Difference between revisions of "Backburner"

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{{Quotation|'''The Pyro''' on rump roasting|Mhhh mhhhh mhhh mhhh mhhhh!|sound=Pyro_laughevil02.wav}}
 
{{Quotation|'''The Pyro''' on rump roasting|Mhhh mhhhh mhhh mhhh mhhhh!|sound=Pyro_laughevil02.wav}}
  
The '''Backburner''' is an unlockable [[primary]] weapon for the [[Pyro]]. It is the default [[Flamethrower]] with a team colored metal addition to the nozzle shaped like a dragon's head.
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The '''Backburner''' is an unlockable [[primary]] weapon for the [[Pyro]]. It is the default [[Flamethrower]] with a team-colored metal addition to the nozzle shaped like a dragon's head.
  
 
The Backburner guarantees critical hits whenever it is used on an opponent from behind, and deals 10% more damage than the normal Flamethrower.  
 
The Backburner guarantees critical hits whenever it is used on an opponent from behind, and deals 10% more damage than the normal Flamethrower.  

Revision as of 00:22, 26 April 2011

Mhhh mhhhh mhhh mhhh mhhhh!
The Pyro on rump roasting

The Backburner is an unlockable primary weapon for the Pyro. It is the default Flamethrower with a team-colored metal addition to the nozzle shaped like a dragon's head.

The Backburner guarantees critical hits whenever it is used on an opponent from behind, and deals 10% more damage than the normal Flamethrower.

The area behind an enemy that will register critical hits for the weapon is approximately a 90 degree angle centered behind where the opponent is facing. This is significantly less than the Spy's backstab range, which appears to be any angle in the 180 degrees behind where a player is looking. The Backburner, like the Flamethrower and Degreaser, has the compression blast ability but uses 50 ammo per blast rather than 20 for the other Pyro primary weapons.

The Backburner is automatically given to any player who obtains 16 Pyro achievements.

Damage and function times

See also: Damage
Damage and function times
Shot type Particle
Damage
Flame damage (close) 100% 6.82 / particle
Flame damage (far) 60% 4.09 / particle
Critical 12-21 / particle
Mini-crit 6-9 / particle
Afterburn 3 / tick
60 total
Afterburn (mini-crit) 4 / tick
80 total
Function times
Attack interval 0.04 s
Ammo consumption interval 0.08 s
Afterburn duration 10 s
Values are approximate and determined by community testing.

Note: Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Pyro Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Backburner.png Item icon Degreaser.png Item icon Phlogistinator.png Item icon Rainblower.png
Item icon Nostromo Napalmer.png Item icon Panic Attack.png Item icon Dragon's Fury.png

As a Crafting Ingredient

Backburner Reclaimed Metal Degreaser
Item icon Backburner.png + Item icon Reclaimed Metal.png = Item icon Degreaser.png

Related Achievements

Achieved.png General

Flamethrower
Flamethrower
Set five enemies on fire in 30 seconds.

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.
Semper Fry
Semper Fry
Kill 20 enemies while you are on fire.

Leaderboard class pyro.png Pyro

Baptism by Fire
Baptism by Fire
Force 10 burning enemies to jump into water.


Burn Ward
Burn Ward
Ignite 3 Medics that are ready to deploy an ÜberCharge.


Controlled Burn
Controlled Burn
Ignite 50 enemies capturing one of your control points.


Combined Fire
Combined Fire
Use your shotgun to finish off 20 players you've ignited.


Cooking the Books
Cooking the Books
Ignite 5 enemies carrying your intelligence.


Firewall
Firewall
Ignite 5 Spies who have a sapper on a friendly building.


Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.


Got A Light?
Got A Light?
Ignite an enemy Spy while he's flicking a cigarette.


Hot on Your Heels
Hot on Your Heels
Kill 50 enemies with your flamethrower, from behind.


I Fry
I Fry
Ignite 10 disguised Spies.
Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.


Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.


Makin' Bacon
Makin' Bacon
Kill 50 Heavies with your flamethrower.


Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.


Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.


Pyromancer
Pyromancer
Do 1 million points of total fire damage.


Second Degree Burn
Second Degree Burn
Kill a burning enemy who was ignited by another Pyro.


Spontaneous Combustion
Spontaneous Combustion
Ignite 10 cloaked Spies.


Trailblazer
Trailblazer
Ignite 10 enemies that have recently used a teleporter.


Weenie Roast
Weenie Roast
Have 2 enemy Scouts on fire at the same time.

Leaderboard class heavy.png Heavy

Rasputin
Rasputin
In a single life, get shot, burned, bludgeoned, and receive explosive damage.

Leaderboard class engineer.png Engineer

The Extinguished Gentleman
The Extinguished Gentleman
Have dispensers you built extinguish 20 burning players.

Leaderboard class medic.png Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.
Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.

Leaderboard class sniper.png Sniper

Friendship is Golden
Friendship is Golden
Extinguish a burning teammate with your Jarate.

Leaderboard class spy.png Spy

Burn Notice
Burn Notice
Survive 30 seconds after being ignited while cloaked.

Update history

June 19, 2008 Patch (The Pyro Update)

  • The item was added to the game.

July 1, 2008 Patch

  • Fixed Backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed.

July 29, 2008 Patch

  • Removed health bonus from the Backburner (previously gave 50 extra max health).

August 19, 2008 Patch (A Heavy Update)

  • Added new firing sounds to the Backburner

April 29, 2010 Patch (119th Update)

  • Added a 20% damage bonus to the Backburner.

May 19, 2010 Patch

  • Reduced Backburner damage bonus from 20% to 15%.

September 30, 2010 Patch (The Mann-Conomy Update)

January 7, 2011 Patch

  • Backburner was assigned a unique kill icon.
  • [Undocumented] Fixed players claiming health by switching to the Powerjack as the enemy dies from burn damage from the Flamethrower.

February 3, 2011 Patch

  • Updated model (the dragon attachment) with optimizations and new LODs.

April 14, 2011 Patch (Hatless Update)

  • Removed the restriction on airblast.
  • Ammo cost increased 150%.
  • Damage bonus reduced to 10%

Bugs

  • In first-person view, the flame at the front of the Backburner clips through the metal cover.
  • Due to being a near identical model of the Flamethrower, a similar bug persists; should the Pyro move his hand due to a voice command, the hose connected to the propane tank will appear attached to his wrist.
  • Upon dying whilst using this weapon, the Pyro will drop the default Flamethrower.

Gallery

See also