Difference between revisions of "Anti-Medic strategy"
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Vita-Saw}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Vita-Saw}} | ||
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− | * The Vita-Saw lets the Medic harvest organs that let him retain up to 60% of his ÜberCharge upon death. | + | * The Vita-Saw lets the Medic harvest organs that let him retain up to 60% of his ÜberCharge upon death. Stay outside melee range when attacking a lone Medic. |
* If the Medic landed a few melee hits before dying, tell your team to expect an enemy ÜberCharge sooner than usual. | * If the Medic landed a few melee hits before dying, tell your team to expect an enemy ÜberCharge sooner than usual. | ||
* A Medic using the Vita-Saw has 10 less health. Attack the Medic as you would if he had the Bonesaw. | * A Medic using the Vita-Saw has 10 less health. Attack the Medic as you would if he had the Bonesaw. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Solemn Vow}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Solemn Vow}} | ||
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− | * The Solemn Vow allows a Medic to see his enemies' health | + | * The Solemn Vow allows a Medic to see his enemies' health, even when it is not his active weapon. The Medic typically uses this information to direct his teammates to finish off a damaged target. |
− | + | * The Medic must get a direct line of sight with you to view your health. If he exits cover too often, target him. | |
− | * The Medic must get a direct line of sight with you to view your health, | + | * Knowing what the enemy Medic knows can help you anticipate his team's movements. For example, if the enemy sees you are heavily damaged, they are more likely to pursue you or fight back. |
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Revision as of 03:06, 16 July 2022
“ | Your doctor is dead!
Click to listen
— The Heavy
|
” |
The Medic is the main source of healing for his team and deploys game-changing ÜberCharges. Thus, he is almost always the highest priority target. While he moves somewhat quickly and has a decent amount of health, his poor combat weaponry means he relies on the protection of his team to survive. The Medic's unique ability to overheal teammates means that a team without an active Medic is at a severe disadvantage, as the bonus health and constant healing guarantees that his team will outlast the other in a long battle. A Medic who manages to stay alive long enough to build an ÜberCharge can then grant invulnerability, 100% critical chance, resistance to a selected damage type, or a powerful healing buff and immunity to knockback for eight seconds. As such, it is generally a good idea to kill the enemy Medic at any cost, even if it means sacrificing your own life.
Contents
General
Attributes | Anti-Medic strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Primary weapons
- Needles fired from Syringe Guns are individually weak, but can quickly add up for huge damage. Don't underestimate the Medic and blindly rush towards him.
- Needles fired from Syringe Guns travel slowly; zig-zagging lets you avoid most of the syringes.
Weapon | Anti-Medic strategy |
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Syringe Gun |
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Blutsauger |
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Crusader's Crossbow + reskins |
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Overdose |
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Secondary weapons / ÜberCharge
Weapon | Anti-Medic strategy |
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Medi Gun + reskins |
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Kritzkrieg |
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Quick-Fix |
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Vaccinator |
Melee weapons
Weapon | Anti-Medic strategy |
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Bonesaw + reskins |
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Ubersaw + reskins |
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Vita-Saw |
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Amputator |
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Solemn Vow |
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See also
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