Difference between revisions of "Anti-Scout strategy"
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* If you are [[stun]]ned by the Sandman's baseball, retreat towards your teammates so that they can protect you. Keep your aim on the Scout so that you can immediately retaliate once the effect wears off. | * If you are [[stun]]ned by the Sandman's baseball, retreat towards your teammates so that they can protect you. Keep your aim on the Scout so that you can immediately retaliate once the effect wears off. | ||
+ | * Utilize cover, and keep moving to avoid getting hit by the Sandman's stun ball from long distances; if struck by one from a far enough range, you will be stunned in place for 7 seconds. Without teammates to protect you, you are effectively helpless for this duration. | ||
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| align="center" valign="center" style="padding:0.5em" | {{icon item|Holy Mackerel|100px}} {{icon item|Unarmed Combat|100px}}<br />'''[[Holy Mackerel]]''' / '''[[Unarmed Combat]]''' | | align="center" valign="center" style="padding:0.5em" | {{icon item|Holy Mackerel|100px}} {{icon item|Unarmed Combat|100px}}<br />'''[[Holy Mackerel]]''' / '''[[Unarmed Combat]]''' | ||
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* The Holy Mackerel functions similarly to the Bat but announces each hit in the kill feed. Hit announcements can be used to determine the whereabouts of a Scout. | * The Holy Mackerel functions similarly to the Bat but announces each hit in the kill feed. Hit announcements can be used to determine the whereabouts of a Scout. | ||
+ | ** Spies should be wary of using the [[Dead Ringer]] when hit by the Holy Mackerel; it will show a hit, not a death, in the kill feed, which can compromise their cover. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Candy Cane}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Candy Cane}} | ||
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− | * | + | * A Scout who has the Candy Cane in his loadout is 25% more vulnerable to explosions; use rockets, grenades, and/or bombs to dispatch him quickly. |
− | * Try to steal the small health kits dropped by teammates that the Scout aided in killing. | + | * Try to steal the small health kits dropped by teammates that the Scout aided in killing while having the Candy Cane in his loadout. |
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| align="center" valign="center" style="padding:0.5em" | {{icon item|Boston Basher|100px}}{{icon item|Three-Rune Blade|100px}}<br />'''[[Boston Basher]]''' / '''[[Three-Rune Blade]]''' | | align="center" valign="center" style="padding:0.5em" | {{icon item|Boston Basher|100px}}{{icon item|Three-Rune Blade|100px}}<br />'''[[Boston Basher]]''' / '''[[Three-Rune Blade]]''' | ||
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− | * Continuously evade a Scout that is attacking you with the Boston Basher so that he damages himself. | + | * Continuously evade a Scout that is attacking you with the Boston Basher so that he damages himself instead. |
− | * A creative Scout might use | + | ** A creative Scout might use the weapon's negative attribute to propel himself to unusual locations; however, this will often cost the Scout half his health, making retaliation against him easier. |
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|align="center" valign="center" style="padding:0.5em" | {{Table icon|Sun-on-a-Stick}} | |align="center" valign="center" style="padding:0.5em" | {{Table icon|Sun-on-a-Stick}} | ||
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− | * The Sun-on-a-Stick does less base damage than the standard Bat. If you are set on [[fire]], you should always be trying to extinguish yourself, retreating from any Scout that may try to pick you off. | + | * The Sun-on-a-Stick does less base damage than the standard Bat. If you are set on [[fire]], you should always be trying to extinguish yourself, retreating from and/or repelling any Scout that may try to pick you off with this weapon. |
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|align="center" valign="center" style="padding:0.5em" | {{Table icon|Fan O'War}} | |align="center" valign="center" style="padding:0.5em" | {{Table icon|Fan O'War}} | ||
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− | * If you are marked by the Fan O’War, the Scout will likely try to chase you down with his primary weapon. Adjust your one-on-one tactics to his chosen weapon accordingly and try to move to where your teammates are so they can help. | + | * If you are marked for death by the Fan O’War, the Scout will likely try to chase you down with his primary weapon. Adjust your one-on-one tactics to his chosen weapon accordingly and try to move to where your teammates are so they can help. |
+ | * A Scout may use the Fan O'War to identify which enemy his team should focus fire on; take cover or retreat until the mark wears off, preferrably while having teammates cover you for the duration. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Atomizer}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Atomizer}} | ||
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* While a Scout might never use the Atomizer in actual combat, the triple jump greatly increases his mobility. Performing the third jump costs 10 HP, however, which can expedite killing him. | * While a Scout might never use the Atomizer in actual combat, the triple jump greatly increases his mobility. Performing the third jump costs 10 HP, however, which can expedite killing him. | ||
+ | ** Beware of ambushes from Scouts who use the Atomizer and the Force-A-Nature together; the combination allows them to reach even greater heights. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Wrap Assassin}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Wrap Assassin}} |
Revision as of 05:28, 7 November 2012
“ | Never send a boy to fight a man's war.
Click to listen
— The Soldier
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” |
The Scout is a very fast, maneuverable class that packs a high amount of firepower at close range, making him extremely effective in one-on-one combat. He excels in open environments, where his speed and double jump allow him to easily maneuver around a map, close long distances, and ambush the most vulnerable enemies. He can use his mobility to completely avoid damage, more than making up for his lack of health. Depending on his loadout, a Scout can bring along weapons with additional utility that help him pick off individual targets with even more ease. If you can restrict a Scout's manueverability, you can easily dispose of him.
Contents
General
Attributes | Anti-Scout strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapons
Main article: Scout weapons
Primary weapons
Weapon | Anti-Scout strategy |
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Scattergun / Festive Scattergun |
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Force-A-Nature |
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Shortstop |
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Soda Popper |
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Baby Face's Blaster |
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Secondary weapons
Weapon | Anti-Scout strategy |
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Pistol / Lugermorph |
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Bonk! Atomic Punch |
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Crit-a-Cola |
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Mad Milk |
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Winger |
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Pretty Boy's Pocket Pistol |
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Flying Guillotine |
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Melee weapons
Weapon | Anti-Scout strategy |
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Sandman |
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Holy Mackerel / Unarmed Combat |
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Candy Cane |
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Boston Basher / Three-Rune Blade |
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Sun-on-a-Stick |
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Fan O'War |
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Atomizer |
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Wrap Assassin |
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Item set effects
Main article: Item sets
Set | Anti-Scout strategy |
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See also
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