Difference between revisions of "Reserve Shooter"
(→Releated achievements) |
|||
Line 44: | Line 44: | ||
}} | }} | ||
− | == | + | == Related Achievements == |
=== {{Class link|Soldier}} === | === {{Class link|Soldier}} === | ||
{{Achievement table | {{Achievement table | ||
Line 51: | Line 51: | ||
| 2 = {{Show achievement|Soldier|For Whom the Shell Trolls}} | | 2 = {{Show achievement|Soldier|For Whom the Shell Trolls}} | ||
}} | }} | ||
− | |||
== Trivia == | == Trivia == |
Revision as of 15:19, 23 June 2011
“Ok guys, bad news: we lost that last one.” This article documents unreleased content. It may contain speculation, broken links, or errors. |
“ | And that is how you do it, men!
Click to listen
— The Soldier displays proper airshot technique
|
” |
The Reserve Shooter is a secondary weapon for the Soldier. It is a pump-action shotgun with army green metal on the barrel and receiver and tan-wooden fore-end and stock. It will be released with the Über Update.
At the cost of having only three shells per clip, this weapon increases the speed in which the Soldier switches through weapons by 15%, and will also deal mini-crits to airborne targets for 3 seconds after switching to it from another weapon.
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 9 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 86-90 | |
Medium range | 24-67 | |
Long range | 3-26 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 1.0 s | |
Reload (consecutive) | 0.5 s | |
Values are approximate and determined by community testing. |
Related Achievements
Soldier
|
|
Trivia
- A Reserve Shooter is someone who provides backup for the front lines should any error occur.
See also
|