Difference between revisions of "Reserve Shooter"
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The '''Reserve Shooter''' is a Shotgun for the Soldier. It will be released in [[Über Update]]. | The '''Reserve Shooter''' is a Shotgun for the Soldier. It will be released in [[Über Update]]. | ||
− | At the cost of having only three shells per clip, | + | At the cost of having only three shells per clip, this weapon increases the Soldier's weapon switch speed by 15%. For 3 seconds after switching to this weapon, all damage delivered by the Reserve Shooter to airborne targets will be [[mini-crit]]s. |
== Damage and function times == | == Damage and function times == |
Revision as of 01:07, 23 June 2011
![]() | “Ok guys, bad news: we lost that last one.” This article documents unreleased content. It may contain speculation, broken links, or errors. |
“ | And that is how you do it, men!
Click to listen
— The Soldier showing proper airshot technique
|
” |
The Reserve Shooter is a Shotgun for the Soldier. It will be released in Über Update.
At the cost of having only three shells per clip, this weapon increases the Soldier's weapon switch speed by 15%. For 3 seconds after switching to this weapon, all damage delivered by the Reserve Shooter to airborne targets will be mini-crits.
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 9 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 86-90 | |
Medium range | 24-67 | |
Long range | 3-26 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 1.0 s | |
Reload (consecutive) | 0.5 s | |
Values are approximate and determined by community testing. |
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