Difference between revisions of "Anti-Scout strategy"
m (→Melee weapons: Extremely useful and not very well-known.) |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bat}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Bat}} + '''reskins''' | ||
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− | * A Scout that insists on using the Bat could easily deal more damage at close range with any of his primary weapons, actually giving you a slight advantage in melee combat | + | * A Scout that insists on using the Bat could easily deal more damage at close range with any of his primary weapons, actually giving you a slight advantage in melee combat if you can keep your aim steady. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sandman}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Sandman}} | ||
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− | * | + | * Keep moving to avoid getting hit by the Sandman's [[stun ball]]. Shorter hits slow and stop you from attacking, but long range balls will stun you in place for up to 7 seconds. |
− | ** You can reload your | + | * If you are struck by the Sandman's baseball, retreat towards your teammates so that they can protect you. Keep your aim on the Scout so that you can immediately retaliate once the effect wears off. |
− | + | ** You can reload your weapon while stunned. | |
* The Sandman reduces the Scout's health by 15, making retaliation against him slightly easier. | * The Sandman reduces the Scout's health by 15, making retaliation against him slightly easier. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Candy Cane}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Candy Cane}} | ||
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− | * A Scout who causes health packs to drop from your dead teammates has the Candy Cane in his loadout. He is 25% more vulnerable to explosions, so | + | * A Scout who causes health packs to drop from your dead teammates has the Candy Cane in his loadout. He is 25% more vulnerable to explosions, so rockets, grenades, and bombs will dispatch him quickly. |
− | * Try to steal the small health kits dropped by teammates that the Scout aided in killing | + | * Try to steal the small health kits dropped by teammates that the Scout aided in killing. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Boston Basher}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Boston Basher}} + '''reskins''' | ||
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− | * | + | * Evade a Scout that is attacking you with the Boston Basher so that he damages himself instead. |
** A creative Scout might use the weapon's negative attribute to propel himself to high locations at the cost of a large amount of health. | ** A creative Scout might use the weapon's negative attribute to propel himself to high locations at the cost of a large amount of health. | ||
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|align="center" valign="center" style="padding:0.5em" | {{Table icon|Sun-on-a-Stick}} | |align="center" valign="center" style="padding:0.5em" | {{Table icon|Sun-on-a-Stick}} | ||
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− | * The Sun-on-a-Stick does less base damage than the standard Bat. If you are set on [[fire]], you should always be trying to extinguish yourself, retreating from and repelling any Scout that | + | * The Sun-on-a-Stick does less base damage than the standard Bat. If you are set on [[fire]], you should always be trying to extinguish yourself, retreating from and repelling any Scout that tries to pick you off. |
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|align="center" valign="center" style="padding:0.5em" | {{Table icon|Fan O'War}} | |align="center" valign="center" style="padding:0.5em" | {{Table icon|Fan O'War}} | ||
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* If you are marked for death by the Fan O’War, the Scout will likely try to chase you down with his primary weapon. Adjust your one-on-one tactics to his chosen weapon accordingly and try to move to your teammates for help. | * If you are marked for death by the Fan O’War, the Scout will likely try to chase you down with his primary weapon. Adjust your one-on-one tactics to his chosen weapon accordingly and try to move to your teammates for help. | ||
− | * A Scout may use the Fan O'War to identify which enemy his team should focus fire on; take cover | + | * A Scout may use the Fan O'War to identify which enemy his team should focus fire on; take cover until the mark wears off if there are too many enemies. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Atomizer}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Atomizer}} |
Revision as of 07:54, 18 September 2016
“ | Never send a boy to fight a man's war.
Click to listen
— The Soldier
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” |
The Scout is a very fast, maneuverable class that packs a high amount of firepower at close range, making him extremely effective in one-on-one combat. He excels in open environments, where his speed and double jump allow him to easily maneuver around a map, close long distances, and ambush the most vulnerable enemies. He can use his mobility to completely avoid damage, more than making up for his lack of health. Depending on his loadout, a Scout can bring along weapons with additional utility that help him pick off individual targets with even more ease. If you can restrict a Scout's maneuverability or keep him at range, he becomes far less of a threat.
Contents
General
Attributes | Anti-Scout strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Main article: Scout weapons
Primary weapons
Weapon | Anti-Scout strategy |
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Scattergun + reskins |
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Force-A-Nature + reskins |
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Shortstop |
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Soda Popper |
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Baby Face's Blaster |
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Secondary weapons
Weapon | Anti-Scout strategy |
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Pistol + reskins |
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Bonk! Atomic Punch + reskins |
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Crit-a-Cola |
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Mad Milk + reskins |
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Winger |
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Pretty Boy's Pocket Pistol |
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Flying Guillotine |
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Melee weapons
Weapon | Anti-Scout strategy |
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Bat + reskins |
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Sandman |
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Holy Mackerel + reskins |
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Candy Cane |
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Boston Basher + reskins |
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Sun-on-a-Stick |
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Fan O'War |
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Atomizer |
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Wrap Assassin |
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See also
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