Difference between revisions of "Bazaar Bargain"
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+ | {{Redirects here|Bazaar|Bazaar Bauble}} | ||
{{Item infobox | {{Item infobox | ||
− | | type | + | | type = weapon |
− | | image | + | | image = Bazaar Bargain.PNG |
− | | kill-icon-1 | + | | 3d-image-1 = Bazaar Bargain |
− | | kill-icon-2 | + | | 3d-image-2 = Bazaar Bargain Festivized |
− | | used-by | + | | 3d-button-1 = default |
− | | slot | + | | 3d-button-2 = colored_pair |
− | | contributed-by | + | | 3d-viewname-1 = Default |
− | | released | + | | 3d-viewname-2 = Festivized |
− | | availability | + | | kill-icon-1 = bazaar bargain |
− | | trade | + | | kill-icon-2 = Sniper headshot |
− | | gift | + | | used-by = {{used by|Sniper}} |
− | | rename | + | | slot = primary |
− | | numbered | + | | contributed-by = {{Backpack Item Link|76561197993359730|326085469}} |
− | | medieval | + | | released = {{Patch name|6|23|2011}} |
− | | ammo-loaded | + | | released-major = Über Update |
− | | ammo-carried | + | | availability = {{avail|drop|craft|purchase|crate37-strange|collectors|warpaint}} |
− | | reload | + | | trade = yes |
− | | loadout | + | | gift = yes |
− | | | + | | marketable = yes |
− | | | + | | rename = yes |
− | | | + | | numbered = yes |
− | | att- | + | | medieval = no |
+ | | ammo-loaded = 25 | ||
+ | | ammo-carried = {{common string|N/A}} | ||
+ | | reload = No reload | ||
+ | | loadout = yes | ||
+ | | item-kind = {{item kind|Sniper Rifle}} | ||
+ | | item-level = 10 | ||
+ | | item-description = {{item description|Bazaar Bargain}} | ||
+ | | att-1-negative = {{attribute|MultSniperChargePenalty|50}} | ||
}} | }} | ||
+ | |||
{{Quotation|'''Bazaar Bargain''' publicity blurb|Can you believe the Sniper found an old bolt action rifle, a long piece of metal, some bolts, one half of a binocular and a military grade laser sight, ALL for just under three dinars?}} | {{Quotation|'''Bazaar Bargain''' publicity blurb|Can you believe the Sniper found an old bolt action rifle, a long piece of metal, some bolts, one half of a binocular and a military grade laser sight, ALL for just under three dinars?}} | ||
− | |||
− | + | The '''Bazaar Bargain''' is a [[Steam Workshop|community-created]] [[Weapons#sniperprimary|primary weapon]] for the {{cl|Sniper}}. It is an ornately-carved rifle with a curved stock. A small lens is used as a makeshift scope, and a laser sight is attached underneath the barrel. | |
+ | |||
+ | Compared to the default [[Sniper Rifle]], this weapon has a 50% slower charge rate. However, it also features a "Heads" counter; for each successful [[headshot]], 1 head is added to the counter, increasing the weapon's charge rate by 25%. This bonus caps out at 6 heads, at which point the weapon has a 100% faster charge rate than the default Sniper Rifle. Upon death, all heads are lost and the weapon's charge rate is subsequently reset to its base speed. | ||
+ | |||
+ | A player wielding the Bazaar Bargain ''cannot'' steal additional heads from enemies who have also collected heads.<ref>[https://youtu.be/DTSOLGUF8cM No heads stolen] video</ref> Only one head is added to the Bazaar Bargain's counter per headshot kill, regardless of the number of additional heads that the target had collected before dying. Despite this, the heads collected by a player wielding the Bazaar Bargain ''can'' still be stolen by a {{cl|Demoman}} wielding the {{item link|Eyelander}}, {{item link|Horseless Headless Horsemann's Headtaker}} or {{item link|Nessie's Nine Iron}}, a {{item link|Soldier}} wielding the {{item link|Air Strike}}, or a {{cl|Medic}} wielding the {{item link|Vita-Saw}}. | ||
This item was previously tested in the [[Team Fortress 2 Beta|''Team Fortress 2'' Beta]] as the [[Beta Sniper Rifle 1]]. | This item was previously tested in the [[Team Fortress 2 Beta|''Team Fortress 2'' Beta]] as the [[Beta Sniper Rifle 1]]. | ||
Line 32: | Line 45: | ||
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type | + | | type = [[Hitscan]] |
+ | | damagetype = {{common string|Bullet}} | ||
+ | | rangetype = {{common string|Ranged}} | ||
− | | damage | + | | damage = yes |
− | | base | + | | base = <div style="float:left">{{tooltip|0%|0% charge or unscoped}}:</div> 50<br /><div style="float:left">100%:</div> 150 |
− | + | | crit = <div style="float:left">0%:</div> 150<br /><div style="float:left">100%:</div> 450 | |
− | | crit | + | | minicrit = <div style="float:left">0%:</div> 68<br /><div style="float:left">100%:</div> 203 |
− | | minicrit | ||
− | | function times | + | | function times = yes |
− | | attack interval | + | | attack interval = 1.5 s |
− | | zoom charge delay = 1 s | + | | zoom charge delay = 1.3 s |
| zoom headshot delay = 0.2 s | | zoom headshot delay = 0.2 s | ||
− | | max charge time | + | | max charge time = <div style="float:left">0 heads:</div> 6.3 s<br /><div style="float:left">6 heads:</div> 1.8 s |
− | |||
}} | }} | ||
+ | <hr style="height:10px; visibility:hidden;" /> | ||
+ | [[File:Sniper Rifle charge damage chart.png|thumb|right|Graph showing the damage done based on charge]] | ||
+ | [[File:BazaarBargaincharge.png|300px|right|thumb|Comparison of the time until full charge between the Bazaar Bargain with 0-6 heads and the stock Sniper Rifle.]] | ||
+ | |||
+ | {{Sniper Rifle tick damage}} | ||
== Item set == | == Item set == | ||
− | {{ | + | {{Set|Lawrence of Australia}} |
{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
− | ==Crafting== | + | == Crafting == |
{{See also|Crafting}} | {{See also|Crafting}} | ||
− | ===Blueprint=== | + | === Blueprint === |
{{Blueprint | {{Blueprint | ||
| ingredient-1 = Reclaimed Metal | | ingredient-1 = Reclaimed Metal | ||
Line 66: | Line 84: | ||
| autoresult = Sniper Primary | | autoresult = Sniper Primary | ||
}} | }} | ||
+ | |||
=== As a crafting ingredient === | === As a crafting ingredient === | ||
{{Blueprint | {{Blueprint | ||
− | | ingredient-1 = Bazaar Bargain | + | | ingredient-1 = Reclaimed Metal |
− | | ingredient- | + | | ingredient-2 = Machina |
− | | ingredient-2- | + | | ingredient-3 = Bazaar Bargain |
− | | result | + | | result = Hitman's Heatmaker |
+ | }} | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Reclaimed Metal | ||
+ | | ingredient-2 = Huntsman | ||
+ | | ingredient-3 = Bazaar Bargain | ||
+ | | result = Classic | ||
+ | }} | ||
+ | {{Blueprint|autoresult=Lawrence of Australia}} | ||
+ | |||
+ | == Strange variant == | ||
+ | {{Strange item info | ||
+ | | item-type = {{item kind|Sniper Rifle}} | ||
+ | | rankson = kills | ||
+ | | item-description = {{item description|Bazaar Bargain}} | ||
+ | | att-1-negative = {{attribute|MultSniperChargePenalty|50}} | ||
+ | | can deal damage = yes | ||
+ | | can deal critical damage = no | ||
+ | | can headshot = yes | ||
+ | | can deal long range damage = yes | ||
}} | }} | ||
== Related achievements == | == Related achievements == | ||
− | === | + | === {{Achiev type link|general}} === |
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|General|Grey Matter}} | | 1 = {{Show achievement|General|Grey Matter}} | ||
}} | }} | ||
− | === {{ | + | |
+ | === {{Class link|Pyro}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Pyro|Firewatch}} | | 1 = {{Show achievement|Pyro|Firewatch}} | ||
}} | }} | ||
− | === {{ | + | |
+ | === {{Class link|Sniper}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Sniper|Be Efficient}} | | 1 = {{Show achievement|Sniper|Be Efficient}} | ||
{{Show achievement|Sniper|Dropped Dead}} | {{Show achievement|Sniper|Dropped Dead}} | ||
+ | {{Show achievement|Sniper|Flight Cancelled}} | ||
{{Show achievement|Sniper|Jumper Stumper}} | {{Show achievement|Sniper|Jumper Stumper}} | ||
{{Show achievement|Sniper|Parting Shot}} | {{Show achievement|Sniper|Parting Shot}} | ||
− | | 2 = {{Show achievement|Sniper|The Last Wave}} | + | | 2 = {{Show achievement|Sniper|Self-destruct Sequence}} |
+ | {{Show achievement|Sniper|Socket to Him}} | ||
+ | {{Show achievement|Sniper|The Last Wave}} | ||
{{Show achievement|Sniper|Trust Your Feelings}} | {{Show achievement|Sniper|Trust Your Feelings}} | ||
− | |||
− | |||
− | |||
}} | }} | ||
== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
− | ''' | + | '''{{Patch name|6|23|2011}}''' ({{update link|Über Update}}) |
− | * The | + | * The Bazaar Bargain was added to the game. The attributes were: |
− | ** | + | ** Base charge rate decreased by 20%. |
− | ** | + | ** Each scoped headshot decreases the weapon's charge time. (+10% for each successful headshots, maximum at +70%) |
+ | ** A scoped body shot reduces the bonus. (-10% for each successful bodyshots) | ||
+ | ** A scoped miss wipes the bonus. | ||
+ | |||
+ | '''{{Patch name|6|28|2011}}''' | ||
+ | * Added/Refined recoil/draw/crit/reload forces for the Bazaar Bargain. | ||
+ | |||
+ | '''{{Patch name|10|18|2011}}''' | ||
+ | * Fixed a problem where the rifle wouldn't damage sticky bombs. | ||
− | ''' | + | '''{{Patch name|10|20|2011}}''' |
− | * | + | * {{Undocumented}} The Bazaar Bargain no longer clears the head bonus upon a miss; instead, one head is deducted from the current total. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | ''' | + | '''{{Patch name|1|11|2012}}''' |
− | * The Bazaar Bargain | + | * The Bazaar Bargain functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted. |
+ | * {{Undocumented}} Added [[Strange]] quality. | ||
− | ''' | + | '''{{Patch name|4|17|2012}}''' |
− | * | + | * Fixed the Bazaar Bargain increasing its head count while shooting at [[ÜberCharge]]d enemies. |
− | ''' | + | '''{{Patch name|1|16|2013}}''' |
− | * | + | * Fixed The Bazaar Bargain counting crit-boosted body-shots as headshots. |
− | |||
− | ''' | + | '''{{Patch name|7|10|2013}}''' |
− | * Fixed | + | * Fixed the starting charge rate being -40% instead of -20%. |
+ | * Changed attribute: | ||
+ | ** Capped the max charge rate to 200%. | ||
− | ''' | + | '''{{Patch name|10|29|2013}}''' ({{update link|Scream Fortress 2013}}) |
− | * {{Undocumented}} | + | * Fixed the charge rate for the Bazaar Bargain when the player has 0 heads. |
+ | |||
+ | '''{{Patch name|4|1|2014}}''' | ||
+ | * {{Undocumented}} Fixed crit-boosted glow not showing. | ||
+ | |||
+ | '''{{Patch name|7|2|2015}} #1''' ({{update link|Gun Mettle Update}}) | ||
+ | * Changed attributes: | ||
+ | ** No longer lose heads on miss. | ||
+ | ** Collecting a head requires a headshot kill and not just a headshot. | ||
+ | ** Each head boosts charge rate by 25% up to 200%. | ||
+ | ** Charge rate penalty changed from -20% to -50%. | ||
+ | ** Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate. | ||
− | '''[[ | + | '''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]]) |
− | * | + | * Added [[Festivizer|Festivized]] variant. |
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Unused content == | == Unused content == | ||
− | * There is | + | * There is an audio file in the game files labeled as {{code|sniper_bazaarbargain_shoot.wav}} ([[Media:Sniper bazaarbargain shoot.wav|sound]]), which is the [[Sydney Sleeper]]'s firing sound under a different name. |
− | ==Trivia== | + | == Trivia == |
− | * The Bazaar Bargain is based on | + | * The Bazaar Bargain is based on a [[w:Jezail|jezail]], a type of handcrafted musket that was commonly used in the Middle East. While the quality and manufacture of such weapons varied widely, common features of these weapons was their use of rifled barrels and a heavily curved stock, the former of which gave them a great advantage in range and accuracy over the smoothbore firearms that were commonly used up until the mid-19th century. |
− | * | + | * A [[w:Bazaar|bazaar]] is a marketplace/street where many different goods are sold, typically found in the Middle East. |
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Bazaar Bargain 1st person.png|First-person view. | File:Bazaar Bargain 1st person.png|First-person view. | ||
+ | File:Bazaar Bargain First Person Festivized Variant RED.png|[[RED]] [[Festivizer|Festivized]] variant. | ||
+ | File:Bazaar Bargain First Person Festivized Variant BLU.png|[[BLU]] Festivized variant. | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
− | *[[Sniper strategy#Bazaar Bargain|Bazaar Bargain strategy]] | + | * [[Basic Sniper strategy#Bazaar Bargain|Bazaar Bargain strategy]] |
− | + | ||
− | + | == References == | |
+ | <references/> | ||
− | {{ | + | {{Über Update Nav}} |
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Sniper Nav}} | {{Sniper Nav}} |
Latest revision as of 05:39, 24 April 2024
“ | Can you believe the Sniper found an old bolt action rifle, a long piece of metal, some bolts, one half of a binocular and a military grade laser sight, ALL for just under three dinars?
— Bazaar Bargain publicity blurb
|
” |
The Bazaar Bargain is a community-created primary weapon for the Sniper. It is an ornately-carved rifle with a curved stock. A small lens is used as a makeshift scope, and a laser sight is attached underneath the barrel.
Compared to the default Sniper Rifle, this weapon has a 50% slower charge rate. However, it also features a "Heads" counter; for each successful headshot, 1 head is added to the counter, increasing the weapon's charge rate by 25%. This bonus caps out at 6 heads, at which point the weapon has a 100% faster charge rate than the default Sniper Rifle. Upon death, all heads are lost and the weapon's charge rate is subsequently reset to its base speed.
A player wielding the Bazaar Bargain cannot steal additional heads from enemies who have also collected heads.[1] Only one head is added to the Bazaar Bargain's counter per headshot kill, regardless of the number of additional heads that the target had collected before dying. Despite this, the heads collected by a player wielding the Bazaar Bargain can still be stolen by a Demoman wielding the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron, a Soldier wielding the Air Strike, or a Medic wielding the Vita-Saw.
This item was previously tested in the Team Fortress 2 Beta as the Beta Sniper Rifle 1.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 0%: 50100%: 150
|
Critical | 0%: 150100%: 450
| |
Mini-crit | 0%: 68100%: 203
| |
Function times | ||
Attack interval | 1.5 s | |
Maximum charge time | 0 heads: 6.3 s6 heads: 1.8 s
| |
Zoom-in charging delay | 1.3 s | |
Zoom-in headshot delay | 0.2 s | |
Values are approximate and determined by community testing. |
# of ticks lit | Bodyshot damage | Headshot damage |
---|---|---|
3 | 50 | N/A |
4 | 50 | 150 |
5 | 50 | 150 |
6 | 50 | 150 |
7 | ~60 | ~180 |
8 | ~75 | ~225 |
9 | ~90 | ~270 |
10 | ~105 | ~315 |
11 | ~120 | ~360 |
12 | ~135 | ~405 |
13 | 150 | 450 |
Values are approximate and determined by community testing. |
Item set
Lawrence of Australia | |
---|---|
Effect |
No effect |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Sydney Sleeper | Eyelander | Bazaar Bargain | |||
+ | + | = |
Class Token - Sniper | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Reclaimed Metal | Machina | Bazaar Bargain | Hitman's Heatmaker | |||
+ | + | = |
Reclaimed Metal | Huntsman | Bazaar Bargain | Classic | |||
+ | + | = |
Refined Metal | Lawrence of Australia weapon | Desert Marauder | ||
x4 | + | = |
Strange variant
Related achievements
General achievements
|
Pyro
|
Sniper
|
|
Update history
- The Bazaar Bargain was added to the game. The attributes were:
- Base charge rate decreased by 20%.
- Each scoped headshot decreases the weapon's charge time. (+10% for each successful headshots, maximum at +70%)
- A scoped body shot reduces the bonus. (-10% for each successful bodyshots)
- A scoped miss wipes the bonus.
- Added/Refined recoil/draw/crit/reload forces for the Bazaar Bargain.
- Fixed a problem where the rifle wouldn't damage sticky bombs.
- [Undocumented] The Bazaar Bargain no longer clears the head bonus upon a miss; instead, one head is deducted from the current total.
- The Bazaar Bargain functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted.
- [Undocumented] Added Strange quality.
- Fixed the Bazaar Bargain increasing its head count while shooting at ÜberCharged enemies.
- Fixed The Bazaar Bargain counting crit-boosted body-shots as headshots.
- Fixed the starting charge rate being -40% instead of -20%.
- Changed attribute:
- Capped the max charge rate to 200%.
October 29, 2013 Patch (Scream Fortress V)
- Fixed the charge rate for the Bazaar Bargain when the player has 0 heads.
- [Undocumented] Fixed crit-boosted glow not showing.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attributes:
- No longer lose heads on miss.
- Collecting a head requires a headshot kill and not just a headshot.
- Each head boosts charge rate by 25% up to 200%.
- Charge rate penalty changed from -20% to -50%.
- Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate.
December 21, 2017 Patch (Smissmas 2017)
- Added Festivized variant.
Unused content
- There is an audio file in the game files labeled as
sniper_bazaarbargain_shoot.wav
(sound), which is the Sydney Sleeper's firing sound under a different name.
Trivia
- The Bazaar Bargain is based on a jezail, a type of handcrafted musket that was commonly used in the Middle East. While the quality and manufacture of such weapons varied widely, common features of these weapons was their use of rifled barrels and a heavily curved stock, the former of which gave them a great advantage in range and accuracy over the smoothbore firearms that were commonly used up until the mid-19th century.
- A bazaar is a marketplace/street where many different goods are sold, typically found in the Middle East.
Gallery
RED Festivized variant.
BLU Festivized variant.
See also
References
- ↑ No heads stolen video
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|