Difference between revisions of "Beta Sniper Rifle 1"
(Edited to match in-game description.) |
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| loadout = Yes | | loadout = Yes | ||
| level = Level 10 Sniper Rifle | | level = Level 10 Sniper Rifle | ||
− | | att-1-positive = On Bodyshot: Rifle charge rate increased by 25% | + | | att-1-positive = On Scoped Bodyshot: Rifle charge rate increased by 25% |
− | | att-2-positive = On Headshot: Rifle charge rate increased by 45% | + | | att-2-positive = On Scoped Headshot: Rifle charge rate increased by 45% |
− | | att-3-negative = On Miss: Rifle charge rate decreased by 65% | + | | att-3-negative = On Scoped Miss: Rifle charge rate decreased by -65% |
}} | }} | ||
{{Quotation|'''The Sniper'''|Thanks fer standin' still, wanker!|sound=Sniper_specialcompleted45.wav}} | {{Quotation|'''The Sniper'''|Thanks fer standin' still, wanker!|sound=Sniper_specialcompleted45.wav}} |
Revision as of 15:17, 18 July 2011
“Ok guys, bad news: we lost that last one.” This article documents beta/cut/unused/experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
“ | Thanks fer standin' still, wanker!
Click to listen
— The Sniper
|
” |
The Beta Sniper Rifle 1 is a primary weapon for the Sniper that currently only exists in Team Fortress 2 Beta. It uses the Sniper Rifle model.
Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with a bodyshot with this weapon, they will be rewarded with a 25% faster charging rate. If a player hits an enemy with a headshot, they will be rewarded with a 45% faster charging rate. However, missing penalizes the player by decreasing the charge rate by 65%.
This weapon, with a new model and very slight adjustments to its attributes, was shipped as the Bazaar Bargain as part of the Über Update
Damage and function times
See also: Damage
Identical to: Sniper Rifle
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Base damage | 100% | 0%: 50100%: 150
|
Bodyshot | 0%: 43-57100%: 128-172
| |
Critical | 0%: 150100%: 450
| |
Mini-crit | 0%: 67.5100%: 202.5
| |
Function times | ||
Attack interval | 1.5 s | |
Maximum charge time | 3.3 s | |
Zoom-in charging delay | 1 s | |
Zoom-in headshot delay | 0.2 s | |
Values are approximate and determined by community testing. |
Update history
- The item was added with the following stats:
- On Hit: Rifle charge rate increased by 35%
- On Miss: Rifle charge rate decreased by 65%
- Bonus structure changed
- 25% charge rate bonus on bodyshot
- 45% charge rate bonus on headshot
- 65% charge rate penalty on miss
- The charge rate now resets to default upon death
- The charge rate is now unaffected by shots fired while unzoomed
Bugs
- When the Sniper Rifle ejects a shell, the shell comes out of the side opposite the ejection port.
- When equipped, the Sydney Sleeper darts will replace the bullets on the Sniper's vest.
Gallery
See also
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