Difference between revisions of "Flare Gun"
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* Changed Flare Gun flares to always crit burning targets, regardless of range. | * Changed Flare Gun flares to always crit burning targets, regardless of range. | ||
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* Scouts no longer appear on fire when under the effects of [[Bonk! Atomic Punch]] | * Scouts no longer appear on fire when under the effects of [[Bonk! Atomic Punch]] | ||
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Revision as of 22:44, 11 July 2011
“ | Fire is for cooking s'mores son, get a REAL gun.
Click to listen
— The Soldier
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” |
The Flare Gun is an unlockable secondary weapon for the Pyro. It is a flared-end, single-shot team-colored flare gun.
The weapon fires low-damage flare projectiles that travel at approximately 1450 Hammer units per second. The flares have a shallow trajectory curve that causes them to drop vertical distance drastically at extremely long range. Enemies hit by the flare will suffer minor damage and be set on fire. The damage dealt is not subject to distance indexed damage falloff or rampup. Additionally, flares will deliver a critical hit on already burning targets. Unlike most other weapons that require reloading, the Flare Gun will be reloaded even if the player switches to a different weapon before the reload animation plays.
The flare disintegrates on contact with any surface or flare fired by the opposing team with a hissing noise. While the weapon cannot be fired whilst the player is underwater, the flare can damage but not ignite enemies if fired into water.
Taunting with the Flare Gun equipped makes the Pyro perform a deadly Hadouken.
The Flare Gun is automatically given to any player who obtains 10 Pyro achievements.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Base damage | 100% | 30 |
Critical | 90 | |
Mini-crit | 41 | |
Afterburn | 3 / tick 60 total | |
Afterburn (mini-crit) | 4 / tick 80 total | |
Function times | ||
Attack interval | 2.02 | |
Afterburn duration | 10 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Pyro | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a Crafting Ingredient
Reclaimed Metal | Flare Gun | Detonator | ||
x2 | + | = |
Related Achievements
General
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Soldier
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Pyro
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Heavy
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Engineer
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Medic
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Sniper
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Spy
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Update history
- The Flare Gun was added to the game.
- Hadouken taunt now kills people it hits.
- Fixed Flare Gun trail particles on DX8.
August 19, 2008 Patch (A Heavy Update)
- Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.
- Increased flare direct hit damage from 20 to 30.
- Flare Gun will now mini-crit on a burning enemy.
- Fixed the Pyro not being able to deflect enemy flares.
- Flares that hit a burning player at mid-to-long range will crit.
April 29, 2010 Patch (119th Update)
- Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.
- Updated model with optimizations and new LODs.
- Fixed burning deaths to always use the death notice icon for the weapon that started the burn.
April 14, 2011 Patch (Hatless Update)
- Changed Flare Gun flares to always crit burning targets, regardless of range.
- Scouts no longer appear on fire when under the effects of Bonk! Atomic Punch
Bugs
- If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare Gun and not the reflected flare icon.
- From a first person view, the flare seems to fire from behind the Flare Gun, just like the Huntsman.
- If a Pyro were to fire all of the 16 flares, another flare would still be loaded despite being out of ammo.
Trivia
- The Flare Gun was first seen in Meet the Sniper without being publicly revealed at the time of the video's release.
Gallery
See also
External links
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