Difference between revisions of "Anti-Medic strategy"
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{{Quotation|'''The Heavy'''|Your doctor is dead!|sound=Heavy_specials03.wav}} | {{Quotation|'''The Heavy'''|Your doctor is dead!|sound=Heavy_specials03.wav}} | ||
− | The '''[[Medic]]''' moves quickly and has a decent amount of health, but is poor at self-defense, requiring the protection of his healing partner and teammates to survive. Medics are the highest priority target on the battlefield due to their ability to heal teammates and deploy [[ÜberCharge]]s, which grant invulnerability, 100% critical chance or a powerful healing buff for eight seconds. Due to their limited armament, most Medics will flee if they don't have any teammates around for protection. While a low threat by himself, the Medic's ability to overheal his teammates presents a substantial threat to an isolated player and skilled Medics are capable of holding their own if the conditions are right. Nevertheless, it is generally a good idea to kill Medics at any cost, including your own life, as their loss will affect their team far more than your death will affect your team. | + | The '''[[Medic]]''' moves quickly and has a decent amount of health, but is poor at self-defense, requiring the protection of his healing partner and teammates to survive. Medics are the highest priority target on the battlefield due to their ability to heal teammates and deploy [[ÜberCharge]]s, which grant invulnerability, 100% critical chance, or a powerful healing buff for eight seconds. Due to their limited armament, most Medics will flee if they don't have any teammates around for protection. While a low threat by himself, the Medic's ability to overheal his teammates presents a substantial threat to an isolated player, and skilled Medics are capable of holding their own if the conditions are right. Nevertheless, it is generally a good idea to kill Medics at any cost, including your own life, as their loss will affect their team far more than your death will affect your team. |
== General == | == General == | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Syringe Gun}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Syringe Gun}} | ||
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− | * When you are facing Medics with the Syringe Gun, note that they will regain much more health when left alone. Attacking these kind of Medics head-on would be a safer choice than by letting them wreak havoc with | + | * When you are facing Medics with the Syringe Gun, note that they will regain much more health when left alone. Attacking these kind of Medics head-on would be a safer choice than by letting them wreak havoc with their Medi Gun. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Blutsauger}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Blutsauger}} | ||
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* The Overdose deals 10% less damage than the stock Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed while holding the Overdose will increase proportionally as long as the weapon is drawn, reaching a maximum of 10%. | * The Overdose deals 10% less damage than the stock Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed while holding the Overdose will increase proportionally as long as the weapon is drawn, reaching a maximum of 10%. | ||
− | * When facing a Medic with the Overdose, it would better to attack him head-on as he would likely outrun you anyway. | + | * When facing a Medic with the Overdose, it would better to attack him head-on, as he would likely outrun you anyway. |
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Revision as of 18:11, 20 December 2012
“ | Your doctor is dead!
Click to listen
— The Heavy
|
” |
The Medic moves quickly and has a decent amount of health, but is poor at self-defense, requiring the protection of his healing partner and teammates to survive. Medics are the highest priority target on the battlefield due to their ability to heal teammates and deploy ÜberCharges, which grant invulnerability, 100% critical chance, or a powerful healing buff for eight seconds. Due to their limited armament, most Medics will flee if they don't have any teammates around for protection. While a low threat by himself, the Medic's ability to overheal his teammates presents a substantial threat to an isolated player, and skilled Medics are capable of holding their own if the conditions are right. Nevertheless, it is generally a good idea to kill Medics at any cost, including your own life, as their loss will affect their team far more than your death will affect your team.
Contents
General
Attributes | Anti-Medic strategy |
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Weapon-specific
A list of useful tidbits about the Medic's tools, and how to counter them.
Primary weapons
- Needles fired from Syringe Guns are individually weak, but can quickly stack up for huge amounts of damage. Try to avoid as many as possible.
- Needles fired from Syringe Guns are slow to travel and arc significantly. Keeping your distance can make dodging easy.
- Needles are particularly designed for dispatching attackers who are trying to catch the Medic while he's retreating than a direct combat weapon. Ambushing the Medic or using long-range weapons will work better than just rushing at him, thinking he's an easy kill.
Weapon | Anti-Medic strategy |
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![]() Syringe Gun |
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![]() Blutsauger |
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![]() Crusader's Crossbow |
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![]() Overdose |
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Secondary weapons / ÜberCharge
Weapon | Anti-Medic strategy |
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![]() Kritzkrieg |
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![]() Quick-Fix |
Melee weapons
Weapon | Anti-Medic strategy |
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![]() Ubersaw |
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![]() Vita-Saw |
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![]() Amputator |
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![]() Solemn Vow |
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Item set effects
Set | Anti-Medic strategy |
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See also
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