Difference between revisions of "December 15, 2023 Patch"
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| notes = === Team Fortress 2 === | | notes = === Team Fortress 2 === | ||
* Fixed the Pyro's right hand c_[[vdc:Model|model]] not drawing correctly | * Fixed the Pyro's right hand c_[[vdc:Model|model]] not drawing correctly | ||
− | * Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30) | + | * Fixed [[Razorback|The Razorback]] not being displayed in the 3D [[Heads-up display|HUD]] player model and the [[loadout]] preview (community fix from gidi30) |
− | * Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30) | + | * Fixed the [[Engineer]]'s [[PDA|Destruction PDA]] using the wrong animation in the 3D HUD player model (community fix from gidi30) |
− | * Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings | + | * Fixed naming conflicts between the {{code|[[Hacksaw|plr_hacksaw]]}} and {{code|[[Bonesaw (map)|plr_hacksaw_event]]}} localization strings |
− | * Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second [[Styles|style]] | + | * Updated the [[Scruffed 'n Stitched]] cosmetic item to fix a [[Paint Can|paint]] problem with the second [[Styles|style]] |
− | * Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer | + | * Updated the display name for the Trench Warefarer cosmetic item to [[Trench Warfarer]] |
− | * Updated the Strasbourg Scholar cosmetic item | + | * Updated the [[Strasbourg Scholar]] cosmetic item |
** Fixed cross-cosmetic clipping | ** Fixed cross-cosmetic clipping | ||
** Fixed triangulation mismatch on pants and resulting rig issue | ** Fixed triangulation mismatch on pants and resulting rig issue | ||
− | ** Fixed LOD bone collapse error | + | ** Fixed [[Level of detail|LOD]] bone collapse error |
** Fixed minor UV stretching on LODs | ** Fixed minor UV stretching on LODs | ||
− | * Updated pl_frontier_final | + | * Updated {{code|[[Frontier|pl_frontier_final]]}} |
− | ** Fixed Engineers being able to build in Red's final spawn room | + | ** Fixed Engineers being able to [[Buildings|build]] in Red's final spawn room |
− | * Updated plr_hacksaw | + | * Updated {{code|plr_hacksaw}} |
− | ** Fixed non-zero roll on spectator cameras | + | ** Fixed non-zero roll on [[spectator]] cameras |
− | ** Fixed Erroneous clip brushes | + | ** Fixed Erroneous [[vdc:Clip texture|clip brushes]] |
** Simplified and merged door frames across the map to have fewer obstructions | ** Simplified and merged door frames across the map to have fewer obstructions | ||
− | ** Removed some cover on each team's balconies that preventing being able to spam sentries | + | ** Removed some cover on each team's balconies that preventing being able to spam {{botignore|[[Sentry Gun|sentries]]}} |
** De-cluttered finale roof so that you can travel from balcony-to-balcony | ** De-cluttered finale roof so that you can travel from balcony-to-balcony | ||
** Lowered rocks between middle and the finale | ** Lowered rocks between middle and the finale | ||
** Adjusted prop fades | ** Adjusted prop fades | ||
− | * Updated ctf_turbine_winter | + | * Updated {{code|[[Turbine Center|ctf_turbine_winter]]}} |
− | ** Fixed issue with teleporters exploding when players used them in the vents | + | ** Fixed issue with [[teleporters]] exploding when players used them in the vents |
** Added extra ammopacks in the intel hallways | ** Added extra ammopacks in the intel hallways | ||
− | ** Fixed cubemaps having odd reflections in the center area | + | ** Fixed [[vdc:Cubemaps|cubemaps]] having odd reflections in the center area |
** Adjusted clipping in the center area | ** Adjusted clipping in the center area | ||
** Added neutral Train Camera so you can enjoy the Slay Ride | ** Added neutral Train Camera so you can enjoy the Slay Ride | ||
** Added small details | ** Added small details | ||
− | * Updated pl_emerge | + | * Updated {{code|[[Emerge|pl_emerge]]}} |
− | ** Fixed some malformed geometry in Blu's first spawn | + | ** Fixed some malformed geometry in [[BLU|Blu]]'s first spawn |
** Fixed unintentional perch point just outside Blu's first spawn | ** Fixed unintentional perch point just outside Blu's first spawn | ||
− | * Updated pl_camber | + | * Updated {{code|[[Camber|pl_camber]]}} |
** Clipped sewer grate | ** Clipped sewer grate | ||
** Disabled rock collision | ** Disabled rock collision | ||
− | ** Increased Red respawn room | + | ** Increased [[RED|Red]] respawn room |
** Improved clipping | ** Improved clipping | ||
** Blocked off a sightline on the final point | ** Blocked off a sightline on the final point | ||
− | * Updated cp_brew | + | * Updated {{code|[[Brew|cp_brew]]}} |
** Fixed missing collision on red arrow outside Red's first spawn | ** Fixed missing collision on red arrow outside Red's first spawn | ||
** Fixed missing flatbed truck trailers outside of the diner | ** Fixed missing flatbed truck trailers outside of the diner | ||
− | * Updated koth_snowtower | + | * Updated {{code|[[Snowtower|koth_snowtower]]}} |
** The control point is now more closed-off | ** The control point is now more closed-off | ||
− | ** Slightly extended the cover on the lower balconies on | + | ** Slightly extended the cover on the lower balconies on both sides |
** Moved the ammo from the control point to the higher platform of the central tower | ** Moved the ammo from the control point to the higher platform of the central tower | ||
** Fixed z-fighting on the lower ramps on both sides | ** Fixed z-fighting on the lower ramps on both sides | ||
− | ** Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing | + | ** Changed from {{code|toolsblockbullets2}} to {{code|toolsplayerclip}} for the tree's clipping near the crossing |
** Updated menu photos | ** Updated menu photos | ||
− | * Updated koth_krampus | + | * Updated {{code|[[Krampus|koth_krampus]]}} |
** Fixed minor visual issues | ** Fixed minor visual issues | ||
** Fixed Krampus' unique boss bar randomly getting replaced with the default one | ** Fixed Krampus' unique boss bar randomly getting replaced with the default one | ||
− | ** Fixed people getting stuck or | + | ** Fixed people getting stuck or [[telefrag]]ged when taking the Krampus portal |
** Krampus' landing sound is now more audible | ** Krampus' landing sound is now more audible | ||
** Krampus now correctly destroys all buildings in his way | ** Krampus now correctly destroys all buildings in his way | ||
− | * Updated cp_carrier | + | * Updated {{code|Carrier|cp_carrier]]}} |
− | ** Adjusted fade distances of some areaportals | + | ** Adjusted fade distances of some [[vdc:Areaportals|areaportals]] |
** Adjusted Blu team's respawn times | ** Adjusted Blu team's respawn times | ||
** Extended Blu team's respawn room | ** Extended Blu team's respawn room | ||
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** Fixed players not becoming the carrier while standing on the platform as it resets | ** Fixed players not becoming the carrier while standing on the platform as it resets | ||
** Announcer's bomb voice lines no longer play after the bomb has been deployed | ** Announcer's bomb voice lines no longer play after the bomb has been deployed | ||
− | ** Half-Zatoichi kills now restore 25% of the carrier's health instead of 50% | + | ** [[Half-Zatoichi]] kills now restore 25% of the carrier's health instead of 50% |
− | ** Added 25% crit resistance to the carrier | + | ** Added 25% [[Critical hits|crit]] resistance to the carrier |
− | ** Added overtime while there is a carrier | + | ** Added [[overtime]] while there is a carrier |
** The carrier's health bar now displays their class icon | ** The carrier's health bar now displays their class icon | ||
** Decreased size of the frog | ** Decreased size of the frog | ||
}} | }} |
Revision as of 23:27, 15 December 2023
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Fixed the Pyro's right hand c_model not drawing correctly
- Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
- Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
- Fixed naming conflicts between the
plr_hacksaw
andplr_hacksaw_event
localization strings - Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
- Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
- Updated the Strasbourg Scholar cosmetic item
- Fixed cross-cosmetic clipping
- Fixed triangulation mismatch on pants and resulting rig issue
- Fixed LOD bone collapse error
- Fixed minor UV stretching on LODs
- Updated
pl_frontier_final
- Fixed Engineers being able to build in Red's final spawn room
- Updated
plr_hacksaw
- Fixed non-zero roll on spectator cameras
- Fixed Erroneous clip brushes
- Simplified and merged door frames across the map to have fewer obstructions
- Removed some cover on each team's balconies that preventing being able to spam sentries
- De-cluttered finale roof so that you can travel from balcony-to-balcony
- Lowered rocks between middle and the finale
- Adjusted prop fades
- Updated
ctf_turbine_winter
- Fixed issue with teleporters exploding when players used them in the vents
- Added extra ammopacks in the intel hallways
- Fixed cubemaps having odd reflections in the center area
- Adjusted clipping in the center area
- Added neutral Train Camera so you can enjoy the Slay Ride
- Added small details
- Updated
pl_emerge
- Fixed some malformed geometry in Blu's first spawn
- Fixed unintentional perch point just outside Blu's first spawn
- Updated
pl_camber
- Clipped sewer grate
- Disabled rock collision
- Increased Red respawn room
- Improved clipping
- Blocked off a sightline on the final point
- Updated
cp_brew
- Fixed missing collision on red arrow outside Red's first spawn
- Fixed missing flatbed truck trailers outside of the diner
- Updated
koth_snowtower
- The control point is now more closed-off
- Slightly extended the cover on the lower balconies on both sides
- Moved the ammo from the control point to the higher platform of the central tower
- Fixed z-fighting on the lower ramps on both sides
- Changed from
toolsblockbullets2
totoolsplayerclip
for the tree's clipping near the crossing - Updated menu photos
- Updated
koth_krampus
- Fixed minor visual issues
- Fixed Krampus' unique boss bar randomly getting replaced with the default one
- Fixed people getting stuck or telefragged when taking the Krampus portal
- Krampus' landing sound is now more audible
- Krampus now correctly destroys all buildings in his way
- Updated
Carrier
- Adjusted fade distances of some areaportals
- Adjusted Blu team's respawn times
- Extended Blu team's respawn room
- Fixed hud text overlapping
- Fixed soundscapes not working correctly
- Fixed objective text not displaying properly
- Fixed the ability for the carrier to pick up restricted weapons
- Fixed players not becoming the carrier while standing on the platform as it resets
- Announcer's bomb voice lines no longer play after the bomb has been deployed
- Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
- Added 25% crit resistance to the carrier
- Added overtime while there is a carrier
- The carrier's health bar now displays their class icon
- Decreased size of the frog
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/resource/tf_brazilian.txt
Modified: tf/resource/tf_bulgarian.txt
Modified: tf/resource/tf_czech.txt
Modified: tf/resource/tf_danish.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_english.txt
Modified: tf/resource/tf_finnish.txt
Modified: tf/resource/tf_french.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_hungarian.txt
Modified: tf/resource/tf_italian.txt
Modified: tf/resource/tf_japanese.txt
Modified: tf/resource/tf_korean.txt
Modified: tf/resource/tf_koreana.txt
Modified: tf/resource/tf_norwegian.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_portuguese.txt
Modified: tf/resource/tf_romanian.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_schinese.txt
Modified: tf/resource/tf_spanish.txt
Modified: tf/resource/tf_swedish.txt
Modified: tf/resource/tf_tchinese.txt
Modified: tf/resource/tf_thai.txt
Modified: tf/resource/tf_turkish.txt
Modified: tf/resource/tf_ukrainian.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: tf/bin/client.dll
Modified: tf/bin/client.dylib
Modified: tf/bin/client.so
Modified: tf/bin/server.dll
Modified: tf/bin/server.dylib
Modified: tf/bin/server.so
Modified: tf/maps/cp_brew.bsp
Modified: tf/maps/cp_carrier.bsp
Modified: tf/maps/ctf_turbine_winter.bsp
Modified: tf/maps/koth_krampus.bsp
Modified: tf/maps/koth_snowtower.bsp
Modified: tf/maps/pl_camber.bsp
Modified: tf/maps/pl_emerge.bsp
Modified: tf/maps/pl_frontier_final.bsp
Modified: tf/maps/plr_hacksaw.bsp
Modified: tf/maps/plr_hacksaw_event.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_001.vpk
Modified: tf/tf2_misc_006.vpk
Modified: tf/tf2_misc_017.vpk
Modified: tf/tf2_misc_dir.vpk
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/dec23_scruffed_stitched_style2/dec23_scruffed_stitched_style2_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/dec23_scruffed_stitched_style2/dec23_scruffed_stitched_style2_1_blue.vmt
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pyro_arms.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pyro_arms.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pyro_arms.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pyro_arms.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pyro_arms.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/dec23_scruffed_stitched_style2/dec23_scruffed_stitched_style2.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/dec23_scruffed_stitched_style2/dec23_scruffed_stitched_style2.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/dec23_scruffed_stitched_style2/dec23_scruffed_stitched_style2.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/dec23_scruffed_stitched_style2/dec23_scruffed_stitched_style2.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/dec23_scruffed_stitched_style2/dec23_scruffed_stitched_style2.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/dec23_strasbourg_scholar/dec23_strasbourg_scholar.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/dec23_strasbourg_scholar/dec23_strasbourg_scholar.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/dec23_strasbourg_scholar/dec23_strasbourg_scholar.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/dec23_strasbourg_scholar/dec23_strasbourg_scholar.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/dec23_strasbourg_scholar/dec23_strasbourg_scholar.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/dec23_strasbourg_scholar_style2/dec23_strasbourg_scholar_style2.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/dec23_strasbourg_scholar_style2/dec23_strasbourg_scholar_style2.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/dec23_strasbourg_scholar_style2/dec23_strasbourg_scholar_style2.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/dec23_strasbourg_scholar_style2/dec23_strasbourg_scholar_style2.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/dec23_strasbourg_scholar_style2/dec23_strasbourg_scholar_style2.vvd
Modified: tf/tf2_textures_036.vpk
Modified: tf/tf2_textures_060.vpk
Modified: tf/tf2_textures_061.vpk
Modified: tf/tf2_textures_dir.vpk
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/dec23_scruffed_stitched_style2/dec23_scruffed_stitched_style2_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/dec23_scruffed_stitched_style2/dec23_scruffed_stitched_style2_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/dec23_scruffed_stitched_style2/dec23_scruffed_stitched_style2_1_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/dec23_scruffed_stitched_style2/dec23_scruffed_stitched_style2_1_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/dec23_scruffed_stitched_style2/dec23_scruffed_stitched_style2_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_ctf_turbine_winter.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_koth_snowtower.vtf