Difference between revisions of "Rainblower"
(→Damage and function times: Coped from updated flamethrower stats.) |
(craft class "weapon") |
||
Line 8: | Line 8: | ||
| contributed-by = | | contributed-by = | ||
| released = [[Pyromania Update]] | | released = [[Pyromania Update]] | ||
− | | availability = {{avail|drop|purchase|Crate46-strange}} | + | | availability = {{avail|drop|craft|purchase|Crate46-strange}} |
| numbered = yes | | numbered = yes | ||
| medieval = | | medieval = |
Revision as of 16:11, 29 June 2012
“Gotta move that gear up!” This article may contain content that is out of date. You can help improve this article by updating the content as necessary. See the wiki style guide. Notes: None added |
The Rainblower is a primary weapon for the Pyro. It appears as a series of three brass horns with long, spiraling piping and a container of sparkly team-colored fluid. It sprays out a stream of colorful bubbles and rainbows. This item may only be seen in-game by users who are in Pyroland. A Pyro with the Rainblower equipped will be shown as having the Flamethrower to players not in Pyroland. The Rainblower makes windchime sounds when held.
Taunting with the Rainblower will cause the player to cover the area around them in flames, killing anyone in the area. Unlike other Pyroland-related items, players not in Pyroland will also see this taunt but with a slight difference; instead of forming a rainbow at the beginning of the taunt, the Pyro will appear to cast an arc of fire.
In combat this weapon functions identically to the Flamethrower.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
---|---|---|
Shot type | Particle | |
Damage | ||
Flame damage (close) | 100% | 6.82 / particle |
Flame damage (far) | 60% | 4.09 / particle |
Critical | 12-21 / particle | |
Mini-crit | 6-9 / particle | |
Afterburn | 3/tick 60 total | |
Afterburn (mini-crit) | 4/tick 80 total | |
Function times | ||
Attack interval | 0.04 s | |
Ammo consumption interval | 0.08 s | |
Afterburn duration | 10 s | |
Airblast cooldown | 0.75 s | |
Values are approximate and determined by community testing. |
Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08/particle) due to differences in particle angles.
Crafting
Blueprint
Class Token - Pyro | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
Strange variant
[expand]Strange variant information |
---|
Related achievements
General
|
|
Soldier
|
|
Pyro
|
|
Heavy
|
Engineer
|
Medic
|
|
Sniper
|
Spy
|
Update history
- The Rainblower was added to the game.
- [Undocumented] Added Strange quality.
Bugs
- This weapon does not glow when crit boosted.
- The taunt can kill enemies on the other side of a wall.
- Occasionally the looping flame sound reverts to the Flamethrower's looping sound.
See also
[expand]Weapons |
---|
|