Difference between revisions of "Scout Update"

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[[Image:Update_Pyro_Titlecard.png|right|x150px|link=http://steamgames.com/tf2/pyro/]]
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[[Image:Scout_Update_Title_Card.png|right|x150px|link=http://teamfortress.com/scoutupdate/]]
{{Quotation|'''The Pyro'''|Kahmahh!|sound=Pyro_incoming01.wav}}
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{{Quotation|'''The Scout Update Hub'''|Who's the tough guy now? Huh, tough guy?|sound=Scout_revenge08.wav}}
The <span class="plainlinks">'''[http://steamgames.com/tf2/pyro/ Pyro Update]'''</span> is a patch for the [[Pyro]], the second class to have a major content pack released, as well as the first shipment of community-made maps, [[Fastlane]] and [[Turbine]]. [[Meet the Sniper]] was released alongside the update, although listed at the bottom of the page rather than as a major part of the update, much like with the previously released [[Gold Rush Update]]. The update was released on [[June 19, 2008 Patch|June 19th, 2008]]. The update page also had a link leading to the Valve Developer Wiki, which detailed the design of Team Fortress 2 maps.
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The <span class="plainlinks">'''[http://teamfortress.com/scoutupdate/ Scout Update]'''</span> was the fourth class-content pack released in TF2's development, created for the [[Scout]] class. The update introduced 35 new [[Scout achievements]], and 3 new Scout weapons.
  
The arrival of the [[Pyro Update]] also heralded the arrival of the first taunt kill, the Pyro's [[Hadouken]] taunt, which instantly kills players in its radius. The update also added the [[Compression Blast]] to the original [[Flamethrower]], something that soon after became the core of the [[Pyro]] skill set.
+
The update was also the first to not include a Meet the Team video. The [[Scout]] also recieved several new voice lines that referred both to his new weapons, and to gameplay events such as point captures and dominations. The update has also been the only one to date that allowed players to choose the unlock order of the weapons through milestones.
  
 
== Additions ==
 
== Additions ==
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!class="header" style="width: 20%" | File Name
 
!class="header" style="width: 20%" | File Name
 
|-
 
|-
| rowspan="1" | <center>[[Capture the Flag]]</center>
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| rowspan="1" | <center>[[Arena]]</center>
| [[File:CTF_Turbine_Center.png|150px|link=Turbine]]
+
| [[File:Watch_01.jpg|150px|link=Watchtower]]
| '''[[Turbine]]'''
+
| '''[[Watchtower]]'''
| ctf_turbine
+
| arena_watchtower
 
|-
 
|-
 
| rowspan="1" | <center>[[Control Points]]</center>
 
| rowspan="1" | <center>[[Control Points]]</center>
| [[File:Cpfastlane.jpg|150px|link=Fastlane]]
+
| [[File:Junct_01.jpg|150px|link=Junction]]
| '''[[Fastlane]]'''
+
| '''[[Junction]]'''
| cp_fastlane
+
| cp_junction
 +
|-
 +
| rowspan="1" | <center>[[Control Points]]</center>
 +
| [[File:Egypt_01.jpg|150px|link=Egypt]]
 +
| '''[[Egypt]]'''
 +
| cp_egypt
 
|}
 
|}
  
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|-
 
|-
 
| rowspan="3" | {{Icon class|class=Pyro|link=Pyro}} <br/> [[Pyro]]
 
| rowspan="3" | {{Icon class|class=Pyro|link=Pyro}} <br/> [[Pyro]]
| {{item icon|size=76px|Backburner}}
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| {{item icon|size=76px|Force-A-Nature}}
| '''[[Backburner]]'''
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| '''[[Force-A-Nature]]'''
 
|-
 
|-
| {{item icon|size=76px|Flare Gun}}
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| {{item icon|size=76px|Bonk! Atomic Punch}}
| '''[[Flare Gun]]'''
+
| '''[[Bonk!_Atomic_Punch]]'''
 
|-
 
|-
| {{item icon|size=76px|Axtinguisher}}
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| {{item icon|size=76px|Sandman}}
| '''[[Axtinguisher]]'''
+
| '''[[Sandman]]'''
 
|}
 
|}
  
=== Meet the Sniper ===
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== Update Progress ==
 +
===Day One===
 +
 
 +
{{Quotation|'''Sandman Publicity Blurb'''|...stunning the living crap outta anybody dumb, slow, drunk, mute or Australian enough to get in the way...}}
 +
 
 +
The first day of the update released the [[Sandman]], which gave the [[Scout]] the ability to incapacitate players at long range. Originally, the [[Sandman]] held the ability to stun [[Ubercharged]] players, however this was soon patched out of the game due to balance issues.
 +
 
 +
===Day Two===
  
{{main|Meet the Sniper}}
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{{Quotation|'''Watchtower Map Description'''| It’s a perfect complement to the Scout update. Batter up!}}
  
{{youtube|9NZDwZbyDus}}
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The second day of the Scout Update included two new community maps, [[Watchtower]] and [[Junction]].
  
== Update Progress ==
+
===Day Three===
The Pyro Update was the first update released by Valve that utilized the technique of slowly revealing content. A store promotional message released 13 days before the update first hinted at the coming changes, along with [[Meet the Sniper]]. The page contained a link leading to the [http://storefront.steampowered.com/Steam/Marketing/message/1608/img/axtinguisher.jpg/ concept art] for the [[Axtinguisher]].
+
 
 +
{{Quotation|'''Bonk! Atomic Punch Hype'''|Runnin’ rings around all them molasses-slow dummies out there on the battle- field is thirsty frickin’ work. But when it comes to quenchin’ that thirst, only one thermonuclear thirst detonator packs all the “Atomic Punch” you’ll ever need.}}
 +
 
 +
Day three of the Scout Update revealed [[Bonk! Atomic Punch]], the [[Scout achievements]], and hinted at both a daytime version of [[Pipeline]] and the [[Force-A-Nature]]. [[Pipeline]] would remain unreleased until the [[Sniper VS. Spy Update]].
 +
 
 +
===Day Four===
 +
 
 +
{{Quotation|'''Egypt Map Blurb'''|A Dustbowl-style control point map, Egypt is visually striking, full of great combat spaces, and features some really interesting uses of vertical space. Classes with the ability to ascend rapidly (Soldiers, Demomen, and Scouts using the new scattergun unlockable ) have lots of options for traversing the arenas. In addition, the ruins provide Engineers with a large number of potential sentrygun locations.}}
 +
 
 +
Day four brought the last map of the update, [[Egypt]], and included a fix to the map [[Fastlane]]. The ability of the new [[Force-A-Nature]] was hinted at in the description of the map, however the name remained unreleased.
 +
 
 +
===Day Five===
 +
 
 +
{{Quotation|'''Force-A-Nature Mock Advertisement'''|Anything this baby hits better PACK A LUNCH, 'cause it is going for a ride!}}
 +
 
 +
The final day of the [[Scout Update]] revealed the new [[Force-A-Nature]], and revealed a new [[Scout]] T-shirt available at the Valve store. Fans that mailed in the coupons would later receive [[Hale Mail]] as a reward for their devotion. And at the bottom of the page, players were given the choice to vote on which weapon they desired to unlock first.
 +
 
 +
===Day Six===
 +
 
 +
{{Quotation|'''Scout Update Release Page'''|The results are in, the update's out, now it's time to... PLAY BALL!}}
 +
 
 +
The release page simply revealed the results of the community poll, which are as follows:
  
Upon the release of the [[Meet the Sniper]], the [[Flare Gun]] was teased in the final frames of the video as the [[Sniper]] killed a [[Pyro]] wielding the weapon. Soon after, all three weapons were revealed in their entirety, and on the following day the 35 achievements were revealed.
+
*[[Force-A-Nature]] (Requires 10 Achievements to unlock): 17,219 votes (42.53%).
 +
*[[Sandman]] (Requires 15 Achievements to unlock): 13,806 votes (34.10%).
 +
*[[Bonk! Atomic Punch]] (Requires 20 Achievements to unlock): 9,463 votes (23.37%).
  
 
== Other aditions ==
 
== Other aditions ==
 
* '''Classes''':
 
* '''Classes''':
** Added 35 new [[Pyro achievements]].
+
** Added 35 new [[Scout achievements]].
* Added alt-fire [[compression blast]] to the basic flamethrower
+
* Added crit boosted on/off sound effects
* Tuned the [[flamethrower]] hit detection to improve detection versus retreating opponents
+
* Added new sounds for upgraded [[Teleporters]]
* Removed Flamethrower's damage falloff (was falling off to 25% by the end)
+
* Added new sound for a fully charged [[Medic]] dying
* Removed [[Soldier]]'s 40% damage reduction from his own rockets. Does not affect rocket jumps
+
* Add bonus points section to [[points|scores]]
* Added custom death icons for unlockable weapons.
+
** Scouts earn a bonus point for killing Medics who are actively healing a target
 +
* Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog
 +
* [[Spies]] can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
 +
* Added several new [[Arena]] mode announcer speech events.
 +
* Added "First Blood" to Arena mode
 +
* Removed 2x item respawn times in arena
 +
* Changed backstab handling to fix facestabs
 +
* Reduced stab radius to 160 degrees. Removed quickbackstabs and thus reduced the Spy's backstab range ''(Has since been reverted)''. Made backstabs quicker.
 +
* Spies disguised as enemy team can now see player IDs for enemies
 +
* Updated [[Fastlane|cp_fastlane]] with Arttu's new version
 +
* Fixed obscure bug where spectators were able to carry the flag
  
 
== Gallery ==
 
== Gallery ==
Line 72: Line 117:
  
 
== Trivia ==
 
== Trivia ==
* To date, the [[Pyro Update]] was the only update to include a press release before its insertion into the game.
+
*The [[Force-A-Nature]] originally could life players into the air upon getting hit with even a single pellet, and disguised enemy spies were affected by the knockback. The strength of the [[Force-A-Nature]]'s knockback was also far weaker.
* The [[Backburner]] originally provided an extra +50 health to [[Pyros]] when equipped.
+
*[[Bonk! Atomic Punch]] originally had a cooldown after the invulnerability wore off that slowed the [[Scout]] to [[Heavy]] speed, and a shorter ressuply time. This slowdown was originally linked to Retire the Runner, which is now linked to [[Crit-A-Cola]].
 +
*Shortly after the update, a glitch was discovered by [[Scout]] players that allowed a [[Scout]] to stay under the effects of [[Bonk! Atomic Punch]] indefinitely. This was soon patch out. However, a player can still recreate this glitch in the Spawn room by standing in front of the Resupply Locker whilst under the effects of [[Bonk! Atomic Punch]]. Leaving will cause it to wear off, however.
 +
*The [[Sandman]] originally had the ability to stun [[Ubercharged]] players, and removed the [[Scout]]'s double jump instead of incurring a health penalty.
 +
*The [[Sandman]] also would completely stop player movement when they were stunned, as opposed to the usage of the fleeing state that is imposed upon stunned players now.
 +
*The Scout Update weapons have had the most combined changes for a class weapon set after release.
 +
 
  
 
== External links ==
 
== External links ==
* [http://steamgames.com/tf2/pyro/ Pyro Update page]
+
* [http://teamfortress.com/scoutupdate/ Scout Update Hub]
* [http://tf2.com/sniper.htm/ Meet the Sniper]
 
* [http://storefront.steampowered.com/Steam/Marketing/message/1608/ The original press release]
 
  
{{PyroUpdateNav}}
+
{{ScoutUpdateNav}}
{{Pyro Nav}}
+
{{Scout Nav}}

Revision as of 23:42, 24 January 2011

Scout Update Title Card.png
Who's the tough guy now? Huh, tough guy?
The Scout Update Hub

The Scout Update was the fourth class-content pack released in TF2's development, created for the Scout class. The update introduced 35 new Scout achievements, and 3 new Scout weapons.

The update was also the first to not include a Meet the Team video. The Scout also recieved several new voice lines that referred both to his new weapons, and to gameplay events such as point captures and dominations. The update has also been the only one to date that allowed players to choose the unlock order of the weapons through milestones.

Additions

Maps

Weapons

Update Progress

Day One

...stunning the living crap outta anybody dumb, slow, drunk, mute or Australian enough to get in the way...
Sandman Publicity Blurb

The first day of the update released the Sandman, which gave the Scout the ability to incapacitate players at long range. Originally, the Sandman held the ability to stun Ubercharged players, however this was soon patched out of the game due to balance issues.

Day Two

It’s a perfect complement to the Scout update. Batter up!
Watchtower Map Description

The second day of the Scout Update included two new community maps, Watchtower and Junction.

Day Three

Runnin’ rings around all them molasses-slow dummies out there on the battle- field is thirsty frickin’ work. But when it comes to quenchin’ that thirst, only one thermonuclear thirst detonator packs all the “Atomic Punch” you’ll ever need.
Bonk! Atomic Punch Hype

Day three of the Scout Update revealed Bonk! Atomic Punch, the Scout achievements, and hinted at both a daytime version of Pipeline and the Force-A-Nature. Pipeline would remain unreleased until the Sniper VS. Spy Update.

Day Four

A Dustbowl-style control point map, Egypt is visually striking, full of great combat spaces, and features some really interesting uses of vertical space. Classes with the ability to ascend rapidly (Soldiers, Demomen, and Scouts using the new scattergun unlockable ) have lots of options for traversing the arenas. In addition, the ruins provide Engineers with a large number of potential sentrygun locations.
Egypt Map Blurb

Day four brought the last map of the update, Egypt, and included a fix to the map Fastlane. The ability of the new Force-A-Nature was hinted at in the description of the map, however the name remained unreleased.

Day Five

Anything this baby hits better PACK A LUNCH, 'cause it is going for a ride!
Force-A-Nature Mock Advertisement

The final day of the Scout Update revealed the new Force-A-Nature, and revealed a new Scout T-shirt available at the Valve store. Fans that mailed in the coupons would later receive Hale Mail as a reward for their devotion. And at the bottom of the page, players were given the choice to vote on which weapon they desired to unlock first.

Day Six

The results are in, the update's out, now it's time to... PLAY BALL!
Scout Update Release Page

The release page simply revealed the results of the community poll, which are as follows:

  • Force-A-Nature (Requires 10 Achievements to unlock): 17,219 votes (42.53%).
  • Sandman (Requires 15 Achievements to unlock): 13,806 votes (34.10%).
  • Bonk! Atomic Punch (Requires 20 Achievements to unlock): 9,463 votes (23.37%).

Other aditions

  • Classes:
  • Added crit boosted on/off sound effects
  • Added new sounds for upgraded Teleporters
  • Added new sound for a fully charged Medic dying
  • Add bonus points section to scores
    • Scouts earn a bonus point for killing Medics who are actively healing a target
  • Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog
  • Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
  • Added several new Arena mode announcer speech events.
  • Added "First Blood" to Arena mode
  • Removed 2x item respawn times in arena
  • Changed backstab handling to fix facestabs
  • Reduced stab radius to 160 degrees. Removed quickbackstabs and thus reduced the Spy's backstab range (Has since been reverted). Made backstabs quicker.
  • Spies disguised as enemy team can now see player IDs for enemies
  • Updated cp_fastlane with Arttu's new version
  • Fixed obscure bug where spectators were able to carry the flag

Gallery

Trivia

  • The Force-A-Nature originally could life players into the air upon getting hit with even a single pellet, and disguised enemy spies were affected by the knockback. The strength of the Force-A-Nature's knockback was also far weaker.
  • Bonk! Atomic Punch originally had a cooldown after the invulnerability wore off that slowed the Scout to Heavy speed, and a shorter ressuply time. This slowdown was originally linked to Retire the Runner, which is now linked to Crit-A-Cola.
  • Shortly after the update, a glitch was discovered by Scout players that allowed a Scout to stay under the effects of Bonk! Atomic Punch indefinitely. This was soon patch out. However, a player can still recreate this glitch in the Spawn room by standing in front of the Resupply Locker whilst under the effects of Bonk! Atomic Punch. Leaving will cause it to wear off, however.
  • The Sandman originally had the ability to stun Ubercharged players, and removed the Scout's double jump instead of incurring a health penalty.
  • The Sandman also would completely stop player movement when they were stunned, as opposed to the usage of the fleeing state that is imposed upon stunned players now.
  • The Scout Update weapons have had the most combined changes for a class weapon set after release.


External links