Difference between revisions of "Anti-Medic strategy"
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* Scouts using Bonk! Atomic Punch should keep their distance from Medics with the Ubersaw; they can still gain Übercharge from striking phasing Scouts. | * Scouts using Bonk! Atomic Punch should keep their distance from Medics with the Ubersaw; they can still gain Übercharge from striking phasing Scouts. | ||
* If a Medic manages to score multiple hits with the Ubersaw, he might use his Übercharge to retreat safely. If he attempts this, use knockback to deny him from retreating. | * If a Medic manages to score multiple hits with the Ubersaw, he might use his Übercharge to retreat safely. If he attempts this, use knockback to deny him from retreating. | ||
− | * If cornered by an enemy Medic while his Ubersaw is out, | + | * If cornered by an enemy Medic while his Ubersaw is out, suicide if possible to deny the Medic the 25% Übercharge. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Vita-Saw}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Vita-Saw}} | ||
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* A Medic with the Amputator out may be preparing to heal his team with the weapon's taunt. Either attack the Medic to prevent him from taunting or allow him to, rendering himself immobile for a few seconds. | * A Medic with the Amputator out may be preparing to heal his team with the weapon's taunt. Either attack the Medic to prevent him from taunting or allow him to, rendering himself immobile for a few seconds. | ||
− | * | + | * An active Amputator increases the Medic's regeneration rate, making afterburn and bleed less effective at finishing him off. Use teamwork and strong weaponry to prevent him from retreating; engaging the Medic in melee combat is also an option, as Amputator's damage penalty puts him at a disadvantage. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Solemn Vow}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Solemn Vow}} | ||
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* The Solemn Vow allows a Medic to see his enemies' health, making it easier for him to pick off weakened targets. Stay away from him when you have low health so he and his team don't single you out. If you engage the Medic in melee, fight him as you would a Medic using the Bonesaw. | * The Solemn Vow allows a Medic to see his enemies' health, making it easier for him to pick off weakened targets. Stay away from him when you have low health so he and his team don't single you out. If you engage the Medic in melee, fight him as you would a Medic using the Bonesaw. | ||
− | *The Solemn Vow has a 10% slower swing penalty. It will be much easier to win a | + | *The Solemn Vow has a 10% slower swing penalty. It will be much easier to win a melee fight with him due to a longer pause between his melee swings. |
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Revision as of 01:38, 28 December 2019
“ | Your doctor is dead!
Click to listen
— The Heavy
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” |
The enemy Medic tends to be highest priority target on the battlefield due to his ability to heal teammates and deploy ÜberCharges. While he moves somewhat quickly and has a decent amount of health, his poor combat weaponry means he relies on the protection of his team to survive. The Medic's unique ability to overheal teammates means that a team without an active Medic is at a severe disadvantage, as the bonus health and constant healing guarantees that his team will outlast the other in a long battle. A Medic who manages to stay alive long enough to build an ÜberCharge can then grant invulnerability, 100% critical chance, resistance to a selected damage type, or a powerful healing buff and immunity to knockback for eight seconds. As such, it is generally a good idea to kill the enemy Medic at any cost, even if it means sacrificing your own life, as his death will harm his team far more than your own.
Contents
General
Attributes | Anti-Medic strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Primary weapons
- Needles fired from Syringe Guns are individually weak, but can quickly add up for huge amounts of damage. Try to avoid as many as possible.
- Needles fired from Syringe Guns are travel slowly and are significantly affected by gravity. Zig-zag towards the Medic to dodge the syringes.
- Syringe Guns are better designed for dispatching a retreating Medic's pursuers than for facing enemies in direct combat. Ambush the Medic or attack him from long-range; avoid underestimating a Medic by rushing towards him.
Weapon | Anti-Medic strategy |
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Syringe Gun |
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Blutsauger |
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Crusader's Crossbow + reskins |
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Overdose |
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Secondary weapons / ÜberCharge
Weapon | Anti-Medic strategy |
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Medi Gun + reskins |
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Kritzkrieg |
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Quick-Fix |
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Vaccinator |
Melee weapons
Weapon | Anti-Medic strategy |
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Bonesaw + reskins |
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Ubersaw + reskins |
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Vita-Saw |
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Amputator |
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Solemn Vow |
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See also
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