Difference between revisions of "Obtaining Medic achievements"

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{{Show achievement|Medic|Autoclave
|[[Image:tf medic assist pyro.png|64px]]
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| obtain-level = Easy-Medium
|'''Autoclave'''
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| obtain-text = The main difficulty with this achievement is finding a situation where five enemies will be conveniently gathered in one place. Situations in which this may occur include the start of the match or when the offensive team are crouched around the cart in a [[Payload]] map. Alternatively, if you are on the offensive team, you may find multiple enemies crowded around their control point. Remember that you do not need to kill five enemies, merely ignite them.
Assist in burning 5 enemies with a single ÜberCharge on a [[Pyro]].
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}}
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{{Show achievement|Medic|Autopsy Report
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| obtain-level = Easy
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| obtain-text = Just kill an opponent with your Bonesaw/Übersaw or Syringe Gun/Blutsauger and taunt while standing over their body. This is safer to do on enemies you've killed behind friendly lines, like Spies or Scouts, since the chances will be considerably lower that you will be attacked while taunting. As with other taunt achievements that require the victim to be in the freeze cam shot, try to do it on someone that you did not kill with a Critical hit.
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}}
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{{Show achievement|Medic|Bedside Manner
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| obtain-level = Easy-Medium
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| obtain-text = Usually happens incidentally. To increase your chances, go for achievements that overlap with a similar achievement for your patient, such as "Blast Assist" or "Doc, Stock and Barrel." Note that helping an enemy Spy get "Insurance Fraud" does not count for this achievement.
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}}
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{{Show achievement|Medic|Big Pharma
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| obtain-level = Medium-Hard
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| obtain-text = Find a good Heavy (it helps if you are communicating via voice chat) and stick with him; as there is a corresponding Heavy achievement, players who do not have "Division of Labor" have an incentive to stick with you as well. Make good use of cover and make health and ammo stops regularly. Avoid wide open spaces, and watch out for Spies at all times. This may be easier if you heal a Heavy and wait for the enemy to attack rather than taking the fight to them. If at any point you have half or less of your health, find a health pack or other Medic immediately.  
  
'''Difficulty''': Easy/Medium
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Whether you use the regular Medigun or the Kritzkrieg is your (and your buddy's) choice. While the Medigun makes you invulnerable and can be used in a pinch to prevent your deaths, your buddy may be tempted to charge forward dangerously and die once the ÜberCharge wears off, and enemies tend to quickly flee in the face of an invulnerable Heavy. The Kritzkrieg takes more skill to be used and cannot prevent either of you from dying, but can easily rack up 3-5 kills in a very short period of time if you can ambush the enemy team (such as when they are pushing the Payload cart and aren't expecting anything to show up), as well as be used more frequently.
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}}
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{{Show achievement|Medic|Blast Assist
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| obtain-level = Medium-Hard
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| obtain-text = One difficulty lies with whether the Soldier can kill five enemies down in eight seconds with the small magazine size of his [[Rocket Launcher]]. As such, a Kritzkrieg ÜberCharge is almost mandatory, since a hit with a Crit rocket is an almost guaranteed kill. The other difficulty lies in finding a situation in which five enemies will be standing in close proximity. Try at the start of a match after waiting for the enemy's ÜberCharges to wear off or when the offensive team are crouched around the cart in a Payload map. It is recommended to do this for a Soldier carrying the default Rocket Launcher, as the [[Direct Hit]]'s smaller blast radius will make it harder to kill multiple people with a single rocket, and a Crit rocket from the default Rocket Launcher will likely do enough damage to kill in any case. The [[Black Box]] is also similarly discouraged, due to its smaller magazine size.
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}}
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{{Show achievement|Medic|Blunt Trauma
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| obtain-level = Medium
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| obtain-text = The main difficulty of this achievement comes from the Heavy's slow speed combined with the short range of his melee attack, on top of finding a Heavy who is willing to waste an ÜberCharge in helping you with this achievement. As such, try to ambush foes, back them into a corner, or attack large groups of enemies during an assault when they are distracted. A Heavy using the [[KGB]] may be more encouraged to attempt this achievement. It should be noted that you do not have to kill the enemies, just punch two different enemies at least once each.
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}}
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{{Show achievement|Medic|Chief of Staff
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| obtain-level = Easy
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| obtain-text = This one isn't hard, it just takes a very long amount of time. Play maps where a lot of people require healing constantly, such as Dustbowl or Gold Rush. Achievement progress is only updated when you die or a round ends.
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}}
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{{Show achievement|Medic|Consultation
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| obtain-level = Medium
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| obtain-text = Due to the low health of the Medic class as well as their low offensive capability, this achievement can be quite difficult. Try to ambush weaker foes with the [[Bonesaw]]/[[Übersaw]] or [[Syringe Gun]]/[[Blutsauger]] and use an ÜberCharge if necessary, preferably the regular variety. As long as you both live you can try to build up another charge and get up to three kills. Alternatively, you could try the [[Medic strategy#Double Medic Strategy|Double Medic Strategy]]. It doesn't matter who does the killing and who does the healing; once the attacking Medic gets his third kill, both Medics will receive the achievement.
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}}
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{{Show achievement|Medic|Doctor Assisted Homicide
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| obtain-level = Easy
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| obtain-text = Should happen eventually after a modest amount of time as Medic. Ask your [[Medic buddy]] if they have a nemesis and if so, make them a priority target. Remember to switch between teammates as necessary, as any of your patients will usually be harder to Dominate due to being healed by you.
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}}
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{{Show achievement|Medic|Does It Hurt When I Do This?
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| obtain-level = Medium
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| obtain-text = Happens eventually, but takes some time. Due to Scouts' speed, you have to lead them farther than other classes to hit them, so to make things easier try to backpedal while firing to get them to charge at you. The [[Blutsauger]] is an effective weapon for this, as Scouts pack a punch at close range and passive healing is not enough to keep up with the damage they do. Try to lead Scouts around corners or through corridors where they cannot dodge your syringes as easily.
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}}
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{{Show achievement|Medic|Double Blind Trial
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| obtain-level = Very Easy
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| obtain-text = This occurs frequently at the beginning of a round when Medics have their ÜberCharge meters full. Just wait until the enemy Medics have deployed their ÜberCharges and then activate your own while one of theirs is active.
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}}
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{{Show achievement|Medic|Family Practice
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| obtain-level = Easy
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| obtain-text = Join a game in which a friend is currently playing, or ask a friend to join a game you are currently playing, and ÜberCharge them. Remember that you must Über five ''separate'' friends to get this achievement, charging the same friend several times will not get you additional points.
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}}
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{{Show achievement|Medic|First Do No Harm
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| obtain-level = Medium
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| obtain-text = Simply play regularly as a Medic, but rely more on your teammates to kill anybody attacking you rather than defending yourself, don't take out a weapon unless you are absolutely sure that you will get an assist rather than a kill; for the purposes of this achievement, it is easier to let an enemy kill you than for you to kill the enemy, as you can simply respawn and continue healing. Try to keep everybody on your team fully healed, and deploy ÜberCharges as necessary. Instead of focusing on giving one teammate all the ÜberCharges, try to spread them around so that no one teammate gets all the kills. When leading charges with a patient, remember to continually focus on keeping them healed so that you get assists for the kills. Remember that you must not only score as an MVP for a round, you must be the top of the team.
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}}
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{{Show achievement|Medic|FYI I am a Medic
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| obtain-level = Easy
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| obtain-text = Should happen eventually after a modest amount of time playing Medic. Always [[Spy checking|Spy check]] anyone who comes up to you while calling for a Medic with your Bonesaw. Particularly be aware of Spies attempting to get the "FYI I am a Spy" or "Insurance Fraud" achievements. In most cases it will take more than one hit, but every now and then you will get lucky and land a Crit on the first attack.
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}}
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{{Show achievement|Medic|Grand Rounds
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| obtain-level = Easy
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| obtain-text = Should happen eventually after a reasonable amount of time playing Medic. It will happen faster if you stay in the thick of the action. Turning on the "Injured teammates automatically call out" option under the Advanced Multiplayer options can help you to locate teammates low on health, but they must still call for a Medic first to add a counter for this achievement.
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}}
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{{Show achievement|Medic|Group Health
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| obtain-level = Medium
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| obtain-text = Requires a little teamwork, if there are at least two other Medics then plan it with them. This is easiest at the start of a match since you can all build your ÜberCharge meters uninterrupted during the setup period as long as two Medics do not heal the same target.
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}}
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{{Show achievement|Medic|House Call
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| obtain-level = Easy
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| obtain-text = Use the Join Game option from the Friends window in the Steam Community program (from in-game, hit Shift + Tab to bring up the Friends window); joining the game using other methods will not work. You must Über the friend without dying, so is a good idea to fill the ÜberCharge in the respawn room, and view the current kills. Knowing the respawn time, wait him to respawn and ÜberCharge him after getting out of the gates. If you die the first time, try reconnecting. Also, if you are healing your friend and another Medic deploys an ÜberCharge on them, you will get the achievement.
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}}
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{{Show achievement|Medic|Hypocritical Oath
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| obtain-level = Easy
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| obtain-text = Identify an enemy Spy, give them a quick puff of healing, then whip out one of your other weapons and go to town. Alternatively, you may get this incidentally by identifying an enemy Spy that has called for a Medic, and bumping into him after you've started healing him. As with "FYI I am a Medic," vigilant Spy checking will get you this achievement fairly easily.
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}}
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{{Show achievement|Medic|Infernal Medicine
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| obtain-level = Easy
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| obtain-text = This should occur eventually after a reasonable amount of time playing Medic. Just listen for cries of "fire!" and Heal any burning teammates until the flames are fully extinguished. Make sure the flames go out while the beam from your healing gun is focused on them, and that you are the only person healing them when this happens. A fast way to get this achievement is to heal friendly Pyros while they are fighting other Pyros, because when hit by fire, they will extinguish themselves instantly, counting toward the achievement every time they are hit by the enemy.
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}}
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{{Show achievement|Medic|Intern
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| obtain-level = Medium-Hard
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| obtain-text = Simply play Medic as normal, but place more priority on healing injured teammates and surviving. Play maps where a lot of people require healing constantly, such as Dustbowl or Gold Rush, or play at the back of a map but near teammates taking damage (the Sniper deck on 2Fort is ideal, though be mindful of local server rules regarding this tactic). Stay out of the enemy line of fire and have some form of cover in sight at all times, and make sure to always keep moving and checking your back so that Snipers and Spies can't get easy kills on you. One way to build up points is by backing up two Heavies by yourself and continually heal both as they get into the action; few people will target a Medic over two Heavies. Know when to cut your losses and ditch your patient if your situation is hopeless; be sure not to accompany your buddy on suicide ÜberCharge runs unless you are 100% sure that you will survive. Playing on 27/7 CTF servers that have the time and capture limits disabled can make this achievement easier as you don't have to work against the clock.
  
'''How to:''' The main difficulty with this achievement is finding a situation where five enemies will be conveniently gathered in one place. Situations in which this may occur include the start of the match or when the offensive team are crouched around the cart in a [[Payload]] map. Alternatively, if you are on the offensive team, you may find multiple enemies crowded around their control point.
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You can press TAB to see how much total healing you have done, though this will be the total amount of time while on that server, so subtract your total healing points at the beginning of the round. Keep in mind that overheal points still count as healing done; this means that during the round setup time, you should overheal every person on your team, this alone can net you 1000 heal points before the round has even started.  Be sure to overheal everyone you see (within reason) when the round actually starts, Engineers, Snipers, and Spies often get overlooked when it comes to overhealing. You will not receive progress on this achievement while you're earning it and you will not earn it until you die.
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}}
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{{Show achievement|Medic|Medical Breakthrough
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| obtain-level = Medium-Hard
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| obtain-text = A rather situational achievement. Find a map with areas that often have a number of buildings situated in one area such as near the final point in [[Dustbowl]] stage 2, in the raised area past the building near the second terminus of [[Gold Rush]] stage 2, or in the sewers in [[2Fort]] (if doing this it's best to enter from the water as the bend in the sewer is closer here.) This is far easier to get if the enemy is [[turtling]]. Since there will be inevitably be a number of Sentry Guns and [[Critical hit|Crits]] do not affect buildings, a regular ÜberCharge is highly preferable. Try not to get into a situation where you or your parter can be [[juggling|juggled]] (such as anywhere where you have to make a drop) and watch for Pyros with [[compression blast]]. This is considerably easier if you are partnered with a competent Demoman with a microphone.
  
Note- It is not necessary for the Pyro to kill five enemies, only to set them on [[fire]].
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Whether the Demoman is carrying the default Sticky Bomb Launcher or the [[Scottish Resistance]] can affect the tactics used. While the Sticky Bomb Launcher is easier to use, the Scottish Resistance can launch bombs faster, potentially allowing the Demoman to place more stickies in an area. However, the Scottish Resistance must also be aimed in order to detonate, which can be hard to do in the heat of battle.
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}}
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{{Show achievement|Medic|Medical Intervention
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| obtain-level = Very Easy
|[[Image:tf medic freezecam ragdoll.png|64px]]
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| obtain-text = Have a Demoman deploy three stickies on one spot, overheal him to full, then have him stand on top of the three and detonate them. As long as you keep healing, you'll get the achievement when he lands. Alternatively, you can overheal a Soldier who has an Equalizer in his inventory, have him perform the [[Kamikaze|taunt]] out in the open, and then heal him immediately after he flies into the air after he un-equips the Equalizer upon finishing the taunt.  
|'''Autopsy Report'''
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}}
Provide an enemy with a freezecam shot of you taunting above their [[ragdoll]].
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{{Show achievement|Medic|Midwife Crisis
 
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| obtain-level = Very Easy
'''Difficulty''': Easy
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| obtain-text = Join a map on defense where a Sentry Gun will normally be covering a critical chokepoint such as Dustbowl or Gold Rush, and heal the Engineer as he repairs his Sentry Gun when the enemy are making their push.
 
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}}
'''How to:''' This one is simple. Just kill an opponent with your Bonesaw/Übersaw or Syringe Gun/Blutsauger and press the taunt button ('g') while standing over their body for the achievement. This is safer to do on enemies you've killed behind friendly lines, like Spies or Scouts, since the chances will be considerably lower that you will be attacked while doing the taunt, which may interrupt it. It does not matter whether or not your opponent saves the shot. Beware, however, that if you kill them with a [[Critical hit]], their corpse in their camera will fly dramatically far, so it may not appear to be in the same place to them as it is to you, unless you hit their corpse into a corner.
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{{Show achievement|Medic|Peer Review
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| obtain-level = Easy-Medium
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| obtain-text = Difficult on a regular server, especially if the other Medic decides to use a Syringe Gun/Blutsauger rather than use his saw. Try to join a server that specializes in duel or melee type maps. If you do want to do this on a regular server, try to sneak up behind enemy Medics as they are healing someone and Bonesaw them before they or their buddy can react; if his buddy is preoccupied and they are ÜberCharged, you can attempt to get near the Medic and attack as soon as the charge wears off. Remember to kill the Medics with your Bonesaw and not the Syringe Gun. Also, using the regular Bonesaw instead of the Übersaw may help with this achievement, as it has a higher rate of fire.
{|
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}}
|[[Image:tf medic heal achiever.png|64px]]
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{{Show achievement|Medic|Placebo Effect
|'''Bedside Manner'''
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| obtain-level = Easy-Medium
Be healing a teammate as he achieves an achievement of his own.
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| obtain-text = Fill up your ÜberCharge meter, then stay near health respawns and areas with cover, ambushing weak and distracted foes and playing it safe; killing enemy Spies will also help with this achievement. Try not to keep your Medigun out as the undeployed Über will be highly noticeable and make you a prime target. Using the Blutsauger and Bonesaw is recommended, as the Blutsauger gives you additional staying power while you're in the action and the Bonesaw can get in more hits on a target at close range; if you want, you can use the Übersaw to fill up your ÜberCharge meter beforehand, and switch it out once the meter is filled (remember not to change your Medi Gun, as doing so will reset the meter). It also helps to have another Medic healing you, preferably with the basic ÜberCharge. This will greatly increase your longevity.
 
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}}
'''Difficulty''': Medium
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{{Show achievement|Medic|Play Doctor
 
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| obtain-level = Easy
'''How to:''' Usually happens incidentally. To increase your chances, go for achievements that overlap in their requirements such as Consultation, Autoclave, Flamethrower, You'll Feel a Little Prick, Supreme Soviet, Soviet Block, or Doctoring the Ball. Note that helping an enemy Spy get "Insurance Fraud" does not count for this achievement.
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| obtain-text = Join a game where no one is playing Medic, as any class except Medic, (this is more likely on defense,) wait for a nearby teammate to call for healing, then change class to Medic and get to healing. The trick is to find a team that has no Medics to begin with, as healing 500 health is no problem at all. You will not receive progress on this achievement while you're earning it and you will not earn it until you die.
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}}
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{{Show achievement|Medic|Preventative Medicine
{|
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| obtain-level = Easy
|[[Image:tf medic assist heavy long.png|64px]]
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| obtain-text = Simply activate the ÜberCharge while you, your patient, and the enemy are on the control point and it should count as a block. This achievement complements the Heavy achievement ''Soviet Block'', so long as the class receiving your charge is a Heavy. Remember to watch out for Pyros trying to knock you off the point with compression blast.
|'''Big Pharma'''
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}}
Assist a Heavy in killing 10 enemies, where neither of you die.
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{{Show achievement|Medic|Quadruple Bypass
 
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| obtain-level = Easy-Medium
'''Difficulty''': Medium-Hard
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| obtain-text = This will usually occur during the start of a match, or when you and your patient are making a push on the final point. An ÜberCharge should help your buddy become a priority target for at least four enemies. Maps such as Gold Rush and Dustbowl often start with a huge firefight, so these maps are your best bets. Ideally, you should heal a Heavy, both because an overhealed Heavy has the most HP in the game and because a revved-up Heavy is easier to hit for the enemy.
 
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}}
'''How to:''' This is one of the more difficult ones, but easier after the [[December 22, 2009 Patch]]. Find a good Heavy (it helps if you are communicating via [[voice chat]]) and stick with him; as there is a corresponding Heavy achievement, players who do not have that achievement have an incentive to stick with you as well. Make good use of cover and make health and ammo stops regularly. Avoid wide open spaces and watch out for Spies at all times. This may be easier if you heal a Heavy and wait for the enemy to attack rather than taking the fight to them. If at any point you have half or less of your health, find a health pack or other Medic immediately.
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{{Show achievement|Medic|Sawbones
 
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| obtain-level = Hard
Whether you use the regular Medigun or the Kritzkrieg is your (and your buddy's) choice. While the Medigun makes you invulnerable and can be used in a pinch to prevent your deaths, your buddy may be tempted to charge forward dangerously and die once the ÜberCharge wears off, and enemies tend to quickly flee in the face of an invulnerable Heavy. The Kritzkrieg takes more skill to be used and cannot prevent either of you from dying, but can easily rack up 3-5 kills in a very short period if you can ambush the enemy team (such as when they are pushing the Payload cart and aren't expecting anything to show up), as well as be used more frequently.
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| obtain-text = Try to take a group of enemies by surprise or ideally, a distracted Heavy, who should take five hits alone before either of you kills the other. Circle strafe around him if he reacts before you get five hits in. The normal Bonesaw may be preferable to the Übersaw as it lets you get more hits in, thus reducing the amount of time that you are in danger. Ideally, don't attempt to attack a target unless you are sure that you will hit him, and don't be afraid to take out your Syringe Gun/Blutsauger and retreat if you don't think you can win. The hits don't need to be within a certain period of time, simply don't miss or die before getting your five hits. You can also attempt to get this simply through uncovering and killing Spies, which is safer but also harder, as Spies will most definitely try to avoid being hit by you.
 
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Another possibility is to attack an enemy Medic while he uses an ÜberCharge on his teammate. The achievement does not require you to do damage, only to hit an enemy.
A very good place to do this is in Dustbowl - Stage 3 on defense. After the first point has been captured, camping the spiral staircase that leads to the underground gives you a very good chance of unlocking this achievement. Another good place is on Turbine, camping the vents just outside the enemy's spawn.
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}}
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{{Show achievement|Medic|Second Opinion
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| obtain-level = Easy
{|
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| obtain-text = This can be done easily before the match has even begun. Simply fill your ÜberCharge meter during the setup period, activate it and switch rapidly between two targets as you are waiting in the spawn area. If possible, ask your targets if they can stand still next to one another in front of you. If it doesn't work, try again, but wait a second or two on the first target, then start switching rapidly. You need to keep the charge active for a certain period of time, so to be safe expend your entire charge while rapidly switching between the two players (as you are essentially wasting the ÜberCharge in any case, there's nothing to lose by doing this).
|[[Image:tf medic assist soldier.png|64px]]
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}}
|'''Blast Assist'''
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{{Show achievement|Medic|Specialist
Assist in exploding 5 enemies with a single ÜberCharge on a Soldier
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| obtain-level = Very Hard
 
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| obtain-text = If you are trying to get Intern, you may also inadvertently get this achievement as well. Follow the same advice and be more careful when getting this achievement. If you can get the first 7000 heal points, then the next 3000 is not that large of a stretch.  
'''Difficulty''': Hard
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}}
 
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{{Show achievement|Medic|Surgical Prep
'''How to:''' One difficulty lies with whether the Soldier can take all five enemies down in ten seconds with the small magazine size of his [[Rocket Launcher]]. As such, a Kritzkrieg ÜberCharge is almost mandatory, since a hit with a Crit rocket is an almost guaranteed kill. The other difficulty lies in finding a situation in which five enemies will be standing in close proximity. Try at the start of a match after waiting for the enemy's ÜberCharges to wear off or when the offensive team are crouched around the cart in a Payload map. It is recommended to do this for a Soldier carrying the default Rocket Launcher, as the [[Direct Hit]]'s smaller blast radius will make it harder to kill multiple people with a single rocket, and a Crit rocket from the default Rocket Launcher will likely do enough damage to kill in any case.
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| obtain-level = Very Easy
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| obtain-text = Just heal a teammate during setup until your ÜberCharge meter is full. As ÜberCharges fill at faster rates during the setup phase, you should get this one without even trying. Simply make sure not to any teammates that are being healed by other Medics, as double-healing will slow the both of you down. Using the [[Kritzkrieg]] instead of the standard [[Medigun]] can help you earn this achievement, due to the 25% faster charge rate.
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}}
{|
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{{Show achievement|Medic|Trauma Queen
|[[Image:tf medic assist heavy.png|64px]]
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| obtain-level = Medium
|'''Blunt Trauma'''
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| obtain-text = Play maps where a lot of people require healing constantly, such as Dustbowl or Gold Rush. Constantly heal your teammates at the major chokepoints and you should get this achievement; remember that healing damaged teammates builds up your ÜberCharge meter faster. Using the Kritzkrieg can be helpful since it charges 25% faster than the Medigun and Critical hits will net you kills faster. Try not to go on suicide charges with your buddies with the ÜberCharge, at least until you've used at least two ÜberCharges beforehand.
Assist in [[Fists|punching]] 2 enemies with a single ÜberCharge on a [[Heavy]].
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}}
 
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{{Show achievement|Medic|Triage
'''Difficulty''': Medium
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| obtain-level = Easy-Medium
 
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| obtain-text = This should happen eventually after a number of ÜberCharges on your teammates. If you want to do it intentionally then wait for a Crit rocket, as they move slowly and are easier to react to in time (note: be sure to distinguish between rockets from the default Rocket Launcher and those from the [[Direct Hit]], and change your timing accordingly). ÜberCharging a friendly Demoman when he has planted a Critical sticky and getting him to detonate can also help you get this achievement.
'''How to:''' The main difficulty of this achievement comes from the Heavy's slow speed combined with the short range of his melee attack, on top of finding a Heavy who is willing to waste an ÜberCharge in helping you with this achievement. As such, try to ambush foes, back them into a corner, or attack large groups of enemies during an assault when they are distracted. It should be noted that you do not have to kill the enemies, just punch two different enemies at least once each.
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}}
 
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{{Show achievement|Medic|Ubi Concordia, Ibi Victoria
Note - The Heavy plays a short animation when he brings out his [[Fists]], during which he cannot attack. Activate the charge a few seconds after the Heavy takes them out to remedy this.
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| obtain-level = Medium-Hard
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| obtain-text = Try to have a high endurance, high damage class such as a [[Heavy]], [[Demoman]] or [[Soldier]] as your [[Medic buddy]], though a Heavy is preferable due to his lesser dependence on [[ammo]]. Try to take points that are not being heavily assaulted by teammates (such a Point A on [[Gravel Pit]]) so that they do not receive [[assist kills]] and if possible, refrain from capturing the point until you have obtained the achievement and instead wait for the enemy to come to you. If you have an [[ÜberCharge]] and the situation is hectic, use it. Additionally, a Kritzkrieg may be more useful than a regular ÜberCharge, as enemies may not stay on their point itself for long unless a teammate is capping it, it increases the odds of actually getting a kill rather than an assist, and they're less likely to scatter upon seeing a Kritzkrieg as opposed to a regular ÜberCharge. Certain points will be easier to get this achievement on, such as point A on [[Steel]] or the second point on [[Dustbowl]] stage 1, as Engineers are more likely to build on the point itself and thus there is a higher chance of catching enemies crowding around a Dispenser.
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}}
{|
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{{Show achievement|Medic|You'll Feel a Little Prick
|[[Image:tf medic heal grind.png|64px]]
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| obtain-level = Hard
|'''Chief of Staff'''
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| obtain-text = Due to the size of the Scout's magazine and the sporadic damage of the [[Scattergun]], an ÜberCharge with the [[Kritzkrieg]] is preferable if you can take the enemy by surprise. Situations in which three enemies may be found in one place include the start of the match or when the offensive team are crouched around the cart in a Payload map. Note that this is easier to achieve by supporting a Scout not equipped with the [[Force-A-Nature]], due to the need to reload after two shots, and the [[knockback]] may make it harder to kill targets. Furthermore, try to make sure that the Scout is carrying a Pistol so that he can use the additional firepower to bring down targets at long range.
Accumulate one million total health points.
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}}
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' This one isn't exactly hard, it just takes a very long amount of time. Play maps where a lot of people require healing constantly, such as Dustbowl or Gold Rush. Achievement progress is only updated when you die or a round ends.  
 
|}
 
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{|
 
|[[Image:tf medic assist medic.png|64px]]
 
|'''Consultation'''
 
Assist a fellow Medic in killing 5 enemies in a single life.
 
 
 
'''Difficulty''': Hard
 
 
 
'''How to:''' Due to the low health of the Medic class as well as their low offensive capability, this achievement can be quite difficult. Try to ambush weaker foes with the [[Bonesaw]]/[[Übersaw]] or [[Syringe Gun]]/[[Blutsauger]] and use an ÜberCharge if necessary, preferably the regular variety. As long as you both live you can try to build up another charge and get up to five kills. Alternatively, you could try the [[Medic strategy#Double Medic Strategy|Double Medic Strategy]]. It doesn't matter who does the killing and who does the healing; once the attacking Medic gets his fifth kill, both Medics will receive the achievement.
 
|}
 
----
 
{|
 
|[[Image:tf medic assist vs nemeses.png|64px]]
 
|'''Doctor Assisted Homicide'''
 
Assist in killing 20 [[Nemesis|nemeses]].
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Should happen eventually after a modest amount of time as Medic. Ask your [[Medic buddy]] if they have a nemesis and if so, make them a priority target. As an alternative go onto a duel server and allow the opposition to dominate you then start healing teammates while they take them out.
 
|}
 
----
 
{|
 
|[[Image:tf medic syringe scouts.png|64px]]
 
|'''Does It Hurt When I Do This?'''
 
Kill 50 Scouts with your Syringe Gun.
 
 
 
'''Difficulty''': Medium/Hard
 
 
 
'''How to:''' Happens eventually, but takes some time. Due to Scouts' speed, try to aim slightly ahead of them rather than at them to kill them, or backpedal while firing to get them to charge at you, making it easier to aim. The [[Blutsauger]] is an effective weapon for this, as Scouts pack a punch at close range and you need all the health you can get. Try to play on maps where Scouts are used often, such as [[Granary]] and [[Gravel Pit]]. Don't forget to use your Syringe Gun and not your Bonesaw.
 
|}
 
----
 
{|
 
|[[Image:tf medic counter charge.png|64px]]
 
|'''Double Blind Trial'''
 
Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' This occurs frequently at the beginning of a round when all Medics have their ÜberCharge meters full. Just wait until the enemy Medics have deployed their ÜberCharges and then activate your own while one of theirs is active.
 
|}
 
----
 
{|
 
|[[Image:tf medic charge friends.png|64px]]
 
|'''Family Practice'''
 
ÜberCharge ten of your Steam Community friends.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Join a game in which a friend is currently playing, or ask a friend to join a game you are currently playing and ÜberCharge them. To find games in which your friends are playing, use the friends tab in the server tab or the friends window in Steam Community.
 
 
 
Note - You can ÜberCharge a friend as a disguised Spy if they are on the other team and it will count towards the achievement. Also, you must Über 10 SEPARATE friends to get this achievement.
 
|}
 
----
 
{|
 
|[[Image:tf medic top scoreboard.png|64px]]
 
|'''First Do No Harm'''
 
Play a full round without killing any enemies, and score the highest on a team of 6 or more players.
 
 
 
'''Difficulty''': Medium/Hard
 
 
 
'''How to:''' Play for a while on any class until you are on the top of the scoreboard, then switch to Medic and heal a competent player while ensuring you are not overtaken by the other players. On servers that don't reset after a certain amount of time, you can have the highest amount of time by simply playing longer than the other players. Alternatively identify your best player and link up to constantly heal them from the start of the round, your ÜberCharges, healing and assists will ensure you finish above them in the high score table especially if they die more than you. Try playing Arena mode, and stick around with Snipers, Heavies, and Engineers at crucial points.
 
 
 
Note- 'Score the highest' refers to the main scoreboard (visible with TAB), not the points scored in the round.
 
|}
 
----
 
{|
 
|[[Image:tf medic bonesaw spy callers.png|64px]]
 
|'''FYI I am a Medic'''
 
Use your Bonesaw to kill 5 enemy Spies who have been calling for Medic.
 
The picture for this achievement (the FYI) comes from the YouTube video [http://www.youtube.com/watch?v=29RE0blCV84 FYI I am a spy]. Valve has confirmed that inspiration for  achievement in fact came from the video.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Should happen eventually after a modest amount of time playing Medic. If the situation allows, [[Spy checking]] anyone who comes up to you for healing and uses the Medic call with your Bonesaw is advised. Particularly be aware of Spies attempting to get the "FYI I am a Spy" or "Insurance Fraud" achievements. In most cases it will take more than one hit, but every now and then you will get lucky and land a Crit on the first attack.
 
|}
 
----
 
{|
 
|[[Image:tf medic heal callers.png|64px]]
 
|'''Grand Rounds'''
 
Heal 200 teammates after they have called for "Medic!".
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Should happen eventually after a reasonable amount of time playing Medic. No real hints other than that it will happen faster if you stay in the thick of the action. Turning on the "Injured teammates automatically call out" option under the Advanced Multiplayer options can help you to locate teammates low on health, but they must still hit their "E" key first to add a counter for this achievement.
 
|}
 
----
 
{|
 
|[[Image:tf medic simul charge.png|64px]]
 
|'''Group Health'''
 
Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Requires a little teamwork. If there are at least two other Medics then plan it with them. This is easiest at the start of the match since you can all build your ÜberCharge meters uninterrupted during the setup period. If you want, you can deploy the ÜberCharges on each other, rather than three separate buddies, though this is generally very wasteful and should be done with friends rather than on public servers.
 
|}
 
----
 
{|
 
|[[Image:tf medic invite join charge.png|64px]]
 
|'''House Call'''
 
Join a game that one of your friends is in and then deploy an [[ÜberCharge]] on him.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Exactly as it says. Use the Join Game option from the Friends window in the Steam Community program (from in-game, hit Shift + Tab to bring up the Friends window). Joining the game using other methods will not work.
 
 
 
Note - You must Über the friend without dying, so is a good idea to fill the ÜberCharge in the respawn room, and view the current kills. Knowing the respawn time, wait him to respawn and ÜberCharge him after getting out of the gates. If you die the first time, try reconnecting. Also, if you are healing the friend and another Medic deploys an ÜberCharge on them, you will get the achievement.
 
 
 
Amusingly, if you ÜberCharge an enemy Spy who is on your friends list with this, you will get the achievement as well.
 
|}
 
----
 
{|
 
|[[Image:tf medic kill healed spy.png|64px]]
 
|'''Hypocritical Oath'''
 
Kill an enemy [[Spy]] that you have been healing.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Identify an enemy Spy, give them a quick puff of healing, then whip out one of your other weapons and go to town. Alternatively, you may get this incidentally by identifying an enemy Spy that has called for a Medic, and bumping into him after you've started healing him.
 
|}
 
----
 
{|
 
|[[Image:tf medic extinguish teammates.png|64px]]
 
|'''Infernal Medicine'''
 
Extinguish 100 [[fire|burning]] teammates.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' This should occur eventually after a reasonable amount of time playing Medic. Just listen for cries of "fire!" and Heal any burning allies until the flames are fully extinguished. Make sure the flames go out while the beam from your healing gun is focused on them, and that you are the only person healing them when this happens. Obviously, make sure that your target is burning in your team color first. A fast way to get this achievement is to heal friendly Pyros while they are fighting other Pyros, because when hit by fire, they will extinguish themselves instantly, counting toward the achievement every time they are hit by the enemy.
 
|}
 
----
 
{|
 
|[[Image:tf medic heal large.png|64px]]
 
|'''Intern'''
 
Accumulate 7000 heal points in a single life.
 
 
 
'''Difficulty''': Easy - Medium
 
 
 
'''How to:''' Play maps where a lot of people require healing constantly, such as Dustbowl or Gold Rush or play at the back of a map but near teammates taking damage (the Sniper deck on 2Fort is ideal, though be mindful of local server rules regarding this tactic). Stay out of the enemy line of fire and have some form of cover in sight at all times, and make sure to always keep moving and looking around so that Snipers and Spies can't get easy kills on you. One way to build up points is by backing up two Heavies by yourself and continually heal both as they get into the action; few people will target a Medic over two Heavies. Know when to cut your losses and ditch your [[Medic buddy]] if your situation is hopeless; even if you build up multiple ÜberCharges (which you should), be sure not to accompany your buddy on suicide runs unless you are 100% sure that you will survive. Playing on 27/7 CTF servers that have the time and capture limits disabled can make this achievement easier as you don't have to work against the clock. You can press TAB to see how much total healing you have done, though this will be the total amount of time while on that server, so subtract your total healing points at the beginning of the round.  Keep in mind that overheal points still count as healing done; this means that during the round setup time, you should overheal every person on your team, this alone can net you 1000 heal points before the round has even started.  Be sure to overheal everyone you see (within reason) when the round actually starts, Engineers, Snipers, and Spies often get overlooked when it comes to overhealing, but that's 75 healing you're passing up if you don't overheal them, and it only takes a second anyway. You will not receive progress on this achievement while you're earning it and you will not earn it until you die.
 
 
 
Find a map that will take a long time, such as a Territorial Control Map like [[Hydro]], stay in your base + just overheal people as they respawn.
 
You just have to hope the game takes long enough for all your overheals to add up.
 
|}
 
----
 
{|
 
|[[Image:tf medic assist demoman.png|64px]]
 
|'''Medical Breakthrough'''
 
Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a [[Demoman]].
 
 
 
'''Difficulty''': Very Hard
 
 
 
'''How to:''' A rather situational achievement. Find a map with areas that often have a number of buildings situated in one area such as near the final point in [[Dustbowl]] stage 2, in the raised area past the building near the second terminus of [[Gold Rush]] stage 2, or in the sewers in [[2Fort]] (if doing this it's best to enter from the water as the bend in the sewer is closer here.) This is far easier to get if the enemy is [[turtling]]. Since there will be inevitably be a number of Sentry Guns and [[Critical hit|Crits]] do not affect buildings, a regular ÜberCharge is highly preferable. Try not to get into a situation where you or your parter can be [[juggling|juggled]] (such as anywhere where you have to make a drop) and watch for Pyros with [[compression blast]]. This is considerably easier if you are partnered with a competent Demoman with a microphone.
 
 
 
It should not matter whether your buddy is carrying the default [[Stickybomb Launcher]] or the [[Scottish Resistance]]. While the Scottish Resistance can carry more ammo, its magazine capacity is still eight bombs, and those bombs take longer to prime, which increases the chance that they will be destroyed, plus the Demoman has to aim at the bombs to detonate them, which can be hard to do in the heat of battle.
 
|}
 
----
 
{|
 
|[[Image:tf medic save falling teammate.png|64px]]
 
|'''Medical Intervention'''
 
Save a falling teammate from dying on impact.
 
 
 
'''Difficulty''': Very Easy
 
 
 
'''How to:''' Have a Demoman deploy three stickies on one spot, overheal him to full, then have him stand on top of the three and detonate them. As long as you keep healing, you'll get the achievement when he lands. Alternatively, you can overheal a Soldier who has an Equalizer in his inventory, have him perform [[Kamikaze]] out in the open, and then heal him immediately after he flies into the air (obviously, he should un-equip the Equalizer upon finishing the taunt).
 
|}
 
----
 
{|
 
|[[Image:tf medic heal engineer.png|64px]]
 
|'''Midwife Crisis'''
 
Heal an Engineer as he repairs his [[Sentry Gun]] while it's under enemy fire.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Join a map on defense where a Sentry Gun will normally be covering a critical chokepoint such as Dustbowl or Gold Rush, and heal the Engineer as he repairs his Sentry Gun when the enemy are making their push.
 
|}
 
----
 
{|
 
|[[Image:tf medic bonesaw medics.png|64px]]
 
|'''Peer Review'''
 
Kill 50 Medics with your Bonesaw.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Difficult on a regular server, especially if the other Medic decides to use a Syringe Gun/Blutsauger rather than fight on equal terms. Try to join a server that specializes in duel or melee type maps. If you do want to do this on a regular server, try to sneak up behind enemy Medics as they are healing someone and Bonesaw them before they or their buddy can react; if his buddy is preoccupied and they are ÜberCharged, you can attempt to get near the Medic and attack as soon as the charge wears off. Remember to kill the Medics with your Bonesaw and not the Syringe Gun. Also, using the regular Bonesaw instead of the Übersaw may help with this achievement, as it has a higher rate of fire.
 
|}
 
----
 
{|
 
|[[Image:tf medic kill while charged.png|64px]]
 
|'''Placebo Effect'''
 
Kill five enemies in a single life, while having your ÜberCharge ready, but undeployed.
 
 
 
'''Difficulty''': Hard
 
 
 
'''How to:''' First, fill your ÜberCharge meter, then stay near health respawns and areas with cover, ambushing weak and distracted foes and playing it safe; killing enemy Spies will also help with this achievement. Try not to keep your Medigun out as the undeployed Über will be highly noticeable and make you a prime target. It may help to play on servers that run CTF maps like 2Fort in a 24/7 configuration, which gives you as much time as you need to play conservatively. Using the Blutsauger and default Bonesaw is recommended, as the Blutsauger gives you additional staying power while you're in the action and the Bonesaw hits faster; if you want, you can use the Übersaw to fill up your ÜberCharge meter beforehand, and switch it out once the meter is filled. It also helps to have another Medic healing you, preferably with the basic ÜberCharge. This will greatly increase your longevity.
 
|}
 
----
 
{|
 
|[[Image:tf medic switch to medic.png|64px]]
 
|'''Play Doctor'''
 
In a team with no Medics, be first to switch to Medic after a teammate calls Medic and heal 500 health.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Fairly simple. Join a game where no one is playing Medic, as any class except Medic, (this is more likely on defense,) wait for a nearby teammate to call for healing, then change class to Medic and get to healing. The trick is to find a team that has no Medics to begin with, as healing 500 health is no problem at all. You will not receive progress on this achievement while you're earning it and you will not earn it until you die.
 
|}
 
----
 
{|
 
|[[Image:tf medic charge blocker.png|64px]]
 
|'''Preventative Medicine'''
 
Block the enemy from capturing a control point with an ÜberCharged teammate.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Simply activate the charge while both you and the enemy are on the control point and it should count as a block. This achievement complements the Heavy achievement ''Soviet Block'', so long as the class receiving your charge is a Heavy.
 
|}
 
----
 
{|
 
|[[Image:tf medic heal under fire.png|64px]]
 
|'''Quadruple Bypass'''
 
Heal a teammate who is taking fire from four enemies at once.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' This will usually occur during the start of a match, or when you and your [[Medic buddy]] are making a push on the final point. An ÜberCharge should help your buddy become a priority target for at least four enemies. Maps such as Gold Rush and Dustbowl often start with a huge firefight, so these maps are your best bets. Ideally, you should heal a Heavy, both because an overhealed Heavy has the most HP in the game and because a revved-up Heavy is easier to hit for the enemy.
 
|}
 
----
 
{|
 
|[[Image:tf medic bonesaw nomisses.png|64px]]
 
|'''Sawbones'''
 
Hit enemies with your Bonesaw 5 times in a row without dying or missing.
 
 
 
'''Difficulty''': Hard
 
 
 
'''How to:''' Try to take a group of enemies by surprise or ideally, a distracted Heavy, who should take five hits alone before either of you kills the other. [[Strafing|Circle strafe]] him if he reacts before you get five hits in. The normal Bonesaw may be preferable to the Übersaw as it lets you get more hits in, though using the Übersaw helps your team more as you will most certainly build up multiple ÜberCharges while attempting this achievement. Ideally, don't attempt to attack a target unless you are sure that you will hit him, and don't be afraid to take out your Syringe Gun/Blutsauger and retreat if you don't think you can win. The hits don't need to be within a certain period of time, simply don't miss or die before getting your five hits. You can also attempt to get this simply through uncovering and killing Spies, which is safer but also harder, as Spies will most definitely try to avoid being hit by you.
 
Another possibility is to attack a Medic while he uses an ÜberCharge on a teammate. The achievement does not require you to do damage, only to hit an enemy.
 
|}
 
----
 
{|
 
|[[Image:tf medic charge juggle.png|64px]]
 
|'''Second Opinion'''
 
ÜberCharge two teammates at once. (Note that this means '''simultaneously''', which can be achieved by changing rapidly between two targets with ÜberCharge in effect.)
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' This can be done easily before the match has even begun. Simply fill your ÜberCharge meter during the setup period, activate it and switch rapidly between two targets as you are waiting in the spawn area. If possible, ask your targets if they can stand still next to one another in front of you. If it doesn't work, try again, but wait a second or two on the first target, then start switching rapidly. You need to keep the charge active for a certain period of time, so to be safe expend your entire charge while rapidly switching between the two players (as you are essentially wasting the ÜberCharge in any case, there's nothing to lose by doing this).
 
|}
 
----
 
{|
 
|[[Image:tf medic heal huge.png|64px]]
 
|'''Specialist'''
 
Accumulate 10000 heal points in a single life.
 
 
 
'''Difficulty''': Very Hard
 
 
 
'''How to:''' If you are trying to get Intern, you may also inadvertently get this achievement as well. Follow the same advice and be more careful when getting this achievement. If you can get the first 7000 heal points, then the next 3000 is not that large of a stretch.
 
|}
 
----
 
{|
 
|[[Image:tf medic setup charge.png|64px]]
 
|'''Surgical Prep'''
 
Have an ÜberCharge ready before the [[setup]] phase ends.
 
 
 
'''Difficulty''': Very Easy
 
 
 
'''How to:''' Just heal a teammate during setup until your ÜberCharge meter is full. As ÜberCharges fill at faster rates during the setup phase, you should get this one without even trying. Simply make sure not to any teammates that are being healed by other Medics, as double-healing will slow the both of you down.
 
Using the [[Kritzkrieg]] instead of the standard [[Medigun]] can help you earn this achievement, as it requires less healing to fully charge an ÜberCharge.
 
|}
 
----
 
{|
 
|[[Image:tf medic rapid charge.png|64px]]
 
|'''Trauma Queen'''
 
Deploy 3 ÜberCharges in less than 5 minutes, and assist in five kills during that time.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Play maps where a lot of people require healing constantly, such as Dustbowl or Gold Rush. Constantly heal your teammates at the major chokepoints and you should get this achievement; remember that healing damaged teammates builds up your ÜberCharge meter faster. Using the Kritzkrieg can be helpful since it charges 25% faster than the Medigun and Critical hits will net you kills faster. Try not to go on suicide charges with your buddies with the ÜberCharge, at least until you've used at least two ÜberCharges beforehand.
 
|}
 
----
 
{|
 
|[[Image:tf medic save teammate.png|64px]]
 
|'''Triage'''
 
Deploy an ÜberCharge on a teammate less than a second before they are hit by a Critical explosive.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' This should happen eventually after a number of ÜberCharges on your teammates. If you want to do it intentionally then wait for a Crit rocket, as they move slowly and are easier to react to in time (note: be sure to distinguish between rockets from the default Rocket Launcher and those from the [[Direct Hit]], and alter your timing accordingly). ÜberCharging a friendly Demoman when he has planted a Critical sticky and getting him to detonate can also help you get this achievement.
 
|}
 
----
 
{|
 
|[[Image:tf medic assist capturer.png|64px]]
 
|'''Ubi Concordia, Ibi Victoria''' (In unity, there is victory)
 
Assist in killing 3 enemies on an enemy control point, in a single life.
 
 
 
'''Difficulty''': Hard
 
 
 
'''How to:''' This one is difficult, but less so than before the [[December 22, 2009 Patch]]. Try to have a high endurance, high damage class such as a [[Heavy]], [[Demoman]] or [[Soldier]] as your [[Medic buddy]], though a Heavy is preferable due to his lesser dependence on [[ammo]]. Try to take points that are not being heavily assaulted by teammates (such a Point A on [[Gravel Pit]]) so that they do not receive [[assist kills]] and if possible, refrain from capturing the point until you have obtained the achievement and instead wait for the enemy to come to you. If you have an [[ÜberCharge]] and the situation is hectic, use it. Additionally, a Kritzkrieg may be more useful than a regular ÜberCharge, as enemies may not stay on their point itself for long unless a teammate is capping it, it increases the odds of actually getting a kill rather than an assist, and they're less likely to scatter upon seeing a Kritzkrieg as opposed to a regular ÜberCharge. Certain points will be easier to get this achievement on, such as point A on [[Steel]] or the second point on [[Dustbowl]] stage 1, as Engineers are more likely to build on the point itself and thus there is a higher chance of catching enemies crowding around a Dispenser.
 
|}
 
----
 
{|
 
|[[Image:tf medic assist scout.png|64px]]
 
|'''You'll Feel a Little Prick'''
 
Assist in killing 3 enemies with a single ÜberCharge on a Scout.
 
 
 
'''Difficulty''': Hard
 
 
 
'''How to:''' Due to the size of the Scout's magazine and the sporadic damage of the [[Scattergun]], an ÜberCharge with the [[Kritzkrieg]] is preferable if you can take the enemy by surprise. Situations in which three enemies may be found in one place include the start of the match or when the offensive team are crouched around the cart in a Payload map. Note that this is easier to achieve by supporting a Scout not equipped with the [[Force-A-Nature]], due to the need to reload after two shots, and the [[knockback]] may make it harder to kill targets.
 
|}
 
  
 
{{Achievements}}
 
{{Achievements}}

Revision as of 17:54, 2 October 2010

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.
Difficulty: Easy-Medium
How to obtain: The main difficulty with this achievement is finding a situation where five enemies will be conveniently gathered in one place. Situations in which this may occur include the start of the match or when the offensive team are crouched around the cart in a Payload map. Alternatively, if you are on the offensive team, you may find multiple enemies crowded around their control point. Remember that you do not need to kill five enemies, merely ignite them.


Autopsy Report
Autopsy Report
Provide an enemy with a freezecam shot of you taunting above their ragdoll.
Difficulty: Easy
How to obtain: Just kill an opponent with your Bonesaw/Übersaw or Syringe Gun/Blutsauger and taunt while standing over their body. This is safer to do on enemies you've killed behind friendly lines, like Spies or Scouts, since the chances will be considerably lower that you will be attacked while taunting. As with other taunt achievements that require the victim to be in the freeze cam shot, try to do it on someone that you did not kill with a Critical hit.


Bedside Manner
Bedside Manner
Be healing a teammate as he achieves an achievement of his own.
Difficulty: Easy-Medium
How to obtain: Usually happens incidentally. To increase your chances, go for achievements that overlap with a similar achievement for your patient, such as "Blast Assist" or "Doc, Stock and Barrel." Note that helping an enemy Spy get "Insurance Fraud" does not count for this achievement.


Big Pharma
Big Pharma
Assist a Heavy in killing 10 enemies, where neither of you die.
Difficulty: Medium-Hard
How to obtain: Find a good Heavy (it helps if you are communicating via voice chat) and stick with him; as there is a corresponding Heavy achievement, players who do not have "Division of Labor" have an incentive to stick with you as well. Make good use of cover and make health and ammo stops regularly. Avoid wide open spaces, and watch out for Spies at all times. This may be easier if you heal a Heavy and wait for the enemy to attack rather than taking the fight to them. If at any point you have half or less of your health, find a health pack or other Medic immediately.

Whether you use the regular Medigun or the Kritzkrieg is your (and your buddy's) choice. While the Medigun makes you invulnerable and can be used in a pinch to prevent your deaths, your buddy may be tempted to charge forward dangerously and die once the ÜberCharge wears off, and enemies tend to quickly flee in the face of an invulnerable Heavy. The Kritzkrieg takes more skill to be used and cannot prevent either of you from dying, but can easily rack up 3-5 kills in a very short period of time if you can ambush the enemy team (such as when they are pushing the Payload cart and aren't expecting anything to show up), as well as be used more frequently.


Blast Assist
Blast Assist
Assist in exploding 5 enemies with a single ÜberCharge on a Soldier.
Difficulty: Medium-Hard
How to obtain: One difficulty lies with whether the Soldier can kill five enemies down in eight seconds with the small magazine size of his Rocket Launcher. As such, a Kritzkrieg ÜberCharge is almost mandatory, since a hit with a Crit rocket is an almost guaranteed kill. The other difficulty lies in finding a situation in which five enemies will be standing in close proximity. Try at the start of a match after waiting for the enemy's ÜberCharges to wear off or when the offensive team are crouched around the cart in a Payload map. It is recommended to do this for a Soldier carrying the default Rocket Launcher, as the Direct Hit's smaller blast radius will make it harder to kill multiple people with a single rocket, and a Crit rocket from the default Rocket Launcher will likely do enough damage to kill in any case. The Black Box is also similarly discouraged, due to its smaller magazine size.


Blunt Trauma
Blunt Trauma
Assist in punching 2 enemies with a single ÜberCharge on a Heavy.
Difficulty: Medium
How to obtain: The main difficulty of this achievement comes from the Heavy's slow speed combined with the short range of his melee attack, on top of finding a Heavy who is willing to waste an ÜberCharge in helping you with this achievement. As such, try to ambush foes, back them into a corner, or attack large groups of enemies during an assault when they are distracted. A Heavy using the KGB may be more encouraged to attempt this achievement. It should be noted that you do not have to kill the enemies, just punch two different enemies at least once each.


Chief of Staff
Chief of Staff
Accumulate 1 million total heal points.
Difficulty: Easy
How to obtain: This one isn't hard, it just takes a very long amount of time. Play maps where a lot of people require healing constantly, such as Dustbowl or Gold Rush. Achievement progress is only updated when you die or a round ends.


Consultation
Consultation
Assist a fellow Medic in killing 3 enemies in a single life.
Difficulty: Medium
How to obtain: Due to the low health of the Medic class as well as their low offensive capability, this achievement can be quite difficult. Try to ambush weaker foes with the Bonesaw/Übersaw or Syringe Gun/Blutsauger and use an ÜberCharge if necessary, preferably the regular variety. As long as you both live you can try to build up another charge and get up to three kills. Alternatively, you could try the Double Medic Strategy. It doesn't matter who does the killing and who does the healing; once the attacking Medic gets his third kill, both Medics will receive the achievement.


Doctor Assisted Homicide
Doctor Assisted Homicide
Assist in killing 20 nemeses.
Difficulty: Easy
How to obtain: Should happen eventually after a modest amount of time as Medic. Ask your Medic buddy if they have a nemesis and if so, make them a priority target. Remember to switch between teammates as necessary, as any of your patients will usually be harder to Dominate due to being healed by you.


Does It Hurt When I Do This?
Does It Hurt When I Do This?
Kill 50 Scouts with your syringe gun.
Difficulty: Medium
How to obtain: Happens eventually, but takes some time. Due to Scouts' speed, you have to lead them farther than other classes to hit them, so to make things easier try to backpedal while firing to get them to charge at you. The Blutsauger is an effective weapon for this, as Scouts pack a punch at close range and passive healing is not enough to keep up with the damage they do. Try to lead Scouts around corners or through corridors where they cannot dodge your syringes as easily.


Double Blind Trial
Double Blind Trial
Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.
Difficulty: Very Easy
How to obtain: This occurs frequently at the beginning of a round when Medics have their ÜberCharge meters full. Just wait until the enemy Medics have deployed their ÜberCharges and then activate your own while one of theirs is active.


Family Practice
Family Practice
ÜberCharge 5 of your Steam Community Friends.
Difficulty: Easy
How to obtain: Join a game in which a friend is currently playing, or ask a friend to join a game you are currently playing, and ÜberCharge them. Remember that you must Über five separate friends to get this achievement, charging the same friend several times will not get you additional points.


First Do No Harm
First Do No Harm
Play a full round without killing any enemies, and score the highest on a team of 6 or more players.
Difficulty: Medium
How to obtain: Simply play regularly as a Medic, but rely more on your teammates to kill anybody attacking you rather than defending yourself, don't take out a weapon unless you are absolutely sure that you will get an assist rather than a kill; for the purposes of this achievement, it is easier to let an enemy kill you than for you to kill the enemy, as you can simply respawn and continue healing. Try to keep everybody on your team fully healed, and deploy ÜberCharges as necessary. Instead of focusing on giving one teammate all the ÜberCharges, try to spread them around so that no one teammate gets all the kills. When leading charges with a patient, remember to continually focus on keeping them healed so that you get assists for the kills. Remember that you must not only score as an MVP for a round, you must be the top of the team.


FYI I am A Medic
FYI I am A Medic
Use your bonesaw to kill a spy who has been calling for 'Medic!'.
Difficulty: Easy
How to obtain: Should happen eventually after a modest amount of time playing Medic. Always Spy check anyone who comes up to you while calling for a Medic with your Bonesaw. Particularly be aware of Spies attempting to get the "FYI I am a Spy" or "Insurance Fraud" achievements. In most cases it will take more than one hit, but every now and then you will get lucky and land a Crit on the first attack.


Grand Rounds
Grand Rounds
Heal 200 teammates after they've called for 'Medic!'.
Difficulty: Easy
How to obtain: Should happen eventually after a reasonable amount of time playing Medic. It will happen faster if you stay in the thick of the action. Turning on the "Injured teammates automatically call out" option under the Advanced Multiplayer options can help you to locate teammates low on health, but they must still call for a Medic first to add a counter for this achievement.


Group Health
Group Health
Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.
Difficulty: Medium
How to obtain: Requires a little teamwork, if there are at least two other Medics then plan it with them. This is easiest at the start of a match since you can all build your ÜberCharge meters uninterrupted during the setup period as long as two Medics do not heal the same target.


House Call
House Call
Join a game that one of your friends is in and then deploy an ÜberCharge on him.
Difficulty: Easy
How to obtain: Use the Join Game option from the Friends window in the Steam Community program (from in-game, hit Shift + Tab to bring up the Friends window); joining the game using other methods will not work. You must Über the friend without dying, so is a good idea to fill the ÜberCharge in the respawn room, and view the current kills. Knowing the respawn time, wait him to respawn and ÜberCharge him after getting out of the gates. If you die the first time, try reconnecting. Also, if you are healing your friend and another Medic deploys an ÜberCharge on them, you will get the achievement.


Hypocritical Oath
Hypocritical Oath
Kill an enemy Spy that you have been healing.
Difficulty: Easy
How to obtain: Identify an enemy Spy, give them a quick puff of healing, then whip out one of your other weapons and go to town. Alternatively, you may get this incidentally by identifying an enemy Spy that has called for a Medic, and bumping into him after you've started healing him. As with "FYI I am a Medic," vigilant Spy checking will get you this achievement fairly easily.


Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.
Difficulty: Easy
How to obtain: This should occur eventually after a reasonable amount of time playing Medic. Just listen for cries of "fire!" and Heal any burning teammates until the flames are fully extinguished. Make sure the flames go out while the beam from your healing gun is focused on them, and that you are the only person healing them when this happens. A fast way to get this achievement is to heal friendly Pyros while they are fighting other Pyros, because when hit by fire, they will extinguish themselves instantly, counting toward the achievement every time they are hit by the enemy.


Intern
Intern
Accumulate 7000 heal points in a single life.
Difficulty: Medium-Hard
How to obtain: Simply play Medic as normal, but place more priority on healing injured teammates and surviving. Play maps where a lot of people require healing constantly, such as Dustbowl or Gold Rush, or play at the back of a map but near teammates taking damage (the Sniper deck on 2Fort is ideal, though be mindful of local server rules regarding this tactic). Stay out of the enemy line of fire and have some form of cover in sight at all times, and make sure to always keep moving and checking your back so that Snipers and Spies can't get easy kills on you. One way to build up points is by backing up two Heavies by yourself and continually heal both as they get into the action; few people will target a Medic over two Heavies. Know when to cut your losses and ditch your patient if your situation is hopeless; be sure not to accompany your buddy on suicide ÜberCharge runs unless you are 100% sure that you will survive. Playing on 27/7 CTF servers that have the time and capture limits disabled can make this achievement easier as you don't have to work against the clock.

You can press TAB to see how much total healing you have done, though this will be the total amount of time while on that server, so subtract your total healing points at the beginning of the round. Keep in mind that overheal points still count as healing done; this means that during the round setup time, you should overheal every person on your team, this alone can net you 1000 heal points before the round has even started. Be sure to overheal everyone you see (within reason) when the round actually starts, Engineers, Snipers, and Spies often get overlooked when it comes to overhealing. You will not receive progress on this achievement while you're earning it and you will not earn it until you die.


Medical Breakthrough
Medical Breakthrough
Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman.
Difficulty: Medium-Hard
How to obtain: A rather situational achievement. Find a map with areas that often have a number of buildings situated in one area such as near the final point in Dustbowl stage 2, in the raised area past the building near the second terminus of Gold Rush stage 2, or in the sewers in 2Fort (if doing this it's best to enter from the water as the bend in the sewer is closer here.) This is far easier to get if the enemy is turtling. Since there will be inevitably be a number of Sentry Guns and Crits do not affect buildings, a regular ÜberCharge is highly preferable. Try not to get into a situation where you or your parter can be juggled (such as anywhere where you have to make a drop) and watch for Pyros with compression blast. This is considerably easier if you are partnered with a competent Demoman with a microphone.

Whether the Demoman is carrying the default Sticky Bomb Launcher or the Scottish Resistance can affect the tactics used. While the Sticky Bomb Launcher is easier to use, the Scottish Resistance can launch bombs faster, potentially allowing the Demoman to place more stickies in an area. However, the Scottish Resistance must also be aimed in order to detonate, which can be hard to do in the heat of battle.


Medical Intervention
Medical Intervention
Save a falling teammate from dying on impact.
Difficulty: Very Easy
How to obtain: Have a Demoman deploy three stickies on one spot, overheal him to full, then have him stand on top of the three and detonate them. As long as you keep healing, you'll get the achievement when he lands. Alternatively, you can overheal a Soldier who has an Equalizer in his inventory, have him perform the taunt out in the open, and then heal him immediately after he flies into the air after he un-equips the Equalizer upon finishing the taunt.


Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.
Difficulty: Very Easy
How to obtain: Join a map on defense where a Sentry Gun will normally be covering a critical chokepoint such as Dustbowl or Gold Rush, and heal the Engineer as he repairs his Sentry Gun when the enemy are making their push.


Peer Review
Peer Review
Kill 10 Medics with your bone saw.
Difficulty: Easy-Medium
How to obtain: Difficult on a regular server, especially if the other Medic decides to use a Syringe Gun/Blutsauger rather than use his saw. Try to join a server that specializes in duel or melee type maps. If you do want to do this on a regular server, try to sneak up behind enemy Medics as they are healing someone and Bonesaw them before they or their buddy can react; if his buddy is preoccupied and they are ÜberCharged, you can attempt to get near the Medic and attack as soon as the charge wears off. Remember to kill the Medics with your Bonesaw and not the Syringe Gun. Also, using the regular Bonesaw instead of the Übersaw may help with this achievement, as it has a higher rate of fire.


Placebo Effect
Placebo Effect
Kill 2 enemies in a single life, while having your ÜberCharge ready, but undeployed.
Difficulty: Easy-Medium
How to obtain: Fill up your ÜberCharge meter, then stay near health respawns and areas with cover, ambushing weak and distracted foes and playing it safe; killing enemy Spies will also help with this achievement. Try not to keep your Medigun out as the undeployed Über will be highly noticeable and make you a prime target. Using the Blutsauger and Bonesaw is recommended, as the Blutsauger gives you additional staying power while you're in the action and the Bonesaw can get in more hits on a target at close range; if you want, you can use the Übersaw to fill up your ÜberCharge meter beforehand, and switch it out once the meter is filled (remember not to change your Medi Gun, as doing so will reset the meter). It also helps to have another Medic healing you, preferably with the basic ÜberCharge. This will greatly increase your longevity.


Play Doctor
Play Doctor
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.
Difficulty: Easy
How to obtain: Join a game where no one is playing Medic, as any class except Medic, (this is more likely on defense,) wait for a nearby teammate to call for healing, then change class to Medic and get to healing. The trick is to find a team that has no Medics to begin with, as healing 500 health is no problem at all. You will not receive progress on this achievement while you're earning it and you will not earn it until you die.


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Difficulty: Easy
How to obtain: Simply activate the ÜberCharge while you, your patient, and the enemy are on the control point and it should count as a block. This achievement complements the Heavy achievement Soviet Block, so long as the class receiving your charge is a Heavy. Remember to watch out for Pyros trying to knock you off the point with compression blast.


Quadruple Bypass
Quadruple Bypass
Heal a teammate who's taking fire from 4 enemies at once.
Difficulty: Easy-Medium
How to obtain: This will usually occur during the start of a match, or when you and your patient are making a push on the final point. An ÜberCharge should help your buddy become a priority target for at least four enemies. Maps such as Gold Rush and Dustbowl often start with a huge firefight, so these maps are your best bets. Ideally, you should heal a Heavy, both because an overhealed Heavy has the most HP in the game and because a revved-up Heavy is easier to hit for the enemy.


Sawbones
Sawbones
Hit enemies with your bonesaw 5 times in a row without dying or missing.
Difficulty: Hard
How to obtain: Try to take a group of enemies by surprise or ideally, a distracted Heavy, who should take five hits alone before either of you kills the other. Circle strafe around him if he reacts before you get five hits in. The normal Bonesaw may be preferable to the Übersaw as it lets you get more hits in, thus reducing the amount of time that you are in danger. Ideally, don't attempt to attack a target unless you are sure that you will hit him, and don't be afraid to take out your Syringe Gun/Blutsauger and retreat if you don't think you can win. The hits don't need to be within a certain period of time, simply don't miss or die before getting your five hits. You can also attempt to get this simply through uncovering and killing Spies, which is safer but also harder, as Spies will most definitely try to avoid being hit by you.

Another possibility is to attack an enemy Medic while he uses an ÜberCharge on his teammate. The achievement does not require you to do damage, only to hit an enemy.


Second Opinion
Second Opinion
ÜberCharge 2 teammates at once.
Difficulty: Easy
How to obtain: This can be done easily before the match has even begun. Simply fill your ÜberCharge meter during the setup period, activate it and switch rapidly between two targets as you are waiting in the spawn area. If possible, ask your targets if they can stand still next to one another in front of you. If it doesn't work, try again, but wait a second or two on the first target, then start switching rapidly. You need to keep the charge active for a certain period of time, so to be safe expend your entire charge while rapidly switching between the two players (as you are essentially wasting the ÜberCharge in any case, there's nothing to lose by doing this).


Specialist
Specialist
Accumulate 10000 heal points in a single life.
Difficulty: Very Hard
How to obtain: If you are trying to get Intern, you may also inadvertently get this achievement as well. Follow the same advice and be more careful when getting this achievement. If you can get the first 7000 heal points, then the next 3000 is not that large of a stretch.


Surgical Prep
Surgical Prep
Have an ÜberCharge ready before the Setup phase ends.
Difficulty: Very Easy
How to obtain: Just heal a teammate during setup until your ÜberCharge meter is full. As ÜberCharges fill at faster rates during the setup phase, you should get this one without even trying. Simply make sure not to any teammates that are being healed by other Medics, as double-healing will slow the both of you down. Using the Kritzkrieg instead of the standard Medigun can help you earn this achievement, due to the 25% faster charge rate.


Trauma Queen
Trauma Queen
Deploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time.
Difficulty: Medium
How to obtain: Play maps where a lot of people require healing constantly, such as Dustbowl or Gold Rush. Constantly heal your teammates at the major chokepoints and you should get this achievement; remember that healing damaged teammates builds up your ÜberCharge meter faster. Using the Kritzkrieg can be helpful since it charges 25% faster than the Medigun and Critical hits will net you kills faster. Try not to go on suicide charges with your buddies with the ÜberCharge, at least until you've used at least two ÜberCharges beforehand.


Triage
Triage
Deploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive.
Difficulty: Easy-Medium
How to obtain: This should happen eventually after a number of ÜberCharges on your teammates. If you want to do it intentionally then wait for a Crit rocket, as they move slowly and are easier to react to in time (note: be sure to distinguish between rockets from the default Rocket Launcher and those from the Direct Hit, and change your timing accordingly). ÜberCharging a friendly Demoman when he has planted a Critical sticky and getting him to detonate can also help you get this achievement.


Ubi concordia, ibi victoria
Ubi concordia, ibi victoria
Assist in killing 3 enemies on an enemy control point, in a single life.
Difficulty: Medium-Hard
How to obtain: Try to have a high endurance, high damage class such as a Heavy, Demoman or Soldier as your Medic buddy, though a Heavy is preferable due to his lesser dependence on ammo. Try to take points that are not being heavily assaulted by teammates (such a Point A on Gravel Pit) so that they do not receive assist kills and if possible, refrain from capturing the point until you have obtained the achievement and instead wait for the enemy to come to you. If you have an ÜberCharge and the situation is hectic, use it. Additionally, a Kritzkrieg may be more useful than a regular ÜberCharge, as enemies may not stay on their point itself for long unless a teammate is capping it, it increases the odds of actually getting a kill rather than an assist, and they're less likely to scatter upon seeing a Kritzkrieg as opposed to a regular ÜberCharge. Certain points will be easier to get this achievement on, such as point A on Steel or the second point on Dustbowl stage 1, as Engineers are more likely to build on the point itself and thus there is a higher chance of catching enemies crowding around a Dispenser.


You'll Feel a Little Prick
You'll Feel a Little Prick
Assist in killing 3 enemies with a single ÜberCharge on a Scout.
Difficulty: Hard
How to obtain: Due to the size of the Scout's magazine and the sporadic damage of the Scattergun, an ÜberCharge with the Kritzkrieg is preferable if you can take the enemy by surprise. Situations in which three enemies may be found in one place include the start of the match or when the offensive team are crouched around the cart in a Payload map. Note that this is easier to achieve by supporting a Scout not equipped with the Force-A-Nature, due to the need to reload after two shots, and the knockback may make it harder to kill targets. Furthermore, try to make sure that the Scout is carrying a Pistol so that he can use the additional firepower to bring down targets at long range.