Difference between revisions of "Buff Banner"
m (Applied filters to Buff Banner (Review RC#182799)) |
(→Trivia) |
||
Line 69: | Line 69: | ||
:*This was most likely done to prevent confusion with the standard Crit boost effect, so players wouldn't mistakenly believe the round had ended or a Medic had ÜberCharged them. | :*This was most likely done to prevent confusion with the standard Crit boost effect, so players wouldn't mistakenly believe the round had ended or a Medic had ÜberCharged them. | ||
*If in range of a friendly [[Pyro]], the Buff Banner will cause enemies on fire to take Mini-Crit damage, even if the fire was started before the Pyro was buffed. | *If in range of a friendly [[Pyro]], the Buff Banner will cause enemies on fire to take Mini-Crit damage, even if the fire was started before the Pyro was buffed. | ||
− | *If in range of a friendly [[Engineer]], that Engineer's Sentry Gun will do | + | *If in range of a friendly [[Engineer]], that Engineer's Sentry Gun will do Mini-Crit damage. |
*Mini-Crits from the Buff Banner are not assigned to projectiles, but rather the players that projectiles originate from. If a Soldier is next to you during an active Banner and fires a rocket, but you either run out of rage or that Soldier moves out of Banner range before the projectile makes contact with an enemy, that rocket will not be a Mini-Crit. In order for a projectile to be a Mini-Crit, the person who fired that projectile must be within range of an active Banner at the time that the projectile makes contact (or is detonated, in the case of Sticky bombs) with an object. | *Mini-Crits from the Buff Banner are not assigned to projectiles, but rather the players that projectiles originate from. If a Soldier is next to you during an active Banner and fires a rocket, but you either run out of rage or that Soldier moves out of Banner range before the projectile makes contact with an enemy, that rocket will not be a Mini-Crit. In order for a projectile to be a Mini-Crit, the person who fired that projectile must be within range of an active Banner at the time that the projectile makes contact (or is detonated, in the case of Sticky bombs) with an object. | ||
*[[Telefrag]]ging an enemy results in a fully charged rage meter, regardless of what class the enemy you telefrag is, and how much charge you have initially. | *[[Telefrag]]ging an enemy results in a fully charged rage meter, regardless of what class the enemy you telefrag is, and how much charge you have initially. |
Revision as of 19:53, 13 November 2010
“ | Admit it: Every so often, you suspect you’re carrying your team. . . How about motivating those lazy sons of bitches to put on their war face and fight?
— Soldier Update blurb
|
” |
The Buff Banner (also known as the BB, Bugle or just Banner) is an unlockable secondary weapon for the Soldier. It appears as a tattered battle standard, mounted on a small backpack and accompanied with a dented bugle. The war flag itself remains hidden in the backpack until it is activated, at which point it will appear on a pole mounted to the pack.
Equipping the Buff Banner makes a "Rage Meter" visible to the Soldier, which is filled by dealing damage to enemies. The Rage Meter becomes full after the Soldier has dealt 600 damage in a single life, at which point he can sound his bugle to rally his teammates. During the 10 seconds following this rallying call, all hits made by allies positioned within 450 units of the Soldier (including his own) become Mini-Crits. Buffed players within the radius emit team-colored rings of light from their feet, and their weapons brighten similarly to a Crit boost. It is possible to delay the release of the banner after the trumpet call, and thereby delaying the buffing effect, by holding down the primary fire key (left mouse button by default).
Players only receive the buff while positioned within the buff radius, the source(s) of their damage need not be within the radius, so traveling rockets, pre-laid sticky bombs, Sentry Guns, and afterburn will deal Mini-Crit damage as long as their creator is buffed when the damage is actually dealt. Likewise, a damage source created within the buff radius will not gain a Mini-Crit benefit if its creator no longer has the buff when the damage is dealt.
Switching classes, dying, or removing the Buff Banner from your loadout empties the Soldier's Rage Meter.
Contents
Damage
None. Rage Meter requires 600 damage to fill.
Function times
- Attack Interval: 10 seconds.
- Trumpeting Time: ~3 seconds
All times are in seconds. Times are approximate and determined by community testing.
Components
Related Achievements
|
|
As a Crafting Ingredient
Buff Banner | Reclaimed Metal | Battalion's Backup | ||
+ | = |
Previous Changes
- Soldier Rage bar no longer resets when touching a resupply cabinet.
- Increased the rate of the Soldier's Rage generation by 40%
- Reduced the duration of the Soldier's Buff Banner effect from 14 seconds to 10
- Soldiers no longer maintain their rage level when changing loadout.
Demonstration
Trivia
- The bugle was originally issued to American monkeynaut Poopy Joe as a means of calling for help before it was acquired by Mann Co. in entirely innocent circumstances.[1]
- The Buff Banner has separate, unique calls for both the RED team and BLU team.
- The glow effect of the Buff Banner is a different color for both teams, but neither is the same as their team colors. RED has a gold buff glow, while BLU is teal or mint (greenish blue).
- This was most likely done to prevent confusion with the standard Crit boost effect, so players wouldn't mistakenly believe the round had ended or a Medic had ÜberCharged them.
- If in range of a friendly Pyro, the Buff Banner will cause enemies on fire to take Mini-Crit damage, even if the fire was started before the Pyro was buffed.
- If in range of a friendly Engineer, that Engineer's Sentry Gun will do Mini-Crit damage.
- Mini-Crits from the Buff Banner are not assigned to projectiles, but rather the players that projectiles originate from. If a Soldier is next to you during an active Banner and fires a rocket, but you either run out of rage or that Soldier moves out of Banner range before the projectile makes contact with an enemy, that rocket will not be a Mini-Crit. In order for a projectile to be a Mini-Crit, the person who fired that projectile must be within range of an active Banner at the time that the projectile makes contact (or is detonated, in the case of Sticky bombs) with an object.
- Telefragging an enemy results in a fully charged rage meter, regardless of what class the enemy you telefrag is, and how much charge you have initially.
- There are two unused textures for separate "attack" and "defense" banners in the game files, which depict an explosion (with an orange background) and a shield (with a green background), respectively.
- The 'defense banner' has subsequently become the Battalion's Backup, which provides 35% damage resistance and Critical hit immunity.
- The Buff Banner has text on its back, reading "Screaming Eagles." This is a reference to the 101st Airborne Division nicknamed Screaming Eagles.
Gallery
- Buff Banner 1st person cropped.png
1st person view.
References
See also
External links