Difference between revisions of "Buff Banner"

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The Buff Banner itself is released after the trumpet call ends, which lasts about 3 seconds.  However, it is possible to prevent releasing the banner after the trumpet call, so long as the primary fire key (left mouse button by default) is held down before the call ends.
 
The Buff Banner itself is released after the trumpet call ends, which lasts about 3 seconds.  However, it is possible to prevent releasing the banner after the trumpet call, so long as the primary fire key (left mouse button by default) is held down before the call ends.
  
Though players only receive the buff while positioned within the buff radius, the source(s) of their damage need not be within the radius, so things like in-transit [[Rocket launcher|rockets]], pre-laid [[sticky bomb launcher|sticky bombs]], [[Sentry gun]]s, and [[afterburn]] will deal Mini-crit damage as long as their creator is buffed when the damage is actually dealt. Likewise, a damage source created within the buff radius will not gain a Mini-crit benefit if its creator no longer has the buff when the damage is dealt.
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Though players only receive the buff while positioned within the buff radius, the source(s) of their damage need not be within the radius, so things like in-transit [[Rocket Launcher|rockets]], pre-laid [[Stickybomb Launcher|sticky bombs]], [[Sentry Gun]]s, and [[afterburn]] will deal Mini-crit damage as long as their creator is buffed when the damage is actually dealt. Likewise, a damage source created within the buff radius will not gain a Mini-crit benefit if its creator no longer has the buff when the damage is dealt.
  
 
Switching classes or dying empties a Soldier's Rage Meter. Unequipping the Buff Banner does not empty the Rage Meter; it merely hides it. In fact, a Soldier can build Rage without equipping the Buff Banner at all, tallying up damage with his weapons before changing to the Buff Banner at a [[resupply cabinet]] for a pre-filled Rage Meter.
 
Switching classes or dying empties a Soldier's Rage Meter. Unequipping the Buff Banner does not empty the Rage Meter; it merely hides it. In fact, a Soldier can build Rage without equipping the Buff Banner at all, tallying up damage with his weapons before changing to the Buff Banner at a [[resupply cabinet]] for a pre-filled Rage Meter.
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*The glow effect of the Buff Banner is a different color for both teams, but neither is the same as their team colors. RED has a gold buff glow, while BLU is teal or mint (greenish blue)
 
*The glow effect of the Buff Banner is a different color for both teams, but neither is the same as their team colors. RED has a gold buff glow, while BLU is teal or mint (greenish blue)
 
*If in range of a friendly [[Pyro]], the Buff Banner will cause enemies on fire to take Mini-crit damage, even if the fire was started before the Pyro was buffed.
 
*If in range of a friendly [[Pyro]], the Buff Banner will cause enemies on fire to take Mini-crit damage, even if the fire was started before the Pyro was buffed.
*If in range of a friendly [[Engineer]], that Engineer's sentry will do Mini-crit damage. Along with [[Jarate]] and [[Crit-a-Cola]], this makes up one of the only three ways a sentry can Mini-crit.
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*If in range of a friendly [[Engineer]], that Engineer's sentry will do Mini-crit damage. Along with [[Jarate]] and [[Crit-A-Cola]], this makes up one of the only three ways a sentry can Mini-crit.
 
*On The Buff Banner's bag there is a logo with an Eagle on with the text over spelling Screaming Eagles.
 
*On The Buff Banner's bag there is a logo with an Eagle on with the text over spelling Screaming Eagles.
 
*Mini-crits from the Buff Banner are not assigned to projectiles, but rather the players that projectiles originate from. If a Soldier is next to you during an active Banner and fires a rocket, but you either run out of rage or that Soldier moves out of Banner range before the projectile makes contact with an enemy, that rocket will not be a Mini-crit. In order for a projectile to be a Mini-crit, the person who fired that projectile must be within range of an active Banner at the time that the projectile makes contact (or is detonated, in the case of Sticky bombs) with an object.
 
*Mini-crits from the Buff Banner are not assigned to projectiles, but rather the players that projectiles originate from. If a Soldier is next to you during an active Banner and fires a rocket, but you either run out of rage or that Soldier moves out of Banner range before the projectile makes contact with an enemy, that rocket will not be a Mini-crit. In order for a projectile to be a Mini-crit, the person who fired that projectile must be within range of an active Banner at the time that the projectile makes contact (or is detonated, in the case of Sticky bombs) with an object.

Revision as of 04:21, 3 July 2010

Template:Weapon

Admit it: Every so often, you suspect you’re carrying your team. . . How about motivating those lazy sons of bitches to put on their war face and fight?
— Soldier Update blurb

The Buff Banner (also known as the BB, Bugle or just Banner) is an unlockable secondary weapon for the Soldier. It appears as a tattered battle standard, mounted on a small backpack. Equipping the Buff Banner makes visible to the Soldier his "Rage Meter", which he can fill by dealing damage. The Rage Meter becomes full after the Soldier has dealt 600 damage in a single life, at which point he can sound a bugle to rally his troops. During the 10 seconds following this rallying call, all hits made by allies positioned within 450 units of the Soldier (including his own) become Mini-crits. Buffed players within the radius emit team-colored rings of light from their feet, and their weapons brighten similarly to a crit boost.

The Buff Banner itself is released after the trumpet call ends, which lasts about 3 seconds. However, it is possible to prevent releasing the banner after the trumpet call, so long as the primary fire key (left mouse button by default) is held down before the call ends.

Though players only receive the buff while positioned within the buff radius, the source(s) of their damage need not be within the radius, so things like in-transit rockets, pre-laid sticky bombs, Sentry Guns, and afterburn will deal Mini-crit damage as long as their creator is buffed when the damage is actually dealt. Likewise, a damage source created within the buff radius will not gain a Mini-crit benefit if its creator no longer has the buff when the damage is dealt.

Switching classes or dying empties a Soldier's Rage Meter. Unequipping the Buff Banner does not empty the Rage Meter; it merely hides it. In fact, a Soldier can build Rage without equipping the Buff Banner at all, tallying up damage with his weapons before changing to the Buff Banner at a resupply cabinet for a pre-filled Rage Meter.

Damage

None. Rage Meter requires 600 damage to fill.

Function times

  • Attack Interval: 10 seconds.
  • Trumpeting Time: ~3 seconds

All times are in seconds. Times are approximate and determined by community testing.

Components

Trivia

  • The bugle was originally issued to American monkeynaut Poopy Joe as a means of calling for help before it was acquired by Mann Co. in entirely innocent circumstances. [1]
  • The Buff Banner uses the previous taunt (Juggle) of the Shotgun, used by the Soldier. After the WAR! Update, Valve have replaced the Shotgun's "Juggle" taunt with "21 gun salute" taunt.
  • The Buff Banner has separate, unique calls for both the RED team and BLU team.
  • The glow effect of the Buff Banner is a different color for both teams, but neither is the same as their team colors. RED has a gold buff glow, while BLU is teal or mint (greenish blue)
  • If in range of a friendly Pyro, the Buff Banner will cause enemies on fire to take Mini-crit damage, even if the fire was started before the Pyro was buffed.
  • If in range of a friendly Engineer, that Engineer's sentry will do Mini-crit damage. Along with Jarate and Crit-A-Cola, this makes up one of the only three ways a sentry can Mini-crit.
  • On The Buff Banner's bag there is a logo with an Eagle on with the text over spelling Screaming Eagles.
  • Mini-crits from the Buff Banner are not assigned to projectiles, but rather the players that projectiles originate from. If a Soldier is next to you during an active Banner and fires a rocket, but you either run out of rage or that Soldier moves out of Banner range before the projectile makes contact with an enemy, that rocket will not be a Mini-crit. In order for a projectile to be a Mini-crit, the person who fired that projectile must be within range of an active Banner at the time that the projectile makes contact (or is detonated, in the case of Sticky bombs) with an object.
  • Telefragging an enemy results in a fully charged rage meter, regardless of what class the enemy you telefrag is, and how much charge you have initially.
  • There are two unused textures for separate "attack" and "defense" banners in the game files, which depict an explosion (with an orange background) and a shield (with a green background), respectively.
  • You can play the Buff Banner underwater, which in real life would cause someone to choke.

Demonstration

See also

External links