Difference between revisions of "Soldier"

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{{infobox class
+
{{Featured article tag}}<!--
|image=Soldier.png
+
-->{{Class infobox
|class=[[Image:Leaderboard class soldier.png|40px]]
+
| image = Soldier.png
|type=[[Offensive]]
+
| class = [[Image:Leaderboard class soldier.png|40px]]
|health='''200''' <small> / [[File:Medic_badge_RED.png|15px]]{{tooltip|300|Overhealed by a Medic}}</small>
+
| type   = [[Classes#Offensive|Offensive]]
|speed='''80%''' <small><br />(''See [[#Speed|Speed]] below for further details'')</small>
+
| health = '''{{Metrics/Health|C=soldier}}''' {{overheal tool|{{Metrics/Health|C=soldier}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small>
 +
| speed = '''{{Math/Relative speed|{{Metrics/Speed|C=soldier}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small>
 
}}
 
}}
{{Quotation|'''The Soldier''' on the art of war|If fighting is sure to result in victory, then you must '''fight!'''}}
+
{{Quotation|'''The Soldier''' on the art of war|If fighting is sure to result in victory, then you must '''fight!'''|sound=Meet the Soldier.wav}}
The '''Soldier''' is a crazed patriot from the heart of America, and the bread and butter general assault unit of the team. Although he's one of the simpler classes, he is far from the weakest. Equipped with his [[Rocket Launcher]] and 200 [[Health|health points]] to spare, the Soldier is a highly versatile class for both offensive and defensive roles, and a great starter class to get familiar with the game.
 
  
The Soldier is also well known for his spectacular [[Jumping#Soldier jumps|rocket jump]]. In defiance of all good sense and judgment, the Soldier can shoot a rocket at his feet to launch himself skyward at the cost of some health. This ability allows the Soldier to pop up in unexpected places and reach areas off-limits even to the [[Scout]]'s [[Jumping#Double jump|double jump]].
+
The '''Soldier''' is a crazed, jingoistic patriot from [[w:Midwestern United States|Midwest]], [[w:United States|USA]], who portrays himself as a military man despite being rejected from the US army. Tough and well-armed, he is a versatile [[Classes|class]], capable of both offense and defense, and a great starter class to get familiar with the game.
  
The two grenades on the Soldier's character model cannot be used in any circumstance other than using the [[Kamikaze]] [[Taunt#Special taunts|taunt]] while the [[Equalizer]] is equipped.
+
Well-balanced and possessing both survivability and mobility, the Soldier is considered one of the most flexible classes in ''Team Fortress 2''. Despite his low ground movement speed, he is capable of using rocket jumps to reach his destination quickly. His large [[health]] pool is second only to that of the [[Heavy]], and his wide array of armaments and weaponry allows him to bring whatever weapon or equipment is best suited to the situation at hand.
  
The Soldier is [[Voice actors|voiced]] by [http://www.imdb.com/name/nm1653371/ Rick May].
+
The Soldier is well known for his spectacular [[Jumping#Soldier jumps|rocket jump]]. In defiance of all good sense and judgment, the Soldier can detonate a rocket at his feet and launch himself skyward at the cost of some health (which can be reduced by the [[Gunboats]], or negated altogether with the [[Rocket Jumper]]). To rocket jump effectively, the player must fire the rocket at the ground or a wall, then immediately jump and crouch. This ability allows the Soldier to navigate the battlefield by air, appear from unexpected places, and reach areas inaccessible to the [[Scout]]'s [[Jumping#Double Jump|double jump]] and [[Soda Popper|HYPE jumps]]. After rocket jumping, the Soldier can remain airborne for longer by deploying the [[B.A.S.E. Jumper]].
  
__ToC__
+
The Soldier was<ref>[https://www.facebook.com/johnpatricklowrie/posts/3695585787179521 John Patrick Lowrie, voice of the Sniper, on the life of Rick May]</ref> [[Voice actors|voiced]] by the late [[Rick May]]. He was voiced by May and [[Nolan North]] in [[Expiration Date]].
  
 
=== Bio ===
 
=== Bio ===
 
{{Class bio
 
{{Class bio
 +
<!--Do not change the Soldier's name to "Sergeant Barrister". Those are his military rank and lawyer class, respectively.-->
 
| name = Unknown; Referred to as "Mister Jane Doe"<ref name="WAR Comic">[[:File:War16.jpg|WAR! Comic, page 16]].</ref>
 
| name = Unknown; Referred to as "Mister Jane Doe"<ref name="WAR Comic">[[:File:War16.jpg|WAR! Comic, page 16]].</ref>
| birthplace = {{W|Midwest|Midwest, '''USA'''}}
+
| birthplace = [[w:Midwest|Midwest, '''USA''']]
| job = {{w|Shock & Awe}}<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
+
| job = [[w:Shock & Awe|Shock & Awe]]<ref name="trailer 2">[[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
| motto = "I'm a Rocket Man"<ref name="trailer 2" />
+
| motto = "I'm a Rocket Man."<ref name="trailer 2" />
 
| specialability = [[Rocket jump]]
 
| specialability = [[Rocket jump]]
| description = Though he wanted desperately to fight in World War 2, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949.
+
| description = Though he wanted desperately to fight in World War 2, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949.<ref>[https://www.teamfortress.com/classes.php?class=soldier Soldier page on the Official TF2 Website]</ref>
 
 
 
| image = Meetthesoldier4.PNG
 
| image = Meetthesoldier4.PNG
 
}}
 
}}
 +
 +
== Health ==
 +
{{main|Health|Healing#Overheal|l1=Health|l2=Overheal}}
 +
 +
{{Class health pack and overheal table|overheal|soldier=yes}}
  
 
== Speed ==
 
== Speed ==
 
{{main|Speed|l1=Speed}}
 
{{main|Speed|l1=Speed}}
  
{| class="wikitable grid"
+
{{Class speed table|soldier}}
|-
 
! class="header" | Modifier
 
! class="header" | Speed
 
|-
 
| '''Standard'''
 
| align="center" | '''80%'''
 
|-
 
| Equipped with the [[Equalizer]] at above 80% HP.
 
| align="center" | 80%
 
|-
 
| Equipped with the [[Equalizer]] between 60% and 80% HP.
 
| align="center" | 88%
 
|-
 
| Equipped with the [[Equalizer]] between 40% and 60% HP.
 
| align="center" | 96%
 
|-
 
| Equipped with the [[Equalizer]] between 20% and to 40% HP.
 
| align="center" | 112%
 
|-
 
| Equipped with the [[Equalizer]] at 20% HP or below.
 
| align="center" | 128%
 
|-
 
| Charging with the [[Cow Mangler 5000]].
 
| align="center" | 26.7%
 
|}
 
 
 
  
 
== Basic strategy ==
 
== Basic strategy ==
{{main|Tips#Soldier|l1=Soldier tips|Basic Soldier strategy|l2=Soldier strategy}}
+
{{main|Tips#_Soldier|l1=Soldier tips|Basic Soldier strategy|Community Soldier strategy}}
[[File:Soldierava.jpg|right]]
+
[[File:Icon soldier.jpg|right|150px]]
  
 
* You can rocket jump to great heights by simultaneously jumping and firing a rocket at the ground.
 
* You can rocket jump to great heights by simultaneously jumping and firing a rocket at the ground.
* Aim rockets at enemy's feet to ensure they can't avoid the explosion damage.
+
* Crouching and jumping simultaneously while aiming at the ground will propel you farther at the cost of more self-damage.
* Make sure you keep your Rocket Launcher loaded. Hit {{tooltip|R|The Reload command will change to match a custom control scheme or console controller.}} to reload it at any time.
+
* Aim rockets at enemy's feet to ensure they cannot avoid your explosion damage.
* Press {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
+
* Soldiers often take a lot of damage, so press {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
 +
* Ensure your Rocket Launcher is loaded to avoid being caught out by enemies.
 +
 
  
 
<!-- # NOTE:
 
<!-- # NOTE:
 
     # Please do not add any new tips to this list.
 
     # Please do not add any new tips to this list.
     # Add new strategies to [[Basic Soldier strategy]] instead.
+
     # Add new strategies to [[Basic Soldier strategy]] or [[Community Soldier strategy]] instead.
 
     -->
 
     -->
 
{{clr}}
 
{{clr}}
Line 77: Line 58:
  
 
== Weapons ==
 
== Weapons ==
{{main|Weapons}}
+
{{main|Weapons#Soldier|l1=Weapons}}
 
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
 
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
  
=== Primary ===
+
{{Class weapons table soldier primary}}
{| class="wikitable grid" width="100%"
+
{{Class weapons table soldier secondary}}
! class="header" width="10%" |  Weapon
+
{{Class weapons table soldier melee}}
! class="header" width="5%"  | Kill Icon
 
! class="header" width="7%"  | Ammo<br/>Loaded
 
! class="header" width="7%"  | Ammo<br/>Carried
 
! class="header" width="11%" | Damage Range
 
! class="header" width="45%" | Notes / Special Abilities
 
|-
 
! {{Table icon|Rocket Launcher|Stock}}
 
| align="center" | {{Icon killicon|weapon=Rocket Launcher}}
 
| align="center" | 4
 
| align="center" | 20
 
| align="center" | '''Base''': 90
 
 
 
'''[[Crit]]''': 270
 
|
 
|-
 
! {{Table icon|Direct Hit|Unlock}}
 
| align="center" | {{Icon killicon|weapon=Direct Hit}}
 
| align="center" | 4
 
| align="center" | 20
 
| align="center" | '''Base''': 112
 
 
 
'''[[Crit]]''': 338
 
|
 
{{Pro}}Has 80% faster rocket speed.
 
 
 
{{Pro}}Deals 25% more damage.
 
 
 
{{Pro}}Guarantees [[Mini-Crit]] damage on opponents sent airborne by an explosion.
 
 
 
{{Con}}Has 70% smaller splash damage radius.
 
|-
 
! {{Table icon|Black Box|Craft}}
 
| align="center" | {{Icon killicon|weapon=Black Box}}
 
| align="center" | 3
 
| align="center" | 20
 
| align="center" | '''Base''': 90
 
 
 
'''[[Crit]]''': 270
 
|
 
{{Pro}}On hit, restores 15 health points.
 
 
 
{{Con}}Has a 25% smaller clip size.
 
|-
 
! {{Table icon|Rocket Jumper|Craft}}
 
|
 
| align="center" | 4
 
| align="center" | 60
 
| align="center" | '''Base''': 0
 
 
 
'''[[Crit]]''': 0
 
|
 
{{Pro}}Has 200% more ammo carried.
 
 
 
{{Pro}}Makes user immune to self-inflicted explosive damage, the wearer does not need the [[Gunboats]].
 
 
 
{{Con}}Deals no damage at all to enemies.
 
 
 
{{Con}}+100% explosive damage vulnerability on wearer
 
 
 
{{Con}}+100% bullet damage vulnerability on wearer
 
 
 
{{Con}}+100% fire damage vulnerability on wearer
 
|-
 
! {{Table icon|Liberty Launcher|Craft}}
 
| align="center" | {{Icon killicon|weapon=Liberty Launcher}}
 
| align="center" | 3
 
| align="center" | 20
 
| align="center" | '''Base''': 90
 
 
 
'''[[Crit]]''': 270
 
|
 
{{Pro}}Has 40% faster rocket speed.
 
 
 
{{Con}}Has a 25% smaller clip size.
 
|-
 
! rowspan="2" | {{Table icon|Cow Mangler 5000|Craft}}
 
|align=center | {{icon killicon|weapon = Cow mangler 5000}}
 
| align="center" rowspan="2" | 5
 
| align="center" rowspan="2" | N/A
 
| align="center" rowspan="2" | '''Base''': 81 (single shot)
 
'''Base''': 108 (charged shot)
 
 
 
'''[[Crit]]''': N/A
 
| rowspan="2" |
 
{{Pro}} Does not use ammo.
 
 
 
{{Pro}} Has a 25% larger clip size.
 
 
 
{{Info}} Alt-fire: A charged shot that [[mini-crits]] players and disables buildings for 4 seconds.
 
 
 
{{con}} -10% damage penalty.
 
 
 
{{con}} No random critical hits.
 
 
 
{{con}} 5% slower reload time.
 
 
 
{{con}} Deals only 20% damage to buildings.
 
 
 
{{con}} Cannot be Crit boosted.
 
|-
 
| align="center" | {{Icon killicon|weapon = fire}}
 
|-
 
! {{Table icon|Original|Promotional / Craft}}
 
| align="center" | {{Icon killicon|weapon=Original}}
 
| align="center" | 4
 
| align="center" | 20
 
| align="center" | '''Base''': 90
 
 
 
'''[[Crit]]''': 270
 
| rowspan="1" |
 
{{Info}} Rockets fly straight down the crosshair from the center of the screen.
 
|-
 
 
 
|}
 
 
 
=== Secondary ===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="7%"  | Ammo<br/>Loaded
 
! class="header" width="7%"  | Ammo<br/>Carried
 
! class="header" width="11%" | Damage Range
 
! class="header" width="45%&quot; | Notes / Special Abilities
 
|-
 
! {{Table icon|Shotgun|Stock}}
 
| align="center" | {{Icon killicon|weapon=Shotgun}}
 
| align="center" | 6
 
| align="center" | 32
 
| align="center" | '''Base''': 60
 
'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
 
|
 
|-
 
! {{Table icon|Buff Banner|Unlock}}
 
|
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | N/A
 
|
 
{{Pro}}At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed [[Critical hit#Mini-Crits|Mini-Crits]].
 
 
 
{{Info}}Charges its rage meter with damage dealt - takes 600 damage to fully charge rage meter.
 
|-
 
! {{Table icon|Gunboats|Craft}}
 
|
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | N/A
 
|
 
{{Pro}}Grants 60% less self-damage by rockets, including [[rocket jump]]s. However doesn't affect fall damage.
 
 
 
{{Info}}Grants its abilities passively, does not need to be selected first in order to apply the ability.
 
|-
 
! {{Table icon|Battalion's Backup|Craft}}
 
|
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | N/A
 
|
 
{{Pro}}At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed immunity to [[Critical]] damage and raises resistance to damage by 35%.
 
 
 
{{Info}}Charges its rage meter with damage received - takes 350 damage to fully charge.
 
|-
 
! {{Table icon|Concheror|Promotional / Craft}}
 
|
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | N/A
 
|
 
{{Pro}}While the buff is active, the user and nearby teammates are healed for 35% of the damage they deal.
 
 
 
{{Info}}Charges its rage meter with damage dealt or received - takes 1133 damage dealt or 333 damage received to fully charge rage meter.
 
|-
 
! {{Table icon|Mantreads| Craft}}
 
| align="center" | {{Icon killicon|weapon=Mantreads}}
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | N/A
 
|
 
{{Pro}}-75% reduction in push force taken from damage.
 
 
 
{{Pro}}Deals 3x falling damage to the player you land on.
 
 
 
{{Info}}Grants its abilities passively, does not need to be selected first in order to apply the ability.
 
|-
 
! {{Table icon|Reserve Shooter| Craft}}
 
| align="center" | {{Icon killicon|weapon=Reserve Shooter}}
 
| align="center" | 3
 
| align="center" | 32
 
| align="center" | '''Base''': 60
 
'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
 
|
 
{{Pro}}15% faster weapon switch speed.
 
 
 
{{Pro}}Mini-crits airborne targets for 3 seconds after switch.
 
 
 
{{Con}}Has 50% smaller clip size.
 
|-
 
! {{Table icon|Righteous Bison|Craft}}
 
|align="center" | {{Icon killicon|weapon=Righteous Bison}}
 
| align="center" | 4
 
| align="center" | N/A
 
| align="center" | '''Base''': 16
 
'''[[Crit]]''': 48
 
|
 
{{Pro}}Does not require Ammo.
 
 
 
{{Pro}}Projectile penetrates enemy targets.
 
 
 
{{Pro}}Projectiles cannot be deflected.
 
 
 
{{Info}}May hit target players multiple times.
 
 
 
{{Info}}Can light friendly [[Huntsman]] arrows on fire.
 
 
 
{{con}}Deals only 20% damage to buildings.
 
|-
 
 
 
|}
 
 
 
=== Melee ===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="7%"  | Ammo<br/>Loaded
 
! class="header" width="7%"  | Ammo<br/>Carried
 
! class="header" width="11%" | Damage Range
 
! class="header" width="45%" | Notes / Special Abilities
 
|-
 
! {{Table icon|Shovel|Stock}}
 
| align="center" | {{Icon killicon|weapon=Shovel}}
 
| rowspan="3"  align="center" | N/A
 
| rowspan="3"  align="center" | N/A
 
| rowspan="3"  align="center" | '''Base''': 65
 
 
 
'''[[Crit]]''': 195
 
| rowspan="2"  |
 
|-
 
! {{Table icon|Frying Pan|Promotional}}
 
| align="center" | {{Icon killicon|weapon=Frying Pan}}
 
|-
 
! {{Table icon|Saxxy|Distributed}}
 
| align="center" | {{Icon killicon|weapon=Saxxy}}
 
|
 
<small>Limited item from the [[Replay Update]].</small><br />
 
{{Info}}Killed enemies freeze into solid [[Australium]] statues.
 
|-
 
! {{Table icon|Equalizer|Unlock}}
 
| align="center" | {{Icon killicon|weapon=Equalizer}}
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | '''Base''':
 
{{tooltip|33&ndash;113|Damage increases as the health decreases.}}
 
 
 
'''[[Crit]]''': 3&times; <small>base damage</small>.
 
|{{Info}}When weapon is active:
 
:{{Pro}}Damage dealt and movement speed increase as user's remaining health decreases.
 
 
 
:{{Con}}Deals less damage if health is above 121 HP (up to -50% at full health).
 
 
 
:{{Info}}Blocks healing and [[ÜberCharge]]s by any friendly Medics and suppresses the Medic call effect while active.
 
|-
 
! {{Table icon|Pain Train|Craft}}
 
| align="center" | {{Icon killicon|weapon=Pain Train}}
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | '''Base''': 65
 
 
 
'''[[Crit]]''': 195
 
|
 
{{Pro}}Doubles capture power for points and carts.
 
 
 
{{Con}}Raises bullet vulnerability by 10%.
 
|-
 
! {{Table icon|Half-Zatoichi|Promotional / Craft}}
 
| align="center" | {{Icon killicon|weapon=half-zatoichi}}
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
{{Pro}}On kill: restores you to 100% health
 
 
 
{{Con}}This weapon is Honorbound and once drawn cannot be sheathed until it kills.
 
 
 
{{Info}}A single successful hit will kill an enemy wielding the same weapon.
 
|-
 
! {{Table icon|Disciplinary Action| Craft}}
 
| align="center" | {{Icon killicon|weapon=Disciplinary Action}}
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | '''Base''': 49
 
'''[[Crit]]''': 147
 
|
 
{{Pro}}Has 70% longer melee range.
 
 
 
{{Pro}}On hit ally: boost both players' speed for several seconds.
 
 
 
{{Con}}Deals 25% less damage.
 
 
 
|-
 
! {{Table icon|Market Gardener|Craft}}
 
| align="center" | {{Icon killicon|weapon=Market Gardener}}
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
{{Pro}}Deals crits while the wielder is rocket jumping.
 
 
 
{{Con}}No random critical hits.
 
 
 
|}
 
  
 
=== Taunt Attack ===
 
=== Taunt Attack ===
Line 400: Line 69:
 
| image = Soldiergrenadekill.png
 
| image = Soldiergrenadekill.png
 
| weapon-1 = Equalizer
 
| weapon-1 = Equalizer
| special = kamikaze
+
| weapon-2 = Escape Plan
 +
| special = Grenade (taunt)
 
| special2 = hhg
 
| special2 = hhg
| description = {{hatnote|Main article: [[Kamikaze]]}}
+
| description = {{Main|Grenade (taunt)|l1=Grenade}}
The Soldier tosses away his Equalizer, cracks his knuckles, takes a grenade off of his belt, sets it, thrusts his fist in the air, and explodes, killing himself and any nearby enemies, [[buildings]] included.
+
The Soldier tosses away his pickaxe, cracks his knuckles, takes a grenade off his chest sling, thrusts his fist in the air and explodes, killing himself and any nearby enemies, including [[buildings]]. If the player has the [[Lumbricus Lid]] equipped, the Soldier completes the taunt with the "Hallelujah" music short playing. Upon a successful taunt kill, a different kill icon is displayed (displayed underneath the normal icon to the right).
 
}}
 
}}
  
Line 409: Line 79:
 
{{Set|The Tank Buster}}
 
{{Set|The Tank Buster}}
  
{{Set|General's Formals}}
+
{{Set|General's Formals|main=no}}
 +
 
 +
{{Set|Airborne Armaments|main=no}}
  
{{Set|Airborne Armaments }}
+
{{Set|Victory Pack|main=no}}
  
{{Set|Victory Pack}}
+
{{Set|The Tin Soldier|main=no}}
  
== Hats ==
+
{{Set|Dumpster Diver|main=no}}
{{Main|Hats}}
+
 
{{Soldier class hat table}}
+
{{Set|Rocket Ranger|main=no}}
{{All class hat table}}
+
 
 +
{{Set|Terracotta Trooper|main=no}}
 +
 
 +
{{Set|The Federal Express|main=no}}
 +
 
 +
{{Set|The Sgt. Helsing|main=no}}
 +
 
 +
== Cosmetic items ==
 +
{{Main
 +
|Cosmetic items|l1=Cosmetic items
 +
|List of Soldier cosmetics|l2=List of Soldier cosmetics
 +
|List of Multi-class cosmetics|l3=List of Multi-class cosmetics
 +
|List of All class cosmetics|l4=List of All class cosmetics
 +
}}
  
 
== Official class avatars ==
 
== Official class avatars ==
Line 427: Line 112:
 
| [[File:Achieved.png|65px|left]]
 
| [[File:Achieved.png|65px|left]]
 
| {{Main|Soldier achievements}}
 
| {{Main|Soldier achievements}}
* '''Soldier pack''': 35 achievements, 3 [[Soldier achievements#Milestones|milestones]].
+
* '''Soldier pack''': 43 achievements, 3 [[Soldier achievements#Milestones|milestones]].
 
|}
 
|}
  
 
== Update history ==
 
== Update history ==
{{update history|'''[[October 25, 2007 Patch]]'''
+
{{Update history | '''{{Patch name|10|25|2007}}'''
 
* Fixed rocket [[Projectiles#Explosions|explosions]] being able to impart damage through thin ceilings.
 
* Fixed rocket [[Projectiles#Explosions|explosions]] being able to impart damage through thin ceilings.
  
'''[[December 20, 2007 Patch]]'''
+
'''{{Patch name|12|20|2007}}'''
 
* Fixed Rocket trail effects sometimes existing permanently in world.
 
* Fixed Rocket trail effects sometimes existing permanently in world.
  
'''[[February 14, 2008 Patch]]'''
+
'''{{Patch name|2|28|2008}}'''
* '''[[Dustbowl]]'''
+
* Reduced Soldier's maximum rocket reserve [[ammo]] from 36 to 16.
** Fixed a few places where rockets could pass through non-solid models.
 
 
 
'''[[February 28, 2008 Patch]]'''
 
* Class balancing
 
** Reduced Soldier's maximum rocket reserve [[ammo]] from 36 to 16.
 
  
'''[[June 19, 2008 Patch]]''' ([[Pyro Update]])
+
'''{{Patch name|6|19|2008}}''' ([[Pyro Update]])
 
* Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps.
 
* Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps.
  
'''[[July 29, 2008 Patch]]'''
+
'''{{Patch name|7|29|2008}}'''
 
* Fixed rockets being able to fire through grates at round starts.
 
* Fixed rockets being able to fire through grates at round starts.
  
'''[[December 11, 2008 Patch]]'''
+
'''{{Patch name|12|11|2008}}'''
 
* Added smoke to the feet of a rocket jumping Soldier.
 
* Added smoke to the feet of a rocket jumping Soldier.
  
'''[[February 2, 2009 Patch]]'''
+
'''{{Patch name|2|2|2009}}'''
* Increased Soldier primary [[ammo]] count from 16 to 20.
+
* Increased Soldier primary ammo count from 16 to 20.
  
'''[[March 13, 2009 Patch]]'''
+
'''{{Patch name|3|13|2009}}'''
* Fixed [[Jumping#Soldier_jumps|rocket]] & [[Jumping#Demoman_jumps|grenade jumps]] not propelling players as far as they're supposed to.
+
* Fixed [[Jumping#Soldier jumps|rocket]] & [[Jumping#Demoman jumps|grenade]] [[Jumping|jumps]] not propelling players as far as they're supposed to.
  
'''[[May 21, 2009 Patch]]''' ([[Sniper vs. Spy Update]])
+
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
* Added a new hat: the [[Soldier's Stash]].
+
* Removed self-inflicted [[Mini-Crits]]. Fixes [[Jarate]]'d Soldiers having ineffective rocket/grenade jumps.
 +
* {{Undocumented}} Added hat bodygroups to the Soldier.
  
'''[[August 13, 2009 Patch]]''' ([[Classless Update]])
+
'''{{Patch name|8|17|2009}}'''
* Removed self-inflicted [[mini-crits]]. Fixes [[Jarate|Jarate'd]] Soldiers having ineffective[[Jumping#Soldier_jumps|rocket]]/[[Jumping#Demoman_jumps|grenade jumps]].
+
* Fixed rocket jumping.
* Added 2 new hats: the [[Tyrant's Helm]] and the [[Stainless Pot]].
 
* Added a new misc: the [[Gentle Manne's Service Medal]].
 
* {{Undocumented}} Added new hat bodygroups to the Soldier.
 
  
'''[[August 17, 2009 Patch]]'''
+
'''{{Patch name|9|15|2009}}'''
* Fixed [[Jumping#Soldier_jumps|rocket jumping]].
+
* Compensated by increasing the radius of [[Grenade Launcher|grenades]], [[Stickybomb Launcher|stickies]], and [[Rocket Launcher|rockets]] to 50% of what they lost at the corners of the OBB.
 
 
'''[[September 15, 2009 Patch]]'''
 
* Compensated by increasing the radius of [[Grenade_Launcher|grenades]], [[Stickybomb_Launcher|pipes]], and [[Rocket_Launcher|rockets]] to 50% of what they lost at the corners of the OBB.
 
 
* Rocket radius change: 121->146.
 
* Rocket radius change: 121->146.
  
'''[[December 10, 2009 Patch]]'''
+
'''{{Patch name|12|10|2009}}'''
* Added counters to the [[HUD]]s of [[Soldiers]] to keep count of how many [[Demoman|Demomen]] they kill and subsequently contributed to the [[WAR! Update]].
+
* Added counters to the [[HUD]]s of Soldiers to keep count of how many [[Demoman|Demomen]] they kill and subsequently contributed to the [[WAR! Update]].
  
'''[[December 17, 2009 Patch]]''' ([[WAR! Update]])
+
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
* Added 4 new weapons: the [[Direct Hit]], the [[Buff Banner]], the [[Equalizer]] and the [[Gunboats]].
+
* Added 35 [[Soldier achievements]].
* Added 35 new [[Soldier achievements]].
+
* Added [[Soldier responses#Domination related responses|Soldier Domination lines]].
* Added new [[Soldier_responses#Domination_related_responses|Soldier Domination lines]].
 
  
'''[[December 18, 2009 Patch]]'''
+
'''{{Patch name|6|10|2010}}''' ([[Mac Update]])
* Fixed a server crash caused by using the [[Equalizer]].
+
* Added [[Training Mode|Training]] for the Soldier.
* Fixed the [[Direct Hit]] having an incorrect short range damage curve (now matches the normal [[Rocket Launcher]] curve).
 
  
'''[[December 22, 2009 Patch]]'''
+
'''{{Patch name|8|25|2010}}'''
* Fixed inconsistent Rage generation with the [[Buff Banner]].
+
* {{Undocumented}} Added a grenade bodygroup to the Soldier model.
* Fixed the player keeping their rage setting when the Buff Banner isn't equipped.
 
* Fixed the Buff Banner not working when +reload has been forced in console.
 
* Fixed the [[Direct Hit]] [[Critical hits#Mini-Crits|Mini-Critting]] enemies submerged in water.
 
* Updated the [[Gunboats]] to absorb damage from any self-inflicted rocket blast that doesn't hurt another player.
 
* Achievement fixes
 
** Fixed the "Ride of the Valkartie" [[Soldier_achievements|Soldier achievement]] being earned by Soldiers on the defending team.
 
  
'''[[January 6, 2010 Patch]]'''
+
'''{{Patch name|5|5|2011}}''' ([[Replay Update]])
* Soldier [[Buff Banner|Rage bar]] no longer resets when touching a [[resupply]] cabinet.
+
* [[Steam Workshop|Community contributed]] voice [[responses]] rules have been implemented for the [[Grenade (taunt)|Grenade]].
* [[Achievement]] fixes
 
** Changed the requirements for the "Medals of Honor" [[Soldier achievements|Soldier achievement]].
 
** Fixed an issue that affected several achievements requiring the use of the [[Equalizer]].
 
* Changes to the TF [[Bots]]
 
** Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them.
 
  
'''[[January 13, 2010 Patch]]'''
+
'''{{Patch name|6|3|2011}}'''
* Changed the [[Direct hit]] to only [[Critical_hits#Mini-crits|minicrit]] enemies that have been launched into the air by an explosion.
+
* Added community contributed [[Responses|response]] rules for when a Soldier kills a Demoman.
* Increased the rate of the Soldier's Rage generation by 40%.
 
* Reduced the duration of the Soldier's [[Buff Banner]] effect from 14 seconds to 10.
 
* Fixed rockets not being removed if they explode in func_nogrenades zones.
 
* Fixed the [[Gunboats]] absorbing damage from the Soldier's [[Kamikaze]].
 
* Recoil/Reload force added for the Direct hit rocket launcher.
 
* More defined flesh hit force added for the [[Equalizer]] pick axe.
 
* Added appropriate trumpet forces for [[BLU]] Buff Banner.
 
* Added appropriate trumpet forces for [[RED]] Buff Banner.
 
  
'''[[January 27, 2010 Patch]]'''
+
'''{{Patch name|6|8|2011}}'''
* Changed the main menu background to randomly use the Red, Blue, and Soldier background images.
+
* {{Undocumented}} New laughing [[taunt]] animations have been added but are currently unused.
 
 
'''[[March 18, 2010 Patch]]''' ([[First Community Contribution Update]])
 
* Added a new weapon: the [[Pain Train]].
 
* Added a new hat: the [[Killer's Kabuto]].
 
 
 
'''[[April 15, 2010 Patch]]'''
 
* Reduced the damage bonus the [[Equalizer]] receives as the player loses health.
 
 
 
'''[[April 28, 2010 Patch]]'''
 
* Added jiggle bones to The [[Buff Banner]].
 
* Bot changes
 
** Soldiers bots now switch to their [[Shotgun]] after firing all four rockets when engaging an enemy.
 
* Fixed a case where [[Gunboats]] didn't apply their damage reduction properly..
 
 
 
'''[[April 30, 2010 Patch]]'''
 
* Fixed the [[Gunboats]] not properly applying the damage reduction when [[Team#Spectate|Spectators]] are nearby.
 
 
 
'''[[May 20, 2010 Patch]]''' ([[Second Community Contribution Update]])
 
* Added a new hat: the [[Sergeant's Drill Hat]].
 
 
 
'''[[June 10, 2010 Patch]]''' ([[Mac Update]])
 
* Added [[Training_Mode|Training]] for the Soldier.
 
 
 
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]])
 
* The [[Gunboats]] now reduce self-damage by 60% (was 75%).
 
 
 
'''[[August 25, 2010 Patch]]'''
 
* {{Undocumented}} Added a new hat: the [[Lumbricus Lid]].
 
** Added an unused unique sound for the [[Kamikaze]] taunt while equipped with the Lumbricus Lid.
 
* {{Undocumented}} Added a new grenade bodygroup to the Soldier model.
 
 
 
'''[[August 26, 2010 Patch]]'''
 
* Fixed the [[Lumbricus Lid|new Worms gear]] not playing the correct sound during the [[Equalizer]] taunt.
 
 
 
'''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]])
 
* Added the Tank Buster set with 3 items: the [[Black Box]], the [[Battalion's Backup]] and the [[Grenadier's Softcap]].
 
* Added new weapons: the [[Rocket Jumper]] and the [[Frying Pan]].
 
* Added 3 new hats: the [[Chieftain's Challenge]], the [[Stout Shako]] and the [[Dr's Dapper Topper]].
 
* [[Achievement]] tuning
 
** [[Soldier achievements|Soldier achievement]] "Geneva Contravention" changed to 3 from 5.
 
* {{Undocumented}} The Soldier's unused "Hi-five" animation was updated.
 
* {{Undocumented}} Self-damage for the [[Kamikaze]] taunt kill has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally.
 
 
 
'''[[October 6, 2010 Patch]]'''
 
* Soldier's no longer maintain their rage level when changing loadout.
 
* Fixed the medal number for the [[Gentle Manne's Service Medal]] not displaying properly.
 
* The [[Tyrant's Helm|Viking Helm]] paint effects are more noticeable.
 
* The [[Battalion's Backup]] no longer gives rage for falling damage.
 
 
 
'''[[October 8, 2010 Patch]]'''
 
* Made the [[Gentle Manne's Service Medal]] nameable.
 
 
 
'''[[October 12, 2010 Patch]]'''
 
* Made the [[Frying Pan]] tradable.
 
 
 
'''[[October 20, 2010 Patch]]'''
 
* [[Trading]] changes
 
** Fixed the [[Frying Pan]] not being tradable.
 
* {{Undocumented}} Removed the ability to craft the Frying Pan using the "Fabricate Class Weapons" blueprint.
 
 
 
'''[[October 27, 2010 Patch]]''' ([[Scream Fortress]])
 
* Added a health penalty to the [[Rocket Jumper]].
 
* {{Undocumented}} [[Gentle Manne's Service Medal]] is now tradable.
 
 
 
'''[[November 19, 2010 Patch]]'''
 
* Fixed the [[shotgun]] reload animations for the Soldier looping endlessly.
 
 
 
'''[[December 2, 2010 Patch]]'''
 
* Made the following hats paintable: [[Sergeant's Drill Hat]].
 
* Fixed a lighting problem with a couple of the Soldier’s hats.
 
 
 
'''[[December 17, 2010 Patch]]''' ([[Australian Christmas]])
 
* Added new hats: [[Exquisite Rack]] and [[Defiant Spartan]].
 
  
'''[[December 22, 2010 Patch]]'''
+
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
* The [[Rocket Jumper]] now has no max health penalty, and have damage vulnerabilities instead.
+
* Added "A,W,S,D" movement instruction to Soldier training.
  
'''[[January 3, 2011 Patch]]'''
+
'''{{Patch name|7|20|2011}}'''
* The [[Gentle Manne's Service Medal]] is now [[Gift Wrap|gift-wrappable]].
+
* {{Undocumented}} Added bomb carrying and showing animations for the Soldier.
  
'''[[February 28, 2011 Patch]]'''
+
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
* Added the [[Hero's Hachimaki]].
+
* Added a line to the getting [[ÜberCharge]]d response.
* The [[Chieftain's Challenge]], [[Stout Shako]] and [[Dr's Dapper Topper]] were added to the [[Mann Co. Store]].
 
  
'''[[March 10, 2011 Patch]]''' ([[Shogun Pack]])
+
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
* Added 2 new weapons: the [[Concheror]] and the [[Half-Zatoichi]].
+
* {{Undocumented}} Added voice lines and [[Soldier responses|response rules]] for the Soldier which play when wearing [[Tin Soldier|The Tin Soldier]] set.
  
'''[[March 15, 2011 Patch]]'''
+
'''{{Patch name|11|2|2011}}'''
* Fixed a [[server]] crash caused by using the [[Half-Zatoichi]] to hit someone not holding a weapon.
+
* Added a [[Soldier taunts#Costume|taunt]] for the Tin Soldier set.
* Fixed the Soldier [[taunts]] not working correctly when the Half-Zatoichi is the active weapon.
+
* Fixed the Soldier's melee dare response rules.
* Fixed the [[Concheror]] animations not always playing correctly for players on the [[Blue]] team.
 
* Fixed a [[Glitches|bug]] where players could switch weapons after deploying the Half-Zatoichi before they killed someone with it.
 
  
'''[[March 21, 2011 Patch]]'''
+
'''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)}})
* Updated [[Half-Zatoichi|honor-bound weapons]] so they can be holstered within a second of touching a [[Resupply|supply cabinet]].
+
* {{Undocumented}} Added voice lines to Soldier.
* Updated the [[Hero's Hachimaki]] to be [[Trading|tradeable]].
 
  
'''[[April 7, 2011 Patch]]'''
+
'''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]])
* Added a new hat: [[Honcho's Headgear]].
+
* {{Undocumented}} Added voice lines to Soldier.
  
'''[[April 14, 2011 Patch]]''' ([[Hatless Update]])
+
'''{{Patch name|11|2|2012}}'''
* Fixed a bug where killing a [[Half-Zatoichi|Katana]] wielder with a Katana was incorrectly causing an increased [[Critical hits|crit]] chance.
+
* {{Undocumented}} Updated player models.
* Item changes:
 
** [[Equalizer]] Tuned high-end damage range so it's no longer possible to one-shot certain classes also Suppress the [[Medic]] call effect while active.
 
** [[Battalion’s Backup]] Reduced rage generation rate by 50%.
 
** [[Concheror]] Damage-to-health conversion increased to 35% (from 20%).
 
* [[Bot]] changes:
 
** Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range.
 
  
'''[[April 28, 2011 Patch]]'''
+
'''{{Patch name|2|7|2014}}'''
* {{Undocumented}} Added [[Brain Bucket]].
+
* Added missing Payload audio for the Medic, Soldier, Demoman, and Spy.
  
'''[[May 5, 2011 Patch]]''' ([[Replay Update]])
+
'''{{Patch name|1|15|2015}} #1'''
* Added new hats: [[Furious Fukaamigasa]] and The [[Team Captain]].
+
* Fixed <code>AE_CL_BODYGROUP_SET_VALUE</code> animation events not working properly.
* [[Brain Bucket]] made [[Crafting|craftable]], [[Trading|tradeable]], and [[Gift_Wrap|giftable]].
+
** Fixes the Soldier's rocket reload missing the rocket.
* Brain Bucket was added to the list of hats that can be [[Item_quality#Unusual_hats|unusual]].
+
* Fixed the [[Professor Speks]] moving around on the Soldier's face.
* [[Contribution page|Community contributed]] voice [[responses]] rules have been implemented for the [[Kamikaze]].
 
  
'''[[May 12, 2011 Patch]]'''
+
'''{{Patch name|3|12|2015}}'''
* Updated the [[Furious Fukaamigasa]] and [[Hero's Hachimaki]] to be [[Crafting|craftable]].
+
* Fixed a dedicated server crash caused by a Soldier with [[Mantreads]] landing on a player with the Warlock [[Mannpower#Powerups|powerup]] equipped.
* {{Undocumented}} Updated the Hero's Hachimaki to be made [[Item drop system|droppable]].
 
  
'''[[May 25, 2011 Patch]]'''
+
'''{{Patch name|1|20|2016}}'''
* Added the [[Concheror]] to the list of weapons allowed in [[Medieval mode]].
+
* {{Undocumented}} Fixed Heavy and Soldier not playing animations for some of their voice commands.}}
  
'''[[June 3, 2011 Patch]]'''
+
== Bugs ==
* Added new [[Contribution page|community contributed]] [[Responses|response]] rules for when a Soldier kills a [[Demoman]].
+
* If a primary weapon is fired when the player initially spawns into the game, a continuous loop of the reload animation can occur. This can be remedied by firing another shot or switching weapons.
 
+
** If the Soldier starts reloading while taunting with the "Auto Reload" option was enabled, the reload animation will continuously loop.
'''[[June 8, 2011 Patch]]'''
+
* Taunting while reloading a primary weapon (other than the [[Cow Mangler 5000]]) causes a rocket to blink in and out of the Soldier's hand.
* {{Undocumented}} New laughing [[taunt]] animations have been added but are currently unused.
 
 
 
'''[[June 10, 2011 Patch]]'''
 
* Fixed a problem with [[Half-Zatoichi|honorbound]] weapons not allowing themselves to be holstered after killing a [[Spy]] using the [[Dead Ringer]].
 
 
 
'''[[June 14, 2011 Patch]]'''
 
* Added The [[Spiral Sallet]].
 
* Updated The [[Hero's Hachimaki]] so it can be [[Paint Can|painted]].
 
 
 
'''[[June 23, 2011 Patch]]''' ([[Über Update]])
 
* Added weapons: [[Liberty Launcher]], [[Reserve Shooter]], [[Market Gardener]], [[Mantreads]] and [[Disciplinary Action]].
 
* Added hats: [[Jumper's Jeepcap]], [[Armored Authority]].
 
* Added misc: [[Fancy Dress Uniform]].
 
* [[Training]] improvements:
 
** Added "A,W,S,D" movement instruction to Soldier training.
 
* {{Undocumented}} The [[Direct Hit|Direct Hit's]] description was updated.
 
 
 
'''[[June 28, 2011 Patch]]'''
 
* Fixed a bug where the [[Reserve Shooter]] would [[Critical#Mini-crits|minicrit]] against swimming targets
 
* Made the [[Jumper's Jeepcap]] and [[Pocket Medic]] [[Crafting|craft-able]].
 
** Refined all [[Rocket Launcher]] Forces recoil forces to feel more true to recoil animation.
 
 
 
'''[[July 1, 2011 Patch]]'''
 
* The [[Rocket Jumper]] no longer prevents self-damage from the [[Kamikaze]] kill-taunt.
 
 
 
'''[[July 20, 2011 Patch]]'''
 
* Added Weapons [[Cow Mangler 5000]] and [[Righteous Bison]].
 
* Added Hats [[Lord Cockswain's Pith Helmet]].
 
* Added Misc [[Lord Cockswain's Novelty Mutton Chops and Pipe]] and [[Dr. Grordbort's Crest]].
 
* {{Undocumented}} Fixed issue with the [[Gentle Manne's Service Medal]] not appearing.
 
* Added bomb carrying and showing animations for the Soldier.
 
 
 
'''[[July 22, 2011 Patch]]'''
 
* Improved the impact sounds for the [[Cow Mangler 5000]]’s projectiles.
 
* Optimized many particle effects related to the Cow Mangler 5000 and the [[Righteous Bison]].
 
* Updated the Cow Mangler 5000 to display the drawbacks in its attribute list.
 
* Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the Righteous Bison.
 
* Added charge shot force for the [[Cow Mangler 5000]].
 
* [[Cow Mangler 5000]] changes
 
** Fixed the charged shot sometimes doing more damage than intended.<ref>The charged shot no longer has increased base damage.</ref>.
 
** Fixed a bug that caused the [[projectiles]] to stay in the world after a team change.
 
** Slowed reload rate by 5%.
 
* {{Undocumented}}.
 
** Changed [[Half-Zatoichi]] Description "This weapon is Honorbound and once drawn cannot be sheathed until it kills." is now "Honorbound: Once drawn cannot be sheathed until it kills".
 
** Changed [[Cow Mangler 5000]] Description "This weapon can fire a charged shot that mini-crits players and disables buildings for 4 sec." is now "Alt-Fire: A charged shot that [[Critical#Mini-crits|mini-crits]] players and disables buildings for 4 sec".
 
** Changed Righteous Bison Description "This weapon fires a projectile that penetrates enemy targets." is now "Projectile penetrates enemy targets".
 
** "This weapon deals reduced damage to buildings." is now "Deals only 20% damage to buildings".
 
** "This weapon's projectiles cannot be deflected." is now "Projectile cannot be deflected".
 
 
 
'''[[July 26, 2011 Patch]]'''
 
* Corrected the damage ramp for the [[Cow Mangler 5000]].
 
 
 
'''[[July 27, 2011 Patch]]'''
 
* {{Undocumented}} Fixed pipe smoke not showing up on DX8 for [[Lord Cockswain's Novelty Mutton Chops and Pipe]].
 
 
 
'''[[July 28, 2011 Patch]]'''
 
* Fixed a damage calculation in the [[Mantreads]] on Linux server, which could cause a physics crash.
 
 
 
'''[[August 2, 2011 Patch]]'''
 
* Added Hat [[Stahlhelm]].
 
* Fix a crash bug related to the [[Righteous Bison]].
 
}}
 
 
 
==Bugs==
 
*If a Primary weapon is fired when the player is initially spawned into the game, a continuous loop of the reload animation can occur. This can be remedied by firing another shot or switching weapons.
 
**If the "Auto Reload" option was enabled and started reloading while taunting, the continuous loop of the reload animation will occur.
 
*If you taunt as you reload a primary weapon (other than the [[Cow Mangler 5000]]) a rocket will blink in and out of the Soldier's hand.
 
*Shooting with a Soldier weapon followed by a quick weapon switch will result in the sound being cut off. This excludes melee weapons.
 
  
 
== Trivia ==
 
== Trivia ==
 
* The Soldier has made several posts on the [[Official Blog]], often referring to the ''Team Fortress 2'' team as "The Powers That Be".
 
* The Soldier has made several posts on the [[Official Blog]], often referring to the ''Team Fortress 2'' team as "The Powers That Be".
 
* In ''[[Poker Night at the Inventory]]'', an image of the Soldier makes a cameo as the King of Spades & Clubs in the "Team Fortress 2" deck.
 
* In ''[[Poker Night at the Inventory]]'', an image of the Soldier makes a cameo as the King of Spades & Clubs in the "Team Fortress 2" deck.
* {{w|Stonewall Jackson}} served as the [[NPC#BLU team .28Original.29 | first BLU team]] Soldier.
+
** He is also mentioned in a Heavy idle response line; "You are like sleeping Soldier who just stands at base instead of running to point!"
* In ''[[Worms: Reloaded]]'', the Soldier's helmet appears as one of the hats selectable for the player's worms.
+
* The Soldier, alongside every other class, makes an appearance in the game ''[[Saints Row: The Third]]'' in the form of a wearable head mask.
 +
* The [[Non-player characters#BLU team (original)|first BLU team]] Soldier resembled [[w:Stonewall Jackson|Stonewall Jackson]].
 +
* In ''[[Worms: Reloaded]]'', the Soldier's helmet is a selectable hat for the player's worms.
 +
* The Soldier's uniform and [[Rocket Launcher]] could be used by Megabeth in the game [[Super Monday Night Combat]].
 +
* The Soldier is known to recite quotes from the [[w:United States Marine Corps|United States Marine Corps]] and Sun Tzu's ''[[w:The Art of War|The Art of War]]''.
 +
* Soldier's alias, Jane Doe, is also used as a placeholder name when referring to a female person or corpse whose true identity is unknown or must be withheld.
 +
* The ability of rocket-wielders to use their rockets to jump higher originated from Quake and was a bug in the original ''Team Fortress'' games. Valve embraced it in ''TF2'', as evidenced by the addition of weapons such as the [[Rocket Jumper]] and Soldier rocket jumping in the first modern TF2 trailer.
  
 
== Gallery==
 
== Gallery==
 
+
{{Related images|Soldier images}}
<br><gallery widths=150px heights=150px>
+
<gallery widths=150px heights=150px>
File:soldier_qwtf.png|Team Fortress Soldier model
+
File:Soldierprofileconcept.png|Concept art of the Soldier.
File:SoldierTFC.jpg|The [[Soldier (Classic)|Soldier]] class of ''[[Team Fortress Classic]]''
+
File:Soldier concept r.jpg|Concept art of the Soldier.
File:Soldierprofileconcept.png|Concept art of the Soldier
+
File:Soldierbarettest.jpg|Concept art of the Soldier.
File:Soldier concept r.png|Concept art of the Soldier
+
File:Soldier army concept.jpg|Concept art of the Soldier.
File:Soldierbarettest.jpg|Concept art of the Soldier
+
File:Soldierprofile.png|Concept art of the Soldier.
File:Soldier.jpg|Concept art of the Soldier
+
File:Soldier card front.png|[[Trading cards|Trading card]] front.
File:Soldierprofile.png|Concept art of the Soldier
+
File:Soldier card back.png|Trading card back.
File:Soldier-icon-beta-RED.png|The Soldier's RED beta emblem
+
File:Alpine concept1.jpg|A lone Soldier wandering [[Lumberyard]], concept art.
File:Soldier-icon-beta-BLU.png|The Soldier's BLU beta emblem
+
File:Worldwarwednesday.png|A Soldier with the [[General's Formals]] leads troops on World War Wednesday.
File:Soldier1.png|[[Trading cards|Trading card]] front
+
File:Soldierworm.png|Soldier's Helmet in Worms: Reloaded.
File:Soldier2.png|Trading card back
+
File:Steam Game Card Soldier.png|Steam Trading Card.
File:Alpine concept1.jpg|A lone Soldier wanders [[Lumberyard]]
+
File:Steam Profile Background Soldier.png|Steam Profile Background.
File:Worldwarwednesday.png|A Soldier with the [[Item_sets#General.27s_Formals|General's Formals]] leads troops on World War Wednesday
+
File:Icon soldier blue.jpg|Updated Class Portrait BLU.
File:TF2-KingClubs.png|The Soldier King of Clubs card from the "Team Fortress 2" deck as seen in ''Poker Night at the Inventory''
+
File:Icon soldier.jpg|Updated Class Portrait.
File:Card_tf2deck_soldier_ks.png|The Soldier King of Spades card from the "Team Fortress 2" deck as seen in ''Poker Night at the Inventory''
+
File:Class card soldier.jpg|Soldier's Class Card.
File:Soldierworm.png|The Soldier's helmet as a selectable ''Worms: Reloaded'' worm hat
+
File:Main menu soldier.png|Soldier's Appearance in the Main Menu.
File:class_card_soldier.jpg|Class card as seen on the [[TF2 Official Website]]
+
File:Arsenal soldier.jpg|Soldier's Default Arsenal.
File:arsenal_soldier.jpg|The Soldier's default arsenal
+
File:Soldier contract drawer.png|[[Contract drawer]] photo.
 +
File:TF2-KingClubs.png|The Soldier King of Clubs card from Poker Night at The Inventory.
 
</gallery>
 
</gallery>
 
<!--
 
<!--
 
The following are not particularly useful or interesting, but may become so if an extended "Bio" section is included in the future:
 
The following are not particularly useful or interesting, but may become so if an extended "Bio" section is included in the future:
 
*Despite his impressive salary the Soldier chooses to reside in an unkempt apartment living off of army surplus soup and ribs, perhaps as part of his military facade.
 
*Despite his impressive salary the Soldier chooses to reside in an unkempt apartment living off of army surplus soup and ribs, perhaps as part of his military facade.
*Confederate General Thomas 'Stonewall' Jackson served as the first BLU team soldier, though he used a rifle, not a rocket launcher.
+
* The Soldier is currently in a relationship with Zhanna, who is a sister of the Heavy.
 +
* Confederate General Thomas 'Stonewall' Jackson served as the first BLU team soldier, though he used a rifle, not a rocket launcher.
 
-->
 
-->
 
{{clr}}
 
{{clr}}
 
 
== Related merchandise ==
 
== Related merchandise ==
 
<gallery>
 
<gallery>
File:Merch Soldier IP.png|[http://store.valvesoftware.com/product.php?i=G0329 Soldier iPhone 3G Gelaskin Cover]
+
File:Merch Soldier Portrait.png|[https://valvestore.welovefine.com/soldier-portrait-10893.html Soldier Poster As Shown In The Valve Store]
File:Merch soldier tshirt.png|[http://store.valvesoftware.com/product.php?i=C01250 The Soldier T-Shirt]
+
File:Merch Soldier Portrait Mouse.jpeg|[https://valvestore.welovefine.com/soldier-portrait-10880.html Mousepads with Soldier As Shown In The Valve Store]
File:Merch TF2 Poster Victory.jpg|[http://store.valvesoftware.com/product.php?i=P0143 Soldier Victory Poster]
+
File:Merch Soldier Figure.jpeg|[https://valvestore.welovefine.com/tf2-soldier-action-figure-10596.html Soldier Figurine] (Unavailable)
File:Merch TF2 Poster Team.jpg|[http://store.valvesoftware.com/product.php?i=P0110 The Team Poster]
+
File:Merch Soldier Shirt Blue Bang.jpeg|[https://valvestore.welovefine.com/blue-bang-soldier-salute-8998.html T-Shirt with a Blue Soldier]
File:Merch_mousepad_team.jpg|[http://store.valvesoftware.com/product.php?i=M0204 Team Mousepad]
+
File:Merch Soldier Shirt Red Bang.jpeg|[https://valvestore.welovefine.com/red-bang-soldier-salute-8997.html T-Shirt with a Red Soldier]
File:Soldier Decal White.png|[http://store.valvesoftware.com/product.php?i=STF231 Soldier Class Decal, White]
+
File:Merch Soldier Class Patches.jpeg|[https://valvestore.welovefine.com/tf2-soldier-class-patches-9269.html Soldier Class Patches] (Unavailable)
File:Soldier Decal Black.png|[http://store.valvesoftware.com/product.php?i=STF229 Soldier Class Decal, Black]
 
File:GamingHeadsSoldierRED.png|[https://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=91 RED Soldier Figurine]
 
File:GamingHeadsSoldierBLU.png|[https://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=89 BLU Soldier Figurine]
 
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
* [[Rocket jump]]
+
* [[Jumping#Soldier jumps|Rocket jump]]
* [[Juggling]]
 
* [[Aerials]]
 
* [[Meet the Soldier]]
 
 
* [[Soldier match-ups]]
 
* [[Soldier match-ups]]
 
* [[Anti-Soldier strategy]]
 
* [[Anti-Soldier strategy]]
 
* [[Soldier responses]]
 
* [[Soldier responses]]
 
* [[Soldier voice commands]]
 
* [[Soldier voice commands]]
* [[Soldier taunts]]
 
 
* [[Basic Soldier strategy]]
 
* [[Basic Soldier strategy]]
 
* [[Community Soldier strategy]]
 
* [[Community Soldier strategy]]
* [[Obtaining Soldier achievements]]
 
* [[List of references (Soldier)]]
 
 
* [[Soldier (Classic)]]
 
* [[Soldier (Classic)]]
  
 
== References ==
 
== References ==
<references />
+
<references/>
  
 
== External links ==
 
== External links ==
*[http://tf2.com/classes.php?class=soldier Soldier page on the Official TF2 Website]
+
* [https://www.teamfortress.com/classes.php?class=soldier Soldier page on the Official TF2 Website]
*[http://www.teamfortress.com/war/part7/index.htm WAR! Update]
+
* [https://www.teamfortress.com/war/part7/index.htm WAR! Update]
*[http://www.teamfortress.com/soldierupdate/ WAR! Update - The Soldier Update]
+
* [https://www.teamfortress.com/soldierupdate/ WAR! Update - The Soldier Update]
*[http://www.teamfortress.com/war/soldier/ The Soldier comic]
+
* [https://www.teamfortress.com/war/soldier/ The Soldier comic]
*[http://www.teamfortress.com/post.php?id=2562 TF2 Official Website - Some Manner of Grid-based Cipher Code]
+
* [https://www.teamfortress.com/post.php?id=2562 TF2 Official Website - Some Manner of Grid-based Cipher Code]
*[http://www.teamfortress.com/post.php?id=2663 TF2 Official Website - More dot-commy mumbo jumbo for you bunch of women]
+
* [https://www.teamfortress.com/post.php?id=2663 TF2 Official Website - More dot-commy mumbo jumbo for you bunch of women]
*[http://www.teamfortress.com/classless/hidden/enigmatical/ The Zepheniah Mann & Sons Co. Quarterly Concern]
+
* [https://www.teamfortress.com/classless/hidden/enigmatical/ The Zepheniah Mann & Sons Co. Quarterly Concern]
*[http://www.teamfortress.com/classless/hidden/enigmatical/ Classless Update - Today is A Good Day]
+
* [https://www.teamfortress.com/classless/hidden/enigmatical/ Classless Update - Today is A Good Day]
*[http://www.teamfortress.com/post.php?id=3013 TF2 Official Website - Drop And Give Me Terror!]
+
* [https://www.teamfortress.com/post.php?id=3013 TF2 Official Website - Drop And Give Me Terror!]
*[http://www.teamfortress.com/post.php?id=3019 TF2 Official Website - How to Get a Ghostly Gibus Hat]
+
* [https://www.teamfortress.com/post.php?id=3019 TF2 Official Website - How to Get a Ghostly Gibus Hat]
*[http://www.teamfortress.com/post.php?id=3219 TF2 Official Website - Attention Employees...]
+
* [https://www.teamfortress.com/post.php?id=3219 TF2 Official Website - Attention Employees...]
*[http://www.teamfortress.com/post.php?id=3225 TF2 Official Website - The War Update]
+
* [https://www.teamfortress.com/post.php?id=3225 TF2 Official Website - The War Update]
*[http://www.teamfortress.com/post.php?id=3230 TF2 Official Website - It's a Bloodbath!]
+
* [https://www.teamfortress.com/post.php?id=3230 TF2 Official Website - It's a Bloodbath!]
*[http://www.teamfortress.com/post.php?id=3233 TF2 Official Website - War, Day 2]
+
* [https://www.teamfortress.com/post.php?id=3233 TF2 Official Website - War, Day 2]
*[http://www.teamfortress.com/post.php?id=3247 TF2 Official Website - The Big Red One]
+
* [https://www.teamfortress.com/post.php?id=3247 TF2 Official Website - The Big Red One]
*[http://www.teamfortress.com/post.php?id=4960 TF2 Official Website - It Is Me, But Smaller!]  
+
* [https://www.teamfortress.com/post.php?id=4960 TF2 Official Website - It Is Me, But Smaller!]
*[http://www.teamfortress.com/post.php?id=5244 TF2 Official Website - This is Very Good Title to Blog Post]
+
* [https://www.teamfortress.com/post.php?id=5244 TF2 Official Website - This is Very Good Title to Blog Post]
  
 
{{Class Nav}}
 
{{Class Nav}}
 
{{Soldier Nav}}
 
{{Soldier Nav}}

Latest revision as of 10:11, 9 December 2024

Soldier
https://wiki.teamfortress.com/w/images/6/68/Soldier_RED_3D.jpg?t=201504220057283007,164,280,1,0,254,16,139,253,28,262,252,37,372,252,42,468,254,45,558,256,48,660,258,40,779,260,30,913,262,20,1058,263,12,1208,265,9,1357,267,10,1497,272,8,1629,276,10,1749,278,13,1861,280,19,1962,280,30,2050,278,25,2143,275,13,2261,271,4,2399,266,0,2550,261,0,2705,257,2,2858,255,7https://wiki.teamfortress.com/w/images/c/c1/Soldier_BLU_3D.jpg?t=201504220056523007,164,280,1,0,254,16,139,253,28,262,252,37,372,252,42,468,254,45,558,256,48,660,258,40,779,260,30,913,262,20,1058,263,12,1208,265,9,1357,267,10,1497,272,8,1629,276,10,1749,278,13,1861,280,19,1962,280,30,2050,278,25,2143,275,13,2261,271,4,2399,266,0,2550,261,0,2705,257,2,2858,255,7https://wiki.teamfortress.com/w/images/a/a4/Soldier_%C3%9CberCharged_RED_3D.jpg?t=201504220056373007,164,280,1,0,254,16,139,253,28,262,252,37,372,252,42,468,254,45,558,256,48,660,258,40,779,260,30,913,262,20,1058,263,12,1208,265,9,1357,267,10,1497,272,8,1629,276,10,1749,278,13,1861,280,19,1962,280,30,2050,278,25,2143,275,13,2261,271,4,2399,266,0,2550,261,0,2705,257,2,2858,255,7https://wiki.teamfortress.com/w/images/a/a7/Soldier_%C3%9CberCharged_BLU_3D.jpg?t=201504220056223007,164,280,1,0,254,16,139,253,28,262,252,37,372,252,42,468,254,45,558,256,48,660,258,40,779,260,30,913,262,20,1058,263,12,1208,265,9,1357,267,10,1497,272,8,1629,276,10,1749,278,13,1861,280,19,1962,280,30,2050,278,25,2143,275,13,2261,271,4,2399,266,0,2550,261,0,2705,257,2,2858,255,7
Soldier.png
Basic Information
Icon: Leaderboard class soldier.png
Type: Offensive
Health: 200 /Medic emblem RED.png300
(See Health below for further details)
Speed: 80%
(See Speed below for further details)
Meet the Soldier
SoldierVidSplash.png
If fighting is sure to result in victory, then you must fight!
The Soldier on the art of war

The Soldier is a crazed, jingoistic patriot from Midwest, USA, who portrays himself as a military man despite being rejected from the US army. Tough and well-armed, he is a versatile class, capable of both offense and defense, and a great starter class to get familiar with the game.

Well-balanced and possessing both survivability and mobility, the Soldier is considered one of the most flexible classes in Team Fortress 2. Despite his low ground movement speed, he is capable of using rocket jumps to reach his destination quickly. His large health pool is second only to that of the Heavy, and his wide array of armaments and weaponry allows him to bring whatever weapon or equipment is best suited to the situation at hand.

The Soldier is well known for his spectacular rocket jump. In defiance of all good sense and judgment, the Soldier can detonate a rocket at his feet and launch himself skyward at the cost of some health (which can be reduced by the Gunboats, or negated altogether with the Rocket Jumper). To rocket jump effectively, the player must fire the rocket at the ground or a wall, then immediately jump and crouch. This ability allows the Soldier to navigate the battlefield by air, appear from unexpected places, and reach areas inaccessible to the Scout's double jump and HYPE jumps. After rocket jumping, the Soldier can remain airborne for longer by deploying the B.A.S.E. Jumper.

The Soldier was[1] voiced by the late Rick May. He was voiced by May and Nolan North in Expiration Date.

Bio

Health

Main articles: Health, Overheal
Class Health Overheal Quick-Fix Overheal
Leaderboard class soldier.png Soldier 200 300 251
With the Battalion's Backup equipped 220 330 276

Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class soldier.png Soldier
80 %
72 %
27 %
64 %
Charging the Cow Mangler 5000
27 %
27 %
9 %
21 %
Wielding the Escape Plan over 160 Health
80 %
72 %
27 %
64 %
Wielding the Escape Plan between 160 and 121 Health
88 %
79 %
29 %
70 %
Wielding the Escape Plan between 120 and 81 Health
96 %
86 %
32 %
77 %
Wielding the Escape Plan between 80 and 41 Health
112 %
101 %
37 %
90 %
Wielding the Escape Plan below 41 Health
128 %
115 %
43 %
102 %

Basic strategy

Main articles: Soldier tips, Basic Soldier strategy, Community Soldier strategy
Icon soldier.jpg
  • You can rocket jump to great heights by simultaneously jumping and firing a rocket at the ground.
  • Crouching and jumping simultaneously while aiming at the ground will propel you farther at the cost of more self-damage.
  • Aim rockets at enemy's feet to ensure they cannot avoid your explosion damage.
  • Soldiers often take a lot of damage, so press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
  • Ensure your Rocket Launcher is loaded to avoid being caught out by enemies.


Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.


Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Rocket Launcher
Stock
Rocket Launcher
Killicon rocket launcher.png 4 20 Base: 90

Crit: 270

Original
Promotional / Craft
Original
Killicon original.png Pictogram info.png  Rockets fly straight down the crosshair from the center of the screen.
Direct Hit
Unlock
Direct Hit
Killicon direct hit.png Base: 112

Crit: 338

Pictogram plus.png Has 80% faster rocket speed.

Pictogram plus.png Deals 25% more damage.
Pictogram plus.png Guarantees mini-crit damage on opponents sent airborne by an explosion, grapple hook, or enemy attack.
Pictogram minus.png Has 70% smaller splash damage radius.

Black Box
Craft
Black Box
Killicon black box.png 3 Base: 90

Crit: 270

Pictogram plus.png On hit: restores up to 20 health points.

Pictogram minus.png Has a 25% smaller clip size.

Rocket Jumper
Craft
Rocket Jumper
N/A 4 60 Base: 0

Crit: 0

Pictogram plus.png +200% max primary ammo on wearer.

Pictogram plus.png No self inflicted blast damage taken.
Pictogram minus.png -100% damage penalty.
Pictogram minus.png No random critical hits.
Pictogram minus.png Unable to carry the intelligence and the PASS Time JACK.

Liberty Launcher
Craft
Liberty Launcher
Killicon liberty launcher.png 5 20 Base: 68

Crit: 203

Pictogram plus.png +25% clip size.

Pictogram plus.png Has 40% faster rocket speed.
Pictogram plus.png -25% blast damage from rocket jumps.
Pictogram minus.png -25% damage penalty.

Cow Mangler 5000
Craft
Cow Mangler 5000
Killicon cow mangler 5000.png 4 Base: 90

Charged shot: 122

Crit: 122-151

Afterburn:
8 / sec. × 6 secs.

Pictogram plus.png  Does not use ammo (replaced with an ammo meter).

Pictogram minus.png  No random critical hits.
Pictogram minus.png  Deals only 20% damage to buildings.
Pictogram minus.png  Mini-crits whenever it would normally crit.
Pictogram info.png  Secondary fire is a charged shot that:

Pictogram plus.png Mini-crits players.
Pictogram plus.png Causes enemies to suffer afterburn for 6 seconds.
Pictogram plus.png Disables buildings for 4 seconds.
Pictogram minus.png Empties entire ammo meter.
Pictogram minus.png Cannot be used unless ammo meter is full.
Killicon fire.png
Beggar's Bazooka
Craft
Beggar's Bazooka
Killicon beggar's bazooka.png 3 20 Base: 90

Crit: 270

Pictogram plus.png Hold Fire to load up to three rockets.

Pictogram plus.png Release Fire to unleash the barrage at 223% increased fire rate.
Pictogram minus.png +3 degrees random projectile deviation.
Pictogram minus.png Overloading the chamber will cause a misfire.
Pictogram minus.png Cannot collect ammo from dispensers while active.
Pictogram minus.png -20% less explosion radius.

Air Strike
Craft
Air Strike
Killicon air strike.png 4-8 Base: 76

Crit: 230

Pictogram plus.png -15% damage from rocket jumps.

Pictogram plus.png Increased attack speed while blast jumping.
Pictogram plus.png Clip size increased on kill (up to +4).
Pictogram minus.png -15% damage penalty.
Pictogram minus.png -10% explosion radius.
Pictogram minus.png -20% explosion radius while blast jumping.


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Buff Banner
Unlock
Buff Banner
N/A N/A N/A N/A Pictogram info.png Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.

Pictogram plus.png At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed Mini-Crits.

Gunboats
Craft
Gunboats
N/A N/A N/A N/A Pictogram plus.png Grants 60% less self-damage from rocket jumping.

Pictogram info.png This doesn't affect fall damage.
Pictogram info.png Grants its abilities passively, does not need to be selected first in order to apply the ability.

Battalion's Backup
Craft
Battalion's Backup
N/A N/A N/A N/A Pictogram info.png Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.

Pictogram plus.png At 100% charge, using it grants player and nearby teammates 10 seconds of:

Immunity to Critical damage.
Raises resistance to damage by 35%.
Raises resistance to Sentry Gun by 50% (does not stack with previous).

Pictogram plus.png Passively increases max health by 20 points (220 total) on wearer.

Concheror
Promotional / Craft
Concheror
N/A N/A N/A N/A Pictogram info.png Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.

Pictogram plus.png While the buff is active, for 10 seconds the user and nearby teammates:

Have their movement speed boosted.
Are healed for 35% of the damage they deal.

Pictogram plus.png Passively grants a health regeneration depending on recent damage taken; max is +4.

Mantreads
Craft
Mantreads
Killicon mantreads.png N/A N/A N/A Pictogram plus.png –75% reduction in push force taken from enemy damage.

Pictogram plus.png Deals 3x falling damage to the player you land on.
Pictogram plus.png -75% reduction in airblast vulnerability.
Pictogram plus.png  200% increased air control when blast jumping.
Pictogram info.png Grants its abilities passively, does not need to be selected first in order to apply the ability.

Reserve Shooter
Craft
Reserve Shooter
Killicon reserve shooter.png 4 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png 20% faster weapon switch-to speed.

Pictogram plus.png 15% faster weapon switch-from speed.
Pictogram plus.png Mini-crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.

Pictogram info.png Mini-crits only take affect within 5 seconds of deploying this weapon.

Pictogram minus.png Has 34% smaller clip size.

Righteous Bison
Promotional / Craft
Righteous Bison
Killicon righteous bison.png 4 Base: 20

Crit: 60

Pictogram info.png Shoots an electric projectile instead of shotgun pellets.

Pictogram plus.png Does not use ammo (replaced with an ammo meter).
Pictogram plus.png Projectile penetrates enemy targets.
Pictogram plus.png Projectiles cannot be deflected.
Pictogram minus.png Deals only 20% damage to buildings.
Pictogram minus.png Has a 33% smaller clip size.

B.A.S.E. Jumper
Craft
B.A.S.E. Jumper
N/A N/A N/A N/A Pictogram info.png Allows player to activate a parachute whilst midair, slowing their descent.
Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 Base: 72

Crit: 216

[4.8 damage × 15 pellets]

Pictogram plus.png +50% bullets per shot.

Pictogram plus.png +50% faster weapon deploy time.
Pictogram plus.png Fires a fixed shot pattern.
Pictogram minus.png -20% damage penalty.
Pictogram minus.png Successive shots become less accurate.


Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shovel
Stock
Shovel
Killicon shovel.png N/A N/A Base: 65

Crit: 195

Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Conscientious Objector
Craft
Conscientious Objector
Killicon conscientious objector.png
Freedom Staff
Promotional
Freedom Staff
Killicon freedom staff.png
Bat Outta Hell
Drop
Bat Outta Hell
Killicon bat outta hell.png
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png
Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Crossing Guard
Uncrate
Crossing Guard
Killicon crossing guard.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Equalizer
Unlock
Equalizer
Killicon equalizer.png N/A N/A Base:

33–107

Crit:
Base

Pictogram info.png When weapon is active:
Pictogram plus.png Damage increase as user's remaining health decreases.
Pictogram minus.png -90% less healing from Medic sources.
Pain Train
Craft
Pain Train
Killicon pain train.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Increases user's capture rate by 1 for points and carts.

Pictogram minus.png Raises bullet vulnerability by 10%.

Half-Zatoichi
Promotional / Craft
Half-Zatoichi
Killicon half-zatoichi.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png 50% longer melee range.

Pictogram plus.png On kill: heals 50% of user's base health.
Pictogram minus.png No random critical hits.
Pictogram minus.png 75% slower deploy and holster time.
Pictogram minus.png This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills.
Pictogram info.png A single successful hit will kill an enemy wielding the same weapon.

Disciplinary Action
Craft
Disciplinary Action
Killicon disciplinary action.png N/A N/A Base: 49

Crit: 146

Pictogram plus.png 70% longer melee range.

Pictogram plus.png On hit ally: boosts player's speed for 3 seconds and boosts ally's speed for 2 seconds.
Pictogram minus.png Deals 25% less damage.

Market Gardener
Craft
Market Gardener
Killicon market gardener.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Deals crits while the wielder is rocket jumping.

Pictogram minus.png 20% slower firing speed.
Pictogram minus.png No random critical hits.

Escape Plan
Craft
Escape Plan
Killicon escape plan.png N/A N/A Base: 65

Crit: 195

Pictogram info.png When weapon is active:
Pictogram plus.png Movement speed increase as user's remaining health decreases.
Pictogram minus.png User takes mini-crits when weapon is active, and for 3 seconds after switching away.
Pictogram minus.png -90% less healing from Medic sources.


Taunt Attack

Soldiergrenadekill.png Associated items DescriptionKill icon
Main article: Grenade
The Soldier tosses away his pickaxe, cracks his knuckles, takes a grenade off his chest sling, thrusts his fist in the air and explodes, killing himself and any nearby enemies, including buildings. If the player has the Lumbricus Lid equipped, the Soldier completes the taunt with the "Hallelujah" music short playing. Upon a successful taunt kill, a different kill icon is displayed (displayed underneath the normal icon to the right).
  • Killicon grenade (taunt).png
  • Killicon hhg.png

Item sets

Main article: Item sets
The Tank Buster
Backpack The Tank Buster Bundle.png
Effect

Leave a Calling Card on your victims


The General's Formals
Item icon World War Wednesday Bundle.png
Effect

No effect


The Airborne Armaments
Item icon World War Wednesday Bundle.png
Effect

No effect


Dr. Grordbort's Victory Pack
Item icon Dr. Grordbort's Victory Pack.png
Effect

No effect


The Tin Soldier
Item icon Tin Soldier.png
Effect

Enables additional voice responses
Allows the Soldier to perform the Robot Dance taunt.


The Dumpster Diver
Item icon Dumpster Diver Bundle.png
Effect

No effect


The Rocket Ranger
Item icon Hardium Helm.png
Effect

No effect


The Terracotta Trooper
Item icon Shaolin Sash.png
Effect

No effect


The Federal Express Pack
Item icon Classified Coif.png
Effect

No effect


The Sgt. Helsing
Item icon Hellhunter's Headpiece.png
Effect

No effect

Cosmetic items

Main articles: Cosmetic items, List of Soldier cosmetics, List of Multi-class cosmetics, List of All class cosmetics

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Soldierava.jpg Buffed red soldier.jpg Buffed blu soldier.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Soldier achievements

Update history

October 25, 2007 Patch
  • Fixed rocket explosions being able to impart damage through thin ceilings.

December 20, 2007 Patch

  • Fixed Rocket trail effects sometimes existing permanently in world.

February 28, 2008 Patch

  • Reduced Soldier's maximum rocket reserve ammo from 36 to 16.

June 19, 2008 Patch (Pyro Update)

  • Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps.

July 29, 2008 Patch

  • Fixed rockets being able to fire through grates at round starts.

December 11, 2008 Patch

  • Added smoke to the feet of a rocket jumping Soldier.

February 2, 2009 Patch

  • Increased Soldier primary ammo count from 16 to 20.

March 13, 2009 Patch

August 13, 2009 Patch (Classless Update)

  • Removed self-inflicted Mini-Crits. Fixes Jarate'd Soldiers having ineffective rocket/grenade jumps.
  • [Undocumented] Added hat bodygroups to the Soldier.

August 17, 2009 Patch

  • Fixed rocket jumping.

September 15, 2009 Patch

  • Compensated by increasing the radius of grenades, stickies, and rockets to 50% of what they lost at the corners of the OBB.
  • Rocket radius change: 121->146.

December 10, 2009 Patch

  • Added counters to the HUDs of Soldiers to keep count of how many Demomen they kill and subsequently contributed to the WAR! Update.

December 17, 2009 Patch (WAR! Update)

June 10, 2010 Patch (Mac Update)

August 25, 2010 Patch

  • [Undocumented] Added a grenade bodygroup to the Soldier model.

May 5, 2011 Patch (Replay Update)

June 3, 2011 Patch

  • Added community contributed response rules for when a Soldier kills a Demoman.

June 8, 2011 Patch

  • [Undocumented] New laughing taunt animations have been added but are currently unused.

June 23, 2011 Patch (Über Update)

  • Added "A,W,S,D" movement instruction to Soldier training.

July 20, 2011 Patch

  • [Undocumented] Added bomb carrying and showing animations for the Soldier.

October 13, 2011 Patch (Manniversary Update & Sale)

October 27, 2011 Patch (Very Scary Halloween Special)

November 2, 2011 Patch

  • Added a taunt for the Tin Soldier set.
  • Fixed the Soldier's melee dare response rules.

August 15, 2012 Patch (Mann vs. Machine Update)

  • [Undocumented] Added voice lines to Soldier.

October 26, 2012 Patch (Spectral Halloween Special)

  • [Undocumented] Added voice lines to Soldier.

November 2, 2012 Patch

  • [Undocumented] Updated player models.

February 7, 2014 Patch

  • Added missing Payload audio for the Medic, Soldier, Demoman, and Spy.

January 15, 2015 Patch #1

  • Fixed AE_CL_BODYGROUP_SET_VALUE animation events not working properly.
    • Fixes the Soldier's rocket reload missing the rocket.
  • Fixed the Professor Speks moving around on the Soldier's face.

March 12, 2015 Patch

  • Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped.

January 20, 2016 Patch

  • [Undocumented] Fixed Heavy and Soldier not playing animations for some of their voice commands.

Bugs

  • If a primary weapon is fired when the player initially spawns into the game, a continuous loop of the reload animation can occur. This can be remedied by firing another shot or switching weapons.
    • If the Soldier starts reloading while taunting with the "Auto Reload" option was enabled, the reload animation will continuously loop.
  • Taunting while reloading a primary weapon (other than the Cow Mangler 5000) causes a rocket to blink in and out of the Soldier's hand.

Trivia

  • The Soldier has made several posts on the Official Blog, often referring to the Team Fortress 2 team as "The Powers That Be".
  • In Poker Night at the Inventory, an image of the Soldier makes a cameo as the King of Spades & Clubs in the "Team Fortress 2" deck.
    • He is also mentioned in a Heavy idle response line; "You are like sleeping Soldier who just stands at base instead of running to point!"
  • The Soldier, alongside every other class, makes an appearance in the game Saints Row: The Third in the form of a wearable head mask.
  • The first BLU team Soldier resembled Stonewall Jackson.
  • In Worms: Reloaded, the Soldier's helmet is a selectable hat for the player's worms.
  • The Soldier's uniform and Rocket Launcher could be used by Megabeth in the game Super Monday Night Combat.
  • The Soldier is known to recite quotes from the United States Marine Corps and Sun Tzu's The Art of War.
  • Soldier's alias, Jane Doe, is also used as a placeholder name when referring to a female person or corpse whose true identity is unknown or must be withheld.
  • The ability of rocket-wielders to use their rockets to jump higher originated from Quake and was a bug in the original Team Fortress games. Valve embraced it in TF2, as evidenced by the addition of weapons such as the Rocket Jumper and Soldier rocket jumping in the first modern TF2 trailer.

Gallery

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Related merchandise

See also

References

External links