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| === Dia 1 === | | === Dia 1 === |
| A atualização Jungle Inferno revelou um mapa novo criado pela Valve e 5 mapas criados pela comunidade, juntamente com 2 provocações criadas pela Valve e 5 provocações criadas pela comunidade. | | A atualização Jungle Inferno revelou um mapa novo criado pela Valve e 5 mapas criados pela comunidade, juntamente com 2 provocações criadas pela Valve e 5 provocações criadas pela comunidade. |
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− |
| |
− | ==== Mapas ====
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− | {{hatnote|Community maps are identified in italics.}}
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− | {| class="wikitable" cellpadding=2 style="text-align:center;"
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− | |- style="height: 20px;"
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− | ! class="header" style="background-color:#748c41;color:white;" |Nome
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− | ! class="header" style="background-color:#748c41;color:white;" |Imagem
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− | ! class="header" style="background-color:#748c41;color:white;" |Modo de Jogo
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− | ! class="header" style="background-color:#748c41;color:white;" |Nome do Ficheiro
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− | |-
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− | | style="background-color:#b5b85c;" |'''''[[Banana Bay]]'''''
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− | | style="background-color:#f8d28c;" width="100px" | [[File:Bananabay_main.jpg|160px|link=Banana Bay]]
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− | | style="background-color:#f8d28c;" align="center" |'''[[Payload|Payload Race]]'''<br>[[File:RED Bombcart.png|30px|link=Payload Race]][[File:BLU Bombcart.png|30px|link=Payload Race]]
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− | | style="background-color:#f8e2a1;" width="60px" |{{code|plr_bananabay}}
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− | |-
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− | | style="background-color:#b5b85c;" |'''''[[Brazil]]'''''
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− | | style="background-color:#f8d28c;" width="100px" |[[File:Brazil_main.jpg|160px|link=Brazil]]
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− | | style="background-color:#f8d28c;" align="center" |'''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]]
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− | | style="background-color:#f8e2a1;" width="60px" |{{code|koth_brazil}}
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− | |-
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− | | style="background-color:#b5b85c;" |'''''[[Enclosure]]'''''
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− | | style="background-color:#f8d28c;" width="100px" | [[File:Enclosure_main.jpg|160px|link=Enclosure]]
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− | | style="background-color:#f8d28c;" align="center" |'''[[Payload]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload]]
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− | | style="background-color:#f8e2a1;" width="60px" |{{code|pl_enclosure_final}}
| |
− | |-
| |
− | | style="background-color:#b5b85c;" |'''''[[Lazarus]]'''''
| |
− | | style="background-color:#f8d28c;" width="100px" |[[File:Lazarus_main.jpg|160px|link=Lazarus]]
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− | | style="background-color:#f8d28c;" align="center" |'''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]]
| |
− | | style="background-color:#f8e2a1;" width="60px" |{{code|koth_lazarus}}
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− | |-
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− | | style="background-color:#b5b85c;" |'''[[Mercenary Park (map)|Mercenary Park]]'''
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− | | style="background-color:#f8d28c;" width="100px" | [[File:Yetipark 5.jpg|160px|link=Mercenary Park (map)]]
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− | | style="background-color:#f8d28c;" align="center" |'''[[Control Point (game mode)|Attack/Defend]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
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− | | style="background-color:#f8e2a1;" width="60px" |{{code|cp_mercenarypark}}
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− | |-
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− | | style="background-color:#b5b85c;" |'''''[[Mossrock]]'''''
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− | | style="background-color:#f8d28c;" width="100px" |[[File:Mossrock_main.jpg|160px|link=Mossrock]]
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− | | style="background-color:#f8d28c;" align="center" |'''[[Control Point (game mode)|Attack/Defend]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
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− | | style="background-color:#f8e2a1;" width="60px" |{{code|cp_mossrock}}
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− | |}
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− |
| |
− | ==== Provocações ====
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− | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
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− | |-
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− | | style="background: #b5b85c; width:90px;" rowspan="1" | {{icon class|Pyro}}<br/>'''[[Pyro{{if lang}}|<span style="color: #000;">Pyro</span>]]'''
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− | | align="center" style="background: #f8d28c " | {{Icon item|Headcase|75px}}
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− | | style="background: #f8e2a1 "| '''{{item link|Headcase}}'''
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− | |-
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− | | style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #000;">Heavy</span>]]'''
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− | | align="center" style="background: #f8d28c " | {{Icon item|Russian Arms Race|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Russian Arms Race}}'''
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− | |-
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− | | align="center" style="background: #f8d28c " | {{Icon item|Soviet Strongarm|75px}}
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− | | style="background: #f8e2a1 "| '''{{item link|Soviet Strongarm}}'''
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− | |-
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− | | style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: #000;">Engineer</span>]]'''
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− | | align="center" style="background: #f8d28c " | {{Icon item|Dueling Banjo|75px}}
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− | | style="background: #f8e2a1 "| '''{{item link|Dueling Banjo}}'''
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− | |-
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− | | align="center" style="background: #f8d28c " | {{Icon item|Jumping Jack|75px}}
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− | | style="background: #f8e2a1 "| '''{{item link|Jumping Jack}}'''
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− | |-
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− | | style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|<span style="color: #000;">All classes</span>]]'''
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− | | align="center" style="background: #f8d28c " | {{Icon item|Yeti Punch|75px}}
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− | | style="background: #f8e2a1 "| '''{{item link|Yeti Punch}}'''
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− | |-
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− | | align="center" style="background: #f8d28c " | {{Icon item|Yeti Smash|75px}}
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− | | style="background: #f8e2a1 "| '''{{item link|Yeti Smash}}'''
| |
− | |}
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− |
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− | === Dia 2 ===
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− | Dia 2 revelou a [[Jungle Inferno Campaign]] e caixas [[War Paint]] que irão substituir drops de armas de campanha e caixas de armas, 2 novas caixas de cosméticos, e o novo sistema de campanha. Esta campanha involve 36 novos contratos que podem ser concluídos em co-op. O cumprimento do contrato oferece um item específico ou "Blood Money", que pode ser utilizado para comprar War Paints e caixas.
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− |
| |
− | ==== Campanha ====
| |
− | A campanha Jungle Inferno requer a compra de um [[Jungle Inferno Campaign Pass]]. O PDA [[ConTracker]] também foi introduzido, que permite progressão de contratos personalizada e a Mercenary Park Gift Shop. Friendly Fire é uma nova adição acompanhada pela campanha e o sistema de party, que permite jogadores jogaram com/contra amigos e ajudarem-se uns aos outros em completar contratos se os dois jogadores estiverem na mesma party.
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− | ==== Cosméticos ====
| |
− | {{main|Cosmetic items}}
| |
− | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
| |
− | |-
| |
− | | style="background: #b5b85c; width:90px;" rowspan="3" | {{icon class|Scout}}<br/>'''[[Scout{{if lang}}|<span style="color: #000;">Scout</span>]]'''
| |
− | | align="center" style="background: #f8d28c "| {{Icon item|Forest Footwear|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Forest Footwear}}'''
| |
− | |-
| |
− | | align="center" style="background: #f8d28c " | {{Icon item|Jungle Jersey|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Jungle Jersey}}'''
| |
− | |-
| |
− | | align="center" style="background: #f8d28c " | {{Icon item|Transparent Trousers|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Transparent Trousers}}'''
| |
− | |-
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− | | style="background: #b5b85c; width:90px;" rowspan="4" | {{icon class|Soldier}}<br/>'''[[Soldier{{if lang}}|<span style="color: #000;">Soldier</span>]]'''
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− | | align="center" style="background: #f8d28c "| {{Icon item|Attack Packs|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Attack Packs}}'''
| |
− | |-
| |
− | | align="center" style="background: #f8d28c " | {{Icon item|Crit Cloak|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Crit Cloak}}'''
| |
− | |-
| |
− | | align="center" style="background: #f8d28c " | {{Icon item|Sharp Chest Pain|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Sharp Chest Pain}}'''
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− | |-
| |
− | | align="center" style="background: #f8d28c " | {{Icon item|Shellmet|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Shellmet}}'''
| |
− | |-
| |
− | | style="background: #b5b85c; width:90px;" rowspan="6" | {{icon class|Pyro}}<br/>'''[[Pyro{{if lang}}|<span style="color: #000;">Pyro</span>]]'''
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− | | align="center" style="background: #f8d28c "| {{Icon item|Deity's Dress|75px}}
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− | | style="background: #f8e2a1 "| '''{{item link|Deity's Dress}}'''
| |
− | |-
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− | | align="center" style="background: #f8d28c " | {{Icon item|D-eye-monds|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|D-eye-monds}}'''
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− | |-
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− | | align="center" style="background: #f8d28c " | {{Icon item|Feathered Fiend|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Feathered Fiend}}'''
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− | |-
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− | | align="center" style="background: #f8d28c " | {{Icon item|Fireman's Essentials|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Fireman's Essentials}}'''
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− | |-
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− | | align="center" style="background: #f8d28c " | {{Icon item|Hot Huaraches|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Hot Huaraches}}'''
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− | |-
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− | | align="center" style="background: #f8d28c " | {{Icon item|Sacrificial Stone|75px}}
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− | | style="background: #f8e2a1 "| '''{{item link|Sacrificial Stone}}'''
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− | |-
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− | | style="background: #b5b85c; width:90px;" rowspan="8" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #000;">Heavy</span>]]'''
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− | | align="center" style="background: #f8d28c "| {{Icon item|Abominable Snow Pants|75px}}
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− | | style="background: #f8e2a1 "| '''{{item link|Abominable Snow Pants}}'''
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− | |-
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− | | align="center" style="background: #f8d28c " | {{Icon item|Aztec Aggressor|75px}}
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− | | style="background: #f8e2a1 "| '''{{item link|Aztec Aggressor}}'''
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− | |-
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− | | align="center" style="background: #f8d28c " | {{Icon item|Commando Elite|75px}}
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− | | style="background: #f8e2a1 "| '''{{item link|Commando Elite}}'''
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− | |-
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− | | align="center" style="background: #f8d28c " | {{Icon item|Fat Man's Field Cap|75px}}
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− | | style="background: #f8e2a1 "| '''{{item link|Fat Man's Field Cap}}'''
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− | |-
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− | | align="center" style="background: #f8d28c " | {{Icon item|Heavy Harness|75px}}
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− | | style="background: #f8e2a1 "| '''{{item link|Heavy Harness}}'''
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− | |-
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− | | align="center" style="background: #f8d28c " | {{Icon item|Himalayan Hair Shirt|75px}}
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− | | style="background: #f8e2a1 "| '''{{item link|Himalayan Hair Shirt}}'''
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− | |-
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− | | align="center" style="background: #f8d28c " | {{Icon item|Kathman-Hairdo|75px}}
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− | | style="background: #f8e2a1 "| '''{{item link|Kathman-Hairdo}}'''
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− | |-
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− | | align="center" style="background: #f8d28c " | {{Icon item|Siberian Tigerstripe|75px}}
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− | | style="background: #f8e2a1 "| '''{{item link|Siberian Tigerstripe}}'''
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− | |-
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− | | style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: #000;">Engineer</span>]]'''
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− | | align="center" style="background: #f8d28c "| {{Icon item|Conaghers' Utility Idol|75px}}
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− | | style="background: #f8e2a1 "| '''{{item link|Conaghers' Utility Idol}}'''
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− | |-
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− | | align="center" style="background: #f8d28c " | {{Icon item|Tropical Toad|75px}}
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− | | style="background: #f8e2a1 "| '''{{item link|Tropical Toad}}'''
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− | |-
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− | | style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|Medic}}<br/>'''[[Medic{{if lang}}|<span style="color: #000;">Medic</span>]]'''
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− | | align="center" style="background: #f8d28c "| {{Icon item|Battle Boonie|75px}}
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− | | style="background: #f8e2a1 "| '''{{item link|Battle Boonie}}'''
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− | |-
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− | | align="center" style="background: #f8d28c " | {{Icon item|Vitals Vest|75px}}
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− | | style="background: #f8e2a1 "| '''{{item link|Vitals Vest}}'''
| |
− | |-
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− | | style="background: #b5b85c; width:90px;" rowspan="6" | {{icon class|Sniper}}<br/>'''[[Sniper{{if lang}}|<span style="color: #000;">Sniper</span>]]'''
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− | | align="center" style="background: #f8d28c "| {{Icon item|Bait and Bite|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Bait and Bite}}'''
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− | |-
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− | | align="center" style="background: #f8d28c " | {{Icon item|Cammy Jammies|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Cammy Jammies}}'''
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− | |-
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− | | align="center" style="background: #f8d28c " | {{Icon item|Classy Capper|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Classy Capper}}'''
| |
− | |-
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− | | align="center" style="background: #f8d28c " | {{Icon item|Conspicuous Camouflage|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Conspicuous Camouflage}}'''
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− | |-
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− | | align="center" style="background: #f8d28c " | {{Icon item|Most Dangerous Mane|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Most Dangerous Mane}}'''
| |
− | |-
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− | | align="center" style="background: #f8d28c " | {{Icon item|Rifleman's Regalia|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Rifleman's Regalia}}'''
| |
− | |-
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− | | style="background: #b5b85c; width:90px;" | '''{{Class link|Scout|color=black}}'''<br/>'''{{Class link|Engineer|color=black}}'''<br/>'''{{Class link|Spy|color=black}}'''
| |
− | | align="center" style="background: #f8d28c; " | {{Icon item|Aloha Apparel|75px}}
| |
− | | style="background: #f8e2a1; " | '''{{item link|Aloha Apparel}}'''
| |
− | |-
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− | | style="background: #b5b85c; width:90px;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Pyro|color=black}}'''<br/>'''{{Class link|Demoman|color=black}}'''
| |
− | | align="center" style="background: #f8d28c; " | {{Icon item|Bananades|75px}}
| |
− | | style="background: #f8e2a1; " | '''{{item link|Bananades}}'''
| |
− | |-
| |
− | | style="background: #b5b85c; width:90px;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Heavy|color=black}}'''
| |
− | | align="center" style="background: #f8d28c; " | {{Icon item|Nuke|75px}}
| |
− | | style="background: #f8e2a1; " | '''{{item link|Nuke}}'''
| |
− | |-
| |
− | | style="background: #b5b85c; width:90px;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Heavy|color=black}}'''<br/>'''{{Class link|Demoman|color=black}}'''
| |
− | | align="center" style="background: #f8d28c; " | {{Icon item|War Eagle|75px}}
| |
− | | style="background: #f8e2a1; " | '''{{item link|War Eagle}}'''
| |
− | |-
| |
− | | style="background: #b5b85c; width:90px;" rowspan="10" | {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|<span style="color: #000;">All classes</span>]]'''
| |
− | | align="center" style="background: #f8d28c " | {{Icon item|Aztec Warrior|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Aztec Warrior}}'''
| |
− | |-
| |
− | | align="center" style="background: #f8d28c " | {{Icon item|Croaking Hazard|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Croaking Hazard}}'''
| |
− | |-
| |
− | | align="center" style="background: #f8d28c " | {{Icon item|Hunter in Darkness|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Hunter in Darkness}}'''
| |
− | |-
| |
− | | align="center" style="background: #f8d28c " | {{Icon item|Jungle Wreath|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Jungle Wreath}}'''
| |
− | |-
| |
− | | align="center" style="background: #f8d28c " | {{Icon item|Monstrous Memento|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Monstrous Memento}}'''
| |
− | |-
| |
− | | align="center" style="background: #f8d28c " | {{Icon item|Pithy Professional|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Pithy Professional}}'''
| |
− | |-
| |
− | | align="center" style="background: #f8d28c " | {{Icon item|Pocket Saxton|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Pocket Saxton}}'''
| |
− | |-
| |
− | | align="center" style="background: #f8d28c " | {{Icon item|Quizzical Quetzal|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Quizzical Quetzal}}'''
| |
− | |-
| |
− | | align="center" style="background: #f8d28c " | {{Icon item|Saxton|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Saxton}}'''
| |
− | |-
| |
− | | align="center" style="background: #f8d28c " | {{Icon item|Slithering Scarf|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Slithering Scarf}}'''
| |
− | |}
| |
− |
| |
− | ==== Sets ====
| |
− | {| class="wikitable collapsible" cellpadding="2" style="text-align:center;"
| |
− | | style="background: #b5b85c; width:90px;" rowspan="3" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #000;">Heavy</span>]]'''
| |
− | | style="background: #f8e2a1;" rowspan="3" | '''[[Monster Mash-Up Pack]]'''<br/>
| |
− | | align="center" style="background: #f8d28c;" | {{icon item|Kathman-Hairdo|80px}}
| |
− | | style="background: #f8e2a1;" | '''{{item link|Kathman-Hairdo}}'''
| |
− | |-
| |
− | | align="center" style="background: #f8d28c;" | {{item icon|Himalayan Hair Shirt|80px}}
| |
− | | style="background: #f8e2a1;" | '''{{item link|Himalayan Hair Shirt}}'''
| |
− | |-
| |
− | | align="center" style="background: #f8d28c;" | {{item icon|Abominable Snow Pants|80px}}
| |
− | | style="background: #f8e2a1;" | '''{{item link|Abominable Snow Pants}}'''
| |
− | |-
| |
− | |}
| |
− |
| |
− | ==== Ferramentas ====
| |
− | {{main|Tools}}
| |
− | {| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
| |
− | | align="center" style="background: #f8d28c " | {{Icon item|Abominable Cosmetic Case|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Abominable Cosmetic Case}}'''
| |
− | |-
| |
− | | align="center" style="background: #f8d28c " | {{Icon item|Unleash the Beast Cosmetic Case|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Unleash the Beast Cosmetic Case}}'''
| |
− | |-
| |
− | | align="center" style="background: #f8d28c " | {{Icon item|Jungle Inferno Campaign Pass|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Jungle Inferno Campaign Pass}}'''
| |
− | |-
| |
− | | align="center" style="background: #f8d28c " | {{Icon item|Jungle Inferno ConTracker|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Jungle Inferno ConTracker}}'''
| |
− | |}
| |
− |
| |
− | === Dia 3 ===
| |
− | Dia 3 revelou 4 armas novas para o Pyro, uma provocação capaz de matar para uma das armas do Pyro (o [[Thermal Thruster]]), um item de lancheira para o Heavy, e alterações para o lança-chamas.
| |
− |
| |
− | ==== Armas ====
| |
− | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
| |
− | |-
| |
− | | style="background: #b5b85c; width:90px;" rowspan="4" | {{icon class|Pyro}}<br/>'''[[Pyro{{if lang}}|<span style="color: #000;">Pyro</span>]]'''
| |
− | | align="center" style="background: #f8d28c " | {{Icon item|Dragon's Fury|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Dragon's Fury}}'''
| |
− | |-
| |
− | | align="center" style="background: #f8d28c "| {{Icon item|Gas Passer|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Gas Passer}}'''
| |
− | |-
| |
− | | align="center" style="background: #f8d28c " | {{Icon item|Hot Hand|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Hot Hand}}'''
| |
− | |-
| |
− | | align="center" style="background: #f8d28c " | {{Icon item|Thermal Thruster|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Thermal Thruster}}'''
| |
− | |-
| |
− | | style="background: #b5b85c; width:90px;" rowspan="1" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #000;">Heavy</span>]]'''
| |
− | | align="center" style="background: #f8d28c " | {{Icon item|Second Banana|75px}}
| |
− | | style="background: #f8e2a1 "| '''{{item link|Second Banana}}'''
| |
− |
| |
− | |}
| |
− |
| |
− | ==== Alterações às classes ====
| |
− | {| class="wikitable"
| |
− | ! style="background: #748c41;" class="header" | <span style="color: white;"> Classe
| |
− | ! style="background: #748c41;" class="header" | <span style="color: white;"> Alterações
| |
− | |-
| |
− | ! style="background: #b5b85c;" rowspan="6"| {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
| |
− | | style="background: #f8e2a1" | {{c|+|Alterado:}} A deteção de hit do Airblast para ambos jogadores e projéteis é um cone cosistente
| |
− | |-
| |
− | | style="background: #f8e2a1" | {{c|+|Alterado:}} Aumento da força do Airblast
| |
− | |-
| |
− | | style="background: #f8e2a1" | {{c|-|Alterado:}} O Airblast reduz o controlo aéreo e base reduzida ao jogador alvo invés de tirar todo o controlo
| |
− | |-
| |
− | | style="background: #f8e2a1" | {{c|=|Alterado:}} Airblast leva em consideração o momentum do Pyro e o alvo, dando mais controlo aos dois durante a interação
| |
− | |-
| |
− | | style="background: #f8e2a1" | {{c|=|Alterado:}} Airblast leva em consideração o ângulo vertical, invés de ter uma força vertical definida
| |
− | |-
| |
− | | style="background: #f8e2a1" | {{c|=|Alterado:}} A duração do Afterburn é baseada em quanto tempo o lança-chamas esteve efetivamente a acertar no inimigo
| |
− | |-
| |
− | |}
| |
− |
| |
− | ==== Armas alteradas ====
| |
− | {| class="wikitable"
| |
− | ! style="background: #748c41;" class="header" | <span style="color: white;"> Classe
| |
− | ! style="background: #748c41;" class="header" | <span style="color: white;"> Arma
| |
− | ! style="background: #748c41;" class="header" | <span style="color: white;"> Alterações
| |
− | |-
| |
− | ! style="background: #b5b85c;" rowspan=7| {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
| |
− | ! style="background: #f8d28c;" rowspan=2 | {{Icon item|Flame Thrower|icon-size=75px}} <br /> {{item link|Flame Thrower}} + Variantes
| |
− | | style="background: #f8e2a1;" | {{c|=|Alterado:}} Melhor sincronia visual, mais consistente (entre visual e inflição de dano)
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|=|Alterado:}} Novas partículas de efeito
| |
− | |}
| |
− |
| |
− | === Dia 4 ===
| |
− | Dia 4 lançou as patch notes para a atualização Jungle Inferno, incluindo várias alterações às armas, informação à cerca das novas armas, várias resoluções aos bugs e mudanças no sistema de matchmaking. Também introduziu inspeção de primeira-pessoa para todas as armas.
| |
− |
| |
− | ====Alterações às classes====
| |
− | {| class="wikitable"
| |
− | ! style="background: #748c41;" class="header" | <span style="color: white;"> Classe
| |
− | ! style="background: #748c41;" class="header" | <span style="color: white;"> Alterações
| |
− | |-
| |
− | ! style="background: #b5b85c;" rowspan="2" | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]]
| |
− | | style="background: #f8e2a1;" | {{c|+|Alterado:}} A penalização de pontaria e dano afeta durante o primeiro segundo de rotação, estando ou não o Heavy a disparar. Antes, a penalização só era removida depois do primeiro segundo de disparo.
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Alterado:}} A penalidade faz reset quando o Heavy para de fazer rodar a arma, invés de parar de disparar. Isto quer dizer se rodares durante mais de 1 segundo, e disparar em bursts, o dano e pontaria continuarão a 100%.
| |
− | |-
| |
− | ! style="background: #b5b85c;" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
| |
− | | style="background: #f8e2a1;" | {{c|+|Adicionado:}} Duplicada quantidade de metal aplicada (por hit de {{botignore|wrench}}) quando se faz upgrade às máquinas durante a altura de preparamento.
| |
− | |-
| |
− | |}
| |
− | {{Trans}}
| |
− | {{DISPLAYTITLE:Atualização Jungle Inferno}}
| |
− |
| |
− | {{patch info|10|20|2017}}
| |
− | [[File:Jungle Inferno Update.jpg|frameless|right|290px|link=http://www.teamfortress.com/jungleinferno/]]
| |
− |
| |
− | {{Quotation|'''TF2 Official Website'''|If Jurassic Park taught us one thing, it's life finds a way. If Jurassic Park taught us two things, it's life finds a way and ''Jurassic Park'' is a good idea to steal for an update. And if Valve's legal team has taught us one thing, it was by screaming at us about not telling you the second thing Jurassic Park taught us.<br><br>If people screaming at us has taught us one thing, it's that loud noises make us so anxious we forget where the backspace key is, so we're just plowing ahead and are happy to announce our wholly original update about deadly animals escaping from a theme park. Because life finds a way, which is the only thing we <s>stole</s> learned from Jurassic Park.}}
| |
− |
| |
− | A atualização '''Jungle Inferno Update''' foi um [[Patches#Major updates|major update]] para o ''[[Team Fortress 2]]'' que durou 4 dias, começando em 16 de Outubro de 2017 e saindo finalmente 20 de outubro de 2017 depois do atraso de um 1 dia. Introduziu 5 novas armas, 5 novos mapas feitos pela comunidade, 1 mapa feito pela Valve, 7 novas provocações, 1 provocação capaz de matar, mais de 40 ítens cosméticos, e muitas alterações para armas existentes e também para a própria classe Pyro. Introduziu uma remodelação no sistema de contratos com o [[ConTracker]], e introduziu [[War Paint]] invés de skins para armas.
| |
− |
| |
− | == Video ==
| |
− | {{youtube|YHf7e67T54Y}}
| |
− |
| |
− | == Anúncios ==
| |
− | A página Jungle Inferno Update começou oficialmente em 16 de outubro de 2017, como anuncionado no post do [[TF2 Official Blog]] "[http://www.teamfortress.com/post.php?id=33662 Welcome to... Mercenary Park!]"
| |
− |
| |
− | == Progresso da atualização ==
| |
− | A atualização Jungle Inferno foi lançado ao longo do tempo a partir duma atualização de 4 dias.
| |
− |
| |
− | * Dia 1 incluiu 7 novas provocações, 6 novos mapas, e um pequeno trailer SFM.
| |
− | * Dia 2 introduziu War Paints e um PDA de contratos com contratos ambos pagos e grátis, os contratos grátis dando armas e os pagos dando Blood Money e War paints com imagens a mostrar diferentes cosméticos.
| |
− | * Dia 3 mostrou novas armas: a Dragon's Fury (Um lança-chamas/primária), o Thermal Thruster (Um jetpack/secundária que tem uma provocação única capaz de causar morte chamada Explosão Gasosa), o Gas Passer (Uma tóxica, flamavél nuvem de gás/secundária), e a Hot Hand (Uma luva propulsora de velocidade/melee).
| |
− | * Dia 4 foi o dia final, acompanhado por um blog post com as patch notes e o dia de lançamento (dia depois).
| |
− |
| |
− | === Dia 1 ===
| |
− | A atualização Jungle Inferno revelou um mapa novo criado pela Valve e 5 mapas criados pela comunidade, juntamente com 2 provocações criadas pela Valve e 5 provocações criadas pela comunidade.
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− |
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− |
| |
| | | |
| ==== Mapas ==== | | ==== Mapas ==== |
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| | | |
| === Dia 4 === | | === Dia 4 === |
− | Dia 4 lançou as patch notes para a atualização Jungle Inferno, incluindo várias alterações às armas, informação à cerca das novas armas, várias resoluções aos bugs e mudanças no sistema de matchmaking. Também introduziu inspeção de primeira-pessoa para todas as armas.
| + | Dia 4 lançou as patch notes para a atualização Jungle Inferno, incluindo várias alterações às armas, informação à cerca das novas armas, várias resoluções aos bugs e mudanças no sistema de matchmaking. Também introduziu inspeção de primeira-pessoa para todas as armas. |
| | | |
| ====Alterações às classes==== | | ====Alterações às classes==== |
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| {{Major updates nav}} | | {{Major updates nav}} |
| | | |
− | [[Category:Events]] | + | [[Category:Events/pt]] |
− | [[Category:Major updates]] | + | [[Category:Major updates/pt]] |
− | | |
− | ==== Alterações às armas ====
| |
− | {| class="wikitable"
| |
− | ! style="background: #748c41;" class="header" | <span style="color: white;"> Classe
| |
− | ! style="background: #748c41;" class="header" colspan=2 | <span style="color: white;"> Arma
| |
− | ! style="background: #748c41;" class="header" | <span style="color: white;"> Alterações
| |
− | |-
| |
− | ! style="background: #b5b85c;" rowspan=25 | {{icon class|Scout}}<br/>[[Scout{{if lang}}|{{class name|scout}}]]
| |
− | ! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Bonk! Atomic Punch|icon-size=75px}} <br /> {{item link|Bonk! Atomic Punch}}
| |
− | | style="background: #f8e2a1;" | {{c|-|Adicionado:}} Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage.
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|=|Note:}} The slow effect lasts 5 segundos
| |
− | |-
| |
− | ! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Crit-A-Cola|icon-size=75px}} <br /> {{item link|Crit-A-Cola}}
| |
− | | style="background: #f8e2a1;" | {{c|-|Adicionado:}} Each attack while active adds Marked-For-Death debuff for 5 segundos (does not stack)
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Removido:}} Marked-For-Death when effect expires
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Removido:}} +10% damage taken pernalty
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|-|Removido:}} +25% move speed bonus
| |
− | |-
| |
− | ! style="background: #f8d28c;" colspan=2 rowspan=5 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
| |
− | | style="background: #f8e2a1;" | {{c|-|Adicionado:}} -25% clip size (9 shots)
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Alterado:}} +15% firing speed (from 25% slower firing speed)
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Alterado:}} Up to +7 hp per hit (from +5)
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Removido:}} 20% damage vulnerability on wearer
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|-|Removido:}} Wearer never takes falling damage
| |
− | |-
| |
− | ! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Flying Guillotine|icon-size=75px}} <br /> {{item link|Flying Guillotine}}
| |
− | | style="background: #f8e2a1;" | {{c|+|Adicionado:}} Long range hits reduce rechange (by 1.5 segundos)
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Alterado:}} Distance considered "long range" reduced by half of the previous value when determining mini-crits
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|-|Removido:}} Crit vs stunned players
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|-|Removido:}} Mini-crits at long range
| |
− | |-
| |
− | ! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Sandman|icon-size=75px}} <br /> {{item link|Sandman}}
| |
− | | style="background: #f8e2a1;" | {{c|+|Alterado:}} Max range balls now do 50% increased damage (from a base of 15)
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Alterado:}} The flight time required to trigger the "max" effect has been reduced by 20%
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Alterado:}} Ball regeneration time reduced to 10 segundos (from 15)
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|-|Alterado:}} Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed)
| |
− | |-
| |
− | ! style="background: #f8d28c;" colspan=2 rowspan=6 | {{Icon item|Atomizer|icon-size=75px}} <br /> {{item link|Atomizer}}
| |
− | | style="background: #f8e2a1;" | {{c|+|Adicionado:}} Melee attacks done while airbone mini-crit
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|-|Adicionado:}} 50% deploy time penalidade
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Alterado:}} Reduce damage penalidade vs players to -15% (from -20%)
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|-|Alterado:}} Triple-jump is now only possible while the {{botignore|bat}} is deployed
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Removido:}} Self-inflicted damage when triple jump
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Removido:}} Attack speed penalidade
| |
− | |-
| |
− | ! style="background: #b5b85c;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]]
| |
− | ! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Cow Mangler 5000|icon-size=75px}} <br /> {{item link|Cow Mangler 5000}}
| |
− | | style="background: #f8e2a1;" | {{c|-|Adicionado:}} Granted/earned Crits will converted to Mini-Crits instead
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Removido:}} Cannot be Crit boosted
| |
− | |-
| |
− | ! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Mantreads|icon-size=75px}} <br /> {{item link|Mantreads}}
| |
− | | style="background: #f8e2a1;" | {{c|+|Adicionado:}} +200% air control when blast jumping
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Alterado:}} +75% push-force reduction now includes airblast
| |
− | |-
| |
− | ! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Righteous Bison|icon-size=75px}} <br /> {{item link|Righteous Bison}}
| |
− | | style="background: #f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Alterado:}} Projectiles are no longer limited on the number on times they can hit the same target(s)
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Alterado:}} Projectile velocity increased to 1200 (from 840)
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|-|Alterado:}} Deals 20 damage per tick (down from 45)
| |
− | |-
| |
− | ! style="background: #b5b85c;" rowspan=3 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
| |
− | ! style="background: #f8d28c;" colspan=2 rowspan=3 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
| |
− | | style="background: #f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Adicionado:}} 0.5 second increase in charge duration
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|-|Removido:}} +25 health on kill
| |
− | |-
| |
− | ! style="background: #b5b85c;" rowspan=11 | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]]
| |
− | ! style="background: #f8d28c;" rowspan=5 | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}}
| |
− | ! style="background: #f8d28c;" rowspan=5 | {{Icon item|Bread Bite|icon-size=75px}} <br /> {{item link|Bread Bite}}
| |
− | | style="background: #f8e2a1;" | {{c|-|Adicionado:}} Max health is drained while item is active (-10/sec), and regenerated while holstered
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|=|Note:}} Health will regenerate only the amount drained while active - minus any damage taken during that time
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Removido:}} Marked-For-Death effect while active
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Removido:}} 25% damage pernalty
| |
− | |-
| |
− | ! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}}
| |
− | | style="background: #f8e2a1;" | {{c|-|Adicionado:}} 40% overheal reduction while active
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|-|Adicionado:}} 40% healing rate penalidade while active
| |
− | |-
| |
− | ! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
| |
− | | style="background: #f8e2a1;" | {{c|-|Adicionado:}} Max health is drained while item is active (-5/sec), and regenerated while holstered
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|=|Note:}} Health will regenerate only the amount drained while active - minus any damage taken during that time
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Removido:}} 20% damage vulnerability
| |
− | |-
| |
− | ! style="background: #b5b85c;" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
| |
− | ! style="background: #f8d28c;" colspan=2 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}}
| |
− | | style="background: #f8e2a1;" | {{c|-|Alterado:}} Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio)
| |
− | |-
| |
− | ! style="background: #b5b85c;" rowspan=5 | {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]]
| |
− | ! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}}
| |
− | | style="background: #f8e2a1;" | {{c|-|Alterado:}} Ubercharge gain rate reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - based on the last time the target was in combat
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|=|Note:}} Reduced by a third when 1 - 10 segundos outside of combat, and scales up to normal over 10 - 15 segundos
| |
− | |-
| |
− | ! style="background: #f8d28c;" colspan=2 rowspan=3 | {{Icon item|Vita-Saw|icon-size=75px}} <br /> {{item link|Vita-Saw}}
| |
− | | style="background: #f8e2a1;" | {{c|+|Adicionado:}} Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD)
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Adicionado:}} On-death, preserve 15% ubercharge per Organ harvested. This effect caps at 60%.
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|-|Removido:}} On death up to 20% of your stored ÜberCharge is retained
| |
− | |-
| |
− | ! style="background: #b5b85c;" rowspan=7 | {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|{{class name|sniper}}]]
| |
− | ! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Razorback|icon-size=75px}} <br /> {{item link|Razorback}}
| |
− | | style="background: #f8e2a1;" | {{c|+|Adicionado:}} Shield regenerated after 30 segundos
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|-|Adicionado:}} -100% overheal penalidade
| |
− | |-
| |
− | ! style="background: #f8d28c;" colspan=2 rowspan=5 | {{Icon item|Darwin's Danger Shield|icon-size=75px}} <br /> {{item link|Darwin's Danger Shield}}
| |
− | | style="background: #f8e2a1;" | {{c|+|Adicionado:}} Afterburn immunity
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Adicionado:}} +50% fire resist
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Removido:}} 20% explosive damage vulnerability on wearer
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|-|Removido:}} +25 max health on wearer
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|-|Removido:}} +15% bullet damage resistance on wearer
| |
− | |-
| |
− | ! style="background: #b5b85c;" rowspan=8 | {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]]
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− | ! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Ambassador|icon-size=75px}} <br /> {{item link|Ambassador}}
| |
− | | style="background: #f8e2a1;" | {{c|-|Alterado:}} Headshot damage is now subjected to distance falloff effects
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|-|Alterado:}} Headshots beyond 1200 world units do normal (non-crit) damage
| |
− | |-
| |
− | ! style="background: #f8d28c;" rowspan=3 | {{Icon item|Your Eternal Reward|icon-size=75px}} <br /> {{item link|Your Eternal Reward}}
| |
− | ! style="background: #f8d28c;" rowspan=3 | {{Icon item|Wanga Prick|icon-size=75px}} <br /> {{item link|Wanga Prick}}
| |
− | | style="background: #f8e2a1;" | {{c|-|Adicionado:}} Non-kill disguises require (and consume) a full cloak meter
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|-|Adicionado:}} Increased cloak drain rate by 33%
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Removido:}} "Cannot disguise" penalidade
| |
− | |-
| |
− | ! style="background: #f8d28c;" colspan=2 rowspan=3 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
| |
− | | style="background: #f8e2a1;" | {{c|-|Adicionado:}} Ammo kits and Dispensers no longer refill the Spy's cloak meter
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Removido:}} No cloak meter from ammo boxes when invisible
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Removido:}} -35% cloak meter from ammo boxes
| |
− | |-
| |
− | ! style="background: #b5b85c;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
| |
− | ! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}}
| |
− | | style="background: #f8e2a1;" | {{c|+|Adicionado:}} Attacks on targets flying via the Thermal Thruster mini-crit
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|-|Alterado:}} Attacks on targets knocked into the air by Pyro airblast no longer mini-crit
| |
− | |-
| |
− | ! style="background: #b5b85c;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
| |
− | ! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}}
| |
− | | style="background: #f8e2a1;" | {{c|-|Adicionado:}} Removida quantidade de controlo aéreo em 50%
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|-|Alterado:}} Removida a habilidade de re-ativar o paraquedas depois de recolhido (até o jogador chegar ao chão)
| |
− | |-
| |
− | ! style="background: #b5b85c;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
| |
− | ! style="background: #f8d28c;" colspan=2 rowspan=8 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
| |
− | | style="background: #f8e2a1;" | {{c|+|Adicionado:}} 50% mais munição
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|-|Adicionado:}} 30% menos dano
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Adicionado:}} Dispara um largo, estático padrão de disparo (independentemente das definições do servidor) <!-- negative or neutral? -->
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|+|Alterado:}} 50% mais rápido a mudar de arma (antes era mais 50% mais rápido a tirar a arma)
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|=|Alterado:}} Padrão de disparo cresce com tiros consecutivos, mas faz reset quando se para de disparar ou recarrega (antes, o padrão de disparo crescia quando a vida diminuia)
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|-|Removido:}} 50% mais rápido a recarregar
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|=|Removido:}} Frequência de disparo aumento quando a quantidade de vida diminui
| |
− | |-
| |
− | | style="background: #f8e2a1;" | {{c|=|Removido:}} Pressionar disparar para carregar 4 shells
| |
− | |-
| |
− | |}
| |
− | | |
− | ==== Atraso da atualização ====
| |
− | Durante o dia esperado de lançamento, Dia 4, um [http://www.teamfortress.com/post.php?id=33776 blog post] deu notícia dum atraso dum 1 dia para a equipa TF fazer um stress-test.
| |
− | | |
− | == Trivia ==
| |
− | * O último dia que seguiu o sistema de 4 dias para uma atualização foi o [[Über Update]] em 2011.
| |
− | * Isto foi a maior espera por um Major Update na história do TF2, 10 meses e 29 dias (272 dias no total) desde [[Smissmas 2016]]. <!-- is time based off first blog post or date of update dropping for real? -->
| |
− | * Várias armas levaram um tease antes do seu revelamento:
| |
− | ** No final da página Atualização Dia 1, há um [[Gas Passer]] no chão, e no fundo, o Pyro pode ser visto a voar com o [[Thermal Thruster]].
| |
− | ** Na página Atualização Dia 2, no monte de armas mostra que [[War Paint]] pode ser aplicada nelas, há uma [[Dragon's Fury]] no fundo. Também, no lineup da equipa a mostrar ítens, o Pyro é visto a agarrar a Dragon's Fury e o Heavy a agarrar a [[Second Banana]].
| |
− | * No final da página Atualização Dia 2, [[Saxton Hale]] é visto a agarrar um [[ConTracker]]. No ecrã, há dois nomes. Um diz "Mercenary Park", e o outro diz "Pyroland". Foi revelado depois que através a opção "Pyroland", os jogadores poderiam ganhar todas as 4 novas armas do Pyro e a nova arma do Heavy completando os 6 contratos grátis.
| |
− | * No final da página Atualização Dia 2, um papagaio pode ser visto no ombro do Saxton Hale. Quando o cursor passa por cima ou clica na cabeça do papagaio, ela explode.
| |
− | == Galleria ==
| |
− | <gallery>
| |
− | File:News item 2017-10-21 Jungle Inferno Update.png|In-game notification about the release of the update.
| |
− | File:Jungle Inferno Update_Day_1.jpg|'''Day 1.''' [http://www.teamfortress.com/jungleinferno/ Maps and taunts].
| |
− | File:Jungle Inferno Update_Day_2.jpg|'''Day 2.''' [http://www.teamfortress.com/jungleinferno/campaign.php Campaign Pass and cosmetics].
| |
− | File:Jungle Inferno Update_Day_3.jpg|'''Day 3.''' [http://www.teamfortress.com/jungleinferno/pyro.php Pyro's new class pack and subcampaign].
| |
− | File:Jungle Inferno Update_Day_4.jpg|'''Day 4.''' [http://www.teamfortress.com/jungleinferno/notes.php Final Patch-notes].
| |
− | </gallery>
| |
− | | |
− | == Links externos ==
| |
− | * [http://www.teamfortress.com/post.php?id=33662 Welcome to... Mercenary Park!]
| |
− | * [http://www.teamfortress.com/jungleinferno/ Jungle Inferno Update Day 1]
| |
− | * [http://www.teamfortress.com/post.php?id=33689 Hit the Campaign Trail!]
| |
− | * [http://www.teamfortress.com/jungleinferno/campaign.php Update Day 2]
| |
− | * [http://www.teamfortress.com/post.php?id=33731 Hot Stuff!]
| |
− | * [http://www.teamfortress.com/jungleinferno/pyro.php Update Day 3]
| |
− | * [http://www.teamfortress.com/post.php?id=33776 We're Almost Live!]
| |
− | * [http://www.teamfortress.com/jungleinferno/notes.php Update Day 4]
| |
− | * [http://www.teamfortress.com/post.php?id=33847 Jungle Inferno is Live!]
| |
− | | |
− | {{Jungle Inferno Update Nav}}
| |
− | {{Major updates nav}}
| |
− | | |
− | [[Category:Events]]
| |
− | [[Category:Major updates]]
| |