Difference between revisions of "Gun Mettle Update/ru"

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(Undo edit by NahalnyiFrukt (Talk) (1925872) Читаем заметку при редактировании)
(Добавил таблицу, сейчас буду переводить (сделал так ради удобства))
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| align="center" style="background: #FFFCF7 " | {{Icon item|Kazotsky Kick|75px}}
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Kazotsky Kick|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Kazotsky Kick}}'''<!--НЕ МЕНЯТЬ!-->
 
| style="background: #FFFCF7 "| '''{{item link|Kazotsky Kick}}'''<!--НЕ МЕНЯТЬ!-->
 +
|}
 +
 +
===Изменения оружия===
 +
{| class="wikitable"
 +
! style="background: #9a909c;" class="header" | <span style="color: white;"> Класс
 +
! style="background: #9a909c;" class="header" | <span style="color: white;"> Оружие
 +
! style="background: #9a909c;" class="header" | <span style="color: white;"> Изменения
 +
|-
 +
! style="background: #b7a2ba;" rowspan=10 | {{icon class|Scout}}<br/>[[Scout{{if lang}}|<span style="color: white;">{{class name|scout}}</span>]]
 +
! style="background: ;" rowspan=2 | {{Icon item|Baby Face's Blaster|icon-size=75px}} <br /> {{item link|Baby Face's Blaster}}
 +
| {{c|=|Added:}} Added Boost reduction on taking damage.
 +
|-
 +
| {{c|-|Changed:}} Increased amount of Boost lost on air jump
 +
|-
 +
! style="background: ;" rowspan=2 | {{Icon item|Shortstop|icon-size=75px}} <br /> {{item link|Shortstop}}
 +
| {{c|+|Changed:}} No longer uses secondary ammo and now uses primary ammo instead
 +
|-
 +
| {{c|+|Changed:}} Healing and knockback passives are only active when weapon is deployed
 +
|-
 +
! style="background: ;" rowspan=2 | {{Icon item|Fan O'War|icon-size=75px}} <br /> {{item link|Fan O'War}}
 +
| {{c|+|Added:}} Now crits whenever it would normally mini-crit
 +
|-
 +
| {{c|+|Changed:}} Reduced Damage penalty from 90% to 70%
 +
|-
 +
! style="background: ;" rowspan=4 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
 +
| {{c|+|Changed:}} Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed
 +
|-
 +
| {{c|-|Changed:}} Removed +15 max health passive
 +
|-
 +
| {{c|+|Added:}} Added up to +3 health per hit
 +
|-
 +
| {{c|=|Changed:}} Changed damage vulnerability from +50% fire to +20% all sources while active
 +
|-
 +
! style="background: #b7a2ba;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]]
 +
! style="background: ;" rowspan=4 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}}
 +
| {{c|+|Removed}} Removed clipsize penalty.
 +
|-
 +
| {{c|+|Changed}} Reduced radius penalty from -15% to -10%
 +
|-
 +
| {{c|+|Changed}} Reduced damage penalty from -25% to -15%
 +
|-
 +
| {{c|-|Changed}} Rocket jump blast damage reduction reduced from -25% to -15%
 +
|-
 +
! style="background: ;" rowspan=1 | {{Icon item|Equalizer|icon-size=75px}} <br /> {{item link|Equalizer}} <br />{{Icon item|Escape Plan|icon-size=75px}} <br /> {{item link|Escape Plan}}
 +
| {{c|+|Changed}} Changed no healing penalty to 90% less healing from Medics while active
 +
|-
 +
! style="background: ;" rowspan=2 | {{Icon item|Black Box|icon-size=75px}} <br /> {{item link|Black Box}}
 +
| {{c|+|Changed}} Changed +15 health on hit to +20 health on hit per attack
 +
|-
 +
| {{c|=|Changed:}} Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health)
 +
|-
 +
!style="background: ;" rowspan=1 | {{Icon item|Liberty Launcher|icon-size=75px}} <br /> {{item link|Liberty Launcher}}
 +
| {{c|+|Added:}} Now has +25% clip size
 +
|-
 +
! style="background: #b7a2ba;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]]
 +
!style="background: ;" rowspan=1 | {{Icon item|Flare Gun|icon-size=75px}} <br /> {{item link|Flare Gun}}
 +
| {{c|+|Added:}} Added text to describe 100% critical hits on burning targets
 +
|-
 +
!style="background: ;" rowspan=4 | {{Icon item|Scorch Shot|icon-size=75px}} <br /> {{item link|Scorch Shot}}
 +
| {{c|+|Changed:}} Reduced damage penalty from -50% to -35%
 +
|-
 +
| {{c|+|Added:}} Now has increased knock back on burning targets
 +
|-
 +
| {{c|+|Changed:}} Increased the blast radius from flares from 92Hu to 110Hu
 +
|-
 +
| {{c|+|Added:}} Hits and explosions always minicrit burning targets
 +
|-
 +
!style="background: ;" rowspan=6 | {{Icon item|Detonator|icon-size=75px}} <br /> {{item link|Detonator}}
 +
| {{c|+|Added:}} Added text to describe 100% minicrits on burning targets
 +
|-
 +
| {{c|+|Changed:}} Slightly increased blast jump height when doing a Detonator jump
 +
|-
 +
| {{c|+|Changed:}} Increased blast radius from 92Hu to 110Hu
 +
|-
 +
| {{c|+|Added:}} Detonated explosions now also minicrit burning targets
 +
|-
 +
| {{c|-|Changed:}} Increased damage penalty to -25%
 +
|-
 +
| {{c|-|Changed:}} Increased self-damage penalty from +25% to +50%
 +
|-
 +
! style="background: #b7a2ba;" rowspan=12 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|<span style="color: white;">{{class name|demoman}}</span>]]
 +
!style="background: ;" rowspan=3 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}}
 +
| {{c|+|Changed:}} Self damage will no longer decrease charge when charging
 +
|-
 +
| {{c|+|Changed:}} Fall damage will no longer decrease charge when charging
 +
|-
 +
| {{c|+|Changed:}} Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage.
 +
|-
 +
!style="background: ;" rowspan=2 | {{Icon item|Ali Baba's Wee Booties|icon-size=75px}} <br /> {{item link|Ali Baba's Wee Booties}} {{Icon item|Bootlegger|icon-size=75px}} <br /> {{item link|Bootlegger}}
 +
| {{c|+|Added:}} Added +10% movement speed bonus
 +
|-
 +
| {{c|=|Changed:}} Changed 25 charge on charge kill to 25 charge on melee kill
 +
|-
 +
!style="background: ;" rowspan=1 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
 +
| {{c|+|Changed:}} Changed 25 charge on charge kill to 25 charge on melee kill
 +
|-
 +
!style="background: ;" rowspan=1 | {{Icon item|Loch-n-Load|icon-size=75px}} <br /> {{item link|Loch-n-Load}}
 +
| {{c|=|Changed:}} Changed +20% damage bonus to +20% damage against buildings
 +
|-
 +
!style="background: ;" rowspan=2 | {{Icon item|Iron Bomber|icon-size=75px}} <br /> {{item link|Iron Bomber}}
 +
| {{c|=|Changed:}} Removed damage penalty on self-detonate
 +
|-
 +
| {{c|+|Changed:}} Reduced radius penalty from -20% to -15%
 +
|-
 +
!style="background: ;" rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}}
 +
| {{c|+|Added:}} Damage is now increased based on charge amount when the bomb is fired.
 +
|-
 +
!style="background: ;" rowspan=2 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}}
 +
| {{c|+|Changed:}} Reduced explosion base damage from 100 to 75
 +
|-
 +
| {{c|-|Changed:}} Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.
 +
|-
 +
 +
 +
! style="background: #b7a2ba;" rowspan=16 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
 +
! style="background: ;" rowspan=5 | {{Icon item|Gunslinger|icon-size=75px}} <br /> {{item link|Gunslinger}}
 +
| {{c|+|Added:}} Mini Sentries can now be repaired
 +
|-
 +
| {{c|+|Changed:}} Mini Sentries can now be wrench construction boosted
 +
|-
 +
| {{c|-|Changed:}} Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously.
 +
|-
 +
| {{c|-|Changed:}} Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100%
 +
|-
 +
| {{c|-|Changed:}} Metal gibs from destroyed Mini Sentries no longer grant any metal.
 +
|-
 +
!style="background: ;" rowspan=1 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}}
 +
| {{c|-|Changed:}} Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu
 +
|-
 +
!style="background: ;" rowspan=2 | {{Icon item|Wrangler|icon-size=75px}} <br /> {{item link|Wrangler}}
 +
| {{c|-|Changed:}}Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
 +
|-
 +
| {{c|-|Changed:}} Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second)
 +
|-
 +
! style="background: ;" rowspan=3 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}}
 +
|{{c|=|Changed:}}With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)
 +
|-
 +
| {{c|+|Added:}} Added +15% swing speed.
 +
|-
 +
| {{c|-|Added:}} Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.
 +
|-
 +
! style="background: ;" rowspan=2 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}}
 +
| {{c|=|Added:}} Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
 +
|-
 +
| {{c|-|Added:}} Cannot pick up buildings when the Short Circuit is deployed
 +
|-
 +
! style="background: ;" rowspan=3 | {{Icon item|Eureka Effect|icon-size=75px}} <br /> {{item link|Eureka Effect}}
 +
| {{c|=|Added:}} Previous penalties have been removed and replaced with the following:
 +
|-
 +
| Construction hit speed boost decreased by 50%
 +
|-
 +
| 50% less metal from pickups and dispensers
 +
|-
 +
! style="background: #b7a2ba;" rowspan=6 | {{icon class|Medic}}<br/>[[Medic{{if lang}}|<span style="color: white;">{{class name|medic}}</span>]]
 +
!style="background: ;" rowspan=5 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}}
 +
| {{c|=|Added:}} Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
 +
|-
 +
| {{c|+|Added:}} Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
 +
|-
 +
| {{c|-|Changed:}} Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
 +
|-
 +
| {{c|-|Changed:}}Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
 +
|-
 +
| {{c|=|Added:}} Added Penalty of 66% decreased ubercharge build rate while healing a overhealed patient
 +
|-
 +
! style="background: ;" rowspan=1 | {{Icon item|Solemn Vow|icon-size=75px}} <br /> {{item link|Solemn Vow}}
 +
| {{c|-|Added:}} Added 10% attack speed penalty
 +
|-
 +
! style="background: #b7a2ba;" rowspan=7 | {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: white;">{{class name|sniper}}</span>]]
 +
! style="background: ;" rowspan=1 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}}
 +
| {{c|+|Added:}} Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
 +
|-
 +
! style="background: ;" rowspan=5 | {{Icon item|Bazaar Bargain|icon-size=75px}} <br /> {{item link|Bazaar Bargain}}
 +
| {{c|+|Added:}} No longer lose heads on miss
 +
|-
 +
| {{c|-|Added:}} Collecting a head requires a headshot kill and not just a headshot
 +
|-
 +
| {{c|=|Changed:}} Each head boosts charge rate by 25% up to 200%
 +
|-
 +
| {{c|-|Changed:}} Charge rate penalty changed from -20% to -50%.
 +
|-
 +
| {{c|+|Changed:}} Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
 +
|-
 +
! style="background: ;" rowspan=1 | {{Icon item|Bushwacka|icon-size=75px}} <br /> {{item link|Bushwacka}}
 +
| {{c|+|Changed:}} Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
 +
|-
 +
! style="background: #b7a2ba;" rowspan=11 | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]]
 +
! style="background: ;" rowspan=1 | {{Icon item|Brass Beast|icon-size=75px}} <br /> {{item link|Brass Beast}}
 +
| {{c|+|Added:}} Added 20% damage resistance while spun up
 +
|-
 +
! style="background: ;" rowspan=2 | {{Icon item|Tomislav|icon-size=75px}} <br /> {{item link|Tomislav}}
 +
| {{c|+|Added:}} Now 20% more accurate (less spread)
 +
|-
 +
| {{c|+|Added:}} Increased spin up bonus from 10% to 20%
 +
|-
 +
! style="background: ;" rowspan=2 | {{Icon item|Natascha|icon-size=75px}} <br /> {{item link|Natascha}}
 +
| {{c|+|Added:}} Added 20% damage resistance while spun up
 +
|-
 +
| {{c|=|Added:}} Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu
 +
|-
 +
! style="background: ;" rowspan=1 | {{Icon item|Family Business|icon-size=75px}} <br /> {{item link|Family Business}}
 +
| {{c|+|Added:}}Now has +15% increased attack speed
 +
|-
 +
! style="background: ;" rowspan=1 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}}
 +
| {{c|+|Added:}} Now has +10 health on hit
 +
|-
 +
! style="background: ;" rowspan=1 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
 +
| {{c|+|Added:}} Now has 3 second speed boost on hit
 +
|-
 +
! style="background: ;" rowspan=3 | {{Icon item|Dalokohs Bar|icon-size=75px}} <br /> {{item link|Dalokohs Bar}}
 +
| {{c|-|Added:}} Now has 10 second cool down on use
 +
|-
 +
|{{c|+|Changed:}} Can now overheal up to 400hp
 +
|-
 +
| {{c|+|Added:}} Can be thrown (alt-fire) as a small medkit for other players to use
 +
|-
 +
! style="background: #b7a2ba;" rowspan=18 | {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: white;">{{class name|spy}}</span>]]
 +
! style="background: ;" rowspan=3 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}}
 +
| {{c|+|Changed:}} Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity
 +
|-
 +
| {{c|-|Changed:}} Removed silent killer attribute
 +
|-
 +
| {{c|+|Added:}} Spy-cicle recharge timer can now be reduced by picking up ammo boxes
 +
|-
 +
! style="background: ;" rowspan=1 | {{Icon item|Enforcer|icon-size=75px}} <br /> {{item link|Enforcer}}
 +
| {{c|=|Changed:}} Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
 +
|-
 +
! style="background: ;" rowspan=1 | {{Icon item|Big Earner|icon-size=75px}} <br /> {{item link|Big Earner}}
 +
| {{c|+|Added:}} Added 3 second speed gain on kill
 +
|-
 +
! style="background: ;" rowspan=3 | {{Icon item|Conniver's Kunai|icon-size=75px}} <br /> {{item link|Conniver's Kunai}}
 +
| {{c|+|Changed:}} Health penalty reduced from -65 to -55 (70 Health total)
 +
|-
 +
| {{c|=|Changed:}} Minimum Health gain of 75 on kill
 +
|-
 +
|{{c|+|Changed:}} Maximum overheal from Kunai increased from 195 to 210
 +
|-
 +
! style="background: ;" rowspan=1 | {{Icon item|Cloak and Dagger|icon-size=75px}} <br /> {{item link|Cloak and Dagger}}
 +
| {{c|+|Added:}} Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock invis watch on ammo pick up
 +
|-
 +
! style="background: ;" rowspan=9 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
 +
| {{c|-|Changed:}} Triggering Feign Death instantly removes 50% cloak meter
 +
|-
 +
| {{c|=|Changed:}} Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death
 +
|-
 +
| {{c|=|Changed:}} Decreased cloak regen rate from +80% to +50%
 +
|-
 +
| {{c|+|Changed:}} When Feign Death is triggered, the Spy receives a 3 second speed boost
 +
|-
 +
|{{c|=|Changed:}} Initial attack that triggers feign death has its damage reduced by 50%
 +
|-
 +
|{{c|-|Changed:}} Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds
 +
|-
 +
|{{c|-|Changed:}} Feign Death stealth has no bump shimmer for 3 seconds
 +
|-
 +
|{{c|-|Changed:}} 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot)
 +
|-
 +
|{{c|-|Changed:}} Can no longer pick up ammo for cloak meter while cloaked
 +
|-
 +
! style="background: #b7a2ba;" rowspan=16 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]] <br />{{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]]
 +
! style="background: ;" rowspan=3 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
 +
| {{c|+|Changed:}} Base Fire rate increased (from 15% to 30%)
 +
|-
 +
| {{c|+|Added:}} Added increased switch to speed by +50%
 +
|-
 +
| {{c|+|Changed:}} Base reload speed increased (from 33% to 50%)
 
|}
 
|}
  

Revision as of 15:46, 3 July 2015

Gun Mettle Update.png

Обновление «Gun Mettle» — это крупное обновление, добавившее измененные модели оружия, 4 новых карты и 3 насмешки. Также была представлена Gun Mettle Campaign — это новое трехмесячное событие, во время которого игроки смогут пройти испытания и получить эксклюзивное оружие. Для участия в событии игрокам необходимо приобрести Gun Mettle Campaign Pass.

Нововведения

Карты

Название Изображение Режим игры Имя файла
Snowplow Cp snowplow.jpg Захват контрольных точек
Controlpoint.png
cp_snowplow
Powerhouse 160px Захват контрольных точек
Controlpoint.png
cp_powerhouse
Borneo Pl Borneo.jpg Сопровождение
BLU Bombcart.png
pl_borneo
Suijin Suijin main.jpg Царь горы
Controlpoint.png
koth_suijin

Насмешки

Leaderboard class heavy.png
Пулеметчик
Proletariat Posedown Мощь пролетариата
Leaderboard class spy.png
Шпион
Box Trot Короботрот
TF2 crosshair orange.png
Все классы
Kazotsky Kick Вприсядку

Изменения оружия

Класс Оружие Изменения
Leaderboard class scout.png
Разведчик
Baby Face's Blaster
Обрез Малыша
Pictogram comment.png Added: Added Boost reduction on taking damage.
Pictogram minus.png Changed: Increased amount of Boost lost on air jump
Shortstop
Прерыватель
Pictogram plus.png Changed: No longer uses secondary ammo and now uses primary ammo instead
Pictogram plus.png Changed: Healing and knockback passives are only active when weapon is deployed
Fan O'War
Веер войны
Pictogram plus.png Added: Now crits whenever it would normally mini-crit
Pictogram plus.png Changed: Reduced Damage penalty from 90% to 70%
Pretty Boy's Pocket Pistol
Дамский пистолет Красавчика
Pictogram plus.png Changed: Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed
Pictogram minus.png Changed: Removed +15 max health passive
Pictogram plus.png Added: Added up to +3 health per hit
Pictogram comment.png Changed: Changed damage vulnerability from +50% fire to +20% all sources while active
Leaderboard class soldier.png
Солдат
Air Strike
Авиаудар
Pictogram plus.png Removed Removed clipsize penalty.
Pictogram plus.png Changed Reduced radius penalty from -15% to -10%
Pictogram plus.png Changed Reduced damage penalty from -25% to -15%
Pictogram minus.png Changed Rocket jump blast damage reduction reduced from -25% to -15%
Equalizer
Уравнитель
Escape Plan
План эвакуации
Pictogram plus.png Changed Changed no healing penalty to 90% less healing from Medics while active
Black Box
Чёрный ящик
Pictogram plus.png Changed Changed +15 health on hit to +20 health on hit per attack
Pictogram comment.png Changed: Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health)
Liberty Launcher
Освободитель
Pictogram plus.png Added: Now has +25% clip size
Leaderboard class pyro.png
Поджигатель
Flare Gun
Ракетница
Pictogram plus.png Added: Added text to describe 100% critical hits on burning targets
Scorch Shot
Обжигающий выстрел
Pictogram plus.png Changed: Reduced damage penalty from -50% to -35%
Pictogram plus.png Added: Now has increased knock back on burning targets
Pictogram plus.png Changed: Increased the blast radius from flares from 92Hu to 110Hu
Pictogram plus.png Added: Hits and explosions always minicrit burning targets
Detonator
Детонатор
Pictogram plus.png Added: Added text to describe 100% minicrits on burning targets
Pictogram plus.png Changed: Slightly increased blast jump height when doing a Detonator jump
Pictogram plus.png Changed: Increased blast radius from 92Hu to 110Hu
Pictogram plus.png Added: Detonated explosions now also minicrit burning targets
Pictogram minus.png Changed: Increased damage penalty to -25%
Pictogram minus.png Changed: Increased self-damage penalty from +25% to +50%
Leaderboard class demoman.png
Подрывник
Tide Turner
Верный штурвал
Pictogram plus.png Changed: Self damage will no longer decrease charge when charging
Pictogram plus.png Changed: Fall damage will no longer decrease charge when charging
Pictogram plus.png Changed: Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage.
Ali Baba's Wee Booties
Ботиночки Али-Бабы Bootlegger
Бутлегер
Pictogram plus.png Added: Added +10% movement speed bonus
Pictogram comment.png Changed: Changed 25 charge on charge kill to 25 charge on melee kill
Claidheamh Mòr
Клеймор
Pictogram plus.png Changed: Changed 25 charge on charge kill to 25 charge on melee kill
Loch-n-Load
Подкидыш
Pictogram comment.png Changed: Changed +20% damage bonus to +20% damage against buildings
Iron Bomber
Железный бомбардир
Pictogram comment.png Changed: Removed damage penalty on self-detonate
Pictogram plus.png Changed: Reduced radius penalty from -20% to -15%
Quickiebomb Launcher
Быстромёт
Pictogram plus.png Added: Damage is now increased based on charge amount when the bomb is fired.
Ullapool Caber
Аллапульское бревно
Pictogram plus.png Changed: Reduced explosion base damage from 100 to 75
Pictogram minus.png Changed: Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.
Leaderboard class engineer.png
Инженер
Gunslinger
Оружейник
Pictogram plus.png Added: Mini Sentries can now be repaired
Pictogram plus.png Changed: Mini Sentries can now be wrench construction boosted
Pictogram minus.png Changed: Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously.
Pictogram minus.png Changed: Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100%
Pictogram minus.png Changed: Metal gibs from destroyed Mini Sentries no longer grant any metal.
Pomson 6000
Помсон 6000
Pictogram minus.png Changed: Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu
Wrangler
Поводырь
Pictogram minus.png Changed:Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
Pictogram minus.png Changed: Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second)
Jag
Острозуб
Pictogram comment.png Changed:With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)
Pictogram plus.png Added: Added +15% swing speed.
Pictogram minus.png Added: Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.
Short Circuit
Короткое замыкание
Pictogram comment.png Added: Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
Pictogram minus.png Added: Cannot pick up buildings when the Short Circuit is deployed
Eureka Effect
Озарение
Pictogram comment.png Added: Previous penalties have been removed and replaced with the following:
Construction hit speed boost decreased by 50%
50% less metal from pickups and dispensers
Leaderboard class medic.png
Медик
Vaccinator
Вакцинатор
Pictogram comment.png Added: Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
Pictogram plus.png Added: Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
Pictogram minus.png Changed: Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
Pictogram minus.png Changed:Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
Pictogram comment.png Added: Added Penalty of 66% decreased ubercharge build rate while healing a overhealed patient
Solemn Vow
Священная клятва
Pictogram minus.png Added: Added 10% attack speed penalty
Leaderboard class sniper.png
Снайпер
Sydney Sleeper
Сиднейский соня
Pictogram plus.png Added: Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
Bazaar Bargain
Базарная безделушка
Pictogram plus.png Added: No longer lose heads on miss
Pictogram minus.png Added: Collecting a head requires a headshot kill and not just a headshot
Pictogram comment.png Changed: Each head boosts charge rate by 25% up to 200%
Pictogram minus.png Changed: Charge rate penalty changed from -20% to -50%.
Pictogram plus.png Changed: Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
Bushwacka
Кустолом
Pictogram plus.png Changed: Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
Leaderboard class heavy.png
Пулемётчик
Brass Beast
Латунный монстр
Pictogram plus.png Added: Added 20% damage resistance while spun up
Tomislav
Томислав
Pictogram plus.png Added: Now 20% more accurate (less spread)
Pictogram plus.png Added: Increased spin up bonus from 10% to 20%
Natascha
Наташа
Pictogram plus.png Added: Added 20% damage resistance while spun up
Pictogram comment.png Added: Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu
Family Business
Семейное дело
Pictogram plus.png Added:Now has +15% increased attack speed
Warrior's Spirit
Воинский дух
Pictogram plus.png Added: Now has +10 health on hit
Eviction Notice
Уведомление о выселении
Pictogram plus.png Added: Now has 3 second speed boost on hit
Dalokohs Bar
Плитка «Далокош»
Pictogram minus.png Added: Now has 10 second cool down on use
Pictogram plus.png Changed: Can now overheal up to 400hp
Pictogram plus.png Added: Can be thrown (alt-fire) as a small medkit for other players to use
Leaderboard class spy.png
Шпион
Spy-cicle
Сосулька
Pictogram plus.png Changed: Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity
Pictogram minus.png Changed: Removed silent killer attribute
Pictogram plus.png Added: Spy-cicle recharge timer can now be reduced by picking up ammo boxes
Enforcer
Принудитель
Pictogram comment.png Changed: Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
Big Earner
Главный делец
Pictogram plus.png Added: Added 3 second speed gain on kill
Conniver's Kunai
Кунай заговорщика
Pictogram plus.png Changed: Health penalty reduced from -65 to -55 (70 Health total)
Pictogram comment.png Changed: Minimum Health gain of 75 on kill
Pictogram plus.png Changed: Maximum overheal from Kunai increased from 195 to 210
Cloak and Dagger
Плащ и кинжал
Pictogram plus.png Added: Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock invis watch on ammo pick up
Dead Ringer
Звон смерти
Pictogram minus.png Changed: Triggering Feign Death instantly removes 50% cloak meter
Pictogram comment.png Changed: Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death
Pictogram comment.png Changed: Decreased cloak regen rate from +80% to +50%
Pictogram plus.png Changed: When Feign Death is triggered, the Spy receives a 3 second speed boost
Pictogram comment.png Changed: Initial attack that triggers feign death has its damage reduced by 50%
Pictogram minus.png Changed: Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds
Pictogram minus.png Changed: Feign Death stealth has no bump shimmer for 3 seconds
Pictogram minus.png Changed: 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot)
Pictogram minus.png Changed: Can no longer pick up ammo for cloak meter while cloaked
Leaderboard class engineer.png
Инженер
Leaderboard class heavy.png
Пулемётчик
Leaderboard class soldier.png
Солдат
Leaderboard class pyro.png
Поджигатель
Panic Attack
Паническая атака
Pictogram plus.png Changed: Base Fire rate increased (from 15% to 30%)
Pictogram plus.png Added: Added increased switch to speed by +50%
Pictogram plus.png Changed: Base reload speed increased (from 33% to 50%)

Достижения

Равновесие сил
Равновесие сил
Выиграйте раунд, в котором вражеская команда пыталась захватить вашу последнюю контрольную точку.


Ослабление
Ослабление
Убейте 15 врагов, захватывающих контрольную точку.


Мощь и слава
Мощь и слава
Выиграйте 142 раунда.
Мокрое дело
Мокрое дело
Убейте 5 врагов, находящихся в воде.


Работа на износ
Работа на износ
Захватите последнюю контрольную точку в течение 15 секунд после того, как ваша команда захватила предыдущую контрольную точку.

Галерея

Ссылки