Difference between revisions of "Anti-Medic strategy"
m (Auto: WordFilter([üÜ]bersaw → Ubersaw) (Review RC#2346429)) |
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{{Quotation|'''The Heavy'''|Your doctor is dead!|sound=Heavy_specials03.wav}} | {{Quotation|'''The Heavy'''|Your doctor is dead!|sound=Heavy_specials03.wav}} | ||
− | The enemy '''[[Medic]]''' tends to be highest priority target on the battlefield due to his ability to heal teammates and deploy [[ÜberCharge]] | + | The enemy '''[[Medic]]''' tends to be highest priority target on the battlefield due to his ability to heal teammates and deploy [[ÜberCharge|ÜberCharges]]. While he moves somewhat quickly and has a decent amount of health, his poor combat weaponry means he relies on the protection of his team to survive. The Medic's unique ability to [[overheal]] teammates means that a team without an active Medic is at a severe disadvantage, as the bonus health and constant healing guarantees that his team will outlast the other in a long battle. A Medic who manages to stay alive long enough to build an [[ÜberCharge]] can then grant [[Medi Gun|invulnerability]], [[Kritzkrieg|100% critical chance]], [[Vaccinator|resistance to a selected damage type]], or a [[Quick-Fix|powerful healing buff and immunity to knockback]] for eight seconds. As such, it is generally a good idea to kill the enemy Medic at any cost, even if it means sacrificing your own life, as his death will harm his team far more than your own. |
== General == | == General == | ||
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* Killing the Medic should always be top priority when fighting multiple enemies so that the enemy team cannot recover from injuries. | * Killing the Medic should always be top priority when fighting multiple enemies so that the enemy team cannot recover from injuries. | ||
− | * The Medic is typically found behind his teammates, but can be ambushed and defeated easily | + | * The Medic is typically found behind his teammates, but can be ambushed and defeated easily when on his own. |
− | ** In particular, the Pyro's [[Flame Thrower]] reduces the Medic's healing by 25%, should he manage to | + | ** In particular, the Pyro's [[Flame Thrower]] reduces the Medic's healing by 25%, should he manage to get close. |
− | * The healing connection a Medic | + | * The healing connection between a Medic and his patient can be broken using [[Knockback]]. |
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_medic.png|40px]] '''[[Health]]''' | | align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_medic.png|40px]] '''[[Health]]''' | ||
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=== Primary weapons === | === Primary weapons === | ||
− | * Needles fired from [[Syringe Gun]]s are individually weak, but can quickly | + | * Needles fired from [[Syringe Gun]]s are individually weak, but can quickly add up for huge amounts of damage. Try to avoid as many as possible. |
− | * Needles fired from Syringe Guns are | + | * Needles fired from Syringe Guns are travel slowly and are significantly affected by gravity. Zig-zag towards the Medic to dodge the syringes. |
* Syringe Guns are better designed for dispatching a retreating Medic's pursuers than for facing enemies in direct combat. Ambush the Medic or attack him from long-range; avoid underestimating a Medic by rushing towards him. | * Syringe Guns are better designed for dispatching a retreating Medic's pursuers than for facing enemies in direct combat. Ambush the Medic or attack him from long-range; avoid underestimating a Medic by rushing towards him. | ||
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* A Medic will often use his Syringe Gun when there are no teammates to protect him. Keep your distance and strafe to avoid the needles, then close in as the Medic reloads. | * A Medic will often use his Syringe Gun when there are no teammates to protect him. Keep your distance and strafe to avoid the needles, then close in as the Medic reloads. | ||
** A Medic will also most likely retreat soon after he pulls out his Syringe Gun; while it is often advantageous to pursue and kill a Medic to debilitate his team, consider the risk of him killing you or leading you into overwhelming backup. | ** A Medic will also most likely retreat soon after he pulls out his Syringe Gun; while it is often advantageous to pursue and kill a Medic to debilitate his team, consider the risk of him killing you or leading you into overwhelming backup. | ||
− | * The Syringe Gun | + | * The Syringe Gun makes the same sound as the Blutsauger, making it hard to distinguish one from the other. Be sure to know what you are dealing with before attacking the Medic. |
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Blutsauger}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Blutsauger}} | ||
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* Scouts using Bonk! Atomic Punch should keep their distance from Medics with the Ubersaw; they can still gain Übercharge from striking phasing Scouts. | * Scouts using Bonk! Atomic Punch should keep their distance from Medics with the Ubersaw; they can still gain Übercharge from striking phasing Scouts. | ||
* If a Medic manages to score multiple hits with the Ubersaw, he might use his Übercharge to retreat safely. If he attempts this, use knockback to deny him from retreating. | * If a Medic manages to score multiple hits with the Ubersaw, he might use his Übercharge to retreat safely. If he attempts this, use knockback to deny him from retreating. | ||
− | * If cornered by an enemy Medic while his Ubersaw is out, | + | * If cornered by an enemy Medic while his Ubersaw is out, suicide if possible to deny the Medic the 25% Übercharge. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Vita-Saw}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Vita-Saw}} |
Revision as of 22:30, 6 February 2019
“ | Your doctor is dead!
Click to listen
— The Heavy
|
” |
The enemy Medic tends to be highest priority target on the battlefield due to his ability to heal teammates and deploy ÜberCharges. While he moves somewhat quickly and has a decent amount of health, his poor combat weaponry means he relies on the protection of his team to survive. The Medic's unique ability to overheal teammates means that a team without an active Medic is at a severe disadvantage, as the bonus health and constant healing guarantees that his team will outlast the other in a long battle. A Medic who manages to stay alive long enough to build an ÜberCharge can then grant invulnerability, 100% critical chance, resistance to a selected damage type, or a powerful healing buff and immunity to knockback for eight seconds. As such, it is generally a good idea to kill the enemy Medic at any cost, even if it means sacrificing your own life, as his death will harm his team far more than your own.
Contents
General
Attributes | Anti-Medic strategy |
---|---|
Role |
|
Health |
|
Speed |
|
Power |
|
Weapon-specific
Primary weapons
- Needles fired from Syringe Guns are individually weak, but can quickly add up for huge amounts of damage. Try to avoid as many as possible.
- Needles fired from Syringe Guns are travel slowly and are significantly affected by gravity. Zig-zag towards the Medic to dodge the syringes.
- Syringe Guns are better designed for dispatching a retreating Medic's pursuers than for facing enemies in direct combat. Ambush the Medic or attack him from long-range; avoid underestimating a Medic by rushing towards him.
Weapon | Anti-Medic strategy |
---|---|
Syringe Gun |
|
Blutsauger |
|
Crusader's Crossbow + reskins |
|
Overdose |
|
Secondary weapons / ÜberCharge
Weapon | Anti-Medic strategy |
---|---|
Medi Gun + reskins |
|
Kritzkrieg |
|
Quick-Fix |
|
Vaccinator |
Melee weapons
Weapon | Anti-Medic strategy |
---|---|
Bonesaw + reskins |
|
Ubersaw + reskins |
|
Vita-Saw |
|
Amputator |
|
Solemn Vow |
|
See also
|