Difference between revisions of "Obtaining Engineer achievements"

From Team Fortress Wiki
Jump to: navigation, search
(Undo edit by VasaLav (Talk) (3731931) Bugs are not noted in the how-to, as it should be done legitimately. I've moved this to the Engineer achievements page.)
(Tag: Undo)
 
(95 intermediate revisions by 58 users not shown)
Line 1: Line 1:
{|
+
<onlyinclude>{{Show achievement|Engineer|Battle Rustler
|[[Image:Battle rustler.jpg|64px]]
+
| obtain-level = Easy
|'''Battle Rustler'''
+
| obtain-text = Always have a [[Teleporter]] system active, even if the distance it covers is relatively short. Upgrade the Teleporter system and place the exit close to the battle to ensure its use. If the distance between the entrance and exit is too short, points will not be awarded toward this achievement.
Teleport 100 team members into battle.
+
}}
 
+
{{Show achievement|Engineer|Best Little Slaughterhouse in Texas
'''Difficulty''': Easy
+
| obtain-level = Easy-Medium
 
+
| obtain-text = This achievement will naturally be obtained after a large amount of time playing as the [[Engineer]], as the Sentry Gun makes up a large percentage of his firepower.
'''How to''': This doesn't have to be completed on a single Teleporter, as it is a lifetime grind achievement. The best way to rack up teleports is to be on BLU on attack/defend or Payload maps, though having a Teleporter up in a good location at the beginning of rounds while on RED is similarly fast.
+
}}
|}
+
{{Show achievement|Engineer|Breaking Morant
----
+
| obtain-level = Medium
{|
+
| obtain-text = If you can harass an enemy Sniper using your Wrangler, they have a line of sight with which to return fire. Keep moving as you aim to avoid being killed by a [[headshot]]. If you cannot safely attack a Sniper from a distance, consider sneaking up on him and using a [[Combat Mini-Sentry Gun]] instead. Kills using sentry rockets shot via the Wrangler will not count towards this achievement.
|[[Image:Best little slaughterhouse in texas.jpg|64px]]
+
}}
|'''Best Little Slaughterhouse in Texas'''
+
{{Show achievement|Engineer|Building Block
Rack up 5000 kills with your Sentry Guns.
+
| obtain-level = Medium
 
+
| obtain-text = The Wrangler only reduces the damage that a Sentry Gun takes and does not increase its maximum health. Repair your Sentry Gun in between enemy attacks and [[haul]] it away if it is about to be destroyed.
'''Difficulty''': Easy
+
}}
 
+
{{Show achievement|Engineer|Built to Last
'''How to''': This is a grind achievement, albeit a fairly long one. The best way to get this is to place Sentry Guns in good locations, either in easily defensible positions on defense, or by taking players by surprise on offense.
+
| obtain-level = Hard
|}
+
| obtain-text = Out of all of the [[Engineer]]'s buildings, a Level 3 [[Sentry Gun]] is the best candidate to attempt this achievement with. Use it to hold contested areas and do not hesitate to [[haul]] it away if the situation becomes too dangerous.
----
+
}}
{|
+
{{Show achievement|Engineer|Circle the Wagons
|[[Image:Breaking morant.jpg|64px]]
+
| obtain-level = Easy
|'''Breaking Morant'''
+
| obtain-text = Help out your allied Engineers by repairing their buildings, especially when they are under fire.
Kill 10 Snipers with a Sentry Gun under the control of your Wrangler
+
}}
 
+
{{Show achievement|Engineer|Death Metal
'''Difficulty''': Medium
+
| obtain-level = Easy
 
+
| obtain-text = When your buildings are destroyed, pick up the resulting debris to get a head start toward constructing them again.
'''How to:''' If you are doing this at long range, keep on the move so you don't take a bullet and/or arrow to the face while attempting this.  You can also try using the [[Gunslinger]] and placing a Mini-Sentry close to an inattentive Sniper if you manage to get the drop on him, and using the Wrangler to quickly take care of him at close range.  Keep an eye on any Snipers looking through their scope or drawing their Huntsman, as even without a headshot, a charged body shot will still kill you in one hit if you are not overhealed.
+
}}
|}
+
{{Show achievement|Engineer|Deputized
 
+
| obtain-level = Easy
----
+
| obtain-text = Coordinate with friendly [[Engineers]] to protect key areas or chokepoints. Assist in the defense of allied Sentry Guns with your Shotgun.
{|
+
}}
|[[Image:Building block.jpg|64px]]
+
{{Show achievement|Engineer|Doc Holiday
|'''Building Block'''
+
| obtain-level = Very Easy
Have a Sentry Gun shielded by the Wrangler absorb 500 damage without being destroyed.
+
| obtain-text = Deploy a Dispenser at the front lines, where there are bound to be many injured teammates.
 
+
}}
'''Difficulty''': Medium
+
{{Show achievement|Engineer|Doc, Stock and Barrel
 
+
| obtain-level = Very Easy
'''How to:''' It will help a lot to have a second Engineer to keep your Sentry Gun in good shape while you keep the shield and firepower up in the meantime. Note that a level 2 Sentry Gun has 540 health with the Wrangler, while a level 3 has 648. This means that you can simply let it be destroyed while hiding somewhere else. Also try to take advantage of the fact that most enemy attacks will come in waves, and repair your gun during the downtime if there aren't any other Engineers around.
+
| obtain-text = This achievement coincides with "[[Obtaining Medic achievements#Midwife_Crisis|Midwife Crisis]]", a corresponding achievement for the Medic. When you are repairing a Sentry Gun that is under fire, ask for a Medic to heal you to negate any residual damage.
|}
+
}}
----
+
{{Show achievement|Engineer|Drugstore Cowboy
{|
+
| obtain-level = Very Easy
|[[Image:Built to last.jpg|64px]]
+
| obtain-text = Frequently place Dispensers close to the front lines, where there are bound to be many injured teammates. Move your buildings up as your team moves forward.
|'''Built To Last'''
+
}}
Help a single building tank over 2000 damage without being destroyed.
+
{{Show achievement|Engineer|Fistful of Sappers
 
+
| obtain-level = Easy-Medium
'''Difficulty''': Hard
+
| obtain-text = Guard friendly buildings from enemy [[Spies]], especially if their owners are not nearby.  
 
+
}}
'''How to:''' Your Sentry Gun is usually the best building to choose for this, as it has the highest health, but this achievement can be done on any building, even one that is not your own. Still, even at level 3 that comes out to about 9 or 10 health bars worth of damage, and Sentry Guns have a hard time lasting that long unless they are under the control of a Wrangler.  After a while enemy players will either try to Sap it, or send an ÜberCharge after it. If things are looking bad, you can pick your structure up in order to prevent it from taking damage, but that will expose you to fire instead. Be cautious with that tactic as if you are killed while hauling a structure, the structure is lost as well. A good place to try for this achievement is on a Capture the Flag map such as 2Fort, where the flow of attackers is often manageable and the round lasts long enough for you to get this achievement. If you are very conservative, you can even build near a supply cabinet and retreat there carrying your target structure during periods of extreme danger.
+
{{Show achievement|Engineer|Frontier Justice
|}
+
| obtain-level = Easy
----
+
| obtain-text = Enemies may occasionally target you instead of your Sentry Gun to prevent it from being repaired. The Sentry can finish off your killer within the ten second window as long as it isn't also destroyed.
{|
+
}}
|[[Image:Circle the wagons.jpg|64px]]
+
{{Show achievement|Engineer|Get Along!
|'''Circle the Wagons'''
+
| obtain-level = Medium
Repair 50,000 damage to friendly buildings constructed by other players.
+
| obtain-text = Many [[Spies]] cannot resist placing their [[Electro Sapper]]s on an unattended building. Even if you are a fair distance away from your buildings, do your best to maneuver to them and remove the sapper(s).
 
+
}}
'''Difficulty''': Easy/Medium
+
{{Show achievement|Engineer|Honky Tonk Man
 
+
| obtain-level = Medium-Hard
'''How to:''':  A grind achievement, this does not need to be done in a single life. Just keep an eye on the health levels of friendly Engineers' buildings as well as your own, and assist them in defense whenever possible. Unless the Engineer who built the buildings isn't around, you may not get much progress in this achievement at times, but every little bit adds up in the long run. Ideally, you should try tanking Sentry Guns under the control of a Wrangler, since the Engineer cannot repair his Sentry Gun in the meantime.
+
| obtain-text = Find an unaware enemy, such as a scoped [[Sniper]], and perform the [[Frontier Justice]]'s [[taunt]] on them. The process is slow, but relatively quiet until the Engineer smashes the guitar.
|}
+
}}
----
+
{{Show achievement|Engineer|How the Pests was Gunned
{|
+
| obtain-level = Medium
|[[Image:Death metal.jpg|64px]]
+
| obtain-text = Protect friendly buildings by using any of your weapons to remove nearby Stickybombs. Using the [[Short Circuit]] to destroy Stickybombs will not count toward to this achievement.
|'''Death Metal'''
+
}}
Pick up 10,000 pieces of waste metal from destroyed buildings.
+
{{Show achievement|Engineer|If You Build It, They Will Die
 
+
| obtain-level = Medium
'''Difficulty''': Easy
+
| obtain-text = Construct a Level 3 Sentry Gun, then haul it to an area of conflict where it can immediately kill an enemy. Protect and repair the Sentry Gun as it is redeployed.
 
+
}}
'''How to:''' Each piece of building debris will give you 10 or 15 metal apiece, depending on the structure that was destroyed. Note that only metal added to your metal amount for the Engineer will actually be counted for the achievement, and you cannot pick up metal if you already have 200 metal. The fastest way to grind this is to construct a building near a Resupply Cabinet, destroy it, pick up the metal, go back to the Resupply Cabinet, and repeat.
+
{{Show achievement|Engineer|Land Grab
|}
+
| obtain-level = Very Easy
----
+
| obtain-text = Help construct a friendly building by hitting it with your melee weapon.
{|
+
}}
|[[Image:Deputized.jpg|64px]]
+
{{Show achievement|Engineer|No Man's Land
|'''Deputized'''
+
| obtain-level = Easy-Medium
Get 10 assists with another Engineer where a Sentry Gun was involved in the kill.
+
| obtain-text = Place your Sentry Gun in a position where it can cover multiple routes to the [[control point (objective)|control point]] or [[Payload#Carts|Payload cart]]. Use the [[Wrangler]] to pick off any enemies that are out of range.
 
+
}}
'''Difficulty''': Easy/Medium
+
{{Show achievement|Engineer|(Not So) Lonely Are the Brave
 
+
| obtain-level = Medium-Hard
'''How to:''' Shoot at whatever a friendly Engineer's Sentry Gun is shooting at and you will generally get the assist unless the target was on fire, or the Engineer was being healed by a Medic. This is easier if the Engineer is using the Wrangler as there will be a team colored laser pointing at the target. This also works the other way, counting if you get a kill with a Sentry Gun and are assisted by another Engineer. A fast way to get this achievement is to build your Sentry Gun near a friendly Engineer's, so that both will shoot at and hopefully kill the same target.
+
| obtain-text = This achievement partially coincides with "[[Obtaining Heavy achievements#Factory_Worker|Factory Worker]]", a corresponding achievement for the Heavy. Deploy your Dispenser near areas of conflict to allow the Heavy to remain near the front lines; the replenishment offered will turn him into a slightly more mobile Sentry Gun. Note: If the Heavy leaves the heal beam of the dispenser the counter will reset.
|}
+
}}
----
+
{{Show achievement|Engineer|Patent Protection
{|
+
| obtain-level = Medium
|[[Image:Doc holiday.jpg|64px]]
+
| obtain-text = When on the offensive, [[haul]] your Sentry Gun into a position where you will easily be able to attack an enemy [[Engineer]]'s Sentry Gun from a distance. Destroying a [[Combat Mini-Sentry]] will not count toward this achievement.
|'''Doc Holiday'''
+
}}
Have a Dispenser heal three teammates at the same time.  
+
{{Show achievement|Engineer|Pownd on the Range
 
+
| obtain-level = Medium
'''Difficulty''': Very Easy
+
| obtain-text = Deploy your Sentry Gun in a defensive position and use the Wrangler to defend the area from classes that attack at range, such as the [[Soldier]] or [[Sniper]].
 
+
}}
'''How to:''' This should happen quite quickly if you deploy a Dispenser on the front lines, and is almost assured if you place a Dispenser in a reasonable place as a member of the defending team before the gates come down on Payload or Attack/Defend maps.
+
{{Show achievement|Engineer|Quick Draw
|}
+
| obtain-level = Easy-Medium
----
+
| obtain-text = Kill the Spy first to prevent additional Electro Sappers from being placed. Afterward, focus on removing any Sappers that are still around. Move quickly, as the achievement timer starts after the Spy or either sapper is eliminated. Removing both Sappers will take approximately five seconds.
{|
+
}}
|[[Image:Doc stock and barrel.jpg|64px]]
+
{{Show achievement|Engineer|Revengineering
|'''Doc, Stock and Barrel'''
+
| obtain-level = Medium
Repair a Sentry Gun under fire while being healed by a Medic.
+
| obtain-text = Once your Sentry Gun is destroyed, target the perpetrator with your Revenge crits from your [[Frontier Justice]].
 
+
}}
'''Difficulty''': Medium
+
{{Show achievement|Engineer|Rio Grind
 
+
| obtain-level = Easy
'''How to:''' This Achievement coincides with the Medic Achievement "Midwife Crisis", so that may increase your chances of getting this. Otherwise, it just comes down to hoping a Medic is around to heal you at the right time.  You can try calling for "Medic!" when you think you might be able to get it, to get a Medic to quickly boost your health.  Attack/defend maps are a good place to find Medics willing to heal you, particularly on defense.
+
| obtain-text = Assist friendly [[Engineers]] that are using the Wrangler by repairing and reloading their Sentry Guns.
|}
+
}}
----
+
{{Show achievement|Engineer|Search Engine
{|
+
| obtain-level = Hard
|[[Image:Drugstore cowboy.jpg|64px]]
+
| obtain-text = If you see the shimmer of a Spy's [[cloak]], use the Wrangler to manually scan the area and prevent him from escaping. A cloaked Spy that is on [[fire]], [[bleeding]], or coated with [[Mad Milk]] or [[Jarate]] is easily noticeable and will count toward the achievement.
|'''Drugstore Cowboy'''
+
}}
Have Dispensers you created dispense a combined amount of 100,000 health over your career.
+
{{Show achievement|Engineer|Silent Pardner
 
+
| obtain-level = Easy
'''Difficulty''': Easy
+
| obtain-text = When a friendly [[Engineer]] has built a new building, help upgrade it if you have the [[metal]] to spare. The upgraded building will only count toward the achievement if it is your wrench hit that causes the building to upgrade.
 
+
}}
'''How to:''' Another grind achievement.  If you are focusing on getting this, place Dispensers closer to the front lines and near injured teammates to heal them faster. Upgrading your Dispensers will also speed this process up significantly, as they replenish health faster at higher levels.  Be wary of placing Dispensers too close to health kits, as teammates may choose to pick the kit up instead as it is quicker. Remember to move your Dispenser up as your team moves forward.  Another easy way to obtain this achievement is to join an idling server with trigger_hurt areas in the spawn rooms.  Set up a Dispenser in your spawn and just sit around for a little while as your idling team mates are slowly yet infinitely healed by your Dispenser.  Note that in order for the achievement to actually progress, someone must move away from the Dispenser's healing range so the number will increase.  So if you choose to use the idling method, try pushing some team mates out of the way when you think an appropriate amount of time has passed.
+
{{Show achievement|Engineer|Six String Stinger
|}
+
| obtain-level = Very Easy
----
+
| obtain-text = Upon killing an enemy, taunt with the [[Frontier Justice]] equipped. You must kill the enemy yourself; kills by your Sentry Gun won't count even if you are in the freezecam with it.
{|
+
}}
|[[Image:Fistful of sappers.jpg|64px]]
+
{{Show achievement|Engineer|Texas Ranger
|'''Fistful of Sappers'''
+
| obtain-level = Easy
Destroy 25 Sappers on buildings built by other team members.  
+
| obtain-text = This achievement will naturally be obtained after a modest amount of time playing as the [[Engineer]]. Move your buildings around the battlefield in order to support your team.
 
+
}}
'''Difficulty''': Medium
+
{{Show achievement|Engineer|Texas Two Step
 
+
| obtain-level = Medium
'''How to:''' Keep an eye on friendly Engineer structures, especially if they are not near their buildings. If you see a friend being harassed by an enemy Spy, give him a hand, though he may remove the Sappers before you have a chance to help.
+
| obtain-text = Attack the same enemy that your Sentry Gun targets. Using revenge crits from the [[Frontier Justice]] can decrease the chance of your Sentry "stealing" the kill.
|}
+
}}
----
+
{{Show achievement|Engineer|The Extinguished Gentleman
{|
+
| obtain-level = Very Easy
|[[Image:Frontier justice.jpg|64px]]
+
| obtain-text = Deploy a Dispenser at the front lines, where there are bound to be injured teammates. Unless there is a [[Medic]] nearby, burning teammates will likely flock to your Dispenser.  
|'''Frontier Justice'''
+
}}
Within 10 seconds, have your Sentry Gun kill the enemy that just killed you.
+
{{Show achievement|Engineer|The Wrench Connection
 
+
| obtain-level = Easy
'''Difficulty''': Medium
+
| obtain-text = [[Spy-check]] suspicious teammates by hitting them with your Wrench.
 
+
}}
'''How to:'''  This one mostly comes down to luck, but you can try luring an enemy into your Sentry Gun by running ahead and getting killed, hoping they turn the corner right into your Sentry Gun.  You may also get this if a Spy attempts the stab-and-sap technique on you but fails to sap your Sentry Gun in time.
+
{{Show achievement|Engineer|Trade Secrets
|}
+
| obtain-level = Medium
 
+
| obtain-text = Place your [[Sentry Gun]] along routes that Intelligence runners normally use to escape. If they manage to get past, chase after them using your [[Shotgun]] and [[Pistol]].
----
+
}}
{|
+
{{Show achievement|Engineer|Uncivil Engineer
|[[Image:Get along.jpg|64px]]
+
| obtain-level = Very Easy
|'''Get Along!'''
+
| obtain-text = When your Sentry Gun kills an enemy, stand near it so that you are also in the freeze cam.
Manage to get to, and then remove, an Electro Sapper placed on your building while you were several meters away.
+
}}
 
+
{{Show achievement|Engineer|Unforgiven
'''Difficulty''': Medium
+
| obtain-level = Medium-Hard
 
+
| obtain-text = Every time your [[Sentry Gun]] is destroyed and you have the [[Frontier Justice]] equipped, you will receive Revenge crits accordingly. This means that this task can be performed over the lifespan of multiple Sentry Guns. Play conservatively, only picking off enemies that wander too close. Do not try to go on a rampage, as the [[Engineer]] is still a frail class.
'''How to:''' Place a decoy Teleporter a fair distance away if you are not using your Teleporters for anything else.  Many Spies can't resist and will place an Electro Sapper on your building, giving himself away.  Then simply run to the building and knock off the Electro Sapper, but beware as the Spy might also be nearby hoping to get rid of you.
+
}}</onlyinclude>
|}
+
<br>
----
 
{|
 
|[[Image:Honky tonk man.jpg|64px]]
 
|'''Honky Tonk Man'''
 
Smash an enemy player's head in with your guitar.  
 
 
 
'''Difficulty''': Medium/Hard
 
 
 
'''How to:''' You need to use the [[Frontier Justice]]'s [[Dischord|taunt]] in order to get this achievement.  The killing blow is somewhat slow compared to most taunt attacks, but is relatively quiet because the only noise made beforehand is a low strum of the guitar.  Your best bet is to catch an inattentive player (such as a scoped-in Sniper) with it.  Be wary of missing, though, as the guitar smash itself makes a very loud and distinct noise. Try not to linger around the area if you fail, as the guitar pieces laying around after the taunt can give you away.
 
|}
 
----
 
{|
 
|[[Image:How the pests was gunned.jpg|64px]]
 
|'''How the Pests was Gunned'''
 
Destroy 50 enemy Stickybombs lying in range of friendly buildings.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' This achievement will count all Sticky Bombs destroyed near any friendly Engineer's buildings, not just your own.  Keep in mind you probably won't have much time to shoot the Sticky Bombs, unless the Demoman is trying to snipe your Sentry Gun outside of its range with charged Stickies.  The Pistol is ideal for this thanks to its high fire rate, good magazine capacity, and decent reload time, but any weapon will suffice.
 
|}
 
----
 
{|
 
|[[Image:If you build it they will die.jpg|64px]]
 
|'''If You Build It, They Will Die'''
 
Haul a level 3 Sentry Gun into a position that achieves a kill shortly after being redeployed.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:'''Build a level 3 Sentry Gun, and then haul it to a suitable place near the action where a player is likely to run to.  Take into account it will take a considerable amount of time to rebuild because it has to go through not only the rebuilding animation, but also the two upgrade animations to get back to level 3. If an enemy finds and attacks you before the gun is fully ready, you can attempt to repair it as it unpacks.
 
|}
 
----
 
{|
 
|[[Image:Land grab.jpg|64px]]
 
|'''Land Grab'''
 
Help a team member construct a building.
 
 
 
'''Difficulty''': Very Easy
 
 
 
'''How to:''' At the beginning of a round, follow any Engineer who is preparing to place a building, and when he places it, help construct it by hitting it with your Wrench. You only need to hit the building once for the achievement to trigger. Some Engineers will place Teleporters before leaving their spawn in a setup phase, so you can help construct those if you are having trouble with this achievement.
 
|}
 
----
 
{|
 
|[[Image:No mans land.jpg|64px]]
 
|'''No Man's Land'''
 
Use a Sentry Gun to kill 25 enemy players trying to capture a point.
 
 
 
'''Difficulty''': Easy/Medium
 
 
 
'''How to:''' This is a grind achievement and does not have to be done with a single Sentry Gun, so don't be discouraged if it gets destroyed. Make sure to place your Sentry Gun in an area where it's hard for the enemy to destroy it while they're capturing the point. Remember, kill assists do not count, so this will take longer if you have allies that actively defend the point. While not advised, placing your Sentry Gun in a position such that it can only shoot at enemies on the point (and not while they are moving towards it) can help get this achievement faster.
 
|}
 
----
 
{|
 
|[[Image:No so lonely are the brave.jpg|64px]]
 
|'''(Not So) Lonely Are the Brave'''
 
Keep a Heavy healed with your Dispenser while he makes five kills.
 
 
 
'''Difficulty''': Medium/Hard
 
 
 
'''How to:''' You will probably need to work with the Heavy on this achievement, as the Dispenser's healing radius is pretty small, limiting him to a certain area, and generally making him an easy target.  Keep an eye out for any Spies looking to make an easy Backstab.  Having your Dispenser at Level 3 will help the Heavy immensely as the healing rate otherwise is not enough to keep him healthy in the middle of a firefight.  If there are no friendly Medics present to give the Heavy overheals, the Dalokohs Bar can be useful for the Heavy to equip, granting himself fifty extra hitpoints. Note also that the Heavy has a related achievement called "Factory Worker"; while not a direct counterpart (as it requires a Heavy to gain '''20''' kills while being healed by a Dispenser), it may be easier to obtain if the Heavy is looking for that particular achievement. This is significantly easier to accomplish while on the defense, as the Heavy will not need to range out to attack enemies, and can simply wait for them to come to him.
 
|}
 
-----
 
{|
 
|[[Image:Patent protection.jpg|64px]]
 
|'''Patent Protection'''
 
Destroy an enemy Engineer's Sentry Gun with a Sentry Gun under control of your Wrangler.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' The [[Wrangler]] allows your Sentry Gun to shoot at an enemy Sentry from outside of its range, unless the enemy Engineer is using the Wrangler as well.  Unless your Sentry Gun is Level 3, try to make sure the enemy Engineer is not near his Sentry Gun, or kill him before attempting, as he will be able to repair any damage done to his Sentry Gun otherwise.  Note: destroying a Combat Mini-sentry does not count towards this achievement.
 
|}
 
----
 
{|
 
|[[Image:Pownd on the range.jpg|64px]]
 
|'''Pownd on the Range'''
 
Kill 10 enemies outside the normal Sentry Gun range using the Wrangler.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' You'll need wide open areas, big enough so that the Sentry Gun's range cannot cover the whole area.  Gravel Pit is a great map for this, as it has a lot of open areas, especially at points A and C.  Other than an open area, you'll have to make sure you aim well and, if using a level 3 Sentry Gun, anticipating movement and leading the rockets will also help. Guarding chokepoints with your Wrangler can help, but make sure to keep your laser out of sight. Killing yourself counts for this achievement.
 
|}
 
----
 
{|
 
|[[Image:Quick draw.jpg|64px]]
 
|'''Quick Draw'''
 
Kill a Spy and two Sappers within 10 seconds.
 
 
 
'''Difficulty''': Easy/Medium
 
 
 
'''How to:''' Try to kill the Spy before you take out the Sappers.  Once the Spy is out of the picture, then focus on removing any Sappers around.  The 'timer' starts when either the Spy or any Sappers are killed, so you'll have to work fast starting then.  If you kill the Spy first, removing two Sappers will take about 4 seconds if you are already at your Buildings, which is more lenient than removing 2 Sappers, and trying to kill the Spy in 6 seconds. Alternatively, you can get this achievement easily if you manage to un-sap a Sentry Gun while the Spy is undisguised (such as just after killing someone else), instantly killing him and leaving you free to save the second building, if you hadn't already. Furthermore, if the Spy has sapped an active Teleporter, you simply need to remove the Electro Sapper from one end and it will automatically remove the second from the other end, saving you a bit of time there, though beware if he tries to [[telefrag]] you and stand off of your Exit. Though unlikely and difficult to accomplish, it is possible to stand near your teleporter entrance, and wait for a Spy to sap the exit. Remove the Electro Sapper from the entrance and immediately teleport - if the Spy decides to hang about, you might telefrag him, earning the achievement (if telefrags count towards your kills).
 
|}
 
----
 
{|
 
|[[Image:Revengineering.jpg|64px]]
 
|'''Revengineering'''
 
Use a revenge Crit to kill the enemy player that destroyed your Sentry Gun.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' This depends on what class the player who killed your Sentry Gun is using.  Healthier classes will need more Revenge Crits stocked up in order to take down.  If there is a Spy who recently sapped your Sentry Gun, you can sacrifice your Sentry Gun and use any Revenge Crits you receive from it to kill the Spy if you can keep an eye on him until then. Just beware of Spies using the Dead Ringer, as they will almost always survive long enough to escape. Note, you can still get this achievement if the player who destroyed your Sentry Gun dies, you just need to get a kill on that player using the Revenge Crits you got from your Sentry Gun, even after he respawns.
 
|}
 
----
 
{|
 
|[[Image:Rio grind.jpg|64px]]
 
|'''Rio Grind'''
 
Perform 50 repairs and/or reloads on a Sentry Gun being Wrangled by another Engineer.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Look out for Sentry Guns encased in a transparent, team-colored bubble, as these are Sentry Guns under the control of a Wrangler.  Stay by these as they cannot refill ammunition or health without the Engineer who owns it switching to repair it himself, shutting it down shortly, so most Wrangler-using Engineers will appreciate help.  If there are any Wrangled guns in the thick of battle, stick nearby to quickly rack up points. Each Wrench whack that adds to the Sentry Gun's health gives you a point, so constantly tanking a Wrangled Sentry Gun will quickly get you a large number of points.
 
|}
 
 
 
----
 
{|
 
|[[Image:Search engine.jpg|64px]]
 
|'''Search Engine'''
 
Kill three cloaked Spies with a Sentry Gun under control of your Wrangler.
 
 
 
'''Difficulty''': Medium/Hard
 
 
 
'''How to:''' Keep a sharp eye out of any Silhouettes and open fire if you think there is a cloaked Spy somewhere.  If a Spy is on fire, bleeding, or coated with Jarate but is still cloaked, killing them will be a lot easier and should still count towards this.  Also, simply use the Wrangler for randomly sweeping areas nearby as Spy-check and sooner or later you'll get lucky.  The stronger your Sentry Gun, the easier it will be to actually kill the Spy.
 
|}
 
----
 
{|
 
|[[Image:Silent pardner.jpg|64px]]
 
|'''Silent Pardner'''
 
Upgrade 50 buildings built by other team members.
 
 
 
'''Difficulty''': Easy/Medium
 
 
 
'''How to:''' A partial grind achievement. When an Engineer is building a new structure, help upgrade if you have the metal to spare, and keep an eye out for any buildings that are not fully upgraded in general.  Teleporter Entrances near the spawn are easy targets because even if you weren't playing Engineer prior, you can switch to Engineer quickly, upgrade the Teleporter, and switch back to whatever class you were playing as beforehand. You will only get a point for this achievement if you land the hit that makes the building reach 200 metal, so try not to upgrade a building being worked on by another Engineer.
 
|}
 
----
 
{|
 
|[[Image:Six string stinger.jpg|64px]]
 
|'''Six String Stringer'''
 
Provide an enemy player with a freeze cam of your guitar playing skills.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Taunt with the [[Frontier Justice]] after killing an enemy. This achievement should not be confused with "Honky Tonk Man," as you do not need to actually kill anyone with the guitar to get this achievement.
 
|}
 
 
 
----
 
{|
 
|[[Image:Texas ranger.jpg|64px]]
 
|'''Texas Ranger'''
 
Haul buildings one kilometer over your career.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Just pick up any building, and run around with it until the achievement triggers.  This will be a little slow due to the Engineer's reduced speed when hauling a building. The easiest way to accomplish this achievement is to construct a building near spawn, and then haul it to the front lines.
 
|}
 
----
 
{|
 
|[[Image:Texas two step.jpg|64px]]
 
|'''Texas Two Step'''
 
Use your Shotgun to finish off an enemy recently damaged by your Sentry Gun.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Keep on eye on what targets your Sentry Gun is shooting at currently, and focus on that target.  You can also use the [[Wrangler]] to choose your targets, and switch to the Shotgun after damaging the player.  Be aware that if your Sentry Gun is level 2 or 3, it may kill them faster than you can shoot them down with your Shotgun.  Using the Frontier Justice's revenge Crits is a good way to ensure the kill.
 
|}
 
----
 
{|
 
|[[Image:The extinguished gentleman.jpg|64px]]
 
|'''The Extinguished Gentleman'''
 
Have Dispensers you built extinguish 20 burning players.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Unless there is a Medic or Health Kits nearby, burning players will probably fall back to your Dispenser if they see it or know where it is.  Put Dispensers near places teammates can easily retreat to as most players will make healing a priority if they are on fire.
 
|}
 
----
 
{|
 
|[[Image:The wrench connection.jpg|64px]]
 
|'''The Wrench Connection'''
 
Kill a disguised Spy with your Wrench.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Disguised Spies will always be trying to sap your buildings, and the Wrench will wipe out any Spy with one Critical hit.  Just keep an eye out for suspicious teammates and check your back repeatedly.
 
 
 
'''Note:''' If you hit a Spy using the Dead Ringer and your Wrench triggers the feign death, you will get this achievement even if you don't actually kill the Spy.  Killing a disguised Spy with the Gunslinger will also trigger this achievement.
 
|}
 
----
 
{|
 
|[[Image:Trade secrets.jpg|64px]]
 
|'''Trade Secrets'''
 
Kill 20 players carrying the intelligence.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Instead of placing your Sentry Gun directly in the line of sight of the Intelligence, place it (or redeploy it) along common escape routes. Common routes include the spiral staircase in 2Fort, or the path that leads to the center of Turbine, opposite of the stairs that lead to the Spawn area.  Other than that, you can also use your normal weapons to kill the players, but most classes will either outrun you or overpower you. Redeploying a building can help you get the drop on the enemy, as most of the time they will not expect a Sentry Gun to suddenly appear somewhere that was clear when they passed by on their way to grab the Intelligence.
 
|}
 
----
 
{|
 
|[[Image:Uncivil engineer.jpg|64px]]
 
|'''Uncivil Engineer'''
 
Provide an enemy player with a freeze cam of you and the Sentry Gun that just killed them.
 
 
 
'''Difficulty''': Very Easy
 
 
 
'''How to:''' Simply stand near and tank your Sentry Gun, and if it kills someone, their freeze cam will have both you and the Sentry Gun in it. Another cheesy way to get the achievement, is getting killed by your own Sentry Gun, simply by standing in front of it. However, it may possibly be a bug, since it says 'an enemy player'. Another easy way is to pick up the Sentry Gun immediately after it gets a kill. The killcam will show you carrying a toolbox, but it will still count for the achievement.
 
|}
 
 
 
----
 
{|
 
|[[Image:Unforgiven.jpg|64px]]
 
|'''Unforgiven'''
 
Kill three enemies with revenge Crits without dying.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Equip the Frontier Justice and stay near your Sentry Gun to build up a reasonable amount of Crits, then destroy your Sentry Gun and go to town when you think you have enough.  Try to ambush classes, as you have low health but your Shotgun will do a lot of damage if you hit them at close range with a solid portion of a single shot.  Just remember to try to fall back to your team if it starts looking bad, and don't bite off more than you can chew. Try to move around with your Pistol or Wrench equipped and switch to the Frontier Justice once you sight an enemy, as the glowing Critical effect on your weapon will instantly give you away.
 
|}
 
 
 
----
 
 
 
 
 
 
 
 
{{Achievements}}
 
{{Achievements}}
 +
<br>
 
{{Engineer Nav}}
 
{{Engineer Nav}}
  
 
[[Category:Achievements]]
 
[[Category:Achievements]]
 
[[Category:Strategy]]
 
[[Category:Strategy]]
[[Category:Engineer]]
+
[[Category:Community strategy]]
[[Category:Lists]]
 

Latest revision as of 13:38, 29 June 2024

Battle Rustler
Battle Rustler
Teleport 100 team members into battle.
Difficulty: Easy
How to obtain: Always have a Teleporter system active, even if the distance it covers is relatively short. Upgrade the Teleporter system and place the exit close to the battle to ensure its use. If the distance between the entrance and exit is too short, points will not be awarded toward this achievement.


Best Little Slaughterhouse in Texas
Best Little Slaughterhouse in Texas
Rack up 5000 kills with your sentry guns.
Difficulty: Easy-Medium
How to obtain: This achievement will naturally be obtained after a large amount of time playing as the Engineer, as the Sentry Gun makes up a large percentage of his firepower.


Breaking Morant
Breaking Morant
Kill 10 Snipers with a sentry gun under the control of your Wrangler.
Difficulty: Medium
How to obtain: If you can harass an enemy Sniper using your Wrangler, they have a line of sight with which to return fire. Keep moving as you aim to avoid being killed by a headshot. If you cannot safely attack a Sniper from a distance, consider sneaking up on him and using a Combat Mini-Sentry Gun instead. Kills using sentry rockets shot via the Wrangler will not count towards this achievement.


Building Block
Building Block
Have a sentry shielded by the Wrangler absorb 500 damage without being destroyed.
Difficulty: Medium
How to obtain: The Wrangler only reduces the damage that a Sentry Gun takes and does not increase its maximum health. Repair your Sentry Gun in between enemy attacks and haul it away if it is about to be destroyed.


Built to Last
Built to Last
Help a single building tank over 2000 damage without being destroyed.
Difficulty: Hard
How to obtain: Out of all of the Engineer's buildings, a Level 3 Sentry Gun is the best candidate to attempt this achievement with. Use it to hold contested areas and do not hesitate to haul it away if the situation becomes too dangerous.


Circle the Wagons
Circle the Wagons
Repair 50,000 damage to friendly buildings constructed by other players.
Difficulty: Easy
How to obtain: Help out your allied Engineers by repairing their buildings, especially when they are under fire.


Death Metal
Death Metal
Pick up 10,000 waste metal from pieces of destroyed buildings.
Difficulty: Easy
How to obtain: When your buildings are destroyed, pick up the resulting debris to get a head start toward constructing them again.


Deputized
Deputized
Get 10 assists with another Engineer where a sentry gun was involved in the kill.
Difficulty: Easy
How to obtain: Coordinate with friendly Engineers to protect key areas or chokepoints. Assist in the defense of allied Sentry Guns with your Shotgun.


Doc Holiday
Doc Holiday
Have a dispenser heal three teammates at the same time.
Difficulty: Very Easy
How to obtain: Deploy a Dispenser at the front lines, where there are bound to be many injured teammates.


Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.
Difficulty: Very Easy
How to obtain: This achievement coincides with "Midwife Crisis", a corresponding achievement for the Medic. When you are repairing a Sentry Gun that is under fire, ask for a Medic to heal you to negate any residual damage.


Drugstore Cowboy
Drugstore Cowboy
Have dispensers you created dispense a combined amount of 100,000 health over your career.
Difficulty: Very Easy
How to obtain: Frequently place Dispensers close to the front lines, where there are bound to be many injured teammates. Move your buildings up as your team moves forward.


Fistful of Sappers
Fistful of Sappers
Destroy 25 sappers on buildings built by other team members.
Difficulty: Easy-Medium
How to obtain: Guard friendly buildings from enemy Spies, especially if their owners are not nearby.


Frontier Justice
Frontier Justice
Have your sentry kill the enemy that just killed you within 10 seconds.
Difficulty: Easy
How to obtain: Enemies may occasionally target you instead of your Sentry Gun to prevent it from being repaired. The Sentry can finish off your killer within the ten second window as long as it isn't also destroyed.


Get Along!
Get Along!
Manage to get to, and then remove, a sapper placed on your building while you were several meters away.
Difficulty: Medium
How to obtain: Many Spies cannot resist placing their Electro Sappers on an unattended building. Even if you are a fair distance away from your buildings, do your best to maneuver to them and remove the sapper(s).


Honky Tonk Man
Honky Tonk Man
Smash an enemy player's head in with your guitar.
Difficulty: Medium-Hard
How to obtain: Find an unaware enemy, such as a scoped Sniper, and perform the Frontier Justice's taunt on them. The process is slow, but relatively quiet until the Engineer smashes the guitar.


How the Pests Was Gunned
How the Pests Was Gunned
Destroy 50 enemy stickybombs lying in range of friendly buildings.
Difficulty: Medium
How to obtain: Protect friendly buildings by using any of your weapons to remove nearby Stickybombs. Using the Short Circuit to destroy Stickybombs will not count toward to this achievement.


If You Build It, They Will Die
If You Build It, They Will Die
Haul a level 3 sentry gun into a position that achieves a kill shortly after being redeployed.
Difficulty: Medium
How to obtain: Construct a Level 3 Sentry Gun, then haul it to an area of conflict where it can immediately kill an enemy. Protect and repair the Sentry Gun as it is redeployed.


Land Grab
Land Grab
Help a teammate construct a building.
Difficulty: Very Easy
How to obtain: Help construct a friendly building by hitting it with your melee weapon.


No Man's Land
No Man's Land
Use a sentry gun to kill 25 enemy players that are capturing a point.
Difficulty: Easy-Medium
How to obtain: Place your Sentry Gun in a position where it can cover multiple routes to the control point or Payload cart. Use the Wrangler to pick off any enemies that are out of range.


(Not So) Lonely Are the Brave
(Not So) Lonely Are the Brave
Keep a Heavy healed with your dispenser while he gains five kills.
Difficulty: Medium-Hard
How to obtain: This achievement partially coincides with "Factory Worker", a corresponding achievement for the Heavy. Deploy your Dispenser near areas of conflict to allow the Heavy to remain near the front lines; the replenishment offered will turn him into a slightly more mobile Sentry Gun. Note: If the Heavy leaves the heal beam of the dispenser the counter will reset.


Patent Protection
Patent Protection
Destroy an enemy Engineer's sentry gun with a sentry under control of your Wrangler.
Difficulty: Medium
How to obtain: When on the offensive, haul your Sentry Gun into a position where you will easily be able to attack an enemy Engineer's Sentry Gun from a distance. Destroying a Combat Mini-Sentry will not count toward this achievement.


Pownd on the Range
Pownd on the Range
Kill 10 enemies outside the normal sentry gun range using the Wrangler.
Difficulty: Medium
How to obtain: Deploy your Sentry Gun in a defensive position and use the Wrangler to defend the area from classes that attack at range, such as the Soldier or Sniper.


Quick Draw
Quick Draw
Kill a Spy and two sappers within 10 seconds.
Difficulty: Easy-Medium
How to obtain: Kill the Spy first to prevent additional Electro Sappers from being placed. Afterward, focus on removing any Sappers that are still around. Move quickly, as the achievement timer starts after the Spy or either sapper is eliminated. Removing both Sappers will take approximately five seconds.


Revengineering
Revengineering
Use a revenge crit to kill the enemy player that destroyed your sentry gun.
Difficulty: Medium
How to obtain: Once your Sentry Gun is destroyed, target the perpetrator with your Revenge crits from your Frontier Justice.


Rio Grind
Rio Grind
Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer.
Difficulty: Easy
How to obtain: Assist friendly Engineers that are using the Wrangler by repairing and reloading their Sentry Guns.


Search Engine
Search Engine
Kill 3 cloaked Spies with a sentry gun under control of your Wrangler.
Difficulty: Hard
How to obtain: If you see the shimmer of a Spy's cloak, use the Wrangler to manually scan the area and prevent him from escaping. A cloaked Spy that is on fire, bleeding, or coated with Mad Milk or Jarate is easily noticeable and will count toward the achievement.


Silent Pardner
Silent Pardner
Upgrade 50 buildings built by other team members.
Difficulty: Easy
How to obtain: When a friendly Engineer has built a new building, help upgrade it if you have the metal to spare. The upgraded building will only count toward the achievement if it is your wrench hit that causes the building to upgrade.


Six-String Stinger
Six-String Stinger
Provide an enemy player with a freeze cam of your guitar playing skills.
Difficulty: Very Easy
How to obtain: Upon killing an enemy, taunt with the Frontier Justice equipped. You must kill the enemy yourself; kills by your Sentry Gun won't count even if you are in the freezecam with it.


Texas Ranger
Texas Ranger
Haul buildings 1 km over your career.
Difficulty: Easy
How to obtain: This achievement will naturally be obtained after a modest amount of time playing as the Engineer. Move your buildings around the battlefield in order to support your team.


Texas Two-Step
Texas Two-Step
Use your shotgun to finish off an enemy recently damaged by your sentry gun.
Difficulty: Medium
How to obtain: Attack the same enemy that your Sentry Gun targets. Using revenge crits from the Frontier Justice can decrease the chance of your Sentry "stealing" the kill.


The Extinguished Gentleman
The Extinguished Gentleman
Have dispensers you built extinguish 20 burning players.
Difficulty: Very Easy
How to obtain: Deploy a Dispenser at the front lines, where there are bound to be injured teammates. Unless there is a Medic nearby, burning teammates will likely flock to your Dispenser.


The Wrench Connection
The Wrench Connection
Kill a disguised spy with your Wrench.
Difficulty: Easy
How to obtain: Spy-check suspicious teammates by hitting them with your Wrench.


Trade Secrets
Trade Secrets
Kill 20 players carrying the intelligence.
Difficulty: Medium
How to obtain: Place your Sentry Gun along routes that Intelligence runners normally use to escape. If they manage to get past, chase after them using your Shotgun and Pistol.


Uncivil Engineer
Uncivil Engineer
Provide an enemy player with a freeze cam of you and the sentry that just killed them.
Difficulty: Very Easy
How to obtain: When your Sentry Gun kills an enemy, stand near it so that you are also in the freeze cam.


Unforgiven
Unforgiven
Kill 3 enemies with revenge crits without dying.
Difficulty: Medium-Hard
How to obtain: Every time your Sentry Gun is destroyed and you have the Frontier Justice equipped, you will receive Revenge crits accordingly. This means that this task can be performed over the lifespan of multiple Sentry Guns. Play conservatively, only picking off enemies that wander too close. Do not try to go on a rampage, as the Engineer is still a frail class.