Difference between revisions of "Backburner"
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==See also== | ==See also== | ||
+ | * [[Pyro strategy#Backburner|Backburner strategy]] | ||
* [[Flamethrower]] | * [[Flamethrower]] | ||
* [[Degreaser]] | * [[Degreaser]] | ||
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* [[Fire]] | * [[Fire]] | ||
Revision as of 16:39, 26 April 2011
“ | Mhhh mhhhh mhhh mhhh mhhhh!
Click to listen
— The Pyro on rump roasting
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” |
The Backburner is an unlockable primary weapon for the Pyro. It is the default Flamethrower with a team-colored metal addition to the nozzle shaped like a dragon's head.
The Backburner guarantees critical hits whenever it is used on an opponent from behind, and deals 10% more damage than the normal Flamethrower.
The area behind an enemy that will register critical hits for the weapon is approximately a 90 degree angle centered behind where the opponent is facing. This is significantly less than the Spy's backstab range, which appears to be any angle in the 180 degrees behind where a player is looking. The Backburner, like the Flamethrower and Degreaser, has the compression blast ability but uses 50 ammo per blast rather than 20 for the other Pyro primary weapons.
The Backburner is automatically given to any player who obtains 16 Pyro achievements.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Particle | |
Damage | ||
Flame damage (close) | 100% | 6.82 / particle |
Flame damage (far) | 60% | 4.09 / particle |
Critical | 12-21 / particle | |
Mini-crit | 6-9 / particle | |
Afterburn | 3 / tick 60 total | |
Afterburn (mini-crit) | 4 / tick 80 total | |
Function times | ||
Attack interval | 0.04 s | |
Ammo consumption interval | 0.08 s | |
Afterburn duration | 10 s | |
Values are approximate and determined by community testing. |
Note: Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.
Demonstration
Crafting
Blueprint
Class Token - Pyro | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a Crafting Ingredient
Backburner | Reclaimed Metal | Degreaser | ||
+ | = |
Related Achievements
General
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Soldier
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Pyro
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Heavy
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Engineer
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Medic
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Sniper
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Spy
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Update history
June 19, 2008 Patch (The Pyro Update)
- The item was added to the game.
- Fixed Backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed.
- Removed health bonus from the Backburner (previously gave 50 extra max health).
August 19, 2008 Patch (A Heavy Update)
- Added new firing sounds to the Backburner
April 29, 2010 Patch (119th Update)
- Added a 20% damage bonus to the Backburner.
- Reduced Backburner damage bonus from 20% to 15%.
September 30, 2010 Patch (The Mann-Conomy Update)
- Backburner was assigned a unique kill icon.
- [Undocumented] Fixed players claiming health by switching to the Powerjack as the enemy dies from burn damage from the Flamethrower.
- Updated model (the dragon attachment) with optimizations and new LODs.
April 14, 2011 Patch (Hatless Update)
- Removed the restriction on airblast.
- Ammo cost increased 150%.
- Damage bonus reduced to 10%
Bugs
- In first-person view, the flame at the front of the Backburner clips through the metal cover.
- Due to being a near identical model of the Flamethrower, a similar bug persists; should the Pyro move his hand due to a voice command, the hose connected to the propane tank will appear attached to his wrist.
- Upon dying whilst using this weapon, the Pyro will drop the default Flamethrower.
Gallery
See also
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