Difference between revisions of "Backburner"

From Team Fortress Wiki
Jump to: navigation, search
m (Trivia)
m (Applied filters to Backburner (Requested on User:WindBOT/PageRequests))
Line 1: Line 1:
{{Targeted}}
+
{{Item infobox
{{Weapon infobox
+
| type            = weapon
| has-team-colors = yes
+
| team-colors     = yes
| skin-image-red = RedBackburnerTilt.png
+
| skin-image-red   = RedBackburnerTilt.png
| skin-image-blu = BluBackburnerTilt.png
+
| skin-image-blu   = BluBackburnerTilt.png
| used-by = [[Pyro]]
+
| used-by         = [[Pyro]]
| weapon-slot = [[Primary]]
+
| slot             = primary
| ammo-loaded = 200
+
| availability    = Unlock, Drop, Craft, Purchase
| ammo-carried = N/A
+
| ammo-loaded     = 200
| reload = No Reload
+
| ammo-carried     = N/A
| display-loadout-stats = yes
+
| reload           = No Reload
| backpack-image = backburner
+
| loadout         = yes
| level-and-type = Level 10 Flame Thrower
+
  | level         = Level 10 Flame Thrower
| positive-attributes = +15% damage done<br />100% critical hits from behind
+
  | att-1-positive = +15% damage done
| negative-attributes = No compression blast  
+
  | att-2-positive = 100% critical hits from behind
| availability = Unlock, Drop, Craft, Purchase
+
  | att-3-negative = No compression blast
 
}}
 
}}
 
{{Quotation|'''The Pyro''' on rump roasting|Mmmmmmmrrrrrrrpppghhh!|sound=Pyro_battlecry01.wav}}
 
{{Quotation|'''The Pyro''' on rump roasting|Mmmmmmmrrrrrrrpppghhh!|sound=Pyro_battlecry01.wav}}

Revision as of 07:55, 16 November 2010

Mmmmmmmrrrrrrrpppghhh!
The Pyro on rump roasting

The Backburner is an unlockable primary weapon for the Pyro class. It appears as the default Flamethrower, with the addition of a dragon-shaped nozzle. The configuration of the weapon is such that the compression blast capability and the chance for random Crits have been removed. Instead, the Backburner is guaranteed Critical hits whenever used on an opponent from behind. Additionally, the weapon will deal 15% more damage than the normal Flamethrower. The area behind an enemy that will register Critical hits for the weapon is approximately a 45 degree angle centered behind where the opponent is facing. This is significantly less than the Spy's backstab range, which appears to be any angle in the 180 degrees behind where a player is looking.

Damage

  • Base damage is based upon range (or, by extension, particle lifetime), and is rounded at the end of all calculations (after Critical multipliers, et cetera).
    • From 0 to 200 units: 7.13 per particle (160.4 per second).
    • From 200 to 384 units: linear decrease from 7.13 to 4.28 per particle (96.3 per second, 60% of max) (384 is maximum range)
      • There is very slight variability (±0.08 per particle) because some particles are at an angle, slightly varying their travel time.
  • Afterburn damage: 3 damage every 0.5 seconds for 10 seconds (60 damage total)
    • Mini-Crit afterburn damage: 4 damage every 0.5 seconds for 10 seconds (80 damage total)
  • Mini-Crit: 1.35× base damage, then round to nearest whole
  • Critical hit: 3× base damage, then round to nearest whole
    • DPS at <200 units: 472.5

Note: Damage-Per-Second values assume all particles find victims.

Base damage changes over particle lifetime, instead of distance from player (all other weapons affected by distance measure from player to player). Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.04
  • Ammo Consumption Interval: 0.08

All times are in seconds. Times are approximate and determined by community testing.

As a Crafting Ingredient

Backburner Reclaimed Metal Degreaser
Item icon Backburner.png + Item icon Reclaimed Metal.png = Item icon Degreaser.png

Previous Changes

July 29, 2008 Patch

  • Removed health bonus from the Backburner.

August 19, 2008 Patch

  • Added new firing sounds to The Backburner

April 29, 2010 Patch

  • Added a 20% damage bonus to The Backburner.

May 19, 2010 Patch

  • Reduced Backburner damage bonus from 20% to 15%.

Trivia

  • The eye color of the nozzle alters depending on the Pyro's choice of team. RED turns the eyes white while BLU gives them a yellow-ish color.

Gallery

See also