Difference between revisions of "Backburner"

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The Backburner, like the Flame Thrower, [[Degreaser]], and [[Rainblower]], has the [[compression blast]] ability, but uses 50 [[ammo]] per blast rather than 20 like the other Pyro primary weapons.  
 
The Backburner, like the Flame Thrower, [[Degreaser]], and [[Rainblower]], has the [[compression blast]] ability, but uses 50 [[ammo]] per blast rather than 20 like the other Pyro primary weapons.  
  
Afterburn damage from the Backburner will disrupt healing and shield resists from a Medi Gun by 20%.
+
Afterburn will reduce healing and shield resists from a Medi Gun by 20%.
  
 
The Backburner is automatically given to any player who obtains 16 [[Pyro achievements]].
 
The Backburner is automatically given to any player who obtains 16 [[Pyro achievements]].

Revision as of 20:26, 18 January 2018

This flamethrower is built for the Pyro who likes to ambush their opponents.
Backburner publicity blurb

The Backburner is an unlockable primary weapon for the Pyro. It is the default Flame Thrower, with a team-colored, metal addition to the nozzle, shaped like a dragon's head.

The Backburner does not roll for random critical hits, but it does guarantee critical hits whenever it is used on an opponent from behind. The area behind an enemy that will register critical hits for the weapon is approximately a 90 degree angle, centered behind where the opponent is facing. This is significantly less than the Spy's backstab range, which appears to be any angle in the 180 degrees behind where a player is looking.

The Backburner, like the Flame Thrower, Degreaser, and Rainblower, has the compression blast ability, but uses 50 ammo per blast rather than 20 like the other Pyro primary weapons.

Afterburn will reduce healing and shield resists from a Medi Gun by 20%.

The Backburner is automatically given to any player who obtains 16 Pyro achievements.

The kill icon for the Backburner was contributed by NeoDement .

Damage and function times

See also: Damage
Damage and function times
Shot type Particle
Damage type Fire
Ranged or Melee damage? Ranged
Damage
Flame damage (close) 100% 13.0 / particle
Flame damage (far) 50% 6.5 / particle
Critical 20-39 / particle
Mini-crit 9-18 / particle
Afterburn 4 / tick
Afterburn (mini-crit) 5 / tick
Function times
Attack interval 0.044̅̅ s
Ammo consumption interval 0.08 s
Afterburn duration 10 s
Airblast cooldown 0.75 s
Values are approximate and determined by community testing.

Note: Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Pyro Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Backburner.png Item icon Degreaser.png Item icon Phlogistinator.png Item icon Rainblower.png
Item icon Nostromo Napalmer.png Item icon Panic Attack.png Item icon Dragon's Fury.png

As a crafting ingredient

Backburner Reclaimed Metal Degreaser
Item icon Backburner.png + Item icon Reclaimed Metal.png = Item icon Degreaser.png
Reclaimed Metal Soda Popper Backburner Phlogistinator
Item icon Reclaimed Metal.png + Item icon Soda Popper.png + Item icon Backburner.png = Item icon Phlogistinator.png

Strange variant


Related achievements

Achieved.png General

Escape the Heat
Escape the Heat
Jump into a pool of refreshing water while on fire.
Flamethrower
Flamethrower
Set five enemies on fire in 30 seconds.

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.
Semper Fry
Semper Fry
Kill 20 enemies while you are on fire.

Leaderboard class pyro.png Pyro

Baptism by Fire
Baptism by Fire
Force 10 burning enemies to jump into water.


Burn Ward
Burn Ward
Ignite 3 Medics that are ready to deploy an ÜberCharge.


Controlled Burn
Controlled Burn
Ignite 50 enemies capturing one of your control points.


Combined Fire
Combined Fire
Use your shotgun to finish off 20 players you've ignited.


Cooking the Books
Cooking the Books
Ignite 5 enemies carrying your intelligence.


Firewall
Firewall
Ignite 5 Spies who have a sapper on a friendly building.


Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.


Got A Light?
Got A Light?
Ignite an enemy Spy while he's flicking a cigarette.


Hot on Your Heels
Hot on Your Heels
Kill 50 enemies with your flamethrower, from behind.
I Fry
I Fry
Ignite 10 disguised Spies.


Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.


Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.


Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.


Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.


Pyromancer
Pyromancer
Do 1 million points of total fire damage.


Second Degree Burn
Second Degree Burn
Kill a burning enemy who was ignited by another Pyro.


Spontaneous Combustion
Spontaneous Combustion
Ignite 10 cloaked Spies.


Trailblazer
Trailblazer
Ignite 10 enemies that have recently used a teleporter.


Weenie Roast
Weenie Roast
Have 2 enemy Scouts on fire at the same time.

Leaderboard class heavy.png Heavy

Rasputin
Rasputin
In a single life, get shot, burned, bludgeoned, and receive explosive damage.

Leaderboard class engineer.png Engineer

The Extinguished Gentleman
The Extinguished Gentleman
Have dispensers you built extinguish 20 burning players.

Leaderboard class medic.png Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.
Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.

Leaderboard class sniper.png Sniper

Friendship is Golden
Friendship is Golden
Extinguish a burning teammate with your Jarate.

Leaderboard class spy.png Spy

Burn Notice
Burn Notice
Survive 30 seconds after being ignited while cloaked.

Update history

June 19, 2008 Patch (Pyro Update)
  • The Backburner was added to the game.

July 1, 2008 Patch

  • Fixed Backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed.

July 29, 2008 Patch

  • Changed attribute:
    • Removed health bonus from the Backburner (previously gave 50 extra max health).

August 19, 2008 Patch (A Heavy Update)

  • Added firing sounds to the Backburner.

April 29, 2010 Patch (119th Update)

  • Changed attribute:
    • Added a 20% damage bonus to the Backburner.

May 19, 2010 Patch

  • Changed attribute:
    • Reduced Backburner damage bonus from 20% to 15%.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] The Backburner was added to the crafting blueprint for the Degreaser.

January 7, 2011 Patch

  • Backburner was assigned a unique kill icon.
  • [Undocumented] Fixed players claiming health by switching to the Powerjack as the enemy dies from burn damage from the Flamethrower.

February 3, 2011 Patch

  • Updated model (the dragon attachment) with optimizations and LODs.

February 7, 2011 Patch

  • Fixed burning deaths to always use the death notice icon for the weapon that started the burn.

April 14, 2011 Patch (Hatless Update)

  • Changed attributes:
    • Removed the restriction on airblast.
    • Airblast ammo cost increased 150%.
    • Damage bonus reduced to 10%.

July 12, 2011

July 22, 2011 Patch

  • [Undocumented] The damage bonus attribute was changed from "+10% damage done" to "+10% damage bonus".

January 11, 2012 Patch

  • [Undocumented] The Backburner was added to the crafting blueprint for the Phlogistinator.

June 27, 2012 Patch (Pyromania Update)

  • Changed attribute:
    • Removed +10% damage bonus attribute.
    • Note: Because of base damage increase by 10%, damage remains unchanged.

November 12, 2013 Patch

December 22, 2014 Patch (Smissmas 2014)

  • Added Festive variant.
  • [Undocumented] Updated the Backburner model to use the c_models system.

December 17, 2015 Patch (Tough Break Update)

  • The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
  • Extinguishing a teammate will now return 20 health to the Pyro.

January 7, 2016 Patch

  • Changed attribute:
    • [Undocumented] Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute.

February 2, 2016 Patch

  • Updated the Backburner to add the pilot light.

April 25, 2016 Patch

  • Fixed the Festive Backburner missing the pilot light.

July 7, 2016 Patch (Meet Your Match Update)

  • Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
    • Medics hear a "healing interrupted" sound when this is happening to their heal target.

October 20, 2017 Patch (Jungle Inferno Update)

  • Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
  • Better visual sync, more consistent (no visuals/damage mismatch).
  • New particle effects.
  • Airblast
    • Hit detection for both players and projectiles is now a consistent cone.
    • Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction.
    • Airblast now causes target player to have reduced footing and air control for a short period.
    • Now factors in the upward angle of the airblast, rather than having a fixed upward force.
    • Total push force slightly increased.

October 30, 2017 Patch

  • Fixed flamethrowers not damaging buildings at close distance.

November 7, 2017 Patch

  • Fixed not seeing the new flamethrower effects on some machines.

December 13, 2017 Patch

  • Fixed a bug with the Backburner using its owner's angle to determine whether the attack is behind the victim.

Bugs

  • The attribute No random critical hits is missing.
  • Rarely, when the Flame Thrower is turned off during full crits, the flame effect will still loop even after the player stops firing. Unlike a similar bug with the Minigun, the "flame" can only be seen by the player.

Trivia

Gallery

See also