Difference between revisions of "Anti-Medic strategy"
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{{Quotation|'''The Heavy'''|Your doctor is dead!|sound=Heavy_specials03.wav}} | {{Quotation|'''The Heavy'''|Your doctor is dead!|sound=Heavy_specials03.wav}} | ||
− | The '''[[Medic]]''' is the main source of healing for his team and deploys game-changing [[ÜberCharge | + | The '''[[Medic]]''' is the main source of healing for his team and deploys game-changing [[ÜberCharge]]s. Thus, he is almost always the highest priority target. While he moves somewhat quickly and has a decent amount of health, his poor combat weaponry means he relies on the protection of his team to survive. The Medic's unique ability to [[overheal]] teammates means that a team without an active Medic is at a severe disadvantage, as the bonus health and constant healing guarantees that his team will outlast the other in a long battle. A Medic who manages to stay alive long enough to build an [[ÜberCharge]] can then grant [[Medi Gun|invulnerability]], [[Kritzkrieg|100% critical chance]], [[Vaccinator|resistance to a selected damage type]], or a [[Quick-Fix|powerful healing buff and immunity to knockback]] for eight seconds. As such, it is generally a good idea to kill the enemy Medic at any cost, even if it means sacrificing your own life. |
== General == | == General == | ||
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* If the Medic lands multiple hits with the Ubersaw, he can use the invincibility-granting Übercharge to retreat safely. If he attempts this, use knockback to pin him down. | * If the Medic lands multiple hits with the Ubersaw, he can use the invincibility-granting Übercharge to retreat safely. If he attempts this, use knockback to pin him down. | ||
* Try binding a key that kills yourself if you are cornered to deny the Medic extra ÜberCharge. | * Try binding a key that kills yourself if you are cornered to deny the Medic extra ÜberCharge. | ||
− | * The Ubersaw has access to the [[Spinal Tap]] taunt kill. Don't blindly rush around corners when chasing any enemy, including the Medic. Instead, attempt to use classes with weapons that have splash damage, such as the Soldier and Demoman. Fire near the corner to check if there is a | + | * The Ubersaw has access to the [[Spinal Tap]] taunt kill. Don't blindly rush around corners when chasing any enemy, including the Medic. Instead, attempt to use classes with weapons that have splash damage, such as the Soldier and Demoman. Fire near the corner to check if there is a Medic waiting there to taunt kill you. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Vita-Saw}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Vita-Saw}} |
Revision as of 12:30, 28 October 2022
“ | Your doctor is dead!
Click to listen
— The Heavy
|
” |
The Medic is the main source of healing for his team and deploys game-changing ÜberCharges. Thus, he is almost always the highest priority target. While he moves somewhat quickly and has a decent amount of health, his poor combat weaponry means he relies on the protection of his team to survive. The Medic's unique ability to overheal teammates means that a team without an active Medic is at a severe disadvantage, as the bonus health and constant healing guarantees that his team will outlast the other in a long battle. A Medic who manages to stay alive long enough to build an ÜberCharge can then grant invulnerability, 100% critical chance, resistance to a selected damage type, or a powerful healing buff and immunity to knockback for eight seconds. As such, it is generally a good idea to kill the enemy Medic at any cost, even if it means sacrificing your own life.
Contents
General
Attributes | Anti-Medic strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Primary weapons
- Needles fired from Syringe Guns are individually weak, but can quickly add up for huge damage. Don't underestimate the Medic and blindly rush towards him.
- Needles fired from Syringe Guns travel slowly; zig-zagging lets you avoid most of the syringes.
- The Syringe Guns are ineffective at mid range, if you can try attacking the Medic at a fair distance.
Weapon | Anti-Medic strategy |
---|---|
Syringe Gun |
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Blutsauger |
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Crusader's Crossbow + reskins |
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Overdose |
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Secondary weapons / ÜberCharge
Weapon | Anti-Medic strategy |
---|---|
Medi Gun + reskins |
|
Kritzkrieg |
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Quick-Fix |
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Vaccinator |
Melee weapons
Weapon | Anti-Medic strategy |
---|---|
Bonesaw + reskins |
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Ubersaw + reskins |
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Vita-Saw |
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Amputator |
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Solemn Vow |
|
See also
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