Difference between revisions of "Anti-Scout strategy"
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! class="header" colspan="1" width="800"| Anti-Scout strategy | ! class="header" colspan="1" width="800"| Anti-Scout strategy | ||
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− | | align="center" valign="center" style="padding:0.5em" | {{icon item| | + | | align="center" valign="center" style="padding:0.5em" | {{icon item|Scattergun|100px}}<br />'''[[Scattergun]] + reskins''' |
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* The Scattergun deals immense damage at point-blank range and will allow a Scout to stay in combat for a modest amount of time. Although he is faster than you, do your best to stay at medium range to minimize the damage you take while trading blows. | * The Scattergun deals immense damage at point-blank range and will allow a Scout to stay in combat for a modest amount of time. Although he is faster than you, do your best to stay at medium range to minimize the damage you take while trading blows. | ||
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! class="header" colspan="1" width="800" | Anti-Scout strategy | ! class="header" colspan="1" width="800" | Anti-Scout strategy | ||
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− | | align="center" valign="center" style="padding:0.5em" | {{icon item|Pistol | + | | align="center" valign="center" style="padding:0.5em" | {{icon item|Pistol|100px}}<br />'''[[Pistol]] + reskins''' |
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* While the Scout might use the Pistol to harass you from a distance, its damage is minor and its ammunition pool is meager. Keep your distance from him to take advantage of his weak long range capabilities. | * While the Scout might use the Pistol to harass you from a distance, its damage is minor and its ammunition pool is meager. Keep your distance from him to take advantage of his weak long range capabilities. | ||
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! class="header" colspan="1" width="800"| Anti-Scout strategy | ! class="header" colspan="1" width="800"| Anti-Scout strategy | ||
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− | | align="center" valign="center" style="padding:0.5em" | {{icon item|Bat | + | | align="center" valign="center" style="padding:0.5em" | {{icon item|Bat|100px}} |
− | <br />'''[[Bat]] | + | <br />'''[[Bat]] + reskins''' |
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* A Scout that insists on using the Bat could easily deal more damage at close range with any of his primary weapons, actually giving you a slight advantage in melee combat so long as you keep your aim steady. | * A Scout that insists on using the Bat could easily deal more damage at close range with any of his primary weapons, actually giving you a slight advantage in melee combat so long as you keep your aim steady. | ||
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* Utilize cover and keep moving to avoid getting hit by the Sandman's stun ball from long distances; if struck by one from a far enough range, you will be stunned in place for 7 seconds. | * Utilize cover and keep moving to avoid getting hit by the Sandman's stun ball from long distances; if struck by one from a far enough range, you will be stunned in place for 7 seconds. | ||
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− | | align="center" valign="center" style="padding:0.5em" | {{icon item|Holy Mackerel | + | | align="center" valign="center" style="padding:0.5em" | {{icon item|Holy Mackerel|100px}} <br />'''[[Holy Mackerel]] + reskins''' |
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* The Holy Mackerel functions similarly to the Bat but announces each hit in the kill feed. Hit announcements can be used to determine the whereabouts of a Scout. | * The Holy Mackerel functions similarly to the Bat but announces each hit in the kill feed. Hit announcements can be used to determine the whereabouts of a Scout. | ||
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* Try to steal the small health kits dropped by teammates that the Scout aided in killing while having the Candy Cane equipped. | * Try to steal the small health kits dropped by teammates that the Scout aided in killing while having the Candy Cane equipped. | ||
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− | | align="center" valign="center" style="padding:0.5em" | {{icon item|Boston Basher | + | | align="center" valign="center" style="padding:0.5em" | {{icon item|Boston Basher|100px}}<br />'''[[Boston Basher]] + reskins''' |
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* Continuously evade a Scout that is attacking you with the Boston Basher so that he damages himself instead. | * Continuously evade a Scout that is attacking you with the Boston Basher so that he damages himself instead. |
Revision as of 02:07, 1 June 2014
“ | Never send a boy to fight a man's war.
Click to listen
— The Soldier
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” |
The Scout is a very fast, maneuverable class that packs a high amount of firepower at close range, making him extremely effective in one-on-one combat. He excels in open environments, where his speed and double jump allow him to easily maneuver around a map, close long distances, and ambush the most vulnerable enemies. He can use his mobility to completely avoid damage, more than making up for his lack of health. Depending on his loadout, a Scout can bring along weapons with additional utility that help him pick off individual targets with even more ease. If you can restrict a Scout's manueverability, you can easily dispose of him.
Contents
General
Attributes | Anti-Scout strategy |
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Weapon-specific
Main article: Scout weapons
Primary weapons
Weapon | Anti-Scout strategy |
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![]() Scattergun + reskins |
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![]() Force-A-Nature |
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![]() Shortstop |
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![]() Soda Popper |
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![]() Baby Face's Blaster |
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Secondary weapons
Weapon | Anti-Scout strategy |
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![]() Pistol + reskins |
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![]() Bonk! Atomic Punch |
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![]() Crit-a-Cola |
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![]() Mad Milk |
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![]() Winger |
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![]() Pretty Boy's Pocket Pistol |
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![]() Flying Guillotine |
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Melee weapons
Weapon | Anti-Scout strategy |
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![]() Sandman |
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![]() Holy Mackerel + reskins |
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![]() Candy Cane |
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![]() Boston Basher + reskins |
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![]() Sun-on-a-Stick |
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![]() Fan O'War |
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![]() Atomizer |
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![]() Wrap Assassin |
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See also
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