Difference between revisions of "Anti-Soldier strategy"
m (Of course it is! However, on the anti-class pages, information regarding specific weapons should be linked to how it can be countered. In this case, such a trait has little effect on enemies.) |
Toan Daxland (talk | contribs) (Added to various parts of the article, this time, I hope I did it right? As in, added tips to beating the class.) |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Rocket Jumper}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Rocket Jumper}} | ||
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− | *Although there is no practical use for the Rocket Jumper, in serious gameplay, a Soldier might use it to quickly maneuver around the map to secure important positions. The Rocket Jumper deals no damage, so you shouldn’t have any trouble against a Soldier wielding it. | + | *Although there is no practical use for the Rocket Jumper, in serious gameplay, a Soldier might use it to quickly maneuver around the map to secure important positions. The Rocket Jumper deals no damage, so you shouldn’t have any trouble against a Soldier wielding it. Also, he receives double damage from all sources, making it easier to take him out. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Liberty Launcher}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Liberty Launcher}} | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cow Mangler 5000}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Cow Mangler 5000}} | ||
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− | *The Cow Mangler 5000's small penalties in damage and reload time are minor, so treat it as a regular Rocket Launcher with one extra shot. *If the Soldier tries to utilize the powerful charged shot, attack him; he is immobile during the long charging process and the shot expends his entire clip. | + | *The Cow Mangler 5000's small penalties in damage and reload time are minor, so treat it as a regular Rocket Launcher with one extra shot. *If the Soldier tries to utilize the powerful charged shot, attack him; he is immobile during the long charging process and the shot expends his entire clip. Make sure you have sound enabled; the sound of the charging is very distinctive. |
− | *While a Soldier using the Cow Mangler 5000 can disable buildings, he still deals reduced damage to them, making him less effective against a Sentry Gun encampment. | + | *While a Soldier using the Cow Mangler 5000 can disable buildings, he still deals reduced damage to them, making him less effective against a Sentry Gun encampment. Even so, be careful, 4 seconds is enough for an entire team to swarm over a sentry encampment. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Gunboats}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Gunboats}} | ||
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− | *A Soldier with the Gunboats will often use the reduced self-damage from rocket jumping to reach high ground without suffering too much damage. Without his Shotgun, he is less effective in direct combat. | + | *A Soldier with the Gunboats will often use the reduced self-damage from rocket jumping to reach high ground without suffering too much damage. Without his Shotgun, he is less effective in direct combat. However, the height advantage offered by rocket jumps, and the less self-damage offered by the Gunboats will allow him to rain rockets on you with ease. Either take the high ground yourself, or take him out quickly. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Reserve Shooter}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Reserve Shooter}} | ||
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*A Soldier using the Mantreads will receive considerably less [[knock back]] from most damaging sources, allowing him to more easily maintain a high ground advantage. | *A Soldier using the Mantreads will receive considerably less [[knock back]] from most damaging sources, allowing him to more easily maintain a high ground advantage. | ||
− | *Like with the Gunboats, he is deprived of a secondary weapon. Keep an eye out for any airborne Soldier; aside from firing rockets at you, he might try to utilize the Manthreads' stomp damage. | + | *Like with the Gunboats, he is deprived of a secondary weapon. Keep an eye out for any airborne Soldier; aside from firing rockets at you, he might try to utilize the Manthreads' stomp damage. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Righteous Bison}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Righteous Bison}} | ||
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− | *The Righteous Bison deals considerably less damage than the Shotgun but pierces through enemies and is effective at medium range harassment. Avoid clustering near your teammates to reduce the effectiveness of its piercing shots, as well as the splash damage of the Soldier's rockets. | + | *The Righteous Bison deals considerably less damage than the Shotgun but pierces through enemies and is effective at medium range harassment. Avoid clustering near your teammates to reduce the effectiveness of its piercing shots, as well as the splash damage of the Soldier's rockets. As it is not a very good close range weapon, it is very likely that he'll be spamming it from high ground. Take advantage of the lack of explosive knockback from the Bison. Also avoid backing up if a shot hits you; you'll only take even more damage. |
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<br>[[Item sets#Soldier|'''The Tank Buster''']] | <br>[[Item sets#Soldier|'''The Tank Buster''']] | ||
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− | *A Soldier using the Tank Buster set will be 20% more resistant to Sentry Gun damage, but his Black Box can only carry three rockets at a time, and he lacks a sidearm. | + | *A Soldier using the Tank Buster set will be 20% more resistant to Sentry Gun damage, but his Black Box can only carry three rockets at a time, and he lacks a sidearm. This makes him able to take more damage than he usually would, at the cost of firepower. |
*If you encounter this Soldier, try to finish him off; letting him escape would allow him to recover and prepare his Battalion's Backup. | *If you encounter this Soldier, try to finish him off; letting him escape would allow him to recover and prepare his Battalion's Backup. | ||
*Due to the defensive nature of this set, avoid fighting a Tank Buster in his own territory, since he would have the distinct terrain advantage. | *Due to the defensive nature of this set, avoid fighting a Tank Buster in his own territory, since he would have the distinct terrain advantage. |
Revision as of 06:47, 5 November 2011
“ | Oi, lend us yer shovel, so I can dig yer grave!
Click to listen
— The Sniper
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” |
The Soldier is a well-rounded, bulky class that is capable of both taking and dealing a decent amount of damage. While slow on foot, the Soldier is known for his trademark ability to rocket jump, which allows him to quickly maneuver around a map. He is most effective at close range or on high ground, where he can use the powerful splash damage from his rockets to reliably dispatch foes. The Soldier has a number of different loadout options that, according to the situation, allow him to increase his offensive or defensive capabilities as well as buff teammates, making him extremely versatile. Although lacking many exploitable weaknesses, the Soldier is not the master of any one trade; for example, the Scout is faster while the Demoman and Heavy can deal more damage.
Contents
General
Attributes | Anti-Soldier strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapons
Primary Weapons
Weapon | Anti-Soldier strategy |
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Rocket Launcher |
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Direct Hit |
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Black Box |
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Rocket Jumper |
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Liberty Launcher |
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Cow Mangler 5000 |
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Original |
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Secondary Weapons
Weapon | Anti-Soldier strategy |
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Shotgun |
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Gunboats |
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Reserve Shooter |
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Mantreads |
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Righteous Bison |
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Banners
- Killing the Soldier using a banner buff will end the effect immediately. Aim for him first, if possible.
- A Soldier's teammates must be within close proximity to him in order to receive his buff. Against such a cluster of enemies, splash damage and other attacks affecting multiple enemies, such as Jarate or the Flamethrower, becomes incredibly effective.
- Soldiers will often make a quick retreat in search of their team once they have a full charge. If you see this happen, give chase and kill them before they reach reinforcements.
- Soldiers using a banner lack a mid-range weapon. Fight from a distance where you can avoid any rockets fired, or, under dire circumstances, get close enough so that the Soldier also harms himself by his rockets.
Weapon | Anti-Soldier strategy |
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Buff Banner |
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Battalion's Backup |
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Concheror |
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Melee Weapons
Weapon | Anti-Soldier strategy |
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Equalizer |
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Pain Train |
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Half-Zatoichi |
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Market Gardener |
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Disciplinary Action |
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Item Set Effects
Set | Anti-Soldier strategy |
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See also
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