Difference between revisions of "Demoman/tr"

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{{trans}}
 
{{trans}}
{{infobox class
+
 
| image  = Demoman.png
+
{{Infobox class
| class  = [[File:Leaderboard class demo.png|40px]]
+
  | image  = Demoman.png
| type  = [[Defensive]]
+
  | class  = [[File:Leaderboard class demoman.png|40px]]
| health = '''175'''<small> / [[File:Medic_badge_RED.png|15px]]{{tooltip|260|Overhealed by a Medic}}</small><br /><small>(''See [[#Health|Health]] below for further details'')</small>
+
  | type  = [[Classes/tr#Savunma|Savunma]]
| speed  = '''93%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small>
+
  | health = '''{{Metrics/Health|C=demoman}}''' {{overheal tool|{{Metrics/Health|C=demoman}}}} <br /><small>(''Daha fazla bilgi için aşağıdaki [[#Can|Can]]'a bakınız.'')</small>
| meetthe-suffix = _cacheispie
+
  | speed  = '''93%'''<small><br />(''Daha fazla bilgi için aşağıdaki [[#Hız|Hız]]'a bakınız.'')</small>
 
}}
 
}}
 +
{{DISPLAYTITLE:Demoman}}
 +
{{Quotation|'''Demoman''' iş tehlikeleri hakkında|Bir çapraz kablo, bir tutam potasyum klorat, hatalı bir seğirme...ve '''kablooie'''!|sound=Demomanquote.wav|en-sound=yes}}
  
The '''Demoman''' İskoçyadan gelen bir patlayıcı uzmanıdır. Takımın önemli üyelerinden biridir. Silahları yakın dövüşte kullanışsız olmasına rağmen , Demoman defans için önemlidir ve her durumda kendini ve takımı koruyabilir.( Patlayıcı ustasıdır ve Uzak mesafe dövüşler içindir. Silahları [[Grenade Launcher/tr|Bomba Atar]] ve [[Stickybomb Launcher/tr|Yapışkan bomba atardır]]. Demoman sadece bir gözünü kullanır ve bombalar ile düşmanları gökyüzüne çoğunlukla parçalar halinde uçurur. Ona yakından vurmaya çalışanlar, Şok olacaklardır çünkü Demoman [[Weapons#demomanmelee|yakın dövüşte]] çok tehlikelidir ve yakın dövüş için yaratılmış silahları vardır. )
+
'''Demoman''' İskoç dağlarından gelen şarapçı bir yıkım uzmanıdır ve takımın daha çok yönlü üyelerinden biridir. Silahlarının nokta atış kapasitesi olmamasına rağmen , Demoman güçlü, takım için sağı solu belli olmayan bir sigortadır ve hemen hemen her durumda ayakta kalabilir. Orta mesafe ve endirek çatışmalarda uzmanlaşmış bir patlayıcı uzmanıdır. [[Grenade Launcher/tr|Bomba Atar]] ve [[Stickybomb Launcher/tr|Yapışkan bomba atar]] ile donanmış olup sadece tek gözünü kullanarak ve çevre koşullarından faydalanarak doğru zamanlamalı ateşlemelerle düşmanlarını genellikle parçalar halinde havaya uçurur. Eğer herhangi birisi patlayıcı tuzaklarını aşmayı başarırsa, oyundaki en ölümcül yakın dövüş sınıflarından biri olan Demoman'in, cephaneliğinde sayısız güçlü yakın dövüş silahına sahip olduğunu ve olağanüstü etkili olduğunu öğrenecek ve şok yaşayacaktır.
  
The Demoman excels at swift disassembly; he can bounce his grenades in creative angles to wreak havoc on enemy [[Sentry Gun]] emplacements while remaining safely out of sight. His stickybombs are a perfect tool for area denial, and are effective in keeping opponents away from any [[cart]]s, [[control points]], or [[Intelligence]] he deems off-limits.
+
Demoman hızlı imha konusunda uzmandır, bombalarını farklı açılarda sektirerek, güvenli bir yerde görüş açısı dışında kalarak düşman Sentry Gun'lerinde hasar yaratabilir. Yapışkan bombaları alan savunması için mükemmeldir ve rakiplerini kontrol noktalarından, vagonlardan, istihbaratlardan ve yasak bölge olarak düşündüğü her yerden uzak tutmak için idealdir.
  
Demoman by [http://www.imdb.com/name/nm0777229/ Gary Schwartz] tarafından [[Voice actors/tr|seslendirilmiştir.]].
+
[https://www.imdb.com/name/nm0777229/ Gary Schwartz] tarafından seslendirilmiştir.
  
=== Bio ===
+
=== Biyografi ===
 
{{Class bio
 
{{Class bio
| name = Tavish DeGroot
+
| name = Tavish Finnegan DeGroot
| birthplace = {{W|Ullapool|Ullapool, '''İskoçya''', '''İngiltere'''}}
+
| birthplace = [[w:Ullapool|Ullapool, '''İskoçya''', '''İngiltere''']]
| job = Ev temizleme<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
+
| job = Ev temizliği<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
| motto = "Pat, Pat yavrum"<ref name="trailer 2" />
+
| motto = "Bum Bum Bebeğim"<ref name="trailer 2" />
| description = A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not.
+
| description = Şiddetli öfkesi, tüm patlayıcılara duyduğu ilgi ve Ness Gölü Canavarını öldürmek için yaptığı rezalet bir plan 6 yaşındaki Demoman'in üvey ailesine mal oldu. Daha sonra Ullapool, İskoç dağları yakınlarındaki yetimler için kilise gramer okulunda genç adamın bomba imalat yetenekleri fazlasıyla gelişti. Fakat toplamda sahip olduğu sağlam göz sayısı için aynı şey söylenemez.
  
Word of his proficiency with explosives spread, and it was not long before Crypt Grammar received two visitors; the Demoman's real parents, who lovingly explained that all Demomen are abandoned at birth until their skills manifest themselves, a long-standing, cruel, and wholly unnecessary tradition among the Highland Demolition Men. His unhappy childhood had ended, but his training had just begun.
+
Bombalar konusundaki uzmanlığının ünü yayıldı ve kilise okuluna iki ziyaretçi geldi, Demoman'ın gerçek ailesi. Demoman'e sevgiyle tüm Demoman'lerin doğumda yetenekleri ortaya çıkana kadar terkediğildiğini ve bunun İskoç Demoman'leri arasında tamamen gereksiz, acımasız ve uzun süreli bir gelenek olduğunu açıkladılar. Mutsuz çocukluğu sona ermişti, fakat eğitimi daha yeni başlıyordu.  
 
| image = Meethedemo1.PNG
 
| image = Meethedemo1.PNG
 +
| betaemblems = [[File:Demoman_emblem_RED_beta1.png|50px]]&nbsp;&nbsp;[[File:Demoman_emblem_BLU_beta1.png|50px]]&nbsp;&nbsp;[[File:Demoman_emblem_RED_beta2.png|50px]]&nbsp;&nbsp;[[File:Demoman_emblem_BLU_beta2.png|50px]]
 
}}
 
}}
  
== Health ==
+
== Can ==
{{main|Health|Overheal|l1=Health|l2=Overheal}}
+
{{main|Health/tr|Overheal/tr|l1=Sağlık|l2=Aşırı iyileştirme}}
  
{| class="wikitable grid"
+
{{Class health pack and overheal table|overheal|demoman=yes}}
|-
 
! class="header" | Modifier
 
! class="header" | Normal Max
 
! class="header" | Overhealed Max
 
|-
 
| '''Standard'''
 
| '''175'''
 
| '''260'''
 
|-
 
| [[Eyelander]], [[Horseless Headless Horsemann's Headtaker|HHHH]] or [[Nessie's Nine Iron]] equipped (no heads taken)
 
| 150
 
| 225
 
|-
 
| [[Eyelander]], [[Horseless Headless Horsemann's Headtaker|HHHH]] or [[Nessie's Nine Iron]] 1 kafa alınmış.
 
| 165
 
| 245
 
|-
 
| [[Eyelander]], [[Horseless Headless Horsemann's Headtaker|HHHH]] or [[Nessie's Nine Iron]] 2 kafa alınmış.
 
| 180
 
| 270
 
|-
 
| [[Eyelander]], [[Horseless Headless Horsemann's Headtaker|HHHH]] or [[Nessie's Nine Iron]] 3 kafa alınmış.
 
| 195
 
| 290
 
|-
 
| [[Eyelander]], [[Horseless Headless Horsemann's Headtaker|HHHH]] or [[Nessie's Nine Iron]] 4 veya daha fazla kafa alınmış.
 
| 210
 
| 315
 
|-
 
| [[Claidheamh Mòr]] equipped
 
| 160
 
| 240
 
|-
 
| [[Ali Baba's Wee Booties]] equipped
 
| 200
 
| 300
 
|-
 
| [[Ali Baba's Wee Booties]] ve [[Eyelander]], [[Horseless Headless Horsemann's Headtaker|HHHH]] yada [[Nessie's Nine Iron]] kullanılıyor (kafa alınmamış.)
 
| 175
 
| 260
 
|-
 
| [[Ali Baba's Wee Booties]] ve [[Eyelander]], [[Horseless Headless Horsemann's Headtaker|HHHH]] yada [[Nessie's Nine Iron]] 1 kafa alınmış.
 
| 190
 
| 285
 
|-
 
| [[Ali Baba's Wee Booties]] ve [[Eyelander]], [[Horseless Headless Horsemann's Headtaker|HHHH]] yada [[Nessie's Nine Iron]] 2 kafa alınmış.
 
| 205
 
| 305
 
|-
 
| [[Ali Baba's Wee Booties]] ve [[Eyelander]], [[Horseless Headless Horsemann's Headtaker|HHHH]] yada [[Nessie's Nine Iron]] 3 kafa alınmış.
 
| 220
 
| 330
 
|-
 
| [[Ali Baba's Wee Booties]] ve [[Eyelander]], [[Horseless Headless Horsemann's Headtaker|HHHH]] yada [[Nessie's Nine Iron]] 4 veya daha fazla kafa alınmış.
 
| 235
 
| 350
 
|-
 
| [[Ali Baba's Wee Booties]] ve [[Claidheamh Mòr]] kullanılırken.
 
| 185
 
| 275
 
|-
 
|}
 
  
== Speed ==
+
== Hız ==
{{main|Speed|l1=Speed}}
+
{{main|Speed/tr|l1=Hız}}
  
{| class="wikitable grid"
+
{{Class speed table|demoman}}
|-
 
! class="header" | Modifier
 
! class="header" | Speed
 
|-
 
| '''Standard'''
 
| '''93%'''
 
|-
 
| [[Scotsman's Skullcutter]] kullanılırken.
 
| 79.33%
 
|-
 
| [[Eyelander]], [[Horseless Headless Horsemann's Headtaker|HHHH]] ve [[Nessie's Nine Iron]] kulllanılarak 1 kafa alınmış.
 
| 100.67%
 
|-
 
| [[Eyelander]], [[Horseless Headless Horsemann's Headtaker|HHHH]] ve [[Nessie's Nine Iron]] kulllanılarak 2 kafa alınmış.
 
| 108%
 
|-
 
| [[Eyelander]], [[Horseless Headless Horsemann's Headtaker|HHHH]] ve [[Nessie's Nine Iron]] kulllanılarak 3 kafa alınmış.
 
| 115.67%
 
|-
 
| [[Eyelander]], [[Horseless Headless Horsemann's Headtaker|HHHH]] ve [[Nessie's Nine Iron]] kulllanılarak 4 veya daha fazla kafa alınmış.
 
| 123%
 
|-
 
| Charging with the [[Chargin' Targe]] or the [[Splendid Screen]] with the [[Scotsman's Skullcutter]].
 
| 212.5%
 
|-
 
| Charging with the [[Chargin' Targe]] or the [[Splendid Screen]]
 
| 250%
 
|-
 
|}
 
  
== Basic strategy ==
+
== Basit Strateji ==
{{main|Tips#Demoman|l1=Demoman tips|Basic Demoman strategy|l2=Demoman strategy}}
+
{{main|Tips/tr#Demoman|l1=Demoman tips|Basic Demoman strategy/tr|l2=Demoman Stratejisi}}
  
[[File:Demomanava.jpg|right]]
+
[[File:Icon_demoman.jpg|right|150px]]
  
* Hit {{tooltip|{{Key|MOUSE1}}|The primary fire command will change to match a custom control scheme or console controller.}} to fire Stickybombs and then press {{tooltip|{{Key|MOUSE2}}|The secondary fire command will change to match a custom control scheme or console controller.}} to detonate them later.
+
* Yapışkan bombaları atmak için {{Key|MOUSE1}} tuşuna basın ve sonra patlatmak için {{Key|MOUSE2}} tuşuna basmalısınız.
* Press {{tooltip|{{Key|E}}|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
+
* Yaralanmışsanız, Medic çağırmak için {{Key|E}} tuşuna basın. Yakınlardaki Medic'ler yardım çağrısını fark edeceklerdir.
* With the Stickybomb Launcher, the longer you hold down the fire button, the farther the shot will go.
+
* Yapışkan bombaları atmak için ne kadar uzun {{Key|MOUSE1}} tuşunu basılı tutarsanız, bombalar o kadar uzağa gider.
* Set off Stickybombs beneath your feet to [[Jumping#Demoman jumps|sticky jump]] up to great heights.
+
* Ayaklarının altındaki yapışkan bombaları patlatarak yüksek noktalara ulaşmak için [[Jumping#Demoman jumps|sticky jump]] yapabilirsiniz.
* Shoot Stickybombs onto walls and ceilings where they're hard to spot.
+
* Yapışkan bombaları duvarlar yada tavanlar gibi düşman tarafından görülmesi zor olan noktalara yerleştirin.
  
 
<!-- # NOTE:
 
<!-- # NOTE:
Line 146: Line 58:
 
{{clr}}
 
{{clr}}
  
== Weapons ==
+
== Silahlar ==
{{main|Weapons}}
+
{{main|Weapons/tr|l1=Silahlar}}
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
+
Note: Silahın yaptığı zarar yaklaşık rakamlarda verilir. Ekstra rakamlar için özel silah sayfalarına bakınız.
 
 
===Primary===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="7%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Table icon|Grenade Launcher|Stock}}
 
| align="center" | {{Icon killicon|weapon=Grenade Launcher}}
 
| align="center" | 4 / {{tooltip|6|PS3 version only}}
 
| align="center" | 16 / {{tooltip|30| PS3 and Xbox 360 version}}
 
| '''On direct hit''':
 
:'''Base''': 84&ndash;123<br/>'''[[Crit]]''': 270&ndash;330<br/>
 
'''After bounce''':
 
:'''Base''': 22&ndash;64<br/>'''[[Crit]]''': 190<sup>1</sup>
 
|
 
{{Info}}Grenades have [[Damage{{if lang}}|zero range falloff]] on a direct hit.
 
 
 
{{Info}}Grenades explode on contact with an enemy player or building, provided they have not bounced first.
 
|-
 
! {{Table icon|Loch-n-Load|Craft}}
 
| align="center" | {{Icon killicon|weapon=loch-n-load}}
 
| align="center" | 2
 
| align="center" | 16
 
| '''On direct hit''':
 
:'''Base''': 103&ndash;147<br/>'''[[Crit]]''': 342&ndash;388<br/>
 
|
 
{{Info}}Grenades have zero range falloff on a direct hit.
 
 
 
{{Info}}Grenades explode on contact with an enemy player or building.
 
 
 
{{Pro}}Deals 20% more damage.
 
 
 
{{Pro}}Has 25% faster grenade speed.
 
 
 
{{Con}}Launched grenades shatter on surfaces.
 
 
 
{{Con}}Has a 60% smaller clip size.
 
 
 
{{Con}}Deals 25% extra self-damage.
 
|-
 
|-
 
! {{Table icon|Ali Baba's Wee Booties|Craft}}
 
|
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | N/A
 
|
 
{{Pro}}Increases maximum health by 25.
 
 
 
{{Pro}}Increases turning speed while charging by 100%.
 
 
 
{{Info}}Grants its abilities passively, does not need to be selected.
 
|-
 
|}
 
 
 
===Secondary===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="7%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Table icon|Stickybomb Launcher|Stock}}
 
| align="center" | {{Icon killicon|weapon=Stickybomb Launcher}}
 
| align="center" | 8
 
| align="center" | 24
 
| '''Directly underneath''':
 
:'''Base''': 103&ndash;138
 
:'''[[Crit]]''': 353<sup>1</sup>
 
|
 
{{Info}}Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.
 
 
 
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
 
 
 
{{Info}}Can lay up to 8 stickybombs at once.
 
 
 
{{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.
 
|-
 
! {{Table icon|Chargin' Targe|Unlock}}
 
| align="center" | {{Icon killicon|weapon=Chargin' Targe}}
 
| align="center" | N/A
 
| align="center" | N/A
 
| '''Full charge''':
 
:50 + 10 <small>per [[Eyelander|head]] (up to 5)</small>
 
|
 
{{Info}}Secondary fire makes the player charge forward at high speed, adding mini-crits at half charge or critical hits at full charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage.
 
 
 
{{Pro}}Adds 50% resistance to fire damage.
 
 
 
{{Pro}}Adds 40% resistance to explosive damage.
 
 
 
{{Info}}Grants its abilities passively, does not need to be selected.
 
 
 
{{Info}}Does not grant resistance to self-inflicted damage.
 
|-
 
! {{Table icon|Scottish Resistance|Unlock}}
 
| align="center" | {{Icon killicon|weapon=Scottish Resistance}}
 
| align="center" | 8
 
| align="center" | 36
 
| '''Directly underneath''':
 
:'''Base''': 103&ndash;138
 
:'''[[Crit]]''': 353<sup>1</sup>
 
|
 
 
 
{{Info}}Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.
 
 
 
{{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.
 
 
 
{{Pro}}Can destroy enemy stickies.
 
 
 
{{Pro}}Can lay up to 14 stickybombs at once.
 
 
 
{{Pro}}Has 12 more ammo carried.
 
 
 
{{Pro}}Has 25% higher firing speed.
 
 
 
{{Con}}Has 0.8 sec. longer priming time.
 
|-
 
! {{Table icon|Sticky Jumper|Craft}}
 
|
 
| align="center" | 8
 
| align="center" | 72
 
| '''Directly underneath''':
 
:'''Base''': 0
 
:'''[[Crit]]''': 0
 
|
 
{{Pro}}Grants the player 200% extra max primary ammo.
 
 
 
{{Pro}}No self inflected blast damage taken.
 
 
 
{{Con}}Unable to damage enemies.
 
 
 
{{Info}}No random critical hits (purely cosmetic, as they don't inflict any damage either).
 
|-
 
! {{Table icon|Splendid Screen|Craft}}
 
| align="center" | {{Icon killicon|weapon=Splendid Screen}}
 
| align="center" | N/A
 
| align="center" | N/A
 
| '''On charge''':
 
:85 + 17 <small>per [[Eyelander|head]] (up to 5)</small>
 
|{{Info}}Secondary fire makes the player charge forward at high speed, adding critical hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 85 or more damage.
 
 
 
{{Pro}}Adds 20% resistance to fire damage.
 
 
 
{{Pro}}Adds 15% resistance to explosive damage.
 
 
 
{{Pro}}Ability to deal charge impact damage at any range.
 
 
 
{{Pro}}Has 70% more charge impact damage.
 
 
 
{{Info}}Grants its abilities passively, does not need to be selected.
 
 
 
{{Info}}Does not grant resistance to self-inflicted damage.
 
|}
 
 
 
===Melee===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="7%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Table icon|Bottle|Stock}}
 
| align="center" | {{Icon killicon|weapon=Bottle}}
 
| rowspan="3"  align="center" | N/A
 
| rowspan="3"  align="center" | N/A
 
| rowspan="3" | '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
{{Info}}The Bottle will break upon a successful Critical hit (purely cosmetic feature). 
 
|-
 
! {{Table icon|Frying Pan|Promotional}}
 
| align="center" | {{Icon killicon|weapon=Frying Pan}}
 
|-
 
! {{Table icon|Saxxy|Distributed}}
 
| align="center" | {{Icon killicon|weapon=saxxy}}
 
|
 
<small>Limited item from the [[Replay Update]].</small><br />
 
{{Info}}Killed enemies freeze into solid [[Australium]] statues (purely cosmetic feature).
 
|-
 
! {{Table icon|Eyelander|Unlock}}
 
| align="center" | {{Icon killicon|weapon=Eyelander}}
 
| rowspan="3" align="center"| N/A
 
| rowspan="3" align="center"| N/A
 
| rowspan="3" | '''Base''': 65
 
'''[[Crit]]''': 195
 
| rowspan="3" |
 
{{Pro}}Has 37% longer melee range.
 
 
 
{{Pro}}Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times each life.
 
 
 
{{Con}}Lowers maximum health by 25 points.
 
 
 
{{Con}}No random Critical hits.
 
|-
 
! {{Table icon|Horseless Headless Horsemann's Headtaker|Craft}}<sup>1<sup>
 
| align="center" | {{Icon killicon|weapon=Horseless Headless Horsemann's Headtaker}}
 
|-
 
! {{Table icon|Nessie's Nine Iron|Craft}}
 
| align="center" | {{Icon killicon|weapon=Nessie's Nine Iron}}
 
|-
 
! {{Table icon|Pain Train|Craft}}
 
| align="center" | {{Icon killicon|weapon=Pain Train}}
 
| align="center" |  N/A
 
| align="center" |  N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
{{Pro}}Doubles capture power for points and carts.
 
 
 
{{Con}}Raises bullet vulnerability by 10%.
 
|-
 
! {{Table icon|Scotsman's Skullcutter|Craft}}
 
| align="center" | {{Icon killicon|weapon=Scotsman's Skullcutter}}
 
| align="center" |  N/A
 
| align="center" |  N/A
 
| '''Base''': 78
 
'''[[Crit]]''': 234
 
|
 
{{Pro}}Has 37% longer melee range.
 
 
 
{{Pro}}Deals 20% more damage.
 
 
 
{{Con}}Lowers speed by 15% on wearer.
 
|-
 
! {{Table icon|Claidheamh Mòr|Craft}}
 
| align="center" | {{Icon killicon|weapon=claidheamohmor}}
 
| align="center" |  N/A
 
| align="center" |  N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
{{Pro}}Has 37% longer melee range.
 
 
 
{{Pro}}Charge duration is increased by 0.5 second.
 
 
 
{{Con}}Decreases max health by 15.
 
 
 
{{Con}}No random Critical hits.
 
|-
 
! rowspan="2" | {{Table icon|Ullapool Caber|Craft}}
 
| align="center" | {{Icon killicon|weapon=ullapool caber}}
 
| rowspan="2"  align="center" | N/A
 
| rowspan="2"  align="center" | N/A
 
| rowspan="2" | '''Base''': {{tooltip|35|Melee damage}} + {{Tooltip|149|Explosive damage}}
 
'''[[Crit]]''': {{tooltip|105|Melee damage}} + {{Tooltip|300|Explosive damage}}
 
| rowspan="2" |
 
{{Info}}The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius.
 
 
 
{{con}}Deals 46% less damage if the head is destroyed.
 
 
 
{{Con}}No random Critical hits.
 
|-
 
| align="center" |  {{Icon killicon|weapon=ullapool caber explode}}
 
|-
 
! {{Table icon|Half-Zatoichi|Promotional / Craft}}
 
| align="center" | {{Icon killicon|weapon=half-zatoichi}}
 
| align="center" |  N/A
 
| align="center" |  N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
{{Pro}}On kill, restores the player to full health.
 
 
 
{{Con}}This weapon is Honorbound and once drawn cannot be sheathed until it kills.
 
 
 
{{Info}}A single successful hit will kill an enemy wielding the same weapon.
 
 
 
|-
 
! {{Table icon|Persian Persuader|Craft}}
 
| align="center" | {{Icon killicon|weapon=Persian Persuader}}
 
| align="center" |  N/A
 
| align="center" |  N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
{{Pro}}Halves the time required to recharge a charge.
 
  
{{Con}}No random Critical hits.
+
{{Class weapons table demoman primary}}
  
{{Info}}All ammo collected converts into health.
+
{{Class weapons table demoman secondary}}
  
|}
+
{{Class weapons table demoman melee}}
  
===Taunt Attack===
+
=== Alay Saldırısı ===
 
{{Taunt
 
{{Taunt
 
| image = Demoeyelander.png
 
| image = Demoeyelander.png
Line 451: Line 78:
 
| weapon-6 = Nessie's Nine Iron
 
| weapon-6 = Nessie's Nine Iron
 
| special = decapitation
 
| special = decapitation
| description = {{hatnote|Main article: [[Decapitation]]}}
+
| description = {{Main|Decapitation/tr|l1={{item name|Decapitation}}}}
The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards.
+
Demoman kılıcını etrafta ivme kazandırarak sallayıp, önüne güçlü bir şekilde kılıcını savurur, ve kılıcı eliyle siler.
 
}}
 
}}
  
== Item sets ==
+
== Eşya Setleri ==
 
{{Set|The Expert's Ordnance}}
 
{{Set|The Expert's Ordnance}}
  
{{Set|One Thousand and One Demoknights }}
+
{{Set|One Thousand and One Demoknights|main=no}}
  
== Hats ==
+
{{Set|Swashbuckler's Swag|main=no}}
{{Main|Hats}}
 
{{Demoman class hat table}}
 
{{All class hat table}}
 
  
<!--
+
{{Set|The Highland Hound|main=no}}
  
Uncomment when we have a proper image.
+
{{Set|Count Tavish|main=no}}
  
== Miscellaneous items ==
+
{{Set|Cursed Captain|main=no}}
{{main|Miscellaneous items}}
 
{{Demoman misc item table}}-->
 
  
 +
{{Set|The South of The Border|main=no}}
  
==Official class avatars==
+
{{Set|The Forgotten King|main=no}}
  
 +
== Kozmetik eşyalar ==
 +
{{Main|Cosmetic items/tr|l1=Kozmetik eşyalar}}
 +
{{Demoman class hat table}}
 +
{{All class hat table}}
 +
 +
== Resmi Sınıf Avataları ==
 
{{Class avatars}}
 
{{Class avatars}}
  
== Achievements ==
+
== Başarımlar ==
 
{|
 
{|
 
| [[File:Achieved.png|65px|left]]
 
| [[File:Achieved.png|65px|left]]
Line 484: Line 113:
 
*'''Demoman pack''': 35 achievements, 3 [[Demoman achievements#milestones|milestones]].
 
*'''Demoman pack''': 35 achievements, 3 [[Demoman achievements#milestones|milestones]].
 
|}
 
|}
== Update history ==
 
{{update history|'''[[September 27, 2007 Patch]]'''
 
* Fixed prediction error that caused jittery sticky bomb launcher behavior.
 
 
'''[[September 28, 2007 Patch]]'''
 
* Demoman's grenades (not [[stickybombs]]) no longer explode on contact after the first bounce.
 
 
'''[[October 9, 2007 Patch]]'''
 
* Demomen grenades now collide with players and [[Engineer]] [[buildings]] after the first bounce, but still won't explode on contact.
 
 
'''[[October 25, 2007 Patch]]'''
 
* Fixed some edge cases where grenades could go through player or buildings.
 
* Fixed grenade explosions being able to impart damage through thin ceilings.
 
 
'''[[December 20, 2007 Patch]]'''
 
* '''[[Dustbowl]]'''
 
** Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point.
 
  
'''[[February 14, 2008 Patch]]'''
+
== Güncelleme Geçmişi ==
 +
{{Update history|
 +
'''{{Patch name|2|14|2008}}'''
 
* Made some small changes to the Demoman viewmodel that were causing performance problems.
 
* Made some small changes to the Demoman viewmodel that were causing performance problems.
* '''[[Dustbowl]]'''
 
** Fixed a few places where [[Grenade launcher|Demoman pipes]] could pass through non-solid models.
 
  
'''[[February 28, 2008 Patch]]'''
+
'''{{Patch name|2|28|2008}}'''
* Class balancing
+
* Reduced Demoman's maximum [[Grenade Launcher]] reserve [[ammo]] from 30 to 16.
** Reduced Demoman's maximum [[Grenade Launcher]] reserve [[ammo]] from 30 to 16.
+
* Reduced Demoman's maximum [[Sticky bomb launcher]] reserve ammo from 40 to 24.
** Reduced Demoman's maximum [[Sticky bomb launcher]] reserve ammo from 40 to 24.
 
  
'''[[March 6, 2008 Patch]]'''
+
'''{{Patch name|4|29|2008}}''' ({{update link|Gold Rush Update}})
*Fixed Demoman [[grenades]] not hurting the shooter if fired at point blank range against a target.
+
* Added new [[Demoman responses|speech]].
  
'''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]])
+
'''{{Patch name|3|13|2009}}'''
* Added new speech.
+
* Fixed [[Jumping#Soldier jumps|rocket]] & [[Jumping#Demoman jumps|grenade]] [[Jumping|jumps]] not propelling players as far as they're supposed to.
  
'''[[July 1, 2008 Patch]]'''
+
'''{{Patch name|5|21|2009}}''' ({{update link|Sniper vs. Spy Update}})
* Fixed bug that caused Demoman to take a small amount of extra damage from their own grenades and fly farther using them.
+
* Demomen can now detonate their [[Projectiles|stickies]] while [[Taunts|taunting]].
  
'''[[July 29, 2008 Patch]]'''
+
'''{{Patch name|8|13|2009}}''' ({{update link|Classless Update}})
* Fixed [[grenades]] being able to fire through grates at round starts.
+
* Removed self-inflicted [[Critical hits#Mini-crits|minicrits]]. Fixes [[Jarate]]'d [[Soldier]]s/Demomen having ineffective rocket/grenade jumps.
  
'''[[December 11, 2008 Patch]]'''
+
'''{{Patch name|8|21|2009}}'''
* Any weapons that fire bullets can now break apart the Demoman's [[stickybombs]].
 
 
 
'''[[February 16, 2009 Patch]]'''
 
* [[Sticky bombs]] now get a reduced close range damage ramp up (like [[Rocket Launcher]] & [[Syringe Gun]]).
 
** Ultimately reduces [[damage]] done by sticky bombs to enemies <512 units from the Demoman.
 
* {{Undocumented}} Demoman's [[bottle]] taunt has received a new `burp` sound.
 
* {{Undocumented}} Demoman's [[secondary weapon]] has been renamed to Stickybomb Launcher.
 
 
 
'''[[March 5, 2009 Patch]]'''
 
* Fixed exploit that allowed players to circumvent the force-fire timeout on the [[Grenade Launcher]].
 
 
 
'''[[March 13, 2009 Patch]]'''
 
* Fixed rocket & grenade jumps not propelling players as far as they're supposed to.
 
 
 
'''[[May 21, 2009 Patch]]''' ([[Sniper vs. Spy Update]])
 
* Demomen can now detonate their stickies while [[taunting]].
 
* Added hat [[Demoman's Fro]]
 
 
 
'''[[August 13, 2009 Patch]]''' ([[Classless Update]])
 
* Removed self-inflicted [[minicrits]]. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps.
 
* [[Pipeline|PLR_Pipeline]]
 
** Fixed being able to shoot pipebombs over the starting gates in the first round.
 
* Added hats: [[Glengarry Bonnet]] and [[Scotsman's Stove Pipe]].
 
 
 
'''[[August 14, 2009 Patch]]'''
 
* Fixed pipebombs sticking to saw blades.
 
* Fixes Demoman taking too much damage from their pipebombs.
 
 
 
'''[[August 21, 2009 Patch]]'''
 
 
* Restored LOD for the Demoman player model.
 
* Restored LOD for the Demoman player model.
  
'''[[September 15, 2009 Patch]]'''
+
'''{{Patch name|12|10|2009}}'''
* Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB.
+
* Added counters to the [[HUD]]s of Demomen to keep count of how many of either Demomen killed as [[Soldier]] or Soldiers killed as Demoman that person has contributed to the War.
* Grenades/Pipes radius change: 132->159.
 
 
 
'''[[December 10, 2009 Patch]]'''
 
* Added counters to the [[HUD]]s of [[Demomen]] to keep count of how many of either Demomen killed as Soldier or Soldiers killed as Demoman that person has contributed to the War.
 
 
 
'''[[December 17, 2009 Patch]]''' ([[WAR! Update]])
 
* Added 35 new [[Demoman achievements]].
 
* Added 3 new [[Demoman#Weapons|Demoman items]] The items added were the [[Chargin' Targe]], [[Scottish Resistance]], and [[Eyelander]].
 
* Added new Demoman Domination lines.
 
 
 
'''[[December 18, 2009 Patch]]'''
 
* Fixed a server crash caused by the Demoman's [[Decapitation|taunt kill]].
 
* Fixed "Bloody Merry" and "Second Eye" achievements being achieved incorrectly.
 
* Updated the description of the "Bravehurt" achievement.
 
 
 
'''[[December 22, 2009 Patch]]'''
 
* Fixed the motion blur on charging Demoman not always drawing.
 
* Fixed the [[Chargin' Targe|Chargin' Targe's]] Crit not working on servers with tf_weapon_criticals 0.
 
* Capped the amount of overhealing from taking heads to the player's max buffed health.
 
* Updated the [[Scottish Resistance]] to detonate bombs near the player's feet (in addition to what it normally detonates). This enables sticky jumping with this weapon.
 
 
 
'''[[January 6, 2010 Patch]]'''
 
* [[Achievement]] fixes
 
** Fixed the "Second Eye" Demoman achievement.
 
** Updated description for the "Blind Fire" [[Demoman achievements|Demoman achievement]] to better explain the requirements.
 
 
 
'''[[January 13, 2010 Patch]]'''
 
* Added backstab death animation.
 
* Reduced the explosive damage resistance on the [[Chargin' Targe]] to 50%.
 
* Recoil/Reload force added for the [[Scottish Resistance]] sticky bomb launcher.
 
* More defined flesh hit/world hit force added for the [[Eyelander]] sword.
 
* Added swing forces for Eyelander sword.
 
 
 
'''[[January 27, 2010 Patch]]'''
 
* Changed the main menu background to randomly use the Red, Blue, and Demoman background images.
 
* Fixed stickies being destructible before they're stuck to something.
 
 
 
'''[[February 23, 2010 Patch]]'''
 
* Fixed [[pipebombs]] not being removed if they explode in a func_nogrenades zone.
 
 
 
'''[[February 24, 2010 Patch]]'''
 
* Fixed pipebombs not colliding correctly with players.
 
 
 
'''[[March 18, 2010 Patch]]''' ([[First Community Contribution Update]])
 
* Added weapon: [[Pain Train]].
 
* Added hat: [[Hustler's Hallmark]].
 
 
 
'''[[April 28, 2010 Patch]]'''
 
* The [[Chargin' Targe]] changes
 
** Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
 
** Capped the turn rate from +left and +right while charging.
 
 
 
'''[[May 5, 2010 Patch]]'''
 
* Fixed deflected remote-detonate pipebombs becoming [[Mini-Crits]] when detonated.
 
* Fixed deflected remote-detonate pipebombs becoming full [[Crits]] if the [[Pyro]] is critboosted.
 
 
 
'''[[May 20, 2010 Patch]]''' ([[Second Community Contribution Update]])
 
* Added weapon: [[Scotsman's Skullcutter]].
 
* Added hat: [[Tippler's Tricorne]].
 
 
 
'''[[June 10, 2010 Patch]]''' ([[Mac Update]])
 
* {{Undocumented}} The [[Eyelander]] now collects the heads inside Eyelanders of Demomen it decapitates.
 
 
 
'''[[June 11, 2010 Patch]]'''
 
* The Demoman's [[Scotsman's Skullcutter|battleaxe]] now sounds like a sword.
 
 
 
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]])
 
* [[Scottish Resistance]] now shows location of stickies placed with glow effect.
 
 
 
'''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]])
 
* Added hats: [[Carouser's Capotain]], [[Sober Stuntman]] and [[Rimmed Raincatcher]].
 
* [[Achievement]] tuning
 
** [[Demoman achievements|Demoman achievement]] "The Stickening" changed to 3 from 5.
 
* {{Undocumented}} The [[Tippler's Tricorne]] model was accidentally switched with the yet to be released [[Rimmed Raincatcher]] model.
 
* {{Undocumented}} [[Scottish Resistance]] now fires 25% faster and has a .2 second longer bomb arm time. (Total bomb arm time is now .8 seconds.).
 
* {{Undocumented}} Added unused "Hi-five" taunt.
 
 
 
'''[[October 6, 2010 Patch]]'''
 
* The TF badge on the [[Glengarry Bonnet]] is no longer team colored.
 
* Restored the appearance of the [[Tippler's Tricorne]] to the version prior to the [[Mannconomy Update]]. This item is now paintable.
 
* Added a new paintable hat, the '[[Rimmed Raincatcher]]' that has a new Tricorne style appearance.
 
 
 
'''[[October 12, 2010 Patch]]'''
 
* Made the [[Frying Pan]] tradable.
 
 
 
'''[[October 20, 2010 Patch]]'''
 
* [[Trading]] changes
 
** Fixed the [[Frying Pan]] not being tradable.
 
* {{Undocumented}} Removed the ability to craft the Frying Pan using the "Fabricate Class Weapons" blueprint.
 
  
'''[[October 27, 2010 Patch]]''' ([[Scream Fortress]])
+
'''{{Patch name|12|17|2009}}''' ({{update link|WAR! Update}})
* Added a new [[Unusual Horseless Headless Horsemann's Headtaker|Halloween weapon]].
+
* Added 35 [[Demoman achievements]].
* Added the [[Sticky Jumper]] for Demomen to practice jumping.
+
* Added Demoman Domination lines.
* {{Undocumented}} Added the [[Hustler's Hallmark]] to the store.
 
  
'''[[October 28, 2010 Patch]]'''
+
'''{{Patch name|1|13|2010}}'''
* Fixed the [[Sticky Jumper]] doing damage to enemies.
+
* Added [[backstab]] death animation.
* {{Undocumented}} Equipping the Sticky Jumper no longer multiples the [[Grenade Launcher]]'s carried ammo instead of the Sticky Jumper's ammo.
 
  
'''[[November 19, 2010 Patch]]'''
+
'''{{Patch name|11|19|2010}}'''
* Added Telltale Games items:
+
* {{Undocumented}} Demoman's arm emblem changed to a [[Stickybomb Launcher]] sticky bomb.
** [[Dangeresque, Too?]]: Strong Bad's styling glasses (equipped by the Demoman).
 
* Updated some item capabilities:
 
** The [[Stickybomb Jumper]] can now be gift wrapped.
 
* {{Undocumented}} [[Demoman]]'s arm emblem changed to a [[Stickybomb Launcher]] sticky bomb.
 
  
'''[[December 2, 2010 Patch]]'''
+
'''{{Patch name|3|11|2011}}'''
* Made the following hats paintable: [[Dangeresque, Too?]].
 
 
 
'''[[December 17, 2010 Patch]]''' ([[Australian Christmas]])
 
* Added '[[The Expert's Ordnance]]' item set.
 
* Added new weapons: '[[The Claidheamohmor]]', '[[The Ullapool Caber]]' and '[[The Loch-n-Load]]'.
 
* Added new hats: '[[Prince Tavish's Crown]]' and '[[Scotch Bonnet]]'.
 
* {{Undocumented}} [[Chargin' Targe]] no longer protects you against your own explosive damage.
 
* {{Undocumented}} Changed the [[Scottish Resistance]] model to use a combined world- and viewmodel.
 
** Added the laser attachment to the worldmodel of the Scottish Resistance.
 
** Mirrored the Scottish Resistance first person viewmodel to match the worldmodel.
 
 
 
'''[[December 21, 2010 Patch]]'''
 
* Corrected the name of the "[[Claidheamh Mòr]]".
 
 
 
'''[[January 10, 2011 Patch]]'''
 
* Added [[Loch-n-Load]] [[kill icon]].
 
* {{Undocumented}} Improved [[Ullapool Caber]] kill icon.
 
 
 
'''[[January 19, 2011 Patch]]'''
 
* {{Undocumented}} Fixed world reload animation for the [[Grenade Launcher]] not showing the Demoman holding grenades when he reloads.
 
* {{Undocumented}} The [[Scottish Resistance]] and the [[Stickybomb Launcher]] now drop the appropriate weapon on death on RED team.
 
* {{Undocumented}} If the player suicides with the [[Ullapool Caber]] it displays the Caber's [[kill icon]].
 
 
 
'''[[February 3, 2011 Patch]]'''
 
* Updated the [[Scottish Resistance]] stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet.
 
* Fixed [[particle]] effects on the [[Hustler's Hallmark]].
 
 
 
'''[[February 14, 2011 Patch]]'''
 
* Fixed [[Weapons|melee]] attacks not destroying [[Stickybomb|remote detonation pipes]].
 
* Added the [[Rimmed Raincatcher]] to the list of [[Quality#Unusual items|Unusual hats]].
 
* Fixed the [[Stickybomb Launcher]] viewmodel sleeves using the wrong team colors for team [[BLU|Blue]].
 
* {{Undocumented}} [[Grenade Launcher]]s using [[Name Tag|Name]] or [[Description Tag]]s now properly use the {{code|c_model}} equivalent.
 
 
 
'''[[February 28, 2011 Patch]]'''
 
* [[Carouser's Capotain]] and [[Sober Stuntman]] were added to the [[Mann Co. Store]].
 
 
 
'''[[March 10, 2011 Patch]]''' ([[Shogun Pack]])
 
* Added Weapon: [[Half-Zatoichi]].
 
* Added hat: [[Samur-Eye]].
 
 
 
'''[[March 11, 2011 Patch]]'''
 
 
* Fixed the Demoman not using the correct animations for some of his weapons.
 
* Fixed the Demoman not using the correct animations for some of his weapons.
  
'''[[March 15, 2011 Patch]]'''
+
'''{{Patch name|3|21|2011}}'''
* Fixed a [[server]] crash caused by using the [[Half-Zatoichi]] to hit someone not holding a weapon.
 
* Fixed the Demoman [[taunts]] not working correctly when the Half-Zatoichi is the active weapon.
 
* Fixed a [[bug]] where players could switch weapons after deploying the Half-Zatoichi before they killed someone with it.
 
* Crafting recipe for the following weapons changed [[Horseless Headless Horsemann's Headtaker]], [[Loch-n-Load]] and [[Ullapool Caber]].
 
 
 
'''[[March 21, 2011 Patch]]'''
 
* Updated [[Half-Zatoichi|honor-bound weapons]] so they can be holstered within a second of touching a [[Spawn_room#Resupply|supply cabinet]].
 
 
* {{Undocumented}} Updated Demoman two-handed [[melee]] weapon 3rd-person views in the loadout screen.
 
* {{Undocumented}} Updated Demoman two-handed [[melee]] weapon 3rd-person views in the loadout screen.
  
'''[[April 7, 2011 Patch]]'''
+
'''{{Patch name|4|14|2011}}''' ({{update link|Hatless Update}})
* Added new hat: [[Reggaelator]].
+
* Added [[Training Mode|Training]] for the Demoman.
  
'''[[April 14, 2011 Patch]]''' ([[Hatless Update]])
+
'''{{Patch name|6|8|2011}}'''
* Added 3 new training courses for the Demoman.
+
* {{Undocumented}} New laughing taunt animations have been added but are currently unused.
* Fixed [[Decapitation|taunt]] kills made with a [[Half-Zatoichi|Katana]] not counting towards honorbound kills.
 
* Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance.
 
* Added "[[styles]]" for the: [[Scotsman's Stove Pipe]].
 
* Replaced the no-[[crit]] attribute with -25% damage on the following: The [[Eyelander]], The [[Horseless Headless Horseman's Headtaker]], The [[Ullapool Caber]] and The [[Claidheamh Mòr|Claidheamohmor]].
 
* Item changes:
 
** [[Loch-n-Load]] Damage increased by 10%.
 
* [[Bot]] changes:
 
** Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them.
 
* {{Undocumented}} Added phong shader on the [[Grenade Launcher]] grenades.
 
  
'''[[April 15, 2011 Patch]]'''
+
'''{{Patch name|10|13|2011}}''' ({{update link|Manniversary Update & Sale}})
* Added a missing material for the [[Scotsman's Stove Pipe]].
+
* Added achievement award response
* {{Undocumented}} Replaced the -25% damage attribute with no-[[crit]] on the following weapons:
+
* Removed "I didn't need your help y'know" line if being healed by a [[Medic]].
** [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]], [[Ullapool Caber]] and [[Claidheamh Mòr]].
 
  
'''[[April 18, 2011 Patch]]'''
+
'''{{Patch name|10|27|2011}}''' ({{update link|Very Scary Halloween Special}})
* {{Undocumented}} The [[Rimmed Raincatcher]] was added to the Mann Co. Store.
+
* {{Undocumented}} Added a [[Demoman taunts#Costume|Wolf Howl]] taunt for the Demoman which plays when wearing The [[Highland Hound]] set.
  
'''[[April 20, 2011 Patch]]'''
+
'''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)}})
* Fixed the [[Sticky Jumper]] and the [[Stickybomb Launcher]] using the wrong skins.
+
* {{Undocumented}} Added voice lines for Demoman.
  
'''[[May 31, 2011 Patch]]'''
+
'''{{Patch name|10|2|2013}}'''
* Added the [[Conjurer's Cowl]].
+
* Fixed the Demoman charge sound being clipped by the weapon crit sound.
  
'''[[June 3, 2011 Patch]]'''
+
'''{{Patch name|10|3|2013}}'''
* Updated the [[Conjurer's Cowl]] to be [[Paint Can|paintable]].
+
* Fixed the Demoman charge sound being played multiple times simultaneously.
* {{Undocumented}} The [[Horseless Headless Horsemann's Headtaker]] and [[Claidheamh Mòr]] were assigned the [[Decapitation]] taunt.
 
* Removed [[Demoman]]'s taunt from the [[Pain Train]].
 
* Added an explosion sound effect for a successful hit with the [[Ullapool Caber]].
 
  
'''[[June 8, 2011 Patch]]'''
+
'''{{Patch name|2|7|2014}}'''
* {{Undocumented}} New laughing taunt animations have been added but are currently unused.
+
* Added missing payload audio for the Medic, Soldier, Demoman, and Spy.
 
 
'''[[June 10, 2011 Patch]]'''
 
* Fixed a problem with honorbound weapons not allowing themselves to be holstered after killing a [[Spy]] using the [[Dead Ringer]].
 
 
 
'''[[June 14, 2011 Patch]]'''
 
* Updated The [[Conjurer's Cowl]] so it can be [[Crafting|crafted]] and [[Trading|traded]].
 
* {{Undocumented}} The Conjurer's Cowl could now be found in random drops and can be uncrated with Unusual quality.
 
 
 
'''[[June 23, 2011 Patch]]''' ([[Uber Update]])
 
* Added weapons: [[Splendid Screen]], [[Persian Persuader]] and [[Ali Baba's Wee Booties]].
 
* Added hat: [[Sultan's Ceremonial]].
 
* {{Undocumented}}
 
** Fixed an exploit with the [[Chargin' Targe]] that allowed greater turning control than intended.
 
** [[Demoman]] can now begin a charge while in midair.
 
** The charge meter for the Chargin' Targe is no longer fully depleted if the user is interrupted by a [[Compression Blast]].
 
** The Chargin' Targe can now be refilled by resupply cabinets.
 
** The [[Scotsman's Skullcutter]]'s slowdown attribute no longer shortens the Chargin' Targe's charge length.
 
** The [[Horseless Headless Horsemann's Headtaker]]'s recipe now shows the proper amount of metal in the crafting menu.
 
  
'''[[June 27, 2011 Patch]]'''
+
'''{{Patch name|6|18|2014}}''' ({{update link|Love & War Update}})
* Added the [[Splendid Screen]], [[Ali Baba's Wee Booties]], and the [[Mantreads]] to the whitelist for Medieval mode.
+
* All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
 +
* Updated Loch-n-Load reload animation.
  
'''[[June 28, 2011 Patch]]'''
+
'''{{Patch name|6|23|2014}}'''
* Fixed a bug where [[Demoman|Demoman]] kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts).
+
* Removed damage ramp up mechanic from stickybombs.
* Fixed the problem that was causing [[Item_Quality#Strange|Strange]] Demoman shields to not accumulate kills.
 
  
'''[[July 1, 2011 Patch]]'''
+
'''{{Patch name|12|22|2014}}''' ({{update link|Smissmas 2014}})
* Added new Hat [[Tam O' Shanter]].
+
* Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2%.
* Added new Weapon [[Nessie's Nine Iron]].
+
* Grenades and Stickybombs now have the same base blast radius as rockets. Changed to 146 from 159.
* The [[Sticky Jumper]] no longer prevents self-damage from explosions made with the [[Ullapool Caber]], [[Grenade Launcher]] or [[Loch-n-Load]].
+
* Added [[Iron Bomber]] and the [[Quickiebomb Launcher]].
  
'''[[July 18, 2011 Patch]]'''
+
'''{{Patch name|12|23|2014}}'''
* Fixed a case where [[stickybomb]]s could sometimes damage enemies on the other side of a wall.
+
* Fixed a bug related to the Demoman's charge meter.
* Updated The [[Private Eye]] so it can be equipped by the [[Demoman]].
 
* [[Tam O' Shanter]] and [[Nessie's Nine Iron]] became craftable.
 
  
'''[[July 22, 2011 Patch]]'''
+
'''{{Patch name|1|15|2015}} #1'''
* Refined the [[Demoman]]'s [[Stickybomb Launcher]]/[[Grenade Launcher|Pipe Bomb Launcher]] reload forces.
+
* Fixed <code>AE_CL_BODYGROUP_SET_VALUE</code> animation events not working properly.
* {{Undocumented}} Changed Half-Zatoichi Description "[[Half-Zatoichi|This weapon]] is Honorbound and once drawn cannot be sheathed until it kills." is now "Honorbound: Once drawn cannot be sheathed until it kills".
+
** Fixes the Demoman's [[Demoman taunts|sticky note]] not drawing.
  
'''[[July 26, 2011 Patch]]'''
+
'''[Unknown date]'''
* Fixed a rare crash bug with the [[Demoman]] TFBot laying [[stickybomb]] traps.
+
* Sped up world animations for the Demoman's sword-based weapons.
  
'''[[July 29, 2011 Patch]]'''
+
'''{{Patch name|7|25|2019}}'''
* Added hat: [[Mask of the Shaman]].
+
* Fixed an [[Exploit|exploit]] where [[Projectiles|pipebombs]] could not be destroyed or pushed by the enemy team.
 
 
'''[[September 16, 2011 Patch]]'''
 
* Fixed the Demoman not being able to charge while in the air.
 
 
}}
 
}}
  
== Bugs ==
+
== Kullanılmayan İçerik ==
*The Demoman's head slightly clips through his own collar.
 
 
 
==Unused Content==
 
 
* In the GCF, there exist an unused texture for Demoman's beta BLU head (Both teams use the same head), his beanie has a blue hue, and his facial hair is noticably low quality and blocky. It is listed as demoman_head_blue.
 
* In the GCF, there exist an unused texture for Demoman's beta BLU head (Both teams use the same head), his beanie has a blue hue, and his facial hair is noticably low quality and blocky. It is listed as demoman_head_blue.
  
== Trivia ==
+
== Ek Bilgiler ==
* The Demoman's [[Voice actors|voice actor]], [http://www.imdb.com/name/nm0777229/ Gary Schwartz], also voices the [[Heavy]] class.
+
* The Demoman's [[Voice actors|voice actor]], [https://www.imdb.com/name/nm0777229/ Gary Schwartz], also voices the [[Heavy]] class.
* The beta prototype of the Demoman was supposed to have a stereotypically Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes. [http://www.teamfortress.com/post.php?id=1783]
+
* The beta prototype of the Demoman was supposed to have a stereotypically Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes. [https://www.teamfortress.com/post.php?id=1783]
* According to his biography, the Demoman lost his eye before being found by his real parents, but in the [http://www.teamfortress.com/war/demo/02.htm WAR! comic], there is a portrait of him with both eyes and his parents.
+
* According to his biography, the Demoman lost his eye before being found by his real parents, but in the [https://www.teamfortress.com/war/demo/02.htm WAR! comic], there is a portrait of him with both eyes and his parents.
 
** The seal in the background of the portrait states "In Regionem Caecorum Rex Est Luscus." In English, this is translated to "In the land of the blind, the one-eyed man is king".
 
** The seal in the background of the portrait states "In Regionem Caecorum Rex Est Luscus." In English, this is translated to "In the land of the blind, the one-eyed man is king".
 
* The Demoman was originally going to have a pack of dynamite presumably instead of the [[Stickybomb Launcher]], as referenced to in a 2006 trailer. The mechanics were similar to those of the [[MIRV Grenade]] from Team Fortress Classic.
 
* The Demoman was originally going to have a pack of dynamite presumably instead of the [[Stickybomb Launcher]], as referenced to in a 2006 trailer. The mechanics were similar to those of the [[MIRV Grenade]] from Team Fortress Classic.
* {{W|Alfred Nobel}} was hired as the first BLU Demoman.
+
* [[w:Alfred Nobel|Alfred Nobel]] was hired as the first BLU Demoman.
* The emblem on the Demoman's arm was originally a bomb, which was later changed to a stick of dynamite. It is currently a sticky bomb as of [[November 19, 2010 Patch|November 19, 2010]]. Other ingame appearances of the logo, such as the [[119th Update|119th Medals]] or the [[Carouser's Capotain]] remain unchanged.
+
* The emblem on the Demoman's arm was originally a bomb, which was later changed to a stick of dynamite. It is currently a sticky bomb as of {{Patch name|11|19|2010}}. Other in-game appearances of the logo, such as the [[119th Update|119th Medals]] or the [[Carouser's Capotain]] remain unchanged.
** On several promotional posters, the Demoman features a blank patch without any logo on his arm. This can be seen on the [http://www.teamfortress.com/screamfortress/ Scream Fortress page], the [http://teamfortress.com/post.php?id=5104 Shogun page] and the [http://www.teamfortress.com/australianchristmas/ Australian Christmas page]. This is also apparent in [http://www.youtube.com/watch?v=rxps--huGKY Meet the Demoman].
+
** On several promotional posters, the Demoman features a blank patch without any logo on his arm. This can be seen on the [https://www.teamfortress.com/screamfortress/ Scream Fortress page], the [http://teamfortress.com/post.php?id=5104 Shogun page] and the [https://www.teamfortress.com/australianchristmas/ Australian Christmas page]. This is also apparent in [https://www.youtube.com/watch?v=rxps--huGKY Meet the Demoman].
*** The Demoman's alternative dynamite logo is seen on the promo pages of [http://www.teamfortress.com/pumpkinpatch/ Halloween 2009] and the Demoman's page on the [http://www.teamfortress.com/demomanupdate/ WAR! Update].
+
*** The Demoman's alternative dynamite logo is seen on the promo pages of [https://www.teamfortress.com/pumpkinpatch/ Halloween 2009] and the Demoman's page on the [https://www.teamfortress.com/demomanupdate/ WAR! Update].
 
* In ''[[Poker Night at the Inventory]]'', an image of the Demoman makes a cameo as the Jack of Hearts & Diamonds in the "Team Fortress 2" deck.  
 
* In ''[[Poker Night at the Inventory]]'', an image of the Demoman makes a cameo as the Jack of Hearts & Diamonds in the "Team Fortress 2" deck.  
 
* The Demoman's eyepatch and beanie make an appearance in ''[[Worms: Reloaded]]'' as one of the hats selectable for the player's worms.
 
* The Demoman's eyepatch and beanie make an appearance in ''[[Worms: Reloaded]]'' as one of the hats selectable for the player's worms.
 
* The Assault class in ''[[Monday Night Combat]]'' has a promo item with the Demoman's eyepatch and beanie named "Eye Lad".
 
* The Assault class in ''[[Monday Night Combat]]'' has a promo item with the Demoman's eyepatch and beanie named "Eye Lad".
  
== Gallery==
+
== Galeri ==
 
<br><gallery widths=150px heights=150px>
 
<br><gallery widths=150px heights=150px>
File:Demoman_qwtf.png|Team Fortress Demoman model
+
File:Demoman qwtf.png|Team Fortress Demoman model
File:TFC_Demo.png|The [[Demoman (Classic)|Demoman]] class of ''[[Team Fortress Classic]]''
+
File:TFC Demo.png|The [[Demoman (Classic)|Demoman]] class of ''[[Team Fortress Classic]]''
 
File:Dm concept1.png|Concept art of the Demoman
 
File:Dm concept1.png|Concept art of the Demoman
 
File:Dm concept2.png|Concept art of the Demoman
 
File:Dm concept2.png|Concept art of the Demoman
Line 839: Line 239:
 
File:Dm concept7.png|Concept art of the Demoman
 
File:Dm concept7.png|Concept art of the Demoman
 
File:Dm concept8.png|Concept art of the Demoman
 
File:Dm concept8.png|Concept art of the Demoman
File:Demo back.jpg|[[Trading cards|Trading card]] front
+
File:Demo card back.jpg|[[Trading cards|Trading card]] front
File:Demo front.jpg|Trading card back
+
File:Demo card front.jpg|Trading card back
File:Demoman_concept.png|Concept art of the Demoman
+
File:Demoman concept.png|Concept art of the Demoman
 
File:Sketches3.png|[[Meet the Demoman]] conceptual sketches
 
File:Sketches3.png|[[Meet the Demoman]] conceptual sketches
 
File:Tf demoman freezecam smile.png|The Demoman's [[Demoman_taunts#Primary|smiling face]]
 
File:Tf demoman freezecam smile.png|The Demoman's [[Demoman_taunts#Primary|smiling face]]
File:Demoman_badge_old_RED.png|The Demoman's original RED emblem
 
File:Demoman_badge_old_BLU.png|The Demoman's original BLU emblem
 
File:Demoman_badge_alt_RED.png|An alternate patch for the Demoman
 
File:Demoman_badge_alt_BLU.png|An alternate patch for the Demoman
 
 
File:TF2-JackHearts.png|The Demoman Jack of Hearts card from the "Team Fortress 2" deck as seen in ''Poker Night at the Inventory''
 
File:TF2-JackHearts.png|The Demoman Jack of Hearts card from the "Team Fortress 2" deck as seen in ''Poker Night at the Inventory''
File:Card_tf2deck_demo_jd.png|The Demoman Jack of Diamonds card from the "Team Fortress 2" deck as seen in ''Poker Night at the Inventory''
+
File:Card tf2deck demo jd.png|The Demoman Jack of Diamonds card from the "Team Fortress 2" deck as seen in ''Poker Night at the Inventory''
 
File:Demomanworm.png|The Demoman's eyepatch and beanie as a selectable ''Worms: Reloaded'' worm hat
 
File:Demomanworm.png|The Demoman's eyepatch and beanie as a selectable ''Worms: Reloaded'' worm hat
 
File:Eye Lad.png|The in-game item for ''Monday Night Combat''; "Eye Lad"
 
File:Eye Lad.png|The in-game item for ''Monday Night Combat''; "Eye Lad"
File:class_card_demoman.jpg|Class card as seen on the [[TF2 Official Website]]
+
File:class card demoman.jpg|Class card as seen on the [[TF2 Official Website]]
File:arsenal_demoman.jpg|The Demoman's default arsenal
+
File:arsenal demoman.jpg|The Demoman's default arsenal
 
</gallery>
 
</gallery>
 
{{clr}}
 
{{clr}}
  
== Related merchandise ==
+
== İlgili Ürünler ==
 
<gallery>
 
<gallery>
File:Merch RED Sticky Plush.png|[http://store.valvesoftware.com/product.php?i=S0225 RED Stickybomb Plush]
+
File:Merch Demoman Portrait.png|[https://valvestore.forfansbyfans.com/demo-man-portrait-10943.html Demoman Portrait Poster] {{lang icon|en}}
File:Merch BLU Sticky Plush.png|[http://store.valvesoftware.com/product.php?i=S0239 BLU Stickybomb Plush]
+
File:Merch RED Sticky Plush.png|RED Stickybomb Plush
File:Merch demoman shirt.png|[http://store.valvesoftware.com/product.php?i=C01337 The Demoman T-Shirt]
+
File:Merch BLU Sticky Plush.png|BLU Stickybomb Plush
File:Merch_mousepad_team.jpg|[http://store.valvesoftware.com/product.php?i=M0204 Team Mousepad]
+
File:Merch demoman shirt.png|The Demoman T-Shirt
File:Merch TF2 Poster Team.jpg|[http://store.valvesoftware.com/product.php?i=P0110 The Team Poster]
+
File:Demoman Decal Black.png|Demoman Class Decal, Black
File:Demoman Decal White.png|[http://store.valvesoftware.com/product.php?i=STF203 Demoman Class Decal, White]
+
File:MeettheDemomanLithograph.png|Meet the Demoman Lithograph
File:Demoman Decal Black.png|[http://store.valvesoftware.com/product.php?i=STF201 Demoman Class Decal, Black]
+
File:Merch Demo Figure BLU.png|Demoman Action Figure - BLU
 
</gallery>
 
</gallery>
  
== See also ==
+
== Ayrıca Bakınız ==
*[[Meet the Demoman]]
+
* [[Demoman match-ups]]
*[[Demoman match-ups]]
+
* [[Anti-Demoman Strategy]]
*[[Anti-Demoman Strategy]]
+
* [[Demoman taunts]]
*[[Demoman taunts]]
+
* [[Demoman responses]]
*[[Demoman marketing poses]]
+
* [[Demoman voice commands]]
*[[Demoman responses]]
+
* [[Basic Demoman strategy]]
*[[Demoman voice commands]]
+
* [[Community Demoman strategy]]
*[[Sticky jump]]
+
* [[Demoman (Classic)]]
*[[Juggling]]
 
*[[Basic Demoman strategy]]
 
*[[Community Demoman strategy]]
 
*[[List of references (Demoman)]]
 
*[[Demoman (Classic)]]
 
*[[Demopan]]
 
*[[Merchandise]]
 
  
==Reference==
+
== Referanslar ==
 
<references/>
 
<references/>
  
== External links ==
+
== Harici Linkler ==
*[http://tf2.com/classes.php?class=demoman Demoman page on the Official TF2 Website]
+
* [https://www.teamfortress.com/classes.php?class=demoman Demoman page on the Official TF2 Website]
*[http://www.teamfortress.com/war/part7/index.htm WAR! Update]
+
* [https://www.teamfortress.com/war/part7/index.htm WAR! Update]
*[http://www.teamfortress.com/demomanupdate/ WAR! Update - Demoman Update]
+
* [https://www.teamfortress.com/demomanupdate/ WAR! Update - Demoman Update]
*[http://www.teamfortress.com/war/demo/ The Demoman comic]
+
* [https://www.teamfortress.com/war/demo/ The Demoman comic]
*[http://www.teamfortress.com/post.php?id=1783 TF2 Official Website - A Grim Bloody Fable!]
+
* [https://www.teamfortress.com/post.php?id=1783 TF2 Official Website - A Grim Bloody Fable!]
*[http://www.teamfortress.com/post.php?id=3219 TF2 Official Website - Attention Employees...]
+
* [https://www.teamfortress.com/post.php?id=3219 TF2 Official Website - Attention Employees...]
*[http://www.teamfortress.com/post.php?id=3225 TF2 Official Website - The War Update!]
+
* [https://www.teamfortress.com/post.php?id=3225 TF2 Official Website - The War Update!]
*[http://www.teamfortress.com/post.php?id=3230 TF2 Official Website - It's a Bloodbath!]
+
* [https://www.teamfortress.com/post.php?id=3230 TF2 Official Website - It's a Bloodbath!]
*[http://www.teamfortress.com/post.php?id=3233 TF2 Official Website - War, Day 2]
+
* [https://www.teamfortress.com/post.php?id=3233 TF2 Official Website - War, Day 2]
*[http://www.teamfortress.com/post.php?id=3238 TF2 Official Website - Casualties of War!]
+
* [https://www.teamfortress.com/post.php?id=3238 TF2 Official Website - Casualties of War!]
  
 
{{Class Nav}}
 
{{Class Nav}}
 
{{Demoman Nav}}
 
{{Demoman Nav}}

Latest revision as of 02:00, 21 February 2024


Demoman
https://wiki.teamfortress.com/w/images/e/ec/Demoman_RED_3D.jpg?1701879328.7142653640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/9/9d/Demoman_BLU_3D.jpg?1701879407.3076783640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/1/19/Demoman_%C3%9CberCharged_RED_3D.jpg?1701879498.5408563640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/d/dc/Demoman_%C3%9CberCharged_BLU_3D.jpg?1701879655.225733640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27
Demoman.png
Temel Bilgiler
Simge: Leaderboard class demoman.png
Tür: Savunma
Sağlık: 175 /Medic emblem RED.png260
(Daha fazla bilgi için aşağıdaki Can'a bakınız.)
Hız: 93%
(Daha fazla bilgi için aşağıdaki Hız'a bakınız.)
Demoman ile Tanışın
DemomanVidSplash.png
Bir çapraz kablo, bir tutam potasyum klorat, hatalı bir seğirme...ve kablooie!
Demoman iş tehlikeleri hakkında

Demoman İskoç dağlarından gelen şarapçı bir yıkım uzmanıdır ve takımın daha çok yönlü üyelerinden biridir. Silahlarının nokta atış kapasitesi olmamasına rağmen , Demoman güçlü, takım için sağı solu belli olmayan bir sigortadır ve hemen hemen her durumda ayakta kalabilir. Orta mesafe ve endirek çatışmalarda uzmanlaşmış bir patlayıcı uzmanıdır. Bomba Atar ve Yapışkan bomba atar ile donanmış olup sadece tek gözünü kullanarak ve çevre koşullarından faydalanarak doğru zamanlamalı ateşlemelerle düşmanlarını genellikle parçalar halinde havaya uçurur. Eğer herhangi birisi patlayıcı tuzaklarını aşmayı başarırsa, oyundaki en ölümcül yakın dövüş sınıflarından biri olan Demoman'in, cephaneliğinde sayısız güçlü yakın dövüş silahına sahip olduğunu ve olağanüstü etkili olduğunu öğrenecek ve şok yaşayacaktır.

Demoman hızlı imha konusunda uzmandır, bombalarını farklı açılarda sektirerek, güvenli bir yerde görüş açısı dışında kalarak düşman Sentry Gun'lerinde hasar yaratabilir. Yapışkan bombaları alan savunması için mükemmeldir ve rakiplerini kontrol noktalarından, vagonlardan, istihbaratlardan ve yasak bölge olarak düşündüğü her yerden uzak tutmak için idealdir.

Gary Schwartz tarafından seslendirilmiştir.

Biyografi

Can

Ana maddeler: Sağlık, Aşırı iyileştirme
Sınıf Sağlık Ekstra Sağlık Hızlı Çözüm Ekstra Sağlık
Leaderboard class demoman.png Demoman 175 260 220
Bir silah yuvası botu kuşanıldığında 200 300 251
Bir kelle koparıcı yakın dövüş silahıyla 0 kelle koparıldığında 150 225 189
Bir kelle koparıcı yakın dövüş silahıyla 1 kelle koparıldığında 165 245 208
Bir kelle koparıcı yakın dövüş silahıyla 2 kelle koparıldığında 180 270 226
Bir kelle koparıcı yakın dövüş silahıyla 3 kelle koparıldığında 195 290 245
Bir kelle koparıcı yakın dövüş silahıyla 4 veya daha fazla kelle koparıldığında 210 315 264
Bir silah yuvası botu ve kelle koparıcı yakın dövüş silahı kuşanılmışken 0 kelle koparıldığında 175 260 220
Bir silah yuvası botu ve kelle koparıcı yakın dövüş silahı kuşanılmışken 1 kelle koparıldığında 190 285 239
Bir silah yuvası botu ve kelle koparıcı yakın dövüş silahı kuşanılmışken 2 kelle koparıldığında 205 305 258
Bir silah yuvası botu ve kelle koparıcı yakın dövüş silahı kuşanılmışken 3 kelle koparıldığında 220 330 276
Bir silah yuvası botu ve kelle koparıcı yakın dövüş silahı kuşanılmışken 4 veya daha fazla kelle koparıldığında 235 350 295

Hız

Ana madde: Hız
Durum Normal Ters Çömelmiş Yüzerken
Leaderboard class demoman.png Demoman
93 %
84 %
31 %
75 %
Bir silah yuvası botu kuşanıldığında
103 %
92 %
34 %
82 %
With a head-taking melee weapon equipped with 0 heads
93 %
84 %
31 %
75 %
With a head-taking melee weapon equipped with 1 head
101 %
91 %
34 %
81 %
With a head-taking melee weapon equipped with 2 heads
108 %
97 %
36 %
87 %
With a head-taking melee weapon equipped with 3 heads
116 %
104 %
39 %
93 %
With a head-taking melee weapon equipped with 4 or more heads
123 %
111 %
41 %
99 %
Bir silah yuvası botu ve kelle koparıcı yakın dövüş silahı kuşanılmışken 0 kelle koparıldığında
103 %
92 %
34 %
82 %
Bir silah yuvası botu ve kelle koparıcı yakın dövüş silahı kuşanılmışken 1 kelle koparıldığında
111 %
100 %
37 %
89 %
Bir silah yuvası botu ve kelle koparıcı yakın dövüş silahı kuşanılmışken 2 kelle koparıldığında
119 %
107 %
40 %
95 %
Bir silah yuvası botu ve kelle koparıcı yakın dövüş silahı kuşanılmışken 3 kelle koparıldığında
127 %
115 %
42 %
102 %
Bir silah yuvası botu ve kelle koparıcı yakın dövüş silahı kuşanılmışken 4 veya daha fazla kelle koparıldığında
136 %
122 %
45 %
108 %
Wielding the İskoç Kelle Keseri
79 %
71 %
26 %
63 %
Wielding the Scotsman's Skullcutter with weapon slot boots and a shield equipped
87 %
79 %
29 %
70 %
Charging with a shield
250 %
yok yok
200 %
Charging with a shield and wielding the Scotsman's Skullcutter
213 %
yok yok
170 %
Charging with a shield and wielding the Scotsman's Skullcutter with weapon slot boots equipped
234 %
yok yok
187 %

Basit Strateji

Ana maddeler: Demoman tips, Demoman Stratejisi
Icon demoman.jpg
  • Yapışkan bombaları atmak için MOUSE1 tuşuna basın ve sonra patlatmak için MOUSE2 tuşuna basmalısınız.
  • Yaralanmışsanız, Medic çağırmak için E tuşuna basın. Yakınlardaki Medic'ler yardım çağrısını fark edeceklerdir.
  • Yapışkan bombaları atmak için ne kadar uzun MOUSE1 tuşunu basılı tutarsanız, bombalar o kadar uzağa gider.
  • Ayaklarının altındaki yapışkan bombaları patlatarak yüksek noktalara ulaşmak için sticky jump yapabilirsiniz.
  • Yapışkan bombaları duvarlar yada tavanlar gibi düşman tarafından görülmesi zor olan noktalara yerleştirin.

Silahlar

Ana madde: Silahlar

Note: Silahın yaptığı zarar yaklaşık rakamlarda verilir. Ekstra rakamlar için özel silah sayfalarına bakınız.


Birincil

Silah Ölüm Simgesi Yüklü
Cephane
Taşınan
Cephane
Hasar
Menzili
Notlar / Özel Yetenekler
Grenade Launcher
Standart
Bomba Atar
Killicon grenade launcher.png 4 / 6 16 / 30 Direkt vuruşta:

Temel: 100
Kritik: 300


After bounce:

Temel: 22–64
Kritik: 190

Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades explode on contact with an enemy player or building, provided they have not bounced first.

Loch-n-Load
İşleme
İskoç Canavarı
Killicon loch-n-load.png 3 16 Direkt vuruşta:

Temel: 100
Kritik: 300


Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades explode only on contact with an enemy player or building.
Pictogram plus.png Deals 20% more damage vs buildings.
Pictogram plus.png Has 25% faster grenade travel speed.
Pictogram plus.png Grenades do not tumble when fired.
Pictogram minus.png -25% less clip size.
Pictogram minus.png -25% less explosion radius.
Pictogram minus.png Launched bombs shatter on surfaces.

Ali Baba's Wee Booties
İşleme
Ali Baba'nın Minik Galoşları
yok yok yok yok Pictogram plus.png Increases maximum health by 25.

Pictogram plus.png Increases turning speed while charging by 200%.
Pictogram plus.png Melee kills refill 25% of your charge meter.
Pictogram plus.png +10% faster move speed on wearer with Chargin' Targe, Tide Turner or Splendid Screen.
Pictogram info.png Grants its abilities passively, does not need to be selected.

Bootlegger
İşleme
Kaçakçı
Loose Cannon
İşleme
Delifişek
Killicon loose cannon.png 4 16 Direkt vuruşta:

Temel: 30-50
Kritik: 150


After bounce:

Temel: 29-47
Kritik: 90-140

Pictogram info.png Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.

Pictogram info.png Holding down the fire key for too long will cause a misfire.
Pictogram plus.png Cannonballs push players back on impact.
Pictogram plus.png +20% faster projectile speed.
Pictogram plus.png Double-Donk: If a cannonball deals both impact and explosive damage to an enemy within half a second, explosive damage will be a mini-crit.
Pictogram minus.png Cannonballs do not explode on impact.
Pictogram minus.png Cannonballs must be charged for at least 0.10 seconds for Double-Donks.

Killicon loose cannon pushed.png
B.A.S.E. Jumper
İşleme
S.E.R.B.E.S.T. Atlayıcı
yok yok yok yok Pictogram info.png Allows player to activate a parachute whilst midair, slowing their descent.
Iron Bomber
İşleme
Demir Bombacı
Killicon iron bomber.png 4 16 Direkt vuruşta:

Temel: 100
Kritik: 300


After bounce:

Temel: 29-47
Kritik: 90-140

Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades explode on contact with an enemy player or building, provided they have not bounced first.
Pictogram plus.png Grenades have very little bounce and roll.
Pictogram plus.png Grenades explode 30% faster.
Pictogram minus.png -15% explosion radius.


İkincil

Silah Ölüm Simgesi Yüklü
Cephane
Taşınan
Cephane
Hasar
Menzili
Notlar / Özel Yetenekler
Stickybomb Launcher
Standart
Yapışkan Bomba Atar
Killicon stickybomb launcher.png 8 24 Temel: 103—138

Kritik: 353

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Can lay up to 8 stickybombs at once.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.

Chargin' Targe
Başarım
Hücum Kalkanı
Killicon chargin' targe.png yok yok Tam şarj: 50
+ kafa başına 5 (5 kafaya kadar)
Pictogram info.png Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.

Pictogram plus.png Charging removes debuffs.
Pictogram plus.png +50% resistance to fire damage.
Pictogram plus.png +30% resistance to explosive damage.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Scottish Resistance
Başarım
İskoç Direnci
Killicon scottish resistance.png 8 36 Temel: 103—138

Kritik: 353

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs under the crosshair, and directly under your feet, explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram plus.png Can destroy enemy stickies.
Pictogram plus.png +6 more stickybombs out at once (max is 14).
Pictogram plus.png +50% more ammo carried (max is 36).
Pictogram plus.png +25% faster firing speed.
Pictogram minus.png Stickybombs have 0.8 second longer priming time.

Sticky Jumper
İşleme
Yapışkan Zıplatıcısı
yok 8 72 Temel: 0

Kritik: 0

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram plus.png +200% max secondary ammo.(max is 72)
Pictogram plus.png No self inflicted blast damage taken.
Pictogram minus.png -100% damage penalty.
Pictogram minus.png Unable to carry the intelligence and the PASS Time JACK.
Pictogram minus.png -6 stickybombs out.(max is 2)
Pictogram info.png No random critical hits (purely cosmetic, as they don't inflict any damage either).

Splendid Screen
İşleme
Görkemli Kalkan
Killicon splendid screen.png yok yok Tam şarj: 85
+ kafa başına 8.5 (5 kafaya kadar)
Pictogram info.png Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.

Pictogram plus.png Charging removes debuffs.
Pictogram plus.png +20% resistance to fire damage.
Pictogram plus.png +20% resistance to explosive damage.
Pictogram plus.png +70% more charge impact damage.
Pictogram plus.png +50% charge recharge rate.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Tide Turner
İşleme
Dalgakıran
Killicon tide turner.png yok yok Tam şarj: 50
+ kafa başına 5 (5 kafaya kadar)
Pictogram info.png Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.

Pictogram plus.png Charging removes debuffs.
Pictogram plus.png +15% resistance to fire damage.
Pictogram plus.png +15% resistance to explosive damage.
Pictogram plus.png Full turning control while charging.
Pictogram plus.png Melee kills refill 75% of charge meter.
Pictogram minus.png Taking damage while shield charging reduces charge time.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Quickiebomb Launcher
İşleme
Hızlı-Bomba Atıcı
Killicon quickiebomb launcher.png 4 24 Temel: 88-117/109-147

Kritik: 300/375

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram info.png Can lay up to 8 stickybombs at a time.
Pictogram plus.png Able to destroy enemy stickybombs.
Pictogram plus.png -0.2 sec faster bomb arm time.
Pictogram plus.png Max charge time decreased by 70%.
Pictogram plus.png Up to +35% damage based on charge.
Pictogram minus.png -15% damage penalty.
Pictogram minus.png -50% clip size.


Yakın Dövüş

Silah Ölüm Simgesi Yüklü
Cephane
Taşınan
Cephane
Hasar
Menzili
Notlar / Özel Yetenekler
Bottle
Standart
Şişe
Killicon bottle.png yok yok Temel: 65

Kritik: 195

Scottish Handshake
İşleme
İskoç Selamlaşması
Killicon scottish handshake.png
Frying Pan
Promosyon
Kızartma Tavası
Killicon frying pan.png
Conscientious Objector
İşleme
Bilinçli Muhalif
Killicon conscientious objector.png
Freedom Staff
Promosyonel / İşleme
Özgürlük Asası
Killicon freedom staff.png
Bat Outta Hell
Rastgele
Cehennemden Fırlayan
Killicon bat outta hell.png
Memory Maker
Dağıtılmış
Anı Kaydedici
Killicon memory maker.png
Ham Shank
Promosyonel
But Sapı
Killicon ham shank.png
Necro Smasher
Başarım
Necro Parçalayıcı
Killicon necro smasher.png
Crossing Guard
Kutudan Çıkarma
Geçit Koruyucusu
Killicon crossing guard.png
Prinny Machete
Promosyonel
Prinny Palası
Killicon prinny machete.png
Saxxy
Dağıtılmış
Saxxy
Killicon saxxy.png Tekrar Güncellemesi ile birlikte gelen nadir eşya.

Pictogram info.png Öldürülen rakipler Avustralyum heykellere dönüşür (tamamen kozmetik bir özellik).

Golden Frying Pan
Dağıtılmış
ALTIN TAVA
Killicon golden frying pan.png İki Şehir Güncellemesi ile birlikte gelen nadir eşya.

Pictogram info.png Öldürülen rakipler Avustralyum heykellere dönüşür (tamamen kozmetik bir özellik).

Eyelander
Başarım
Göz Parlatan
Killicon eyelander.png yok yok Temel: 65

Kritik: 195

Pictogram plus.png Has 50% longer melee range.

Pictogram plus.png Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times.

Pictogram plus.png If a shield is equipped, every head taken raises shield damage by 5 to a maximum of 5 times.

Pictogram plus.png If you kill an enemy that has the Eyelander, any of its reskins, the Bazaar Bargain, or the Air Strike equipped, you steal their heads (or kills).
Pictogram minus.png Upon death: heads, and their bonuses, reset.
Pictogram minus.png 75% slower deploy and holster time.
Pictogram minus.png Lowers maximum health by 25 points.
Pictogram minus.png No random Critical hits.

Horseless Headless Horsemann's Headtaker
İşleme
Horseless Headless Horsemann'ın Kelle Alıcısı
Killicon horseless headless horsemann's headtaker.png
Nessie's Nine Iron
İşleme
Nessie'nin Dokuz Numarası
Killicon nessie's nine iron.png
Pain Train
İşleme
Acı Deneyim
Killicon pain train.png yok yok Temel: 65

Kritik: 195

Pictogram plus.png Increases user's capture rate by 1 for points and carts.

Pictogram minus.png Raises bullet vulnerability by 10%.

Scotsman's Skullcutter
İşleme
İskoç Kelle Keseri
Killicon scotsman's skullcutter.png yok yok Temel: 78

Kritik: 234

Pictogram plus.png Has 50% longer melee range.

Pictogram plus.png Deals 20% more damage.
Pictogram minus.png 75% slower deploy and holster time.
Pictogram minus.png Lowers speed by 15% when active.

Claidheamh Mòr
İşleme
Meşhur İskoç Kılıcı
Killicon claidheamh mòr.png yok yok Temel: 65

Kritik: 195

Pictogram plus.png Has 50% longer melee range.

Pictogram plus.png Melee kills refill 25% of your charge meter.
Pictogram plus.png 0.5 sec increase in charge duration.
Pictogram minus.png 75% slower deploy and holster time.
Pictogram minus.png No random Critical hits.
Pictogram minus.png +15% damage vulnerability while active.

Ullapool Caber
İşleme
Ullapool Oyun Sırığı
Killicon ullapool caber.png yok yok Temel: 55 + 75


Kritik: 165 + 225


Pictogram info.png The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius.

Pictogram minus.png Deals only melee damage if the head is destroyed.
Pictogram minus.png 20% attack speed penalty.
Pictogram minus.png No random Critical hits.
Pictogram minus.png 100% slower switch-to speed.

Killicon ullapool caber explode.png
Half-Zatoichi
Promosyon / İşleme
Yarım Zatoichi
Killicon half-zatoichi.png yok yok Temel: 65

Kritik: 195

Pictogram plus.png Has 50% longer melee range.

Pictogram plus.png On kill: heals you 50% base health.
Pictogram minus.png No random critical hits.
Pictogram minus.png 75% slower deploy and holster time.
Pictogram minus.png This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills.
Pictogram info.png A single successful hit will kill an enemy wielding the same weapon.

Persian Persuader
İşleme
Pers Caydırıcı
Killicon persian persuader.png yok yok Temel: 65

Kritik: 195

Pictogram plus.png Has 50% longer melee range.

Pictogram plus.png Ammo can recharge charge.
Pictogram plus.png On Hit: +20% charge refilled.
Pictogram minus.png No random critical hits.
Pictogram minus.png -80% max primary & secondary ammo.
Pictogram minus.png Cannot refill ammo from ammo boxes unless charge meter is full.
Pictogram minus.png 75% slower deploy and holster time.


Alay Saldırısı

Demoeyelander.png İlgili Silahlar AçıklamaÖlüm Simgesi
Ana madde: Kelle Uçuruş
Demoman kılıcını etrafta ivme kazandırarak sallayıp, önüne güçlü bir şekilde kılıcını savurur, ve kılıcı eliyle siler.
  • Killicon barbarian swing.png

Eşya Setleri

Ana madde: Eşya setleri
Uzmanın Ordonatı
Backpack The Expert's Ordnance Bundle.png
Etki

Etkisiz


Binbir Demo Şövalyeleri
Item icon Timbuk-Tuesday Bundle.png
Etki

Etkisiz


Kabadayının Çalıntı Malları
Item icon Swashbuckler's Swag.png
Etki

Etkisiz


Kurt Adam
Item icon Highland Hound.png
Etki

Demoman'in Kurt Uluması alayını yapmasını sağlar


Kont Tavish
Item icon Transylvania Top.png
Etki

Etkisiz


Lanetli Kaptan
Item icon Cap'n Calamari.png
Etki

Etkisiz


Sınırın Güneyi Paketi
Item icon Allbrero.png
Etki

Etkisiz


Unutulmuş Kral
Item icon Forgotten King's Restless Head.png
Etki

Etkisiz

Kozmetik eşyalar

Ana madde: Kozmetik eşyalar

Resmi Sınıf Avataları

Resmi Sınıf Avatarları
Orijinal Set RED 'ÜberŞarjlı' set BLU 'ÜberŞarjlı' set
Demomanava.jpg Buffed red demoman.jpg Buffed blu demoman.jpg
Steam'den TF2 avatarları alın: Orijinal

Başarımlar

Achieved.png

Güncelleme Geçmişi

14 Şubat 2008 Yaması
  • Made some small changes to the Demoman viewmodel that were causing performance problems.

28 Şubat 2008 Yaması

29 Nisan 2008 Yaması (Gold Rush Güncellemesi)

13 Mart 2009 Yaması

21 Mayıs 2009 Yaması (Sniper vs. Spy Güncellemesi)

13 Ağustos 2009 Yaması (Sınıfsız Güncelleme)

21 Ağustos 2009 Yaması

  • Restored LOD for the Demoman player model.

10 Aralık 2009 Yaması

  • Added counters to the HUDs of Demomen to keep count of how many of either Demomen killed as Soldier or Soldiers killed as Demoman that person has contributed to the War.

17 Aralık 2009 Yaması (SAVAŞ! Güncellemesi)

13 Ocak 2010 Yaması

19 Kasım 2010 Yaması

11 Mart 2011 Yaması

  • Fixed the Demoman not using the correct animations for some of his weapons.

21 Mart 2011 Yaması

  • [Belgelenmemiş] Updated Demoman two-handed melee weapon 3rd-person views in the loadout screen.

14 Nisan 2011 Yaması (Şapkasız Güncelleme)

8 Haziran 2011 Yaması

  • [Belgelenmemiş] New laughing taunt animations have been added but are currently unused.

13 Ekim 2011 Yaması (Mann-eleksel Güncellemesi ve Satışları)

  • Added achievement award response
  • Removed "I didn't need your help y'know" line if being healed by a Medic.

27 Ekim 2011 Yaması (Çok Korkunç Cadılar Bayramı Özel)

15 Ağustos 2012 Yaması (Mann vs. Makine Güncellemesi)

  • [Belgelenmemiş] Added voice lines for Demoman.

2 Ekim 2013 Yaması

  • Fixed the Demoman charge sound being clipped by the weapon crit sound.

3 Ekim 2013 Yaması

  • Fixed the Demoman charge sound being played multiple times simultaneously.

7 Şubat 2014 Yaması

  • Added missing payload audio for the Medic, Soldier, Demoman, and Spy.

18 Haziran 2014 Yaması (Barış ve Savaş Güncellemesi)

  • All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
  • Updated Loch-n-Load reload animation.

23 Haziran 2014 Yaması

  • Removed damage ramp up mechanic from stickybombs.

22 Aralık 2014 Yaması (Smissmas 2014)

  • Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2%.
  • Grenades and Stickybombs now have the same base blast radius as rockets. Changed to 146 from 159.
  • Added Iron Bomber and the Quickiebomb Launcher.

23 Aralık 2014 Yaması

  • Fixed a bug related to the Demoman's charge meter.

15 Ocak 2015 Yaması #1

  • Fixed AE_CL_BODYGROUP_SET_VALUE animation events not working properly.

[Unknown date]

  • Sped up world animations for the Demoman's sword-based weapons.

25 Temmuz 2019 Yaması

  • Fixed an exploit where pipebombs could not be destroyed or pushed by the enemy team.

Kullanılmayan İçerik

  • In the GCF, there exist an unused texture for Demoman's beta BLU head (Both teams use the same head), his beanie has a blue hue, and his facial hair is noticably low quality and blocky. It is listed as demoman_head_blue.

Ek Bilgiler

  • The Demoman's voice actor, Gary Schwartz, also voices the Heavy class.
  • The beta prototype of the Demoman was supposed to have a stereotypically Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes. [1]
  • According to his biography, the Demoman lost his eye before being found by his real parents, but in the WAR! comic, there is a portrait of him with both eyes and his parents.
    • The seal in the background of the portrait states "In Regionem Caecorum Rex Est Luscus." In English, this is translated to "In the land of the blind, the one-eyed man is king".
  • The Demoman was originally going to have a pack of dynamite presumably instead of the Stickybomb Launcher, as referenced to in a 2006 trailer. The mechanics were similar to those of the MIRV Grenade from Team Fortress Classic.
  • Alfred Nobel was hired as the first BLU Demoman.
  • The emblem on the Demoman's arm was originally a bomb, which was later changed to a stick of dynamite. It is currently a sticky bomb as of 19 Kasım 2010 Yaması. Other in-game appearances of the logo, such as the 119th Medals or the Carouser's Capotain remain unchanged.
  • In Poker Night at the Inventory, an image of the Demoman makes a cameo as the Jack of Hearts & Diamonds in the "Team Fortress 2" deck.
  • The Demoman's eyepatch and beanie make an appearance in Worms: Reloaded as one of the hats selectable for the player's worms.
  • The Assault class in Monday Night Combat has a promo item with the Demoman's eyepatch and beanie named "Eye Lad".

Galeri


İlgili Ürünler

Ayrıca Bakınız

Referanslar

  1. a b Team Fortress 2 Trailer 2, released in September 2006.

Harici Linkler