Difference between revisions of "Grappling Hook"
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'''{{Patch name|3|12|2015}}''' | '''{{Patch name|3|12|2015}}''' | ||
− | *Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed") | + | * Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed"). |
− | *Added support for hooking into enemy players | + | * Added support for hooking into enemy players. |
− | ** Release the fire button once the hook has hit an enemy player to draw yourself to them | + | ** Release the fire button once the hook has hit an enemy player to draw yourself to them. |
− | ** Hooked victims will bleed for 2 health per second | + | ** Hooked victims will bleed for 2 health per second. |
− | ** Unhook at any time by switching back to the grapple, or firing it again away from your victim | + | ** Unhook at any time by switching back to the grapple, or firing it again away from your victim. |
− | ** Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second | + | ** Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second. |
− | ** Sound cue added when hooked by an enemy's grapple | + | ** Sound cue added when hooked by an enemy's grapple. |
− | * Added new Grapple weapon sounds and grapple projectile | + | * Added new Grapple weapon sounds and grapple projectile. |
− | * Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance") | + | * Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance"). |
− | * Increased hook re-fire delay from 0.2 seconds to 0.5 seconds | + | * Increased hook re-fire delay from 0.2 seconds to 0.5 seconds. |
− | * Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage") | + | * Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage"). |
− | * Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy | + | * Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy. |
'''{{Patch name|3|31|2015}}''' | '''{{Patch name|3|31|2015}}''' | ||
− | *Updated grapple model and player animations | + | * Updated grapple model and player animations . |
− | *Grapple: increased base damage for attaching to a player and increased bleed damage while attached}} | + | * Grapple: increased base damage for attaching to a player and increased bleed damage while attached. |
+ | * {{undocumented}} Added new Grappling Hook backpack icons.}} | ||
== Bugs == | == Bugs == | ||
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* If two players grapple each other in mid air they will float. | * If two players grapple each other in mid air they will float. | ||
* Sometimes with Heavy, after firing the Primary for an extended period of time and switching to the Grappling Hook, the player isn't able to switch directly to their Melee weapon. | * Sometimes with Heavy, after firing the Primary for an extended period of time and switching to the Grappling Hook, the player isn't able to switch directly to their Melee weapon. | ||
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== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Grappling Hook Scout First Person.png|[[Scout]] first-person view. | File:Grappling Hook Scout First Person.png|[[Scout]] first-person view. | ||
− | File:Grappling Hook Soldier | + | File:Grappling Hook Soldier First Person.png|[[Soldier]] first-person view. |
− | + | File:Grappling Hook Pyro First Person.png|[[Pyro]] first-person view. | |
− | File:Grappling Hook Pyro | ||
− | |||
File:Grappling Hook Demoman First Person.png|[[Demoman]] first-person view. | File:Grappling Hook Demoman First Person.png|[[Demoman]] first-person view. | ||
File:Grappling Hook Heavy First Person.png|[[Heavy]] first-person view. | File:Grappling Hook Heavy First Person.png|[[Heavy]] first-person view. |
Revision as of 00:27, 1 April 2015
“ | Hey, I can see my base from here!
Click to listen
— The Scout using the Grappling Hook
|
” |
The Grappling Hook is a default action item for all classes. It can be used to move yourself from one location to the next in the Mannpower game mode. Additionally, hitting someone with makes the target bleed until the hook is unattached from the player. Spies can also use the grapple hook when disguised or invisible.
Update history
December 22, 2014 Patch (Smissmas 2014)
- The Grappling Hook was added to the game.
- Fixed disguised Spies using the incorrect grapple color.
- Fixed the grapple still being connected to players after they die and respawn.
- Fixed players being able to get out of map boundaries using the Grappling Hook.
- When
hud_fastswitch
is disabled, pressing the ACTION key will select the grappling hook in the weapon selection menu.
- Fixed not always being able to equip the grappling hook.
- Fixed switching to the grappling hook from a weapon that prevents switching.
- Fixed the grappling hook attaching to players that are dead or no longer exist.
- Fixed the grappling hook using the wrong icon in the HUD weapon selection menu.
- Fixed the Action Slot key behaving different for the grapple hook depending on the setting for
hud_fastswitch
.
- Added a delay of 0.2 seconds between releasing and firing the grappling hook again.
- Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed").
- Added support for hooking into enemy players.
- Release the fire button once the hook has hit an enemy player to draw yourself to them.
- Hooked victims will bleed for 2 health per second.
- Unhook at any time by switching back to the grapple, or firing it again away from your victim.
- Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second.
- Sound cue added when hooked by an enemy's grapple.
- Added new Grapple weapon sounds and grapple projectile.
- Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance").
- Increased hook re-fire delay from 0.2 seconds to 0.5 seconds.
- Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage").
- Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy.
- Updated grapple model and player animations .
- Grapple: increased base damage for attaching to a player and increased bleed damage while attached.
- [Undocumented] Added new Grappling Hook backpack icons.
Bugs
- Name & Description Tags have no effect when used on a Grappling Hook.
- The player can repair friendly buildings with the Grappling Hook if they have the Rescue Ranger equipped.
- That is caused by the Rescue Ranger's "Fires a Special bolt that repairs friendly buildings" ability being an on-wearer attribute.
- Using the action key to use the grappling hook can lead to the weapon selection failing and possibly the primary fire getting stuck on. If this happens, the player can go into the console and type in
-attack
to fix it. - If two players grapple each other in mid air they will float.
- Sometimes with Heavy, after firing the Primary for an extended period of time and switching to the Grappling Hook, the player isn't able to switch directly to their Melee weapon.
Gallery
Scout first-person view.
Soldier first-person view.
Pyro first-person view.
Demoman first-person view.
Heavy first-person view.
Engineer first-person view.
Engineer with Gunslinger equipped first-person view.
RED Medic first-person view.
Sniper first-person view.
RED Spy first-person view.
Bleeding icon used when hooking an enemy.
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