Difference between revisions of "Anti-Medic strategy"
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* The Ubersaw grants the Medic 25% to his ÜberCharge meter per melee hit. Stay outside melee range when attacking a lone Medic. | * The Ubersaw grants the Medic 25% to his ÜberCharge meter per melee hit. Stay outside melee range when attacking a lone Medic. | ||
− | * If the Medic lands multiple hits with the Ubersaw, he can use the invincibility-granting Übercharge to retreat safely. | + | * If the Medic lands multiple hits with the Ubersaw, he can use the invincibility-granting Übercharge to retreat safely. He will already be in attacking range if attempting this, so use knockback to pin him down. |
− | * | + | * As a last resort, you can kill yourself to deny the Medic extra ÜberCharge. |
* The Ubersaw has access to the [[Uberslice]] taunt kill. Don't blindly rush around corners when chasing any enemy, including the Medic. | * The Ubersaw has access to the [[Uberslice]] taunt kill. Don't blindly rush around corners when chasing any enemy, including the Medic. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Vita-Saw}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Vita-Saw}} | ||
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− | * The Vita-Saw | + | * The Vita-Saw's melee attack harvests Organs that let the Medic retain up to 60% of his ÜberCharge upon death. Stay outside melee range when attacking a lone Medic. |
* If the Medic landed a few melee hits before dying, tell your team to expect an enemy ÜberCharge sooner than usual. | * If the Medic landed a few melee hits before dying, tell your team to expect an enemy ÜberCharge sooner than usual. | ||
− | * A Medic using the Vita-Saw has 10 less health. | + | * A Medic using the Vita-Saw has 10 less maximum health, making him slightly more vulnerable to chip damage. Depending on respawn and travel times, your team's Medic can get still ahead on his ÜberCharge, even if the enemy Medic harvests an Organ before dying. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Amputator}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Amputator}} |
Revision as of 23:02, 28 October 2022
“ | Your doctor is dead!
Click to listen
— The Heavy
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” |
The Medic is the main source of healing for his team and deploys game-changing ÜberCharges. Thus, he is almost always the highest priority target. While he moves somewhat quickly and has a decent amount of health, his poor combat weaponry means he relies on the protection of his team to survive. The Medic's unique ability to overheal teammates means that a team without an active Medic is at a severe disadvantage, as the bonus health and constant healing guarantees that his team will outlast the other in a long battle. A Medic who manages to stay alive long enough to build an ÜberCharge can then grant invulnerability, 100% critical chance, resistance to a selected damage type, or a powerful healing buff and immunity to knockback for eight seconds. As such, it is generally a good idea to kill the enemy Medic at any cost, even if it means sacrificing your own life.
Contents
General
Attributes | Anti-Medic strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Primary weapons
- Needles fired from Syringe Guns are individually weak, but can quickly add up for huge damage. Don't underestimate the Medic and blindly rush towards him.
- Needles fired from Syringe Guns travel slowly; zig-zagging lets you avoid most of the syringes.
- The Syringe Guns are ineffective at mid range, if you can try attacking the Medic at a fair distance.
Weapon | Anti-Medic strategy |
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Syringe Gun |
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Blutsauger |
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Crusader's Crossbow + reskins |
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Overdose |
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Secondary weapons / ÜberCharge
Weapon | Anti-Medic strategy |
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Medi Gun + reskins |
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Kritzkrieg |
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Quick-Fix |
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Vaccinator |
Melee weapons
Weapon | Anti-Medic strategy |
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Bonesaw + reskins |
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Ubersaw + reskins |
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Vita-Saw |
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Amputator |
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Solemn Vow |
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See also
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