Difference between revisions of "Bazaar Bargain"

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(Trivia: Reworded a bit and changed a link.)
 
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{{Redirects here|Bazaar|Bazaar Bauble}}
 
{{Item infobox
 
{{Item infobox
| type             = weapon
+
| type               = weapon
| image           = Bazaar Bargain.PNG
+
| image             = Bazaar Bargain.PNG
| kill-icon-1     = bazaar bargain
+
| 3d-image-1        = Bazaar Bargain
| kill-icon-2     = Sniper headshot
+
| 3d-image-2        = Bazaar Bargain Festivized
| used-by         = [[Sniper]]
+
| 3d-button-1        = default
| slot             = primary
+
| 3d-button-2        = colored_pair
| contributed-by   = {{Backpack Item Link|326085469|Svdl}}
+
| 3d-viewname-1      = Default
| released         = [[Über Update]]
+
| 3d-viewname-2      = Festivized
| availability     = [[Crafting|Craft]], [[Item drop system|Drop]], [[Mann Co. Store|Purchase]]
+
| kill-icon-1       = bazaar bargain
| trade           = yes
+
| kill-icon-2       = Sniper headshot
| gift             = yes
+
| used-by           = {{used by|Sniper}}
| rename           = yes
+
| slot               = primary
| numbered         = yes
+
| contributed-by     = {{Backpack Item Link|76561197993359730|326085469}}
| medieval         = no
+
| released          = {{Patch name|6|23|2011}}
| ammo-loaded     = 25
+
| released-major    = Über Update
| ammo-carried     = N/A
+
| availability       = {{avail|drop|craft|purchase|crate37-strange|collectors|warpaint}}
| reload           = Single
+
| trade             = yes
| loadout         = yes
+
| gift               = yes
   | level          = Level 10 Sniper Rifle
+
| marketable        = yes
   | att-1-negative = Base charge rate decreased by 20%
+
| rename             = yes
   | att-2-neutral  = Each scoped headshot decreases the weapon's charge time.
+
| numbered           = yes
   | att-3-neutral  = A scoped body shot reduces the bonus.
+
| medieval           = no
  | att-4-neutral  = A scoped miss wipes the bonus.
+
| ammo-loaded       = 25
 +
| ammo-carried       = {{common string|N/A}}
 +
| reload             = No reload
 +
| loadout           = yes
 +
   | item-kind        = {{item kind|Sniper Rifle}}
 +
   | item-level      = 10
 +
   | item-description = {{item description|Bazaar Bargain}}
 +
   | att-1-negative  = {{attribute|MultSniperChargePenalty|50}}
 
}}
 
}}
{{Quotation|'''The Sniper''' on perfect accuracy|I'm gonna plant one right between your eyes, ya punter!|sound=Sniper_taunts11.wav}}
 
The '''Bazaar Bargain''' is a primary weapon for the [[Sniper]]. It is a long ornately carved rifle with a small circular sight attached to a long rod, secured with golden straps. It has a curved stock with a golden recoil pad and a laser sight attached under the barrel.
 
  
This weapon features a specific bonus attuned to [[headshot]]s. At the start, the headshot counter is set to 0. As such, the zoomed charge rate of the weapon is 20% less than that of the [[Sniper Rifle]]. Upon the player successfully scoring a headshot, the charge rate of the next shot taken will be 10% faster. Subsequent headshots will increase the charge rate by 10% increments, until the bonus caps out at 7 consecutive headshots, at which the weapon will have a 50% faster charge rate than the default Sniper Rifle. Should the player deliver a scoped body shot, however, the headshot counter will decrease by one and the charge rate will decrease by 10%. Missing a scoped shot completely will clear the headshot counter. Unscoped shots taken with the weapon will not affect the charge rate. Hitting an [[Engineer]]'s [[building]] while scoped in counts as a miss, as you technically did not shoot an enemy, thus wiping your charge bonus.
+
{{Quotation|'''Bazaar Bargain''' publicity blurb|Can you believe the Sniper found an old bolt action rifle, a long piece of metal, some bolts, one half of a binocular and a military grade laser sight, ALL for just under three dinars?}}
 +
 
 +
The '''Bazaar Bargain''' is a [[Steam Workshop|community-created]] [[Weapons#sniperprimary|primary weapon]] for the {{cl|Sniper}}. It is an ornately-carved rifle with a curved stock. A small lens is used as a makeshift scope, and a laser sight is attached underneath the barrel.
 +
 
 +
Compared to the default [[Sniper Rifle]], this weapon has a 50% slower charge rate. However, it also features a "Heads" counter; for each successful [[headshot]], 1 head is added to the counter, increasing the weapon's charge rate by 25%. This bonus caps out at 6 heads, at which point the weapon has a 100% faster charge rate than the default Sniper Rifle. Upon death, all heads are lost and the weapon's charge rate is subsequently reset to its base speed.
 +
 
 +
A player wielding the Bazaar Bargain ''cannot'' steal additional heads from enemies who have also collected heads.<ref>[https://youtu.be/DTSOLGUF8cM No heads stolen] video</ref> Only one head is added to the Bazaar Bargain's counter per headshot kill, regardless of the number of additional heads that the target had collected before dying. Despite this, the heads collected by a player wielding the Bazaar Bargain ''can'' still be stolen by a {{cl|Demoman}} wielding the {{item link|Eyelander}}, {{item link|Horseless Headless Horsemann's Headtaker}} or {{item link|Nessie's Nine Iron}}, a {{item link|Soldier}} wielding the {{item link|Air Strike}}, or a {{cl|Medic}} wielding the {{item link|Vita-Saw}}.
  
 
This item was previously tested in the [[Team Fortress 2 Beta|''Team Fortress 2'' Beta]] as the [[Beta Sniper Rifle 1]].
 
This item was previously tested in the [[Team Fortress 2 Beta|''Team Fortress 2'' Beta]] as the [[Beta Sniper Rifle 1]].
Line 33: Line 45:
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Hitscan]]
+
| type                 = [[Hitscan]]
 +
| damagetype          = {{common string|Bullet}}
 +
| rangetype            = {{common string|Ranged}}
  
| damage             = yes
+
| damage               = yes
|  base             = <div style="float:left">{{tooltip|0%|0% charge or unscoped}}:</div> 50<br/><div style="float:left">100%:</div> 150
+
|  base               = <div style="float:left">{{tooltip|0%|0% charge or unscoped}}:</div> 50<br /><div style="float:left">100%:</div> 150
|  bodyshot          = <div style="float:left">0%:</div> 43-57<br/><div style="float:left">100%:</div> 128-172
+
|  crit               = <div style="float:left">0%:</div> 150<br /><div style="float:left">100%:</div> 450
|  crit             = <div style="float:left">0%:</div> 150<br/><div style="float:left">100%:</div> 450
+
|  minicrit           = <div style="float:left">0%:</div> 68<br /><div style="float:left">100%:</div> 203
|  minicrit         = <div style="float:left">0%:</div> 67.5<br/><div style="float:left">100%:</div> 202.5
 
  
| function times     = yes
+
| function times       = yes
|  attack interval   = 1.5 s
+
|  attack interval     = 1.5 s
|  zoom charge delay = 1 s
+
|  zoom charge delay   = 1.3 s
 
|  zoom headshot delay = 0.2 s
 
|  zoom headshot delay = 0.2 s
|  max charge time   = 4.125-2.2 s
+
|  max charge time     = <div style="float:left">0 heads:</div> 6.3 s<br /><div style="float:left">6 heads:</div> 1.8 s
|  min charge time  = 2.2 s
 
 
}}
 
}}
 +
<hr style="height:10px; visibility:hidden;" />
 +
[[File:Sniper Rifle charge damage chart.png|thumb|right|Graph showing the damage done based on charge]]
 +
[[File:BazaarBargaincharge.png|300px|right|thumb|Comparison of the time until full charge between the Bazaar Bargain with 0-6 heads and the stock Sniper Rifle.]]
 +
 +
{{Sniper Rifle tick damage}}
  
 
== Item set ==
 
== Item set ==
{{set|Lawrence of Australia}}
+
{{Set|Lawrence of Australia}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
  
===Blueprint===
+
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-1 = Reclaimed Metal
Line 67: Line 84:
 
| autoresult = Sniper Primary
 
| autoresult = Sniper Primary
 
}}
 
}}
===As a Crafting Ingredient===
+
 
 +
=== As a crafting ingredient ===
 
{{Blueprint
 
{{Blueprint
| ingredient-1 = Bazaar Bargain
+
| ingredient-1 = Reclaimed Metal
| ingredient-2 = Refined Metal
+
| ingredient-2 = Machina
| ingredient-2-amount = 4
+
| ingredient-3 = Bazaar Bargain
| result       = Desert Marauder
+
| result = Hitman's Heatmaker
 
}}
 
}}
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Huntsman
 +
| ingredient-3 = Bazaar Bargain
 +
| result = Classic
 +
}}
 +
{{Blueprint|autoresult=Lawrence of Australia}}
  
== Related Achievements ==
+
== Strange variant ==
=== [[Image:Achieved.png|20px|link=Achievements]] [[achievements|General]] ===
+
{{Strange item info
 +
| item-type = {{item kind|Sniper Rifle}}
 +
| rankson = kills
 +
  | item-description = {{item description|Bazaar Bargain}}
 +
  | att-1-negative  = {{attribute|MultSniperChargePenalty|50}}
 +
| can deal damage = yes
 +
| can deal critical damage = no
 +
| can headshot = yes
 +
| can deal long range damage = yes
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{Achiev type link|general}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|General|Grey Matter}}
 
| 1 = {{Show achievement|General|Grey Matter}}
Line 82: Line 119:
  
  
=== {{class link|Sniper}} ===
+
=== {{Class link|Pyro}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Pyro|Firewatch}}
 +
}}
 +
 
 +
 
 +
=== {{Class link|Sniper}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Sniper|Be Efficient}}
 
| 1 = {{Show achievement|Sniper|Be Efficient}}
 
       {{Show achievement|Sniper|Dropped Dead}}
 
       {{Show achievement|Sniper|Dropped Dead}}
 +
      {{Show achievement|Sniper|Flight Cancelled}} 
 
       {{Show achievement|Sniper|Jumper Stumper}}
 
       {{Show achievement|Sniper|Jumper Stumper}}
 
       {{Show achievement|Sniper|Parting Shot}}
 
       {{Show achievement|Sniper|Parting Shot}}
| 2 = {{Show achievement|Sniper|The Last Wave}}
+
| 2 = {{Show achievement|Sniper|Self-destruct Sequence}}
 +
      {{Show achievement|Sniper|Socket to Him}}
 +
      {{Show achievement|Sniper|The Last Wave}}
 
       {{Show achievement|Sniper|Trust Your Feelings}}
 
       {{Show achievement|Sniper|Trust Your Feelings}}
      {{Show achievement|Sniper|Shoot The Breeze}}
 
      {{Show achievement|Sniper|Self-destruct Sequence}}
 
     
 
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
'''[[April 26, 2011 Patch (Beta)]]'''
+
{{Update history|
* The item was added with the following stats:
+
'''{{Patch name|6|23|2011}}''' ({{update link|Über Update}})
** On Hit: Rifle charge rate increased by 35%
+
* The Bazaar Bargain was added to the game. The attributes were:
** On Miss: Rifle charge rate decreased by 65%
+
** Base charge rate decreased by 20%.
 +
** Each scoped headshot decreases the weapon's charge time. (+10% for each successful headshots, maximum at +70%)
 +
** A scoped body shot reduces the bonus. (-10% for each successful bodyshots)
 +
** A scoped miss wipes the bonus.
 +
 
 +
'''{{Patch name|6|28|2011}}'''
 +
* Added/Refined recoil/draw/crit/reload forces for the Bazaar Bargain.
  
'''[[April 28, 2011 Patch (Beta)]]'''
+
'''{{Patch name|10|18|2011}}'''
* Bonus structure changed
+
* Fixed a problem where the rifle wouldn't damage sticky bombs.
** 25% charge rate bonus on bodyshot
 
** 45% charge rate bonus on headshot
 
** 65% charge rate penalty on miss
 
* The charge rate now resets to default upon death
 
* The charge rate is now unaffected by shots fired while unzoomed
 
  
'''[[June 23, 2011 Patch]]''' ([[Über Update]])
+
'''{{Patch name|10|20|2011}}'''
* The Bazaar Bargain was added to the main game.
+
* {{Undocumented}} The Bazaar Bargain no longer clears the head bonus upon a miss; instead, one head is deducted from the current total.
  
'''[[June 28, 2011 Patch]]'''
+
'''{{Patch name|1|11|2012}}'''
* Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update
+
* The Bazaar Bargain functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted.
 +
* {{Undocumented}} Added [[Strange]] quality.
  
== Bugs ==
+
'''{{Patch name|4|17|2012}}'''
* Although the headshot counter appears to max out at seven, it actually does go up beyond it. This doesn't grant any more increase in charging speed, but allows the player to score several bodyshots without the charge speed and the visible counter falling, as long as the headshot counter is at seven or above.
+
* Fixed the Bazaar Bargain increasing its head count while shooting at [[ÜberCharge]]d enemies.
* When the Sniper pulls back the bolt to release the spent shell, the shell appears to pop out of the Sniper's face.
+
 
* When the Sniper pulls back the bolt, his thumb clips through the weapon.
+
'''{{Patch name|1|16|2013}}'''
* This weapon lacks team-colored critical-boost textures, and will only surge with lightning to represent a crit boost.
+
* Fixed The Bazaar Bargain counting crit-boosted body-shots as headshots.
* Headshooting a Scout under the influence of [[Bonk! Atomic Punch]] will raise the headshot counter even though this is technically a miss.
+
 
* Headshooting an enemy under the effects of an [[Übercharge]] will raise the headshot counter even though this is technically a miss.
+
'''{{Patch name|7|10|2013}}'''
 +
* Fixed the starting charge rate being -40% instead of -20%.
 +
* Changed attribute:
 +
** Capped the max charge rate to 200%.
 +
 
 +
'''{{Patch name|10|29|2013}}''' ({{update link|Scream Fortress 2013}})
 +
* Fixed the charge rate for the Bazaar Bargain when the player has 0 heads.
 +
 
 +
'''{{Patch name|4|1|2014}}'''
 +
* {{Undocumented}} Fixed crit-boosted glow not showing.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ({{update link|Gun Mettle Update}})
 +
* Changed attributes:
 +
** No longer lose heads on miss.
 +
** Collecting a head requires a headshot kill and not just a headshot.
 +
** Each head boosts charge rate by 25% up to 200%.
 +
** Charge rate penalty changed from -20% to -50%.
 +
** Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate.
 +
 
 +
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 +
* Added [[Festivizer|Festivized]] variant.
 +
}}
  
 
== Unused content ==
 
== Unused content ==
* There are 4 different sound effects located in the GCF, for the Bazaar Bargain, that are not used. Further, there is a sound in the GCF labeled as <code>sniper_bazaarbargain_shoot.wav</code>, which is the Sydney Sleeper firing sound under a different name.
+
* There is an audio file in the game files labeled as {{code|sniper_bazaarbargain_shoot.wav}} ([[Media:Sniper bazaarbargain shoot.wav|sound]]), which is the [[Sydney Sleeper]]'s firing sound under a different name.
  
==Trivia==
+
== Trivia ==
* The Bazaar Bargain is based on the {{W|jezail}}, a type of musket that was commonly used in the Middle East. While the quality and manufacture of such weapons differed widely, a common feature of these weapons lay in their use of a heavily curved stock and rifled barrels, the latter of which gave them a great advantage in range and accuracy over the smoothbore firearms that were commonly used up until the mid-19th century.
+
* The Bazaar Bargain is based on a [[w:Jezail|jezail]], a type of handcrafted musket that was commonly used in the Middle East. While the quality and manufacture of such weapons varied widely, common features of these weapons was their use of rifled barrels and a heavily curved stock, the former of which gave them a great advantage in range and accuracy over the smoothbore firearms that were commonly used up until the mid-19th century.
* A {{w|bazaar}} is a Persian word for a large market where goods are sold. Bazaars can be found across the world, though they are most common in the Middle East, primarily in Iran, Turkey, Saudi Arabia, and Egypt.
+
* A [[w:Bazaar|bazaar]] is a marketplace/street where many different goods are sold, typically found in the Middle East.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Bazaar Bargain 1st person.png|First-person view.
 
File:Bazaar Bargain 1st person.png|First-person view.
 +
File:Bazaar Bargain First Person Festivized Variant RED.png|[[RED]] [[Festivizer|Festivized]] variant.
 +
File:Bazaar Bargain First Person Festivized Variant BLU.png|[[BLU]] Festivized variant.
 
</gallery>
 
</gallery>
  
==See also==
+
== See also ==
*[[Sniper strategy#Bazaar Bargain|Bazaar Bargain strategy]]
+
* [[Basic Sniper strategy#Bazaar Bargain|Bazaar Bargain strategy]]
  
 +
== References ==
 +
<references/>
  
{{ÜberUpdateNav}}
+
{{Über Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Sniper Nav}}
 
{{Sniper Nav}}

Latest revision as of 05:39, 24 April 2024

"Bazaar" redirects here. You may have been looking for Bazaar Bauble.
Can you believe the Sniper found an old bolt action rifle, a long piece of metal, some bolts, one half of a binocular and a military grade laser sight, ALL for just under three dinars?
Bazaar Bargain publicity blurb

The Bazaar Bargain is a community-created primary weapon for the Sniper. It is an ornately-carved rifle with a curved stock. A small lens is used as a makeshift scope, and a laser sight is attached underneath the barrel.

Compared to the default Sniper Rifle, this weapon has a 50% slower charge rate. However, it also features a "Heads" counter; for each successful headshot, 1 head is added to the counter, increasing the weapon's charge rate by 25%. This bonus caps out at 6 heads, at which point the weapon has a 100% faster charge rate than the default Sniper Rifle. Upon death, all heads are lost and the weapon's charge rate is subsequently reset to its base speed.

A player wielding the Bazaar Bargain cannot steal additional heads from enemies who have also collected heads.[1] Only one head is added to the Bazaar Bargain's counter per headshot kill, regardless of the number of additional heads that the target had collected before dying. Despite this, the heads collected by a player wielding the Bazaar Bargain can still be stolen by a Demoman wielding the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron, a Soldier wielding the Air Strike, or a Medic wielding the Vita-Saw.

This item was previously tested in the Team Fortress 2 Beta as the Beta Sniper Rifle 1.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100%
0%:
50
100%:
150
Critical
0%:
150
100%:
450
Mini-crit
0%:
68
100%:
203
Function times
Attack interval 1.5 s
Maximum charge time
0 heads:
6.3 s
6 heads:
1.8 s
Zoom-in charging delay 1.3 s
Zoom-in headshot delay 0.2 s
Values are approximate and determined by community testing.

Graph showing the damage done based on charge
Comparison of the time until full charge between the Bazaar Bargain with 0-6 heads and the stock Sniper Rifle.

# of ticks lit Bodyshot damage Headshot damage
3 50 N/A
4 50 150
5 50 150
6 50 150
7 ~60 ~180
8 ~75 ~225
9 ~90 ~270
10 ~105 ~315
11 ~120 ~360
12 ~135 ~405
13 150 450
Values are approximate and determined by community testing.

Item set

Main article: Item sets
Lawrence of Australia
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Sydney Sleeper Eyelander Bazaar Bargain
Item icon Reclaimed Metal.png + Item icon Sydney Sleeper.png + Item icon Eyelander.png = Item icon Bazaar Bargain.png
Class Token - Sniper Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Huntsman.png Item icon Sydney Sleeper.png Item icon Bazaar Bargain.png Item icon Machina.png
Item icon Hitman's Heatmaker.png Item icon AWPer Hand.png Item icon Fortified Compound.png Item icon Classic.png

As a crafting ingredient

Reclaimed Metal Machina Bazaar Bargain Hitman's Heatmaker
Item icon Reclaimed Metal.png + Item icon Machina.png + Item icon Bazaar Bargain.png = Item icon Hitman's Heatmaker.png
Reclaimed Metal Huntsman Bazaar Bargain Classic
Item icon Reclaimed Metal.png + Item icon Huntsman.png + Item icon Bazaar Bargain.png = Item icon Classic.png
Refined Metal Lawrence of Australia weapon Desert Marauder
Item icon Refined Metal.pngx4 + Item icon Bazaar Bargain.pngItem icon Shahanshah.png = Item icon Desert Marauder.png

Strange variant


Related achievements

Achieved.png General achievements

Grey Matter
Grey Matter
Get 25 headshots as a Sniper.


Leaderboard class pyro.png Pyro

Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.


Leaderboard class sniper.png Sniper

Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.


Flight Cancelled
Flight Cancelled
Kill 25 parachuting players with a critical headshot.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.


Parting Shot
Parting Shot
Headshot an enemy player the moment his invulnerability wears off.
Self-destruct Sequence
Self-destruct Sequence
Headshot 10 enemy Snipers.


Socket to Him
Socket to Him
Headshot an enemy Demoman.


The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.


Trust Your Feelings
Trust Your Feelings
Get 5 kills with the Sniper Rifle without your scope.

Update history

June 23, 2011 Patch (Über Update)
  • The Bazaar Bargain was added to the game. The attributes were:
    • Base charge rate decreased by 20%.
    • Each scoped headshot decreases the weapon's charge time. (+10% for each successful headshots, maximum at +70%)
    • A scoped body shot reduces the bonus. (-10% for each successful bodyshots)
    • A scoped miss wipes the bonus.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for the Bazaar Bargain.

October 18, 2011 Patch

  • Fixed a problem where the rifle wouldn't damage sticky bombs.

October 20, 2011 Patch

  • [Undocumented] The Bazaar Bargain no longer clears the head bonus upon a miss; instead, one head is deducted from the current total.

January 11, 2012 Patch

  • The Bazaar Bargain functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted.
  • [Undocumented] Added Strange quality.

April 17, 2012 Patch

  • Fixed the Bazaar Bargain increasing its head count while shooting at ÜberCharged enemies.

January 16, 2013 Patch

  • Fixed The Bazaar Bargain counting crit-boosted body-shots as headshots.

July 10, 2013 Patch

  • Fixed the starting charge rate being -40% instead of -20%.
  • Changed attribute:
    • Capped the max charge rate to 200%.

October 29, 2013 Patch (Scream Fortress V)

  • Fixed the charge rate for the Bazaar Bargain when the player has 0 heads.

April 1, 2014 Patch

  • [Undocumented] Fixed crit-boosted glow not showing.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attributes:
    • No longer lose heads on miss.
    • Collecting a head requires a headshot kill and not just a headshot.
    • Each head boosts charge rate by 25% up to 200%.
    • Charge rate penalty changed from -20% to -50%.
    • Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate.

December 21, 2017 Patch (Smissmas 2017)

Unused content

  • There is an audio file in the game files labeled as sniper_bazaarbargain_shoot.wav (sound), which is the Sydney Sleeper's firing sound under a different name.

Trivia

  • The Bazaar Bargain is based on a jezail, a type of handcrafted musket that was commonly used in the Middle East. While the quality and manufacture of such weapons varied widely, common features of these weapons was their use of rifled barrels and a heavily curved stock, the former of which gave them a great advantage in range and accuracy over the smoothbore firearms that were commonly used up until the mid-19th century.
  • A bazaar is a marketplace/street where many different goods are sold, typically found in the Middle East.

Gallery

See also

References