Difference between revisions of "Beta Sniper Rifle 1"

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(As a Beta weapon is now in the main game, it should make sense to redirect.)
(Undo edit by TheChrisD (Talk) (584946) But it's still a Beta weapon.)
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#REDIRECT [[Bazaar Bargain]]
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{{beta}}
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{{Item infobox
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| name            = Beta Sniper Rifle 1
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| type            = weapon
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| beta            = yes
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| image            = Sniper rifle.png
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| kill-icon-1      = sniper rifle
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| kill-icon-2      = sniper headshot
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| used-by          = [[Sniper]]
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| slot            = primary
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| numbered        = no
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| ammo-loaded      = 25
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| ammo-carried    = N/A
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| reload          = Single
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| loadout          = Yes
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  | level          = Level 10 Sniper Rifle
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  | att-1-positive = On Bodyshot: Rifle charge rate increased by 25%
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  | att-2-positive = On Headshot: Rifle charge rate increased by 45%
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  | att-3-negative = On Miss: Rifle charge rate decreased by 65%
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}}
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{{Quotation|'''The Sniper'''|Thanks fer standin' still, wanker!|sound=Sniper_specialcompleted45.wav}}
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The '''Beta Sniper Rifle 1''' is a [[primary]] weapon for the [[Sniper]] that currently only exists in ''[[Team Fortress 2 Beta]]''. It uses the [[Sniper Rifle]] model.
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Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with a bodyshot with this weapon, they will be rewarded with a 25% faster charging rate. If a player hits an enemy with a [[headshot]], they will be rewarded with a 45% faster charging rate. However, missing penalizes the player by decreasing the charge rate by 65%.
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This weapon, with a new model and very slight adjustments to its attributes, was shipped as the [[Bazaar Bargain]] as part of the [[Über Update]]
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== Damage and function times ==
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{{Damage table
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| type              = [[Hitscan]]
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| identical          = [[Sniper Rifle]]
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| damage            = yes
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|  base              = <div style="float:left">{{tooltip|0%|0% charge or unscoped}}:</div> 50<br/><div style="float:left">100%:</div> 150
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|  bodyshot          = <div style="float:left">0%:</div> 43-57<br/><div style="float:left">100%:</div> 128-172
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|  crit              = <div style="float:left">0%:</div> 150<br/><div style="float:left">100%:</div> 450
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|  minicrit          = <div style="float:left">0%:</div> 67.5<br/><div style="float:left">100%:</div> 202.5
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| function times    = yes
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|  attack interval  = 1.5 s
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|  zoom charge delay = 1 s
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|  zoom headshot delay = 0.2 s
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|  max charge time  = 3.3 s
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}}
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== Update history ==
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'''[[April 26, 2011 Patch (Beta)]]'''
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* The item was added with the following stats:
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** On Hit: Rifle charge rate increased by 35%
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** On Miss: Rifle charge rate decreased by 65%
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'''[[April 28, 2011 Patch (Beta)]]'''
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* Bonus structure changed
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** 25% charge rate bonus on bodyshot
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** 45% charge rate bonus on headshot
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** 65% charge rate penalty on miss
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* The charge rate now resets to default upon death
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* The charge rate is now unaffected by shots fired while unzoomed
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== Bugs ==
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* When the Sniper Rifle ejects a shell, the shell comes out of the side opposite the ejection port.
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* When equipped, the Sydney Sleeper darts will replace the bullets on the Sniper's vest.
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== Gallery ==
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<gallery>
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File:Sniper Rifle 1st person.png|First-person view.
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</gallery>
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== See also ==
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* [[Bazaar Bargain]]
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 +
 
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{{Scrappedweapons Nav}}
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{{Sniper Nav}}
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[[Category:Team Fortress 2 Beta]]

Revision as of 00:53, 27 June 2011

Thanks fer standin' still, wanker!
The Sniper

The Beta Sniper Rifle 1 is a primary weapon for the Sniper that currently only exists in Team Fortress 2 Beta. It uses the Sniper Rifle model.

Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with a bodyshot with this weapon, they will be rewarded with a 25% faster charging rate. If a player hits an enemy with a headshot, they will be rewarded with a 45% faster charging rate. However, missing penalizes the player by decreasing the charge rate by 65%.

This weapon, with a new model and very slight adjustments to its attributes, was shipped as the Bazaar Bargain as part of the Über Update

Damage and function times

See also: Damage
Identical to: Sniper Rifle
Damage and function times
Shot type Hitscan
Damage
Base damage 100%
0%:
50
100%:
150
Bodyshot
0%:
43-57
100%:
128-172
Critical
0%:
150
100%:
450
Mini-crit
0%:
67.5
100%:
202.5
Function times
Attack interval 1.5 s
Maximum charge time 3.3 s
Zoom-in charging delay 1 s
Zoom-in headshot delay 0.2 s
Values are approximate and determined by community testing.

Update history

April 26, 2011 Patch (Beta)

  • The item was added with the following stats:
    • On Hit: Rifle charge rate increased by 35%
    • On Miss: Rifle charge rate decreased by 65%

April 28, 2011 Patch (Beta)

  • Bonus structure changed
    • 25% charge rate bonus on bodyshot
    • 45% charge rate bonus on headshot
    • 65% charge rate penalty on miss
  • The charge rate now resets to default upon death
  • The charge rate is now unaffected by shots fired while unzoomed

Bugs

  • When the Sniper Rifle ejects a shell, the shell comes out of the side opposite the ejection port.
  • When equipped, the Sydney Sleeper darts will replace the bullets on the Sniper's vest.

Gallery

See also