Difference between revisions of "Frontier Justice"

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(The changes by Capt. Sanderson had some merit, if a little unfocused. Please review and fix the link to achievements. Can trivia be indented?)
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* This is the only replacement for a [[Shotgun]] to be a variant, not an entirely new item.
 
* This is the only replacement for a [[Shotgun]] to be a variant, not an entirely new item.
 
* Before the [[Mann-Conomy Update]], The Frontier Justice did not work correctly with [[Humiliation]] or capture Crits; the effect was cancelled if it was being held.
 
* Before the [[Mann-Conomy Update]], The Frontier Justice did not work correctly with [[Humiliation]] or capture Crits; the effect was cancelled if it was being held.
*[http://en.wikipedia.org/wiki/Frontier_justice Frontier justice] is extrajudicial punishment that is motivated by a lack of official justice. This refers to the weapon's intent of avenging the destruction of a sentry.
 
**There is an [http://wiki.teamfortress.com/wiki/Engineer_achievements Engineer achievement] of the same name which requires an Engineer to be avenged by their Sentry.
 
  
 
== Gallery ==
 
== Gallery ==

Revision as of 23:15, 21 October 2010

Template:Targeted Template:Weapon infobox

That'll cut'cha back down to size.
The Engineer

The Frontier Justice is an unlockable primary weapon available for the Engineer. It is similar to a standard pump action Shotgun with a finely detailed section, slightly longer barrel, and large stock. Attached to it is a cylindrical battery device with an antenna.

This weapon cannot randomly deal Critical hits and has half the magazine size of the regular Shotgun. It does, however, have the ability to deal Revenge Crits. For every kill acquired by the Engineer's Sentry Gun, two of these Revenge Crits are created. A single Revenge Crit is made upon the Sentry Gun assisting in a kill. Upon the machine's destruction, the Frontier Justice is granted all of the Revenge Crits to use as actual critical attacks. This applies even if the Engineer destroys his own Sentry Gun with the PDA. The Frontier Justice is only able to store up to 35 of these Crits at one time.

Like all of the other Shotguns, the first shell will fire at least one pellet straight down the crosshair before 'bullet spread' takes effect. When random spread is disabled the pellets will land forming a three by three grid pattern.

Should the player taunt with the weapon, the Engineer will perform the Dischord taunt kill.

Damage

See also: Damage
  • Base: 6 per pellet
  • Max Ramp Up: 150% (9 damage per pellet)
  • Max Fall Off: 50% (3 damage per pellet)
  • Pellet Count: 10
  • Point Blank: 80-90
    • DPS (damage per second): 133-150
  • Medium Range: 10-30
    • DPS (damage per second): 17-50
  • Long Range: 3-10
    • DPS (damage per second): 5-17
  • Mini-Crit: 8.1 per pellet
  • Critical hit: 18 per pellet

NOTE: This assumes that nearly all statistics relating to the Shotgun apply to the Frontier Justice.

Medium range is defined as the length from the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as the length from battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.625
  • Reload Base: 1.0
  • Additional Reload: 0.5

Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. All times are in seconds. Times are approximate and determined by community testing.

Related Achievements

Unforgiven
Unforgiven
Kill 3 enemies with revenge crits without dying.


Honky Tonk Man
Honky Tonk Man
Smash an enemy player's head in with your guitar.
Revengineering
Revengineering
Use a revenge crit to kill the enemy player that destroyed your sentry gun.


Six-String Stinger
Six-String Stinger
Provide an enemy player with a freeze cam of your guitar playing skills.

Previous Changes

  • As of July 9, 2010, the Frontier Justice can hold only up to a total of 35 Revenge Crits, to correspond with the available ammo count.

Trivia

Radigan Conagher holding the Frontier Justice.

Gallery

See also