Difference between revisions of "Gun Mettle Update/ru"
DoktorAkcel (talk | contribs) (Undo edit by NahalnyiFrukt (Talk) (1925872) Читаем заметку при редактировании) |
DoktorAkcel (talk | contribs) (Добавил таблицу, сейчас буду переводить (сделал так ради удобства)) |
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| align="center" style="background: #FFFCF7 " | {{Icon item|Kazotsky Kick|75px}} | | align="center" style="background: #FFFCF7 " | {{Icon item|Kazotsky Kick|75px}} | ||
| style="background: #FFFCF7 "| '''{{item link|Kazotsky Kick}}'''<!--НЕ МЕНЯТЬ!--> | | style="background: #FFFCF7 "| '''{{item link|Kazotsky Kick}}'''<!--НЕ МЕНЯТЬ!--> | ||
+ | |} | ||
+ | |||
+ | ===Изменения оружия=== | ||
+ | {| class="wikitable" | ||
+ | ! style="background: #9a909c;" class="header" | <span style="color: white;"> Класс | ||
+ | ! style="background: #9a909c;" class="header" | <span style="color: white;"> Оружие | ||
+ | ! style="background: #9a909c;" class="header" | <span style="color: white;"> Изменения | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan=10 | {{icon class|Scout}}<br/>[[Scout{{if lang}}|<span style="color: white;">{{class name|scout}}</span>]] | ||
+ | ! style="background: ;" rowspan=2 | {{Icon item|Baby Face's Blaster|icon-size=75px}} <br /> {{item link|Baby Face's Blaster}} | ||
+ | | {{c|=|Added:}} Added Boost reduction on taking damage. | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Increased amount of Boost lost on air jump | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=2 | {{Icon item|Shortstop|icon-size=75px}} <br /> {{item link|Shortstop}} | ||
+ | | {{c|+|Changed:}} No longer uses secondary ammo and now uses primary ammo instead | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Healing and knockback passives are only active when weapon is deployed | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=2 | {{Icon item|Fan O'War|icon-size=75px}} <br /> {{item link|Fan O'War}} | ||
+ | | {{c|+|Added:}} Now crits whenever it would normally mini-crit | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Reduced Damage penalty from 90% to 70% | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=4 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}} | ||
+ | | {{c|+|Changed:}} Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Removed +15 max health passive | ||
+ | |- | ||
+ | | {{c|+|Added:}} Added up to +3 health per hit | ||
+ | |- | ||
+ | | {{c|=|Changed:}} Changed damage vulnerability from +50% fire to +20% all sources while active | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]] | ||
+ | ! style="background: ;" rowspan=4 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}} | ||
+ | | {{c|+|Removed}} Removed clipsize penalty. | ||
+ | |- | ||
+ | | {{c|+|Changed}} Reduced radius penalty from -15% to -10% | ||
+ | |- | ||
+ | | {{c|+|Changed}} Reduced damage penalty from -25% to -15% | ||
+ | |- | ||
+ | | {{c|-|Changed}} Rocket jump blast damage reduction reduced from -25% to -15% | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Equalizer|icon-size=75px}} <br /> {{item link|Equalizer}} <br />{{Icon item|Escape Plan|icon-size=75px}} <br /> {{item link|Escape Plan}} | ||
+ | | {{c|+|Changed}} Changed no healing penalty to 90% less healing from Medics while active | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=2 | {{Icon item|Black Box|icon-size=75px}} <br /> {{item link|Black Box}} | ||
+ | | {{c|+|Changed}} Changed +15 health on hit to +20 health on hit per attack | ||
+ | |- | ||
+ | | {{c|=|Changed:}} Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health) | ||
+ | |- | ||
+ | !style="background: ;" rowspan=1 | {{Icon item|Liberty Launcher|icon-size=75px}} <br /> {{item link|Liberty Launcher}} | ||
+ | | {{c|+|Added:}} Now has +25% clip size | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]] | ||
+ | !style="background: ;" rowspan=1 | {{Icon item|Flare Gun|icon-size=75px}} <br /> {{item link|Flare Gun}} | ||
+ | | {{c|+|Added:}} Added text to describe 100% critical hits on burning targets | ||
+ | |- | ||
+ | !style="background: ;" rowspan=4 | {{Icon item|Scorch Shot|icon-size=75px}} <br /> {{item link|Scorch Shot}} | ||
+ | | {{c|+|Changed:}} Reduced damage penalty from -50% to -35% | ||
+ | |- | ||
+ | | {{c|+|Added:}} Now has increased knock back on burning targets | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Increased the blast radius from flares from 92Hu to 110Hu | ||
+ | |- | ||
+ | | {{c|+|Added:}} Hits and explosions always minicrit burning targets | ||
+ | |- | ||
+ | !style="background: ;" rowspan=6 | {{Icon item|Detonator|icon-size=75px}} <br /> {{item link|Detonator}} | ||
+ | | {{c|+|Added:}} Added text to describe 100% minicrits on burning targets | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Slightly increased blast jump height when doing a Detonator jump | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Increased blast radius from 92Hu to 110Hu | ||
+ | |- | ||
+ | | {{c|+|Added:}} Detonated explosions now also minicrit burning targets | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Increased damage penalty to -25% | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Increased self-damage penalty from +25% to +50% | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan=12 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|<span style="color: white;">{{class name|demoman}}</span>]] | ||
+ | !style="background: ;" rowspan=3 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}} | ||
+ | | {{c|+|Changed:}} Self damage will no longer decrease charge when charging | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Fall damage will no longer decrease charge when charging | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage. | ||
+ | |- | ||
+ | !style="background: ;" rowspan=2 | {{Icon item|Ali Baba's Wee Booties|icon-size=75px}} <br /> {{item link|Ali Baba's Wee Booties}} {{Icon item|Bootlegger|icon-size=75px}} <br /> {{item link|Bootlegger}} | ||
+ | | {{c|+|Added:}} Added +10% movement speed bonus | ||
+ | |- | ||
+ | | {{c|=|Changed:}} Changed 25 charge on charge kill to 25 charge on melee kill | ||
+ | |- | ||
+ | !style="background: ;" rowspan=1 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}} | ||
+ | | {{c|+|Changed:}} Changed 25 charge on charge kill to 25 charge on melee kill | ||
+ | |- | ||
+ | !style="background: ;" rowspan=1 | {{Icon item|Loch-n-Load|icon-size=75px}} <br /> {{item link|Loch-n-Load}} | ||
+ | | {{c|=|Changed:}} Changed +20% damage bonus to +20% damage against buildings | ||
+ | |- | ||
+ | !style="background: ;" rowspan=2 | {{Icon item|Iron Bomber|icon-size=75px}} <br /> {{item link|Iron Bomber}} | ||
+ | | {{c|=|Changed:}} Removed damage penalty on self-detonate | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Reduced radius penalty from -20% to -15% | ||
+ | |- | ||
+ | !style="background: ;" rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}} | ||
+ | | {{c|+|Added:}} Damage is now increased based on charge amount when the bomb is fired. | ||
+ | |- | ||
+ | !style="background: ;" rowspan=2 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}} | ||
+ | | {{c|+|Changed:}} Reduced explosion base damage from 100 to 75 | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons. | ||
+ | |- | ||
+ | |||
+ | |||
+ | ! style="background: #b7a2ba;" rowspan=16 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]] | ||
+ | ! style="background: ;" rowspan=5 | {{Icon item|Gunslinger|icon-size=75px}} <br /> {{item link|Gunslinger}} | ||
+ | | {{c|+|Added:}} Mini Sentries can now be repaired | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Mini Sentries can now be wrench construction boosted | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously. | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100% | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Metal gibs from destroyed Mini Sentries no longer grant any metal. | ||
+ | |- | ||
+ | !style="background: ;" rowspan=1 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}} | ||
+ | | {{c|-|Changed:}} Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu | ||
+ | |- | ||
+ | !style="background: ;" rowspan=2 | {{Icon item|Wrangler|icon-size=75px}} <br /> {{item link|Wrangler}} | ||
+ | | {{c|-|Changed:}}Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second) | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=3 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}} | ||
+ | |{{c|=|Changed:}}With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added) | ||
+ | |- | ||
+ | | {{c|+|Added:}} Added +15% swing speed. | ||
+ | |- | ||
+ | | {{c|-|Added:}} Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing. | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=2 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}} | ||
+ | | {{c|=|Added:}} Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire | ||
+ | |- | ||
+ | | {{c|-|Added:}} Cannot pick up buildings when the Short Circuit is deployed | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=3 | {{Icon item|Eureka Effect|icon-size=75px}} <br /> {{item link|Eureka Effect}} | ||
+ | | {{c|=|Added:}} Previous penalties have been removed and replaced with the following: | ||
+ | |- | ||
+ | | Construction hit speed boost decreased by 50% | ||
+ | |- | ||
+ | | 50% less metal from pickups and dispensers | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan=6 | {{icon class|Medic}}<br/>[[Medic{{if lang}}|<span style="color: white;">{{class name|medic}}</span>]] | ||
+ | !style="background: ;" rowspan=5 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}} | ||
+ | | {{c|=|Added:}} Vaccinator Uber deploys now always take exactly 1 bar of Uber charge. | ||
+ | |- | ||
+ | | {{c|+|Added:}} Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge. | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients. | ||
+ | |- | ||
+ | | {{c|-|Changed:}}Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage | ||
+ | |- | ||
+ | | {{c|=|Added:}} Added Penalty of 66% decreased ubercharge build rate while healing a overhealed patient | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Solemn Vow|icon-size=75px}} <br /> {{item link|Solemn Vow}} | ||
+ | | {{c|-|Added:}} Added 10% attack speed penalty | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan=7 | {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: white;">{{class name|sniper}}</span>]] | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}} | ||
+ | | {{c|+|Added:}} Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds) | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=5 | {{Icon item|Bazaar Bargain|icon-size=75px}} <br /> {{item link|Bazaar Bargain}} | ||
+ | | {{c|+|Added:}} No longer lose heads on miss | ||
+ | |- | ||
+ | | {{c|-|Added:}} Collecting a head requires a headshot kill and not just a headshot | ||
+ | |- | ||
+ | | {{c|=|Changed:}} Each head boosts charge rate by 25% up to 200% | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Charge rate penalty changed from -20% to -50%. | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Bushwacka|icon-size=75px}} <br /> {{item link|Bushwacka}} | ||
+ | | {{c|+|Changed:}} Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan=11 | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]] | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Brass Beast|icon-size=75px}} <br /> {{item link|Brass Beast}} | ||
+ | | {{c|+|Added:}} Added 20% damage resistance while spun up | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=2 | {{Icon item|Tomislav|icon-size=75px}} <br /> {{item link|Tomislav}} | ||
+ | | {{c|+|Added:}} Now 20% more accurate (less spread) | ||
+ | |- | ||
+ | | {{c|+|Added:}} Increased spin up bonus from 10% to 20% | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=2 | {{Icon item|Natascha|icon-size=75px}} <br /> {{item link|Natascha}} | ||
+ | | {{c|+|Added:}} Added 20% damage resistance while spun up | ||
+ | |- | ||
+ | | {{c|=|Added:}} Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Family Business|icon-size=75px}} <br /> {{item link|Family Business}} | ||
+ | | {{c|+|Added:}}Now has +15% increased attack speed | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}} | ||
+ | | {{c|+|Added:}} Now has +10 health on hit | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}} | ||
+ | | {{c|+|Added:}} Now has 3 second speed boost on hit | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=3 | {{Icon item|Dalokohs Bar|icon-size=75px}} <br /> {{item link|Dalokohs Bar}} | ||
+ | | {{c|-|Added:}} Now has 10 second cool down on use | ||
+ | |- | ||
+ | |{{c|+|Changed:}} Can now overheal up to 400hp | ||
+ | |- | ||
+ | | {{c|+|Added:}} Can be thrown (alt-fire) as a small medkit for other players to use | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan=18 | {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: white;">{{class name|spy}}</span>]] | ||
+ | ! style="background: ;" rowspan=3 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}} | ||
+ | | {{c|+|Changed:}} Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Removed silent killer attribute | ||
+ | |- | ||
+ | | {{c|+|Added:}} Spy-cicle recharge timer can now be reduced by picking up ammo boxes | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Enforcer|icon-size=75px}} <br /> {{item link|Enforcer}} | ||
+ | | {{c|=|Changed:}} Changed +20% damage bonus while undisguised to +20% damage bonus while disguised | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Big Earner|icon-size=75px}} <br /> {{item link|Big Earner}} | ||
+ | | {{c|+|Added:}} Added 3 second speed gain on kill | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=3 | {{Icon item|Conniver's Kunai|icon-size=75px}} <br /> {{item link|Conniver's Kunai}} | ||
+ | | {{c|+|Changed:}} Health penalty reduced from -65 to -55 (70 Health total) | ||
+ | |- | ||
+ | | {{c|=|Changed:}} Minimum Health gain of 75 on kill | ||
+ | |- | ||
+ | |{{c|+|Changed:}} Maximum overheal from Kunai increased from 195 to 210 | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=1 | {{Icon item|Cloak and Dagger|icon-size=75px}} <br /> {{item link|Cloak and Dagger}} | ||
+ | | {{c|+|Added:}} Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock invis watch on ammo pick up | ||
+ | |- | ||
+ | ! style="background: ;" rowspan=9 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}} | ||
+ | | {{c|-|Changed:}} Triggering Feign Death instantly removes 50% cloak meter | ||
+ | |- | ||
+ | | {{c|=|Changed:}} Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death | ||
+ | |- | ||
+ | | {{c|=|Changed:}} Decreased cloak regen rate from +80% to +50% | ||
+ | |- | ||
+ | | {{c|+|Changed:}} When Feign Death is triggered, the Spy receives a 3 second speed boost | ||
+ | |- | ||
+ | |{{c|=|Changed:}} Initial attack that triggers feign death has its damage reduced by 50% | ||
+ | |- | ||
+ | |{{c|-|Changed:}} Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds | ||
+ | |- | ||
+ | |{{c|-|Changed:}} Feign Death stealth has no bump shimmer for 3 seconds | ||
+ | |- | ||
+ | |{{c|-|Changed:}} 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot) | ||
+ | |- | ||
+ | |{{c|-|Changed:}} Can no longer pick up ammo for cloak meter while cloaked | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan=16 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]] <br />{{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]] | ||
+ | ! style="background: ;" rowspan=3 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}} | ||
+ | | {{c|+|Changed:}} Base Fire rate increased (from 15% to 30%) | ||
+ | |- | ||
+ | | {{c|+|Added:}} Added increased switch to speed by +50% | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Base reload speed increased (from 33% to 50%) | ||
|} | |} | ||
Revision as of 15:46, 3 July 2015
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Обновление «Gun Mettle» — это крупное обновление, добавившее измененные модели оружия, 4 новых карты и 3 насмешки. Также была представлена Gun Mettle Campaign — это новое трехмесячное событие, во время которого игроки смогут пройти испытания и получить эксклюзивное оружие. Для участия в событии игрокам необходимо приобрести Gun Mettle Campaign Pass.
Содержание
Нововведения
Карты
Название | Изображение | Режим игры | Имя файла |
---|---|---|---|
Snowplow | Захват контрольных точек |
cp_snowplow
| |
Powerhouse | 160px | Захват контрольных точек |
cp_powerhouse
|
Borneo | Сопровождение |
pl_borneo
| |
Suijin | Царь горы |
koth_suijin
|
Насмешки
Пулеметчик |
Мощь пролетариата | |
Шпион |
Короботрот | |
Все классы |
Вприсядку |
Изменения оружия
Класс | Оружие | Изменения |
---|---|---|
Разведчик |
Обрез Малыша |
Added: Added Boost reduction on taking damage. |
Changed: Increased amount of Boost lost on air jump | ||
Прерыватель |
Changed: No longer uses secondary ammo and now uses primary ammo instead | |
Changed: Healing and knockback passives are only active when weapon is deployed | ||
Веер войны |
Added: Now crits whenever it would normally mini-crit | |
Changed: Reduced Damage penalty from 90% to 70% | ||
Дамский пистолет Красавчика |
Changed: Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed | |
Changed: Removed +15 max health passive | ||
Added: Added up to +3 health per hit | ||
Changed: Changed damage vulnerability from +50% fire to +20% all sources while active | ||
Солдат |
Авиаудар |
Removed Removed clipsize penalty. |
Changed Reduced radius penalty from -15% to -10% | ||
Changed Reduced damage penalty from -25% to -15% | ||
Changed Rocket jump blast damage reduction reduced from -25% to -15% | ||
Уравнитель План эвакуации |
Changed Changed no healing penalty to 90% less healing from Medics while active | |
Чёрный ящик |
Changed Changed +15 health on hit to +20 health on hit per attack | |
Changed: Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health) | ||
Освободитель |
Added: Now has +25% clip size | |
Поджигатель |
Ракетница |
Added: Added text to describe 100% critical hits on burning targets |
Обжигающий выстрел |
Changed: Reduced damage penalty from -50% to -35% | |
Added: Now has increased knock back on burning targets | ||
Changed: Increased the blast radius from flares from 92Hu to 110Hu | ||
Added: Hits and explosions always minicrit burning targets | ||
Детонатор |
Added: Added text to describe 100% minicrits on burning targets | |
Changed: Slightly increased blast jump height when doing a Detonator jump | ||
Changed: Increased blast radius from 92Hu to 110Hu | ||
Added: Detonated explosions now also minicrit burning targets | ||
Changed: Increased damage penalty to -25% | ||
Changed: Increased self-damage penalty from +25% to +50% | ||
Подрывник |
Верный штурвал |
Changed: Self damage will no longer decrease charge when charging |
Changed: Fall damage will no longer decrease charge when charging | ||
Changed: Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage. | ||
Ботиночки Али-Бабы Бутлегер |
Added: Added +10% movement speed bonus | |
Changed: Changed 25 charge on charge kill to 25 charge on melee kill | ||
Клеймор |
Changed: Changed 25 charge on charge kill to 25 charge on melee kill | |
Подкидыш |
Changed: Changed +20% damage bonus to +20% damage against buildings | |
Железный бомбардир |
Changed: Removed damage penalty on self-detonate | |
Changed: Reduced radius penalty from -20% to -15% | ||
Быстромёт |
Added: Damage is now increased based on charge amount when the bomb is fired. | |
Аллапульское бревно |
Changed: Reduced explosion base damage from 100 to 75 | |
Changed: Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons. | ||
Инженер |
Оружейник |
Added: Mini Sentries can now be repaired |
Changed: Mini Sentries can now be wrench construction boosted | ||
Changed: Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously. | ||
Changed: Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100% | ||
Changed: Metal gibs from destroyed Mini Sentries no longer grant any metal. | ||
Помсон 6000 |
Changed: Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu | |
Поводырь |
Changed:Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active | |
Changed: Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second) | ||
Острозуб |
Changed:With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added) | |
Added: Added +15% swing speed. | ||
Added: Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing. | ||
Короткое замыкание |
Added: Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire | |
Added: Cannot pick up buildings when the Short Circuit is deployed | ||
Озарение |
Added: Previous penalties have been removed and replaced with the following: | |
Construction hit speed boost decreased by 50% | ||
50% less metal from pickups and dispensers | ||
Медик |
Вакцинатор |
Added: Vaccinator Uber deploys now always take exactly 1 bar of Uber charge. |
Added: Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge. | ||
Changed: Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients. | ||
Changed:Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage | ||
Added: Added Penalty of 66% decreased ubercharge build rate while healing a overhealed patient | ||
Священная клятва |
Added: Added 10% attack speed penalty | |
Снайпер |
Сиднейский соня |
Added: Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds) |
Базарная безделушка |
Added: No longer lose heads on miss | |
Added: Collecting a head requires a headshot kill and not just a headshot | ||
Changed: Each head boosts charge rate by 25% up to 200% | ||
Changed: Charge rate penalty changed from -20% to -50%. | ||
Changed: Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate | ||
Кустолом |
Changed: Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active | |
Пулемётчик |
Латунный монстр |
Added: Added 20% damage resistance while spun up |
Томислав |
Added: Now 20% more accurate (less spread) | |
Added: Increased spin up bonus from 10% to 20% | ||
Наташа |
Added: Added 20% damage resistance while spun up | |
Added: Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu | ||
Семейное дело |
Added:Now has +15% increased attack speed | |
Воинский дух |
Added: Now has +10 health on hit | |
Уведомление о выселении |
Added: Now has 3 second speed boost on hit | |
Плитка «Далокош» |
Added: Now has 10 second cool down on use | |
Changed: Can now overheal up to 400hp | ||
Added: Can be thrown (alt-fire) as a small medkit for other players to use | ||
Шпион |
Сосулька |
Changed: Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity |
Changed: Removed silent killer attribute | ||
Added: Spy-cicle recharge timer can now be reduced by picking up ammo boxes | ||
Принудитель |
Changed: Changed +20% damage bonus while undisguised to +20% damage bonus while disguised | |
Главный делец |
Added: Added 3 second speed gain on kill | |
Кунай заговорщика |
Changed: Health penalty reduced from -65 to -55 (70 Health total) | |
Changed: Minimum Health gain of 75 on kill | ||
Changed: Maximum overheal from Kunai increased from 195 to 210 | ||
Плащ и кинжал |
Added: Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock invis watch on ammo pick up | |
Звон смерти |
Changed: Triggering Feign Death instantly removes 50% cloak meter | |
Changed: Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death | ||
Changed: Decreased cloak regen rate from +80% to +50% | ||
Changed: When Feign Death is triggered, the Spy receives a 3 second speed boost | ||
Changed: Initial attack that triggers feign death has its damage reduced by 50% | ||
Changed: Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds | ||
Changed: Feign Death stealth has no bump shimmer for 3 seconds | ||
Changed: 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot) | ||
Changed: Can no longer pick up ammo for cloak meter while cloaked | ||
Инженер Пулемётчик Солдат Поджигатель |
Паническая атака |
Changed: Base Fire rate increased (from 15% to 30%) |
Added: Added increased switch to speed by +50% | ||
Changed: Base reload speed increased (from 33% to 50%) |
Достижения
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Галерея
Ссылки
- Сообщение в блоге о выходе обновления (английский)
- Первая страница обновления «Gun Mettle» (английский)
- Вторая страница обновления «Gun Mettle» (английский)
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