Difference between revisions of "Anti-Medic strategy"
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{{Quotation|'''The Heavy'''|Your doctor is dead!|sound=Heavy_specials03.wav}} | {{Quotation|'''The Heavy'''|Your doctor is dead!|sound=Heavy_specials03.wav}} | ||
− | The '''[[Medic]]''' is the main source of healing for his team and deploys game-changing [[ÜberCharge]]s. | + | The '''[[Medic]]''' is the main source of healing for his team and deploys game-changing [[ÜberCharge]]s. This almost always makes him the highest priority target. He moves somewhat quickly and has a decent health poor, but his poor personal firepower means he relies on his team's protection to survive. The Medic's unique ability to [[overheal]] teammates means that a team without an active Medic is at a severe disadvantage, as the bonus health and constant healing guarantees that his team will outlast yours in a long battle. |
+ | |||
+ | If a Medic stays alive long enough to build up his signature [[ÜberCharge]], he can grant a game-changing effect such as [[Medi Gun|invulnerability]], [[Kritzkrieg|100% critical chance]], [[Vaccinator|resistance to a selected damage type]], or a [[Quick-Fix|powerful healing buff and immunity to knockback]] for eight seconds. As such, it is generally a good idea to kill the enemy Medic at any cost, even if it means sacrificing your own life. | ||
== General == | == General == | ||
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=== Primary weapons === | === Primary weapons === | ||
* Needles fired from [[Syringe Gun]]s are individually weak, but can quickly add up for huge damage. Don't underestimate the Medic and blindly rush towards him. | * Needles fired from [[Syringe Gun]]s are individually weak, but can quickly add up for huge damage. Don't underestimate the Medic and blindly rush towards him. | ||
− | * Needles fired from Syringe Guns travel slowly; zig-zagging lets you avoid most of the syringes | + | * Needles fired from Syringe Guns travel slowly and are ineffective at medium range; zig-zagging lets you avoid most of the syringes. |
− | |||
{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Syringe Gun}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Syringe Gun}} | ||
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− | * A Medic will | + | * A Medic will probably take out his Syringe Gun when there are no teammates to protect him. |
* A Medic with the Syringe Gun out is likely retreating. Take care not to chase him into too many enemies. | * A Medic with the Syringe Gun out is likely retreating. Take care not to chase him into too many enemies. | ||
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Blutsauger}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Blutsauger}} | ||
| | | | ||
− | * The Blutsauger's syringes restore health to the Medic on-hit; | + | * The Blutsauger's syringes restore health to the Medic on-hit; zig-zag at medium range so the Medic does not heal from shooting you. |
* The Blutsauger decreases the Medic's regeneration rate, making him more susceptible to [[afterburn]] and [[bleed]]. | * The Blutsauger decreases the Medic's regeneration rate, making him more susceptible to [[afterburn]] and [[bleed]]. | ||
− | * The Blutsauger | + | * The Blutsauger can be hard to distinguish from the Syringe Gun since they share the same sound effects. Take a good look at his hands or now what you are dealing with before attacking. |
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Crusader's Crossbow}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Crusader's Crossbow}} + '''reskins''' | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bonesaw}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Bonesaw}} + '''reskins''' | ||
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− | * The Medic | + | * The Medic has above-average movement speed, a slight advantage in melee combat. Use a gun to keep a ranged advantage. |
− | * | + | * He will usually take out his Bonesaw as a last resort in close quarters. |
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Ubersaw}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Ubersaw}} + '''reskins''' | ||
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* If the Medic lands multiple hits with the Ubersaw, he can use the invincibility-granting Übercharge to retreat safely. He will already be in attacking range if attempting this, so use knockback to pin him down. | * If the Medic lands multiple hits with the Ubersaw, he can use the invincibility-granting Übercharge to retreat safely. He will already be in attacking range if attempting this, so use knockback to pin him down. | ||
* As a last resort, you can kill yourself to deny the Medic extra ÜberCharge. | * As a last resort, you can kill yourself to deny the Medic extra ÜberCharge. | ||
− | * The Ubersaw has access to the [[Uberslice]] taunt kill. Don't blindly rush around corners when chasing any enemy | + | * The Ubersaw has access to the [[Uberslice]] taunt kill. Don't blindly rush around corners when chasing any enemy. |
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Vita-Saw}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Vita-Saw}} |
Revision as of 03:11, 30 October 2022
“ | Your doctor is dead!
Click to listen
— The Heavy
|
” |
The Medic is the main source of healing for his team and deploys game-changing ÜberCharges. This almost always makes him the highest priority target. He moves somewhat quickly and has a decent health poor, but his poor personal firepower means he relies on his team's protection to survive. The Medic's unique ability to overheal teammates means that a team without an active Medic is at a severe disadvantage, as the bonus health and constant healing guarantees that his team will outlast yours in a long battle.
If a Medic stays alive long enough to build up his signature ÜberCharge, he can grant a game-changing effect such as invulnerability, 100% critical chance, resistance to a selected damage type, or a powerful healing buff and immunity to knockback for eight seconds. As such, it is generally a good idea to kill the enemy Medic at any cost, even if it means sacrificing your own life.
Contents
General
Attributes | Anti-Medic strategy |
---|---|
Role |
|
Health |
|
Speed |
|
Power |
|
Weapon-specific
Primary weapons
- Needles fired from Syringe Guns are individually weak, but can quickly add up for huge damage. Don't underestimate the Medic and blindly rush towards him.
- Needles fired from Syringe Guns travel slowly and are ineffective at medium range; zig-zagging lets you avoid most of the syringes.
Weapon | Anti-Medic strategy |
---|---|
Syringe Gun |
|
Blutsauger |
|
Crusader's Crossbow + reskins |
|
Overdose |
|
Secondary weapons / ÜberCharge
Weapon | Anti-Medic strategy |
---|---|
Medi Gun + reskins |
|
Kritzkrieg |
|
Quick-Fix |
|
Vaccinator |
Melee weapons
Weapon | Anti-Medic strategy |
---|---|
Bonesaw + reskins |
|
Ubersaw + reskins |
|
Vita-Saw |
|
Amputator |
|
Solemn Vow |
|
See also
|