Difference between revisions of "Anti-Medic strategy"
(Added weaknesses for the Solemn Vow, Amputator, and Ubersaw.) |
(Added weaknesses for the Solemn Vow, Vita-Saw, Amputator, and Ubersaw.) |
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* If the Medic lands multiple hits with the Ubersaw, he can use the invincibility-granting Übercharge to retreat safely. He will already be in attacking range if attempting this, so use knockback to pin him down. | * If the Medic lands multiple hits with the Ubersaw, he can use the invincibility-granting Übercharge to retreat safely. He will already be in attacking range if attempting this, so use knockback to pin him down. | ||
* As a last resort, you can kill yourself to deny the Medic extra ÜberCharge. | * As a last resort, you can kill yourself to deny the Medic extra ÜberCharge. | ||
+ | * The Ubersaw has a 25% slower firing speed, making it worse at close-range combat. | ||
* The Ubersaw has access to the [[Uberslice]] taunt kill. Don't blindly rush around corners when chasing any enemy. | * The Ubersaw has access to the [[Uberslice]] taunt kill. Don't blindly rush around corners when chasing any enemy. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Vita-Saw}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Vita-Saw}} | ||
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* If the Medic landed a few melee hits before dying, tell your team to expect an enemy ÜberCharge sooner than usual. | * If the Medic landed a few melee hits before dying, tell your team to expect an enemy ÜberCharge sooner than usual. | ||
* A Medic using the Vita-Saw has 10 less maximum health, making him slightly more vulnerable to chip damage. Depending on respawn and travel times, your team's Medic can get still ahead on his ÜberCharge, even if the enemy Medic harvests an Organ before dying. | * A Medic using the Vita-Saw has 10 less maximum health, making him slightly more vulnerable to chip damage. Depending on respawn and travel times, your team's Medic can get still ahead on his ÜberCharge, even if the enemy Medic harvests an Organ before dying. | ||
+ | * Similar to the Ubersaw, it is sometimes worth it to kill yourself and deny the Medic of any potential organs. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Amputator}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Amputator}} | ||
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* A Medic who takes out the Amputator alone is likely fleeing - keep up the pressure. | * A Medic who takes out the Amputator alone is likely fleeing - keep up the pressure. | ||
* If you know the enemy Medic is using the Amputator's taunt, he is stuck in place for 4 seconds, long enough for many classes to close the gap and kill him. | * If you know the enemy Medic is using the Amputator's taunt, he is stuck in place for 4 seconds, long enough for many classes to close the gap and kill him. | ||
− | * The Amputator has a 20% damage penalty, | + | * The Amputator has a 20% damage penalty, meaning it takes 3 hits to kill a light class and makes him much worse at defending himself overall. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Solemn Vow}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Solemn Vow}} | ||
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* The Medic must get a direct line of sight with you to view your health. If he exits cover too often, target him. | * The Medic must get a direct line of sight with you to view your health. If he exits cover too often, target him. | ||
* Knowing what the enemy Medic knows can help you anticipate his team's movements. For example, if the enemy sees you are heavily damaged, they are more likely to pursue you or fight back. | * Knowing what the enemy Medic knows can help you anticipate his team's movements. For example, if the enemy sees you are heavily damaged, they are more likely to pursue you or fight back. | ||
− | * The Solemn Vow | + | * The Solemn Vow allows a Medic to see not only health, but an enemy Medic's ÜberCharge as well. Keep this in mind if you are a Medic, and try to avoid being seen by him to conceal how much Über you have. |
− | + | * The Solemn Vow has a 10% slower firing speed, making it marginally worse in close-range combat. | |
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Revision as of 02:03, 10 February 2023
“ | Your doctor is dead!
Click to listen
— The Heavy
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” |
The Medic is the main source of healing for his team and deploys game-changing ÜberCharges. This almost always makes him the highest priority target. He moves somewhat quickly and has a decent health pool, but his poor personal firepower means he relies on his team's protection to survive. The Medic's unique ability to overheal teammates means that a team without an active Medic is at a severe disadvantage, as the bonus health and constant healing guarantees that his team will outlast yours in a long battle.
If a Medic stays alive long enough to build up his signature ÜberCharge, he can grant a game-changing effect such as invulnerability, 100% critical chance, resistance to a selected damage type, or a powerful healing buff and immunity to knockback for eight seconds. As such, it is generally a good idea to kill the enemy Medic at any cost, even if it means sacrificing your own life.
Contents
General
Attributes | Anti-Medic strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Primary weapons
- Needles fired from Syringe Guns are individually weak, but can quickly add up for huge damage. Don't underestimate the Medic and blindly rush towards him.
- Needles fired from Syringe Guns travel slowly and are ineffective at medium range; zig-zagging lets you avoid most of the syringes.
Weapon | Anti-Medic strategy |
---|---|
Syringe Gun |
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Blutsauger |
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Crusader's Crossbow + reskins |
|
Overdose |
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Secondary weapons / ÜberCharge
Weapon | Anti-Medic strategy |
---|---|
Medi Gun + reskins |
|
Kritzkrieg |
|
Quick-Fix |
|
Vaccinator |
Melee weapons
Weapon | Anti-Medic strategy |
---|---|
Bonesaw + reskins |
|
Ubersaw + reskins |
|
Vita-Saw |
|
Amputator |
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Solemn Vow |
|
See also
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