{{Info}}Same as the [[Bottle]]'s specs.
 
|-
 
! {{Table icon|Horseless Headless Horsemann's Headtaker|Craft}}
 
| align="center" | {{Icon killicon|weapon=Horseless Headless Horsemann's Headtaker}}
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
| <small>[[Halloween]] item.</small>
 
{{Info}}Same as the [[Eyelander]]'s specs.
 
|-
 
! {{Table icon|Claidheamh Mòr|Craft}}
 
| align="center" | {{Icon killicon|weapon=claidheamohmor}}
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
{{Pro}}Has 37% longer melee range.
 
  
{{Pro}}0.5 Sec. increase in charge duration.
+
'''{{Patch name|6|23|2014}}'''
 +
* Removed damage ramp up mechanic from stickybombs.
  
{{Con}}-15 Max health on wearer.
+
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
 +
* Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2%.
 +
* Grenades and Stickybombs now have the same base blast radius as rockets. Changed to 146 from 159.
 +
* Added [[Iron Bomber]] and the [[Quickiebomb Launcher]].
  
{{Con}}No random Critical hits.
+
'''{{Patch name|12|23|2014}}'''
 +
* Fixed a bug related to the Demoman's charge meter.
  
{{Info}}Every killing blow decapitates the enemy, but does not increase the head counter.
+
'''{{Patch name|1|15|2015}} #1'''
|-
+
* Fixed <code>AE_CL_BODYGROUP_SET_VALUE</code> animation events not working properly.
! rowspan="2" | {{Table icon|Ullapool Caber|Craft}}
+
** Fixes the Demoman's [[Demoman taunts|sticky note]] not drawing.
| align="center" | {{Icon killicon|weapon=ullapool caber}}
 
| rowspan="2" | N/A
 
| rowspan="2" | N/A
 
| rowspan="2" | '''Base''': {{tooltip|35|Melee damage}} + {{Tooltip|149|Explosive damage}} <sup>1</sup>
 
'''[[Crit]]''': {{tooltip|105|Melee damage}} + {{Tooltip|300|Explosive damage}} <sup>1</sup>
 
| rowspan="2" |
 
{{Info}}On hit the grenade's 'head' will explode dealing melee damage to the enemy and explosive damage to the user and all enemies around him. The explosion can be triggered also by hitting solid parts of the map and will launch the user upward. Afterwards, it will show signs of damage and will be able to deal only the melee damage and won't explode again until the user respawns or visits a resupply cabinet.
 
  
{{Con}}No random Critical hits.
+
'''[Unknown date]'''
|-
+
* Sped up world animations for the Demoman's sword-based weapons.
| align="center" |  {{Icon killicon|weapon=ullapool caber explode}}
 
|-
 
! {{Table icon|Half-Zatoichi|Promotional, Craft}}
 
| align="center" | {{Icon killicon|weapon=half-zatoichi}}
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
{{Pro}}On kill: restores you to 100% health
 
  
{{Con}}This weapon is Honorbound and once drawn cannot be sheathed until it kills.
+
'''{{Patch name|7|25|2019}}'''
 
+
* Fixed an [[Exploits|exploit]] where [[Projectiles|pipebombs]] could not be destroyed or pushed by the enemy team.
{{Info}}A single successful hit will kill an enemy wielding the same weapon.
 
 
 
|-
 
! {{Table icon|Saxxy|Distributed}}
 
| align="center" | {{Icon killicon|weapon=saxxy}}
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
<small>Limited item from the [[Replay Update]].</small><br />
 
{{Info}}Killed enemies freeze into solid [[Australium]] statues (purely cosmetic feature).
 
|-
 
 
 
|}
 
<sup>1</sup> Explosion damage is determined by the distance from the explosion.
 
 
 
===Taunt Attack===
 
{{Taunt
 
| image = Demoeyelander.png
 
| weapon-1 = Eyelander
 
| weapon-2 = Horseless Headless Horsemann's Headtaker
 
| weapon-3 = Claidheamh Mòr
 
| weapon-4 = Half-Zatoichi
 
| special = decapitation
 
| description = {{hatnote|Main article: [[Decapitation]]}}
 
The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards.
 
 
}}
 
}}
 
== Item sets ==
 
{{Set|class=Demoman}}
 
 
== Hats ==
 
{{Main|Hats}}
 
{{Demoman class hat table}}
 
{{All class hat table}}
 
 
<!--
 
 
Uncomment when we have a proper image.
 
 
== Miscellaneous items ==
 
{{main|Miscellaneous items}}
 
{{Demoman misc item table}}-->
 
 
 
==Official class avatars==
 
 
{{Class avatars}}
 
 
== Achievements ==
 
{|
 
| [[File:Achieved.png|65px|left]]
 
| {{Main|Demoman achievements}}
 
*'''Demoman pack''': 35 achievements, 3 [[Demoman achievements#milestones|milestones]].
 
|}
 
  
 
== Bugs ==
 
== Bugs ==
*The Demoman's head slightly clips with his own collar.
+
* When taunting with a primary weapon out, the smiley [[bodygroup]] may not show up.
 +
* Crouch-walking while holding an all class melee weapon causes the Demoman's arm to bend at an unorthodox angle.
  
 
== Trivia ==
 
== Trivia ==
*The voice actor for the Demoman, [http://www.imdb.com/name/nm0777229/ Gary Schwartz], also voices the [[Heavy]].
+
* The Demoman's [[Voice actors|voice actor]], [[Gary Schwartz]], also voices the [[Heavy]] class.
*The beta prototype of the Demoman was supposed to have a stereotypically Scottish appearance, consisting of pale skin and red hair. It was later dropped for the actual black Scottish style both because the former lacked originality and because the latter was easier to differentiate from the other classes.[http://www.teamfortress.com/post.php?id=1783]
+
* The beta prototype of the Demoman was supposed to have a stereotypical Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes.[https://www.teamfortress.com/post.php?id=1783]
*The [[HUD]] icon of the Demoman is inverted horizontally, as he is depicted as left-handed. The Demoman's eye patch is also on the wrong eye.
+
* The ethnic Scottish, Irish, and Dutch names in his full name, ''Tavish Finnegan DeGroot'', collectively reference the antiquated cultural terms [[w:Black Scottish people|Black Scot]], [[w:Black people in Ireland|Black Irish]], and [[w:Afro-Dutch_people|Black Dutch]].
*Acording to his biography, the Demoman lost his eye before being found by his real parents, but in the [http://www.teamfortress.com/war/demo/02.htm WAR! comic], there is a photo of him with both eyes and his parents.
+
** Black Irish and Black Dutch referred to people living in, having descendancy from, or claiming descendancy from Ireland or the Netherlands, respectively, but who were not actually ethnic Irish or Dutch.
*The Demoman was part of a [http://www.kritzkast.com/uncensored/ KritzKast] contest, in which contestants submitted what they thought the Demoman says in the censored portion of the [[Meet the Demoman]].
+
** Black Scot was used in much the same sense as above; however, [[w:Black Scottish people#History|Black Scots]] also referred specifically to numerous Scottish descendants of freed African house servants that remained in Scotland.
*The emblem on the Demoman's arm was originally a bomb, which was later changed to a stick of dynamite. It is currently a sticky bomb as of [[November 19, 2010 Patch|November 19, 2010]]. Other ingame appearences of the logo, such as the [[119th_medals]] or the [[Carouser's Capotain]] remain unchanged.
+
* Just like the rest of the classes, the Demoman makes an appearance in the ''[[Saints Row: The Third]]'' in the form of a wearable head mask.
*In ''[[Poker Night at the Inventory]]'', an image of the RED Demoman makes a cameo as the Jack card for the red suits, hearts and diamonds, in the "TF2" card deck.
+
* According to his biography, the Demoman lost his eye before being found by his real parents, but in the [[:File:War12.jpg|''WAR!'']] comic, there is a portrait of him with both eyes and his parents.
*The Demoman's eyepatch and beanie make an appearance in ''[[Worms: Reloaded]]'' as one of the hats selectable for the player's worms
+
** According to the [[Bombinomicon (comic)|''Bombinomicon'']] comic, the Demoman lost his eye due to a magical spell to stop the Bombinomicon from possessing him. As this event occurred due to his mother asking him to get a job, it's likely this incident happened after he met his real parents.
*{{W|Alfred Nobel}} was hired as the first BLU Demoman.
+
* The DeGroot family's seal in the portrait of the aforementioned comic states in Latin, "''In Regionem Caecorum Rex Est Luscus''." In English, this is roughly translated to, "In the land of the blind, the one-eyed man is king". Scottish clans typically have mottos, often in prestigious languages like Latin.
*The '''[http://www.teamfortress.com/war/demo/02.htm WAR! comic]''' features a picture of the demoman as a child with his parents. The seal in the background states "In Regionem Caecorum Rex Est Luscus." In English, this is translated to "In the land of the blind, the one-eyed man is king".
+
* The Demoman was originally going to have a pack of dynamite presumably instead of the [[Stickybomb Launcher]], as referenced to in a 2006 trailer. The mechanics were similar to those of the [[MIRV Grenade]] from ''Team Fortress Classic''.
**Ironically, no Highlander should have had an eye past thirty, according to the WAR! comic.  
+
* The [[Non-player characters#BLU team (original)|first BLU team]] Demoman resembled [[w:Alfred Nobel|Alfred Nobel]].
*The Assault class in ''[[Monday Night Combat]]'' has a promo item with the Demoman's eyepatch and beanie named "Eye Lad".
+
* The emblem on the Demoman's arm was originally a stick of dynamite, which was later changed to a bomb. It is currently a sticky bomb as of {{Patch name|11|19|2010}}. Other in-game appearances of the logo, such as the [[119th Update|119th Medals]], [[Scoreboard#Class icon gallery|Scoreboard Class icon]], [[Class Token]], [[Mann vs. Machine (teaser)|Mann vs. Machine trailer]], the [[Carouser's Capotain]], and Spy's [[Tailored Terminal]] special taunt remain unchanged.
 +
** On several promotional posters, the Demoman lacks any class icon on the patch on his sleeve. This can be seen on the [https://www.teamfortress.com/screamfortress/ Scream Fortress page], the [https://teamfortress.com/post.php?id=5104 Shogun page] and the [https://www.teamfortress.com/australianchristmas/ Australian Christmas page]. This is also apparent in ''[[Meet the Demoman]]''.
 +
*** Furthermore, the Demoman's alternative dynamite logo can be seen on the promo pages of [https://www.teamfortress.com/pumpkinpatch/ Halloween 2009], the Demoman's page on the [https://www.teamfortress.com/demomanupdate/ WAR! Update], in ''[[Meet the Pyro]]'', on the backdrop image for ''Team Fortress 2'' on [[Steam]], as well on the [[PS3]] and [[Xbox 360]] versions of the game.
 +
* In ''[[Poker Night at the Inventory]]'', an image of the Demoman makes a cameo as the Jack of Hearts & Diamonds in the "Team Fortress 2" deck.  
 +
* The Demoman's eyepatch and beanie make an appearance in ''[[Worms: Reloaded]]'' as one of the hats selectable for the player's worms.
 +
* The Assault class in ''[[Monday Night Combat]]'' has a promo item with the Demoman's eyepatch and beanie named "Eye Lad".
 +
* The Demoman can play the piano, as seen in ''[[Expiration Date]]''.
  
<br><gallery widths=150px heights=150px>
+
== Gallery ==
File:Dm_concept5a.jpg|One of the [[Concept_art#Demoman|conceptual designs]] for the Demoman
+
{{Related images|Demoman images}}
File:TF2-JackHearts.png|The Demoman playing card as seen in Poker Night at the Inventory (hearts and diamonds).
+
<gallery widths=150px heights=150px>.
File:Demomanworm.png|The Demoman's eyepatch and beanie as a selectable ''Worms: Reloaded'' worm hat
+
File:Dm concept1.png|Concept art of the Demoman.
File:Eye Lad.png|The in-game item for ''Monday Night Combat''; "Eye Lad"
+
File:Dm concept2.png|Concept art of the Demoman.
File:Demoman_badge_old_RED.png|The Demoman's original RED emblem
+
File:Dm concept3.png|Concept art of the Demoman.
File:Demoman_badge_old_BLU.png|The Demoman's original BLU emblem
+
File:Dm concept3a.png|Concept art of the Demoman.
File:Tf demoman freezecam smile.png|The Demoman's [http://wiki.teamfortress.com/wiki/Demoman_taunts#Primary/ smiling face]
+
File:Dm concept4.png|Concept art of the Demoman.
<!-- Somebody get a copy of the dynamite badges. They should be here. -->
+
File:Dm concept5.png|Concept art of the Demoman.
 +
File:Dm concept5a.png|Concept art of the Demoman.
 +
File:Dm concept6.png|Concept art of the Demoman.
 +
File:Dm concept7.png|Concept art of the Demoman.
 +
File:Dm concept8.png|Concept art of the Demoman.
 +
File:Demo card back.jpg|[[Trading cards|Trading card]] front.
 +
File:Demo card front.jpg|Trading card back.
 +
File:Steam Game Card Demoman.png|Steam Trading Card.
 +
File:Steam Profile Background Demoman.png|Steam Profile Background.
 +
File:Icon demoman blue.jpg|Updated Class Portrait BLU.
 +
File:Icon demoman.jpg|Updated Class Portrait.
 +
File:Main menu demoman.png|Demoman's Appearance in the Main Menu.
 +
File:Class card demoman.jpg|Demoman's Class Card.
 +
File:Arsenal demoman.jpg|Demoman's Arsenal.
 +
File:YoungDemo.JPG|Demoman as young teen from the comics.
 +
File:TF2-JackHearts.png|The Demoman Jack of Hearts card from Poker Night at The Inventory.
 +
File:Demoman contract drawer.png|[[Contract drawer]] photo.
 
</gallery>
 
</gallery>
 
{{clr}}
 
{{clr}}
Line 390: Line 264:
 
== Related merchandise ==
 
== Related merchandise ==
 
<gallery>
 
<gallery>
File:Merch RED Sticky Plush.png|[http://store.valvesoftware.com/product.php?i=S0225 RED Sticky Bomb Plush]
+
File:Merch Demoman Portrait.png|[https://valvestore.forfansbyfans.com/demo-man-portrait-10943.html Demoman Portrait Poster]
File:Merch BLU Sticky Plush.png|[http://store.valvesoftware.com/product.php?i=S0239 BLU Sticky Bomb Plush]
+
File:Merch RED Sticky Plush.png|RED Stickybomb Plush
File:Merch demoman shirt.png|[http://store.valvesoftware.com/product.php?i=C01337 The Demoman T-Shirt]
+
File:Merch BLU Sticky Plush.png|BLU Stickybomb Plush
File:Merch_mousepad_team.jpg|[http://store.valvesoftware.com/product.php?i=M0204 Team Mousepad]
+
File:Merch demoman shirt.png|The Demoman T-Shirt
File:Merch TF2 Poster Team.jpg|[http://store.valvesoftware.com/product.php?i=P0110 The Team Poster]
+
File:Demoman Decal Black.png|Demoman Class Decal, Black
File:Demoman Decal White.png|[http://store.valvesoftware.com/product.php?i=STF203 Demoman Class Decal, White]
+
File:MeettheDemomanLithograph.png|Meet the Demoman Lithograph
File:Demoman Decal Black.png|[http://store.valvesoftware.com/product.php?i=STF201 Demoman Class Decal, Black]
+
File:Merch Demo Figure BLU.png|Demoman Action Figure - BLU
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
 +
* [[Demoman match-ups]]
 +
* [[Anti-Demoman Strategy]]
 +
* [[Demoman taunts]]
 +
* [[Demoman responses]]
 +
* [[Demoman voice commands]]
 +
* [[Basic Demoman strategy]]
 +
* [[Community Demoman strategy]]
 +
* [[Demoman (Classic)]]
  
*[[Meet the Demoman]]
+
== Reference ==
*[[Demoman match-ups]]
 
*[[Anti-Demoman Strategy]]
 
*[[Demoman taunts]]
 
*[[Demoman marketing poses]]
 
*[[Demoman responses]]
 
*[[Demoman voice commands]]
 
*[[Sticky jump]]
 
*[[Juggling]]
 
*[[Basic Demoman strategy]]
 
*[[Community Demoman strategy]]
 
*[[List of references (Demoman)]]
 
*[[Demoman (Classic)]]
 
*[[Merchandise]]
 
 
 
==Reference==
 
 
<references/>
 
<references/>
  
==External links==
+
== External links ==
*[http://tf2.com/classes.php?class=demoman Demoman page on the Official TF2 Website]
+
* [https://www.teamfortress.com/classes.php?class=demoman Demoman page on the Official TF2 Website]
*[http://www.teamfortress.com/war/part7/index.htm WAR! Update]
+
* [https://www.teamfortress.com/war/part7/index.htm WAR! Update]
*[http://www.teamfortress.com/demomanupdate/ WAR! Update - The Demoman Update]
+
* [https://www.teamfortress.com/demomanupdate/ WAR! Update - Demoman Update]
*[http://www.teamfortress.com/war/demo/ The Demoman comic]
+
* [https://www.teamfortress.com/war/demo/ The Demoman comic]
*[http://www.teamfortress.com/post.php?id=1783 TF2 Official Blog - A Grim Bloody Fable!]
+
* [https://www.teamfortress.com/post.php?id=1783 TF2 Official Website - A Grim Bloody Fable!]
*[http://www.teamfortress.com/post.php?id=3219 TF2 Official Blog - Attention Employees...]
+
* [https://www.teamfortress.com/post.php?id=3219 TF2 Official Website - Attention Employees...]
*[http://www.teamfortress.com/post.php?id=3225 TF2 Official Blog - The War Update!]
+
* [https://www.teamfortress.com/post.php?id=3225 TF2 Official Website - The War Update!]
*[http://www.teamfortress.com/post.php?id=3230 TF2 Official Blog - It's a Bloodbath!]
+
* [https://www.teamfortress.com/post.php?id=3230 TF2 Official Website - It's a Bloodbath!]
*[http://www.teamfortress.com/post.php?id=3233 TF2 Official Blog - War, Day 2]
+
* [https://www.teamfortress.com/post.php?id=3233 TF2 Official Website - War, Day 2]
*[http://www.teamfortress.com/post.php?id=3238 TF2 Official Blog - Casualties of War!]
+
* [https://www.teamfortress.com/post.php?id=3238 TF2 Official Website - Casualties of War!]
*[http://www.beef.nfoservers.com Robin Walkner Confirms Demoman]
 
 
 
  
{{Class_Nav}}
+
{{Class Nav}}
 
{{Demoman Nav}}
 
{{Demoman Nav}}

Latest revision as of 19:40, 20 November 2024

Demoman
https://wiki.teamfortress.com/w/images/e/ec/Demoman_RED_3D.jpg?1701879328.7142653640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/9/9d/Demoman_BLU_3D.jpg?1701879407.3076783640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/1/19/Demoman_%C3%9CberCharged_RED_3D.jpg?1701879498.5408563640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/d/dc/Demoman_%C3%9CberCharged_BLU_3D.jpg?1701879655.225733640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27
Demoman.png
Basic Information
Icon: Leaderboard class demoman.png
Type: Defensive
Health: 175 /Medic emblem RED.png260
(See Health below for further details)
Speed: 93%
(See Speed below for further details)
Meet the Demoman
DemomanVidSplash.png

The Demoman is a self-described black Scottish cyclops and a scrumpy-swilling demolitions expert from Ullapool, Scotland, who is one of the most versatile mercenaries. Capable of dealing large amounts of explosive damage, whether directly or through splash damage. Armed with his Grenade Launcher and Stickybomb Launcher, the Demoman uses his one good eye and knowledge of his surrounding environment for well-timed stickybomb detonations and precise grenade impacts that send enemies skyward, often in many pieces. His weapons' large splash radius can also work against him, if an enemy manages to catch him at close range he will often take damage from his own explosives as he struggles to defend himself.

The Demoman excels at swift destruction; he can launch grenades and stickybombs at creative angles to wreak havoc on enemy encampments and Sentry Guns while remaining out of the line of fire, or simply blast his enemies into a red mist with a seemingly-endless stream of these explosives. His stickybombs are also a perfect tool for area denial, and are effective at keeping opponents away from carts, control points, Intelligence, or any other location he deems off-limits.

The Demoman can replace his default Stickybomb Launcher with a shield, allowing him to charge forward rapidly and gain a guaranteed Mini-Crits or Critical hit on melee weapons. The shields can often be paired with one of the various melee weapons in his arsenal to compliment the charging ability, such as the Eyelander's increased impact damage, the Claidheamh Mòr's increased charging duration, or the Persian Persuader's ability to recharge the ability by picking up ammo packs. The Demoman's primary weapon can be switched out for the Ali Baba's Wee Booties or the Bootlegger, giving even more buffs to a shield while also being usable without a shield. A Demoman running a boots primary, a shield secondary, and a sword melee weapon is often referred to as a Demoknight.

The Demoman is voiced by Gary Schwartz.

Bio

Health

Main articles: Health, Overheal
Class Health Overheal Quick-Fix Overheal
Leaderboard class demoman.png Demoman 175 260 220
With weapon slot boots equipped 200 300 251
With a head-taking melee weapon equipped with 0 heads 150 225 189
With a head-taking melee weapon equipped with 1 head 165 245 208
With a head-taking melee weapon equipped with 2 heads 180 270 226
With a head-taking melee weapon equipped with 3 heads 195 290 245
With a head-taking melee weapon with 4 or more heads 210 315 264
With weapon slot boots and a head-taking melee weapon equipped with 0 heads 175 260 220
With weapon slot boots and a head-taking melee weapon equipped with 1 head 190 285 239
With weapon slot boots and a head-taking melee weapon equipped with 2 heads 205 305 258
With weapon slot boots and a head-taking melee weapon equipped with 3 heads 220 330 276
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 235 350 295

Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class demoman.png Demoman
93 %
84 %
31 %
75 %
With weapon slot boots and a shield equipped
103 %
92 %
34 %
82 %
With a head-taking melee weapon equipped with 0 heads
93 %
84 %
31 %
75 %
With a head-taking melee weapon equipped with 1 head
101 %
91 %
34 %
81 %
With a head-taking melee weapon equipped with 2 heads
108 %
97 %
36 %
87 %
With a head-taking melee weapon equipped with 3 heads
116 %
104 %
39 %
93 %
With a head-taking melee weapon equipped with 4 or more heads
123 %
111 %
41 %
99 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 0 heads
103 %
92 %
34 %
82 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 1 head
111 %
100 %
37 %
89 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 2 heads
119 %
107 %
40 %
95 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 3 heads
127 %
115 %
42 %
102 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 4 or more heads
136 %
122 %
45 %
108 %
Wielding the Scotsman's Skullcutter
79 %
71 %
26 %
63 %
Wielding the Scotsman's Skullcutter with weapon slot boots and a shield equipped
87 %
79 %
29 %
70 %
Charging with a shield
250 %
N/A N/A
200 %
Charging with a shield and wielding the Scotsman's Skullcutter
213 %
N/A N/A
170 %
Charging with a shield and wielding the Scotsman's Skullcutter with weapon slot boots equipped
234 %
N/A N/A
187 %

Basic strategy

Main articles: Demoman tips, Basic Demoman strategy, Community Demoman strategy
Icon demoman.jpg
  • Hit MOUSE1 to fire Stickybombs and then press MOUSE2 to detonate them later.
  • Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
  • With the Stickybomb Launcher, the longer you hold down the fire button, the farther the shot will go.
  • Set off Stickybombs beneath your feet to sticky jump up to great heights.
  • Shoot Stickybombs onto walls and ceilings where they're hard to spot.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.


Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Grenade Launcher
Stock
Grenade Launcher
Killicon grenade launcher.png 4 / 6 16 / 30 On direct hit:

Base: 100
Crit: 300


After bounce:

Base: 22–64
Crit: 190

Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades explode on contact with an enemy player or building, provided they have not bounced first.

Loch-n-Load
Craft
Loch-n-Load
Killicon loch-n-load.png 3 16 On direct hit:

Base: 100
Crit: 300


Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades explode only on contact with an enemy player or building.
Pictogram plus.png Deals 20% more damage vs buildings.
Pictogram plus.png Has 25% faster grenade travel speed.
Pictogram plus.png Grenades do not tumble when fired.
Pictogram minus.png -25% less clip size.
Pictogram minus.png -25% less explosion radius.
Pictogram minus.png Launched bombs shatter on surfaces.

Ali Baba's Wee Booties
Craft
Ali Baba's Wee Booties
N/A N/A N/A N/A Pictogram plus.png Increases maximum health by 25.

Pictogram plus.png Increases turning speed while charging by 200%.
Pictogram plus.png Melee kills refill 25% of your charge meter.
Pictogram plus.png +10% faster move speed on wearer with Chargin' Targe, Tide Turner or Splendid Screen.
Pictogram info.png Grants its abilities passively, does not need to be selected.

Bootlegger
Craft
Bootlegger
Loose Cannon
Craft
Loose Cannon
Killicon loose cannon.png 4 16 On direct hit:

Base: 30-50
Crit: 150


After bounce:

Base: 29-47
Crit: 90-140

Pictogram info.png Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.

Pictogram info.png Holding down the fire key for too long will cause a misfire.
Pictogram plus.png Cannonballs push players back on impact.
Pictogram plus.png +20% faster projectile speed.
Pictogram plus.png Double-Donk: If a cannonball deals both impact and explosive damage to an enemy within half a second, explosive damage will be a mini-crit.
Pictogram minus.png Cannonballs do not explode on impact.
Pictogram minus.png Cannonballs must be charged for at least 0.10 seconds for Double-Donks.

Killicon loose cannon pushed.png
B.A.S.E. Jumper
Craft
B.A.S.E. Jumper
N/A N/A N/A N/A Pictogram info.png Allows player to activate a parachute whilst midair, slowing their descent.
Iron Bomber
Craft
Iron Bomber
Killicon iron bomber.png 4 16 On direct hit:

Base: 100
Crit: 300


After bounce:

Base: 29-47
Crit: 90-140

Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades explode on contact with an enemy player or building, provided they have not bounced first.
Pictogram plus.png Grenades have very little bounce and roll.
Pictogram plus.png Grenades explode 30% faster.
Pictogram minus.png -15% explosion radius.


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Stickybomb Launcher
Stock
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 Base: 103—138

Crit: 353

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Can lay up to 8 stickybombs at once.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.

Chargin' Targe
Unlock
Chargin' Targe
Killicon chargin' targe.png N/A N/A Full charge: 50
+ 5 per head (up to 5 heads)
Pictogram info.png Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.

Pictogram plus.png Charging removes debuffs.
Pictogram plus.png +50% resistance to fire damage.
Pictogram plus.png +30% resistance to explosive damage.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Scottish Resistance
Unlock
Scottish Resistance
Killicon scottish resistance.png 8 36 Base: 103—138

Crit: 353

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs under the crosshair, and directly under your feet, explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram plus.png Can destroy enemy stickies.
Pictogram plus.png +6 more stickybombs out at once (max is 14).
Pictogram plus.png +50% more ammo carried (max is 36).
Pictogram plus.png +25% faster firing speed.
Pictogram minus.png Stickybombs have 0.8 second longer priming time.

Sticky Jumper
Craft
Sticky Jumper
N/A 8 72 Base: 0

Crit: 0

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram plus.png +200% max secondary ammo.(max is 72)
Pictogram plus.png No self inflicted blast damage taken.
Pictogram minus.png -100% damage penalty.
Pictogram minus.png Unable to carry the intelligence and the PASS Time JACK.
Pictogram minus.png -6 stickybombs out.(max is 2)
Pictogram info.png No random critical hits (purely cosmetic, as they don't inflict any damage either).

Splendid Screen
Craft
Splendid Screen
Killicon splendid screen.png N/A N/A Full charge: 85
+ 8.5 per head (up to 5 heads)
Pictogram info.png Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.

Pictogram plus.png Charging removes debuffs.
Pictogram plus.png +20% resistance to fire damage.
Pictogram plus.png +20% resistance to explosive damage.
Pictogram plus.png +70% more charge impact damage.
Pictogram plus.png +50% charge recharge rate.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Tide Turner
Craft
Tide Turner
Killicon tide turner.png N/A N/A Full charge: 50
+ 5 per head (up to 5 heads)
Pictogram info.png Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.

Pictogram plus.png Charging removes debuffs.
Pictogram plus.png +15% resistance to fire damage.
Pictogram plus.png +15% resistance to explosive damage.
Pictogram plus.png Full turning control while charging.
Pictogram plus.png Melee kills refill 75% of charge meter.
Pictogram minus.png Taking damage while shield charging reduces charge time.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Quickiebomb Launcher
Craft
Quickiebomb Launcher
Killicon quickiebomb launcher.png 4 24 Base: 88-117/109-147

Crit: 300/375

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram info.png Can lay up to 8 stickybombs at a time.
Pictogram plus.png Able to destroy enemy stickybombs.
Pictogram plus.png -0.2 sec faster bomb arm time.
Pictogram plus.png Max charge time decreased by 70%.
Pictogram plus.png Up to +35% damage based on charge.
Pictogram minus.png -15% damage penalty.
Pictogram minus.png -50% clip size.


Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Bottle
Stock
Bottle
Killicon bottle.png N/A N/A Base: 65

Crit: 195

Scottish Handshake
Craft
Scottish Handshake
Killicon scottish handshake.png
Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Conscientious Objector
Craft
Conscientious Objector
Killicon conscientious objector.png
Freedom Staff
Promotional / Craft
Freedom Staff
Killicon freedom staff.png
Bat Outta Hell
Drop
Bat Outta Hell
Killicon bat outta hell.png
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png
Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Crossing Guard
Uncrate
Crossing Guard
Killicon crossing guard.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Eyelander
Unlock
Eyelander
Killicon eyelander.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Has 50% longer melee range.

Pictogram plus.png Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times.

Pictogram plus.png If a shield is equipped, every head taken raises shield damage by 5 to a maximum of 5 times.

Pictogram plus.png If you kill an enemy that has the Eyelander, any of its reskins, the Bazaar Bargain, or the Air Strike equipped, you steal their heads (or kills).
Pictogram minus.png Upon death: heads, and their bonuses, reset.
Pictogram minus.png 75% slower deploy and holster time.
Pictogram minus.png Lowers maximum health by 25 points.
Pictogram minus.png No random Critical hits.

Horseless Headless Horsemann's Headtaker
Craft
Horseless Headless Horsemann's Headtaker
Killicon horseless headless horsemann's headtaker.png
Nessie's Nine Iron
Craft
Nessie's Nine Iron
Killicon nessie's nine iron.png
Pain Train
Craft
Pain Train
Killicon pain train.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Increases user's capture rate by 1 for points and carts.

Pictogram minus.png Raises bullet vulnerability by 10%.

Scotsman's Skullcutter
Craft
Scotsman's Skullcutter
Killicon scotsman's skullcutter.png N/A N/A Base: 78

Crit: 234

Pictogram plus.png Has 50% longer melee range.

Pictogram plus.png Deals 20% more damage.
Pictogram minus.png 75% slower deploy and holster time.
Pictogram minus.png Lowers speed by 15% when active.

Claidheamh Mòr
Craft
Claidheamh Mòr
Killicon claidheamh mòr.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Has 50% longer melee range.

Pictogram plus.png Melee kills refill 25% of your charge meter.
Pictogram plus.png 0.5 sec increase in charge duration
Pictogram minus.png 75% slower deploy and holster time.
Pictogram minus.png No random Critical hits.
Pictogram minus.png +15% damage vulnerability while active.

Ullapool Caber
Craft
Ullapool Caber
Killicon ullapool caber.png N/A N/A Base: 55 + 75


Crit: 165 + 225


Pictogram info.png The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius.

Pictogram minus.png Deals only melee damage if the head is destroyed.
Pictogram minus.png 20% attack speed penalty.
Pictogram minus.png No random Critical hits.
Pictogram minus.png 100% slower switch-to speed.

Killicon ullapool caber explode.png
Half-Zatoichi
Promotional / Craft
Half-Zatoichi
Killicon half-zatoichi.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Has 50% longer melee range.

Pictogram plus.png On kill: heals you 50% base health.
Pictogram minus.png No random critical hits.
Pictogram minus.png 75% slower deploy and holster time.
Pictogram minus.png This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills.
Pictogram info.png A single successful hit will kill an enemy wielding the same weapon.

Persian Persuader
Craft
Persian Persuader
Killicon persian persuader.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Has 50% longer melee range.

Pictogram plus.png Ammo can recharge charge.
Pictogram plus.png On Hit: +20% charge refilled.
Pictogram minus.png No random critical hits.
Pictogram minus.png -80% max primary & secondary ammo.
Pictogram minus.png Cannot refill ammo from ammo boxes unless charge meter is full.
Pictogram minus.png 75% slower deploy and holster time.


Taunt Attack

Demoeyelander.png Associated items DescriptionKill Icon
Main article: Barbarian Swing
The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards.
  • Killicon barbarian swing.png

Item sets

Main article: Item sets
The Expert's Ordnance
Backpack The Expert's Ordnance Bundle.png
Effect

No effect


One Thousand and One Demoknights
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect


Swashbuckler's Swag
Item icon Swashbuckler's Swag.png
Effect

No effect


The Highland Hound
Item icon Highland Hound.png
Effect

Allows the Demoman to perform the Wolf Howl taunt.


The Count Tavish
Item icon Transylvania Top.png
Effect

No effect


The Cursed Captain
Item icon Cap'n Calamari.png
Effect

No effect


The South of the Border Pack
Item icon Allbrero.png
Effect

No effect


The Forgotten King
Item icon Forgotten King's Restless Head.png
Effect

No effect

Cosmetic items

Main articles: Cosmetic items, List of Demoman cosmetics, List of All class cosmetics

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Demomanava.jpg Buffed red demoman.jpg Buffed blu demoman.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Demoman achievements

Update history

February 14, 2008 Patch
  • Made some small changes to the Demoman viewmodel that were causing performance problems.

February 28, 2008 Patch

April 29, 2008 Patch (Gold Rush Update)

March 13, 2009 Patch

May 21, 2009 Patch (Sniper vs. Spy Update)

August 13, 2009 Patch (Classless Update)

August 21, 2009 Patch

  • Restored LOD for the Demoman player model.

December 10, 2009 Patch

  • Added counters to the HUDs of Demomen to keep count of how many of either Demomen killed as Soldier or Soldiers killed as Demoman that person has contributed to the War.

December 17, 2009 Patch (WAR! Update)

January 13, 2010 Patch

November 19, 2010 Patch

March 11, 2011 Patch

  • Fixed the Demoman not using the correct animations for some of his weapons.

March 21, 2011 Patch

  • [Undocumented] Updated Demoman two-handed melee weapon 3rd-person views in the loadout screen.

April 14, 2011 Patch (Hatless Update)

June 8, 2011 Patch

  • [Undocumented] New laughing taunt animations have been added but are currently unused.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Added achievement award response
  • Removed "I didn't need your help y'know" line if being healed by a Medic.

October 27, 2011 Patch (Very Scary Halloween Special)

August 15, 2012 Patch (Mann vs. Machine)

  • [Undocumented] Added voice lines for Demoman.

October 2, 2013 Patch

  • Fixed the Demoman charge sound being clipped by the weapon crit sound.

October 3, 2013 Patch

  • Fixed the Demoman charge sound being played multiple times simultaneously.

February 7, 2014 Patch

  • Added missing payload audio for the Medic, Soldier, Demoman, and Spy.

June 18, 2014 Patch (Love & War Update)

  • All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
  • Updated Loch-n-Load reload animation.

June 23, 2014 Patch

  • Removed damage ramp up mechanic from stickybombs.

December 22, 2014 Patch (Smissmas 2014)

  • Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2%.
  • Grenades and Stickybombs now have the same base blast radius as rockets. Changed to 146 from 159.
  • Added Iron Bomber and the Quickiebomb Launcher.

December 23, 2014 Patch

  • Fixed a bug related to the Demoman's charge meter.

January 15, 2015 Patch #1

  • Fixed AE_CL_BODYGROUP_SET_VALUE animation events not working properly.

[Unknown date]

  • Sped up world animations for the Demoman's sword-based weapons.

July 25, 2019 Patch

  • Fixed an exploit where pipebombs could not be destroyed or pushed by the enemy team.

Bugs

  • When taunting with a primary weapon out, the smiley bodygroup may not show up.
  • Crouch-walking while holding an all class melee weapon causes the Demoman's arm to bend at an unorthodox angle.

Trivia

  • The Demoman's voice actor, Gary Schwartz, also voices the Heavy class.
  • The beta prototype of the Demoman was supposed to have a stereotypical Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes.[1]
  • The ethnic Scottish, Irish, and Dutch names in his full name, Tavish Finnegan DeGroot, collectively reference the antiquated cultural terms Black Scot, Black Irish, and Black Dutch.
    • Black Irish and Black Dutch referred to people living in, having descendancy from, or claiming descendancy from Ireland or the Netherlands, respectively, but who were not actually ethnic Irish or Dutch.
    • Black Scot was used in much the same sense as above; however, Black Scots also referred specifically to numerous Scottish descendants of freed African house servants that remained in Scotland.
  • Just like the rest of the classes, the Demoman makes an appearance in the Saints Row: The Third in the form of a wearable head mask.
  • According to his biography, the Demoman lost his eye before being found by his real parents, but in the WAR! comic, there is a portrait of him with both eyes and his parents.
    • According to the Bombinomicon comic, the Demoman lost his eye due to a magical spell to stop the Bombinomicon from possessing him. As this event occurred due to his mother asking him to get a job, it's likely this incident happened after he met his real parents.
  • The DeGroot family's seal in the portrait of the aforementioned comic states in Latin, "In Regionem Caecorum Rex Est Luscus." In English, this is roughly translated to, "In the land of the blind, the one-eyed man is king". Scottish clans typically have mottos, often in prestigious languages like Latin.
  • The Demoman was originally going to have a pack of dynamite presumably instead of the Stickybomb Launcher, as referenced to in a 2006 trailer. The mechanics were similar to those of the MIRV Grenade from Team Fortress Classic.
  • The first BLU team Demoman resembled Alfred Nobel.
  • The emblem on the Demoman's arm was originally a stick of dynamite, which was later changed to a bomb. It is currently a sticky bomb as of November 19, 2010 Patch. Other in-game appearances of the logo, such as the 119th Medals, Scoreboard Class icon, Class Token, Mann vs. Machine trailer, the Carouser's Capotain, and Spy's Tailored Terminal special taunt remain unchanged.
  • In Poker Night at the Inventory, an image of the Demoman makes a cameo as the Jack of Hearts & Diamonds in the "Team Fortress 2" deck.
  • The Demoman's eyepatch and beanie make an appearance in Worms: Reloaded as one of the hats selectable for the player's worms.
  • The Assault class in Monday Night Combat has a promo item with the Demoman's eyepatch and beanie named "Eye Lad".
  • The Demoman can play the piano, as seen in Expiration Date.

Gallery

Ico camera.png Related images:


Related merchandise

See also

Reference

  1. a b Team Fortress 2 Trailer 2, released in September 2006.

External links