Difference between revisions of "Anti-Scout strategy"
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{{Quotation|'''The Soldier'''|Never send a boy to fight a man's war.|sound=Soldier_DominationScout10.wav}} | {{Quotation|'''The Soldier'''|Never send a boy to fight a man's war.|sound=Soldier_DominationScout10.wav}} | ||
− | The '''[[Scout]]''' is a very fast, maneuverable class that packs a high amount of firepower at close range, making him extremely effective in one-on-one combat. He excels in open environments, where his speed and double jump allow him to easily maneuver around a map, close long distances, and ambush the most vulnerable enemies. He can use his mobility to completely avoid damage, more than making up for his lack of health. Depending on his loadout, a Scout can bring along weapons with additional utility that help him pick off individual targets with even more ease. If you can restrict a Scout's manueverability, you can easily dispose of him. | + | The '''[[Scout]]''' is a very fast, maneuverable class that packs a high amount of firepower at close range, making him extremely effective in one-on-one combat. He excels in open environments, where his speed and double jump allow him to easily maneuver around a map, close long distances, and ambush the most vulnerable enemies. He can use his mobility to completely avoid damage, more than making up for his lack of health. Depending on his loadout, a Scout can bring along weapons with additional utility that help him pick off individual targets with even more ease. If you can restrict a Scout's manueverability, you can easily dispose of him. A Scout is generally a lower threat the further away he is; long-range, fast projectiles can excel against a Scout. |
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+ | '''Remember:''' Scouts are the fastest class in the game; you cannot out-run them without the use of mobility weapons such as the variety of rocket launchers and sticky/grenade launchers. | ||
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+ | '''''Anti-Scout classes''''' | ||
+ | Although it mostly depends on skill, some classes are designed to have an advantage over others, many classes have an advantage over a Scout, as well as others having a disadvantage against him. Lets look at the ones who have an advantage over a Scout: | ||
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+ | '''The Soldier''' | ||
+ | In terms of [[6v6]] a [[Soldier]] is a Scout's worst enemy. A Soldier's ability to deal splash damage making it un-avoidable renders a Scout's double jump ability useless unless engaged at dangerously close ranges, it is likely that a Soldier is going to take out his shotgun if you get extremely close to him and finish the scouts flimsy health off. Soldiers are most dangerous in narrow corridors to a Scout due to multiple reasons: | ||
+ | |||
+ | * The Scout cannot manuever in narrow areas. | ||
+ | * The Soldier shoots straight, high-damage projectiles meaning direct hits on a scout become much more easier and is likely to kill the scout in 2 shots or less. | ||
+ | * The Scout has no option but to simply head-on charge at the soldier meaning the scout is unlikely to do any serious damage before being killed. | ||
+ | |||
+ | A Scout's best hope is if the soldier is in an open area where the Scout can get an height advantage and pick away at the Soldier. | ||
+ | |||
+ | '''Engineer''' | ||
+ | An [[Engineer]] without a sentry isn't much of a threat to a Scout, simply put an Engineer is a downgraded version of a Scout, however this doesn't mean the Engineer isn't a dangerous class by himself, especially if he has the [[Gunslinger]] equipped. What makes the Engineer a brilliant anti-Scout class is his '''sentry gun'''; a high-damage, high health and extremely accurate auto-turret capable of acting as a wall to a Scout, due to the nature of a sentry a Scout '''cannot''' dodge the sentry's bullets meaning the Scout's speed and double jump will not help him at all, his flimsy health means the sentry can finish him off in seconds and his short-range and low fire power makes him completely reliant on his team to destroy it. | ||
+ | |||
+ | However, if the Scout has the '''[[Bonk!]]''' item equipped he becomes "invincible" and can absorb the sentry's damage, allowing other team mates to destroy it easily. | ||
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+ | '''Heavy Weapons Guy''' | ||
+ | The [[Heavy]] has the largest health pool in the game, and the largest buff bonus as the buff is all based on percentage. The Heavy is extremely dangerous at close-range, fighting him head on is suicide no-matter what class is being played, due to his extremely dangerous close ranges and high health and damage this makes it very hard for a Scout to get close to the Heavy in open areas with little options for flanking him, in competitive situations the Heavy is also likely to have 450 health as well as a few team mates surrounding him, making it seemingly impossible for a Scout to even get decent damage on the Heavy. | ||
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+ | If the Scout is using the "stock scattergun" the Scout will have to do three 100 damage shots (also known as "meat-shots") to kill a Heavy, this means to kill a Heavy the Scout will have to get to close ranges to kill a Heavy the quickest way possible, but the Heavy's rapid-fire, high-damage machine gun will easily kill a Scout. Higher skilled Scouts will usually avoid Heavies at all costs, but if they have to engage they would try to confuse the Heavy's aim by jumping above the Heavy to get as many "meat-shots" as possible. | ||
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== General == | == General == |
Revision as of 10:45, 11 June 2014
“ | Never send a boy to fight a man's war.
Click to listen
— The Soldier
|
” |
The Scout is a very fast, maneuverable class that packs a high amount of firepower at close range, making him extremely effective in one-on-one combat. He excels in open environments, where his speed and double jump allow him to easily maneuver around a map, close long distances, and ambush the most vulnerable enemies. He can use his mobility to completely avoid damage, more than making up for his lack of health. Depending on his loadout, a Scout can bring along weapons with additional utility that help him pick off individual targets with even more ease. If you can restrict a Scout's manueverability, you can easily dispose of him. A Scout is generally a lower threat the further away he is; long-range, fast projectiles can excel against a Scout.
Remember: Scouts are the fastest class in the game; you cannot out-run them without the use of mobility weapons such as the variety of rocket launchers and sticky/grenade launchers.
Anti-Scout classes Although it mostly depends on skill, some classes are designed to have an advantage over others, many classes have an advantage over a Scout, as well as others having a disadvantage against him. Lets look at the ones who have an advantage over a Scout:
The Soldier In terms of 6v6 a Soldier is a Scout's worst enemy. A Soldier's ability to deal splash damage making it un-avoidable renders a Scout's double jump ability useless unless engaged at dangerously close ranges, it is likely that a Soldier is going to take out his shotgun if you get extremely close to him and finish the scouts flimsy health off. Soldiers are most dangerous in narrow corridors to a Scout due to multiple reasons:
- The Scout cannot manuever in narrow areas.
- The Soldier shoots straight, high-damage projectiles meaning direct hits on a scout become much more easier and is likely to kill the scout in 2 shots or less.
- The Scout has no option but to simply head-on charge at the soldier meaning the scout is unlikely to do any serious damage before being killed.
A Scout's best hope is if the soldier is in an open area where the Scout can get an height advantage and pick away at the Soldier.
Engineer An Engineer without a sentry isn't much of a threat to a Scout, simply put an Engineer is a downgraded version of a Scout, however this doesn't mean the Engineer isn't a dangerous class by himself, especially if he has the Gunslinger equipped. What makes the Engineer a brilliant anti-Scout class is his sentry gun; a high-damage, high health and extremely accurate auto-turret capable of acting as a wall to a Scout, due to the nature of a sentry a Scout cannot dodge the sentry's bullets meaning the Scout's speed and double jump will not help him at all, his flimsy health means the sentry can finish him off in seconds and his short-range and low fire power makes him completely reliant on his team to destroy it.
However, if the Scout has the Bonk! item equipped he becomes "invincible" and can absorb the sentry's damage, allowing other team mates to destroy it easily.
Heavy Weapons Guy The Heavy has the largest health pool in the game, and the largest buff bonus as the buff is all based on percentage. The Heavy is extremely dangerous at close-range, fighting him head on is suicide no-matter what class is being played, due to his extremely dangerous close ranges and high health and damage this makes it very hard for a Scout to get close to the Heavy in open areas with little options for flanking him, in competitive situations the Heavy is also likely to have 450 health as well as a few team mates surrounding him, making it seemingly impossible for a Scout to even get decent damage on the Heavy.
If the Scout is using the "stock scattergun" the Scout will have to do three 100 damage shots (also known as "meat-shots") to kill a Heavy, this means to kill a Heavy the Scout will have to get to close ranges to kill a Heavy the quickest way possible, but the Heavy's rapid-fire, high-damage machine gun will easily kill a Scout. Higher skilled Scouts will usually avoid Heavies at all costs, but if they have to engage they would try to confuse the Heavy's aim by jumping above the Heavy to get as many "meat-shots" as possible.
Contents
General
Attributes | Anti-Scout strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Primary weapons
Weapon | Anti-Scout strategy |
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Scattergun + reskins |
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Force-A-Nature |
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Shortstop |
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Soda Popper |
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Baby Face's Blaster |
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Secondary weapons
Weapon | Anti-Scout strategy |
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Pistol + reskins |
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Bonk! Atomic Punch |
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Crit-a-Cola |
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Mad Milk |
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Winger |
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Pretty Boy's Pocket Pistol |
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Flying Guillotine |
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Melee weapons
Weapon | Anti-Scout strategy |
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Sandman |
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Holy Mackerel + reskins |
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Candy Cane |
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Boston Basher + reskins |
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Sun-on-a-Stick |
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Fan O'War |
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Atomizer |
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Wrap Assassin |
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See also
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