Difference between revisions of "Beta Sniper Rifle 1"
(As a Beta weapon is now in the main game, it should make sense to redirect.) |
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− | + | {{beta}} | |
+ | {{Item infobox | ||
+ | | name = Beta Sniper Rifle 1 | ||
+ | | type = weapon | ||
+ | | beta = yes | ||
+ | | image = Sniper rifle.png | ||
+ | | kill-icon-1 = sniper rifle | ||
+ | | kill-icon-2 = sniper headshot | ||
+ | | used-by = [[Sniper]] | ||
+ | | slot = primary | ||
+ | | numbered = no | ||
+ | | ammo-loaded = 25 | ||
+ | | ammo-carried = N/A | ||
+ | | reload = Single | ||
+ | | loadout = Yes | ||
+ | | level = Level 10 Sniper Rifle | ||
+ | | att-1-positive = On Bodyshot: Rifle charge rate increased by 25% | ||
+ | | att-2-positive = On Headshot: Rifle charge rate increased by 45% | ||
+ | | att-3-negative = On Miss: Rifle charge rate decreased by 65% | ||
+ | }} | ||
+ | {{Quotation|'''The Sniper'''|Thanks fer standin' still, wanker!|sound=Sniper_specialcompleted45.wav}} | ||
+ | The '''Beta Sniper Rifle 1''' is a [[primary]] weapon for the [[Sniper]] that currently only exists in ''[[Team Fortress 2 Beta]]''. It uses the [[Sniper Rifle]] model. | ||
+ | |||
+ | Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with a bodyshot with this weapon, they will be rewarded with a 25% faster charging rate. If a player hits an enemy with a [[headshot]], they will be rewarded with a 45% faster charging rate. However, missing penalizes the player by decreasing the charge rate by 65%. | ||
+ | |||
+ | This weapon, with a new model and very slight adjustments to its attributes, was shipped as the [[Bazaar Bargain]] as part of the [[Über Update]] | ||
+ | |||
+ | == Damage and function times == | ||
+ | {{Damage table | ||
+ | | type = [[Hitscan]] | ||
+ | | identical = [[Sniper Rifle]] | ||
+ | |||
+ | | damage = yes | ||
+ | | base = <div style="float:left">{{tooltip|0%|0% charge or unscoped}}:</div> 50<br/><div style="float:left">100%:</div> 150 | ||
+ | | bodyshot = <div style="float:left">0%:</div> 43-57<br/><div style="float:left">100%:</div> 128-172 | ||
+ | | crit = <div style="float:left">0%:</div> 150<br/><div style="float:left">100%:</div> 450 | ||
+ | | minicrit = <div style="float:left">0%:</div> 67.5<br/><div style="float:left">100%:</div> 202.5 | ||
+ | |||
+ | | function times = yes | ||
+ | | attack interval = 1.5 s | ||
+ | | zoom charge delay = 1 s | ||
+ | | zoom headshot delay = 0.2 s | ||
+ | | max charge time = 3.3 s | ||
+ | }} | ||
+ | |||
+ | == Update history == | ||
+ | '''[[April 26, 2011 Patch (Beta)]]''' | ||
+ | * The item was added with the following stats: | ||
+ | ** On Hit: Rifle charge rate increased by 35% | ||
+ | ** On Miss: Rifle charge rate decreased by 65% | ||
+ | |||
+ | '''[[April 28, 2011 Patch (Beta)]]''' | ||
+ | * Bonus structure changed | ||
+ | ** 25% charge rate bonus on bodyshot | ||
+ | ** 45% charge rate bonus on headshot | ||
+ | ** 65% charge rate penalty on miss | ||
+ | * The charge rate now resets to default upon death | ||
+ | * The charge rate is now unaffected by shots fired while unzoomed | ||
+ | |||
+ | == Bugs == | ||
+ | * When the Sniper Rifle ejects a shell, the shell comes out of the side opposite the ejection port. | ||
+ | * When equipped, the Sydney Sleeper darts will replace the bullets on the Sniper's vest. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File:Sniper Rifle 1st person.png|First-person view. | ||
+ | </gallery> | ||
+ | |||
+ | == See also == | ||
+ | * [[Bazaar Bargain]] | ||
+ | |||
+ | |||
+ | {{Scrappedweapons Nav}} | ||
+ | {{Sniper Nav}} | ||
+ | [[Category:Team Fortress 2 Beta]] |
Revision as of 00:53, 27 June 2011
“Ok guys, bad news: we lost that last one.” This article documents beta/cut/unused/experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
“ | Thanks fer standin' still, wanker!
Click to listen
— The Sniper
|
” |
The Beta Sniper Rifle 1 is a primary weapon for the Sniper that currently only exists in Team Fortress 2 Beta. It uses the Sniper Rifle model.
Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with a bodyshot with this weapon, they will be rewarded with a 25% faster charging rate. If a player hits an enemy with a headshot, they will be rewarded with a 45% faster charging rate. However, missing penalizes the player by decreasing the charge rate by 65%.
This weapon, with a new model and very slight adjustments to its attributes, was shipped as the Bazaar Bargain as part of the Über Update
Damage and function times
See also: Damage
Identical to: Sniper Rifle
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Base damage | 100% | 0%: 50100%: 150
|
Bodyshot | 0%: 43-57100%: 128-172
| |
Critical | 0%: 150100%: 450
| |
Mini-crit | 0%: 67.5100%: 202.5
| |
Function times | ||
Attack interval | 1.5 s | |
Maximum charge time | 3.3 s | |
Zoom-in charging delay | 1 s | |
Zoom-in headshot delay | 0.2 s | |
Values are approximate and determined by community testing. |
Update history
- The item was added with the following stats:
- On Hit: Rifle charge rate increased by 35%
- On Miss: Rifle charge rate decreased by 65%
- Bonus structure changed
- 25% charge rate bonus on bodyshot
- 45% charge rate bonus on headshot
- 65% charge rate penalty on miss
- The charge rate now resets to default upon death
- The charge rate is now unaffected by shots fired while unzoomed
Bugs
- When the Sniper Rifle ejects a shell, the shell comes out of the side opposite the ejection port.
- When equipped, the Sydney Sleeper darts will replace the bullets on the Sniper's vest.
Gallery
See also
|