Difference between revisions of "Anti-Medic strategy"

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(Melee weapons)
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{{Quotation|'''The Heavy'''|Your doctor is dead!|sound=Heavy_specials03.wav}}
 
{{Quotation|'''The Heavy'''|Your doctor is dead!|sound=Heavy_specials03.wav}}
  
The '''[[Medic]]''' is the main source of healing for his team and deploys game-changing [[ÜberCharge]]s. Thus, he is almost always the highest priority target. While he moves somewhat quickly and has a decent amount of health, his poor combat weaponry means he relies on the protection of his team to survive. The Medic's unique ability to [[overheal]] teammates means that a team without an active Medic is at a severe disadvantage, as the bonus health and constant healing guarantees that his team will outlast the other in a long battle. A Medic who manages to stay alive long enough to build an [[ÜberCharge]] can then grant [[Medi Gun|invulnerability]], [[Kritzkrieg|100% critical chance]], [[Vaccinator|resistance to a selected damage type]], or a [[Quick-Fix|powerful healing buff and immunity to knockback]] for eight seconds. As such, it is generally a good idea to kill the enemy Medic at any cost, even if it means sacrificing your own life.
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The '''[[Medic]]''' is the main source of healing for his team and deploys game-changing [[ÜberCharge]]s. This almost always makes him the highest priority target. He moves somewhat quickly and has a decent health poor, but his poor personal firepower means he relies on his team's protection to survive. The Medic's unique ability to [[overheal]] teammates means that a team without an active Medic is at a severe disadvantage, as the bonus health and constant healing guarantees that his team will outlast yours in a long battle.  
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If a Medic stays alive long enough to build up his signature [[ÜberCharge]], he can grant a game-changing effect such as [[Medi Gun|invulnerability]], [[Kritzkrieg|100% critical chance]], [[Vaccinator|resistance to a selected damage type]], or a [[Quick-Fix|powerful healing buff and immunity to knockback]] for eight seconds. As such, it is generally a good idea to kill the enemy Medic at any cost, even if it means sacrificing your own life.
  
 
== General ==
 
== General ==
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=== Primary weapons ===
 
=== Primary weapons ===
 
* Needles fired from [[Syringe Gun]]s are individually weak, but can quickly add up for huge damage. Don't underestimate the Medic and blindly rush towards him.
 
* Needles fired from [[Syringe Gun]]s are individually weak, but can quickly add up for huge damage. Don't underestimate the Medic and blindly rush towards him.
* Needles fired from Syringe Guns travel slowly; zig-zagging lets you avoid most of the syringes.
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* Needles fired from Syringe Guns travel slowly and are ineffective at medium range; zig-zagging lets you avoid most of the syringes.
* The Syringe Guns are ineffective at mid range, if you can try attacking the Medic at a fair distance.
 
  
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Syringe Gun}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Syringe Gun}}
 
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* A Medic will often use his Syringe Gun when there are no teammates to protect him.  
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* A Medic will probably take out his Syringe Gun when there are no teammates to protect him.  
 
* A Medic with the Syringe Gun out is likely retreating. Take care not to chase him into too many enemies.
 
* A Medic with the Syringe Gun out is likely retreating. Take care not to chase him into too many enemies.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Blutsauger}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Blutsauger}}
 
|
 
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* The Blutsauger's syringes restore health to the Medic on-hit; avoiding the needles is just as important as dealing damage to the Medic firing them.
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* The Blutsauger's syringes restore health to the Medic on-hit; zig-zag at medium range so the Medic does not heal from shooting you.
 
* The Blutsauger decreases the Medic's regeneration rate, making him more susceptible to [[afterburn]] and [[bleed]].
 
* The Blutsauger decreases the Medic's regeneration rate, making him more susceptible to [[afterburn]] and [[bleed]].
* The Blutsauger uses the same sound as the Syringe Gun, making them hard to distinguish from one another. Know what you are dealing with before attacking the Medic.
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* The Blutsauger can be hard to distinguish from the Syringe Gun since they share the same sound effects. Take a good look at his hands or now what you are dealing with before attacking.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Crusader's Crossbow}} + '''reskins'''
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Crusader's Crossbow}} + '''reskins'''
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bonesaw}} + '''reskins'''  
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bonesaw}} + '''reskins'''  
 
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* The Medic's above-average movement speed allows him to chase retreating foes with his Bonesaw. Use a gun that outranges melee weapons to fight back.
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* The Medic has above-average movement speed, a slight advantage in melee combat. Use a gun to keep a ranged advantage.
** If you can, use knockback to push away the Medic while fleeing.
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* He will usually take out his Bonesaw as a last resort in close quarters.  
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Ubersaw}} + '''reskins'''  
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Ubersaw}} + '''reskins'''  
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* If the Medic lands multiple hits with the Ubersaw, he can use the invincibility-granting Übercharge to retreat safely. He will already be in attacking range if attempting this, so use knockback to pin him down.
 
* If the Medic lands multiple hits with the Ubersaw, he can use the invincibility-granting Übercharge to retreat safely. He will already be in attacking range if attempting this, so use knockback to pin him down.
 
* As a last resort, you can kill yourself to deny the Medic extra ÜberCharge.
 
* As a last resort, you can kill yourself to deny the Medic extra ÜberCharge.
* The Ubersaw has access to the [[Uberslice]] taunt kill. Don't blindly rush around corners when chasing any enemy, including the Medic.
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* The Ubersaw has access to the [[Uberslice]] taunt kill. Don't blindly rush around corners when chasing any enemy.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Vita-Saw}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Vita-Saw}}

Revision as of 03:11, 30 October 2022

Velcome to the 've lose vonce again'-fest.
Your doctor is dead!
The Heavy

The Medic is the main source of healing for his team and deploys game-changing ÜberCharges. This almost always makes him the highest priority target. He moves somewhat quickly and has a decent health poor, but his poor personal firepower means he relies on his team's protection to survive. The Medic's unique ability to overheal teammates means that a team without an active Medic is at a severe disadvantage, as the bonus health and constant healing guarantees that his team will outlast yours in a long battle.

If a Medic stays alive long enough to build up his signature ÜberCharge, he can grant a game-changing effect such as invulnerability, 100% critical chance, resistance to a selected damage type, or a powerful healing buff and immunity to knockback for eight seconds. As such, it is generally a good idea to kill the enemy Medic at any cost, even if it means sacrificing your own life.

General

Attributes Anti-Medic strategy
Medic emblem RED.png Role
  • Killing the Medic should be top priority when fighting multiple enemies so that the enemy team cannot recover from injuries.
  • The Medic is typically found behind his teammates, but can be ambushed and defeated when on his own.
  • The healing connection between a Medic and his patient can be broken using Knockback.
Leaderboard class medic.png Health
  • The Medic has a moderate health pool and natural health regeneration. Combined with his speed, he can flee if his teammates die.
  • The longer the Medic is out of combat, the faster his health regenerates. Consistent damage will keep his health regeneration rate low.
Leaderboard class scout.png Speed
  • The Medic has the second highest base speed of all classes, making him agile in firefights.
  • If he flees, you'll have to use alternate movement options. The Scout's agility, Soldier's rocket jumps, or Demoman's Sticky jumps are great options to chase him down.
Leaderboard class soldier.png Power
  • The Medic's weapons deal only fair damage at close range and are ineffective further out.
  • Most classes should be able to take out an unassisted Medic with little trouble.

Weapon-specific

Main article: Medic weapons

Primary weapons

  • Needles fired from Syringe Guns are individually weak, but can quickly add up for huge damage. Don't underestimate the Medic and blindly rush towards him.
  • Needles fired from Syringe Guns travel slowly and are ineffective at medium range; zig-zagging lets you avoid most of the syringes.
Weapon Anti-Medic strategy
Syringe Gun
Syringe Gun
  • A Medic will probably take out his Syringe Gun when there are no teammates to protect him.
  • A Medic with the Syringe Gun out is likely retreating. Take care not to chase him into too many enemies.
Blutsauger
Blutsauger
  • The Blutsauger's syringes restore health to the Medic on-hit; zig-zag at medium range so the Medic does not heal from shooting you.
  • The Blutsauger decreases the Medic's regeneration rate, making him more susceptible to afterburn and bleed.
  • The Blutsauger can be hard to distinguish from the Syringe Gun since they share the same sound effects. Take a good look at his hands or now what you are dealing with before attacking.
Crusader's Crossbow
Crusader's Crossbow + reskins
  • The Crusader's Crossbow deals more damage the further away a target is. Close the distance to reduce the damage a bolt will deal.
  • The Crusader's Crossbow has a slow firing rate, giving you many opportunities to retaliate.
  • Bolts from the Crusader's Crossbow can also heal the Medic's teammates. Long range shots heal up to 150 health but are difficult to aim; keep up pressure on the Medic and his faraway healing target so each shot misses.
Overdose
Overdose
  • A Medic with the Overdose can be harder to catch up to, especially if he's had time to build up his ÜberCharge. Pursuing this Medic may not be worth the risk of leaving your post or running into enemy forces.
  • A Medic using the Overdose is slightly easier to attack when he is separated from his team, as the weapon does 15% less damage than the default Syringe Gun.

Secondary weapons / ÜberCharge

Weapon Anti-Medic strategy
Medi Gun
Medi Gun + reskins

See Defense against ÜberCharge.

Kritzkrieg
Kritzkrieg

See Defense against Kritzkrieg.

Quick-Fix
Quick-Fix

See Defense against Quick-Fix.

Vaccinator
Vaccinator

See Defense against Vaccinator.


Melee weapons

Weapon Anti-Medic strategy
Bonesaw
Bonesaw + reskins
  • The Medic has above-average movement speed, a slight advantage in melee combat. Use a gun to keep a ranged advantage.
  • He will usually take out his Bonesaw as a last resort in close quarters.
Ubersaw
Ubersaw + reskins
  • The Ubersaw grants the Medic 25% to his ÜberCharge meter per melee hit. Stay outside melee range when attacking a lone Medic.
  • If the Medic lands multiple hits with the Ubersaw, he can use the invincibility-granting Übercharge to retreat safely. He will already be in attacking range if attempting this, so use knockback to pin him down.
  • As a last resort, you can kill yourself to deny the Medic extra ÜberCharge.
  • The Ubersaw has access to the Uberslice taunt kill. Don't blindly rush around corners when chasing any enemy.
Vita-Saw
Vita-Saw
  • The Vita-Saw's melee attack harvests Organs that let the Medic retain up to 60% of his ÜberCharge upon death. Stay outside melee range when attacking a lone Medic.
  • If the Medic landed a few melee hits before dying, tell your team to expect an enemy ÜberCharge sooner than usual.
  • A Medic using the Vita-Saw has 10 less maximum health, making him slightly more vulnerable to chip damage. Depending on respawn and travel times, your team's Medic can get still ahead on his ÜberCharge, even if the enemy Medic harvests an Organ before dying.
Amputator
Amputator
  • The Amputator grants extra health regeneration and access to an area-of-effect heal through its taunt.
  • A Medic who takes out the Amputator alone is likely fleeing - keep up the pressure.
  • If you know the enemy Medic is using the Amputator's taunt, he is stuck in place for 4 seconds, long enough for many classes to close the gap and kill him.
Solemn Vow
Solemn Vow
  • The Solemn Vow allows a Medic to see his enemies' health, even when it is not his active weapon. The Medic typically uses this information to direct his teammates to finish off a damaged target.
  • The Medic must get a direct line of sight with you to view your health. If he exits cover too often, target him.
  • Knowing what the enemy Medic knows can help you anticipate his team's movements. For example, if the enemy sees you are heavily damaged, they are more likely to pursue you or fight back.

See also