Difference between revisions of "Obtaining Scout achievements/pl"
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{{DISPLAYTITLE:Jak odblokować osiągnięcia dla Skauta}} | {{DISPLAYTITLE:Jak odblokować osiągnięcia dla Skauta}} | ||
{{Trans|Polish|English}} | {{Trans|Polish|English}} | ||
+ | {{Show achievement|Scout|Round Tripper | ||
+ | | obtain-level = Easy | ||
+ | | obtain-text = To osiągnięcie zdobywa się poprzez granie przez jakiś czas - zamiast zabijać ludzi, staraj się przede wszystkim przejąc tajne materiały wroga. | ||
+ | }} | ||
+ | {{Show achievement|Scout|Batting the Doctor | ||
+ | | obtain-level = Medium | ||
+ | | obtain-text = Najbardziej rozgarnięci Medycy będą aktywować swój ładunek, jeśli zostaną zaatakowani. Możesz spróbować szczęścia poprzez otrzymanie krytycznych obrażeń lub mając nadzieję, że nie przywiązują uwagi do tego, że do nich strzelasz. Możesz także użyć Piaskuna do ogłuszenia Medyków przed ich zabiciem, aby upewnić się, że nie zaatakują lub włączą Übera. Jeśli zaskoczysz Medyka od tyłu, Siła Natury zabije ich zanim nawet się zorientuje, że został zaatakowany. Inną metodą jest użycie [[Crit-a-Cola|Kryt-o-Coli]] tuż przed atakiem w celu zwiększenia szansy zabicia Medyka zanim zdoła odpalić ładunek, choć jeśli jest przygotowany do ewentualnego ataku, możesz dotrzeć do niego za późno. | ||
+ | }} | ||
+ | {{Show achievement|Scout|Block the Plate | ||
+ | | obtain-level = Easy | ||
+ | | obtain-text = Obrona nie jest może typowym zajęciem Skauta, jednak możesz uwijać się przy atakowanych punktach i przebiegać przez nie, gdy są przejmowane. Tanim chwytem jest ciągłe przebieganie przez punkt w celu uzyskania odpowiedniej liczby obron. Ładunek nie liczy się jako punkt kontrolny, dlatego nie możesz zdobyć tego osiągnięcia na mapach typu Ładunek. | ||
+ | }} | ||
+ | {{Show achievement|Scout|Foul Territory | ||
+ | | obtain-level = Medium-Hard | ||
+ | | obtain-text = To osiągnięcie jest mocno uzależnione od rozgrywanej mapy, jednak najprostszym sposobem jest ogłuszenie gracza na mapie [[Well]] na torach i modlenie się o to, aby pociąg przejechał twoją ofiarę. Inną metodą może być pomoc innego Skauta próbującego zdobyć osiągnięcie Klasyczny upadek poprzez ogłusznie kogoś, podczas gdy drugi Skaut używa odrzutu [[Force-A-Nature|Siły Natury]] do spowodowania środowiskowej śmierci, co zaowocuje zdobyciem przez dwóch Skautów danych osiągnięć. | ||
+ | }} | ||
+ | {{Show achievement|Scout|If You Build It | ||
+ | | obtain-level = Easy | ||
+ | | obtain-text = Jeśli zniszczysz konstrukcję Inżyniera, gdy jest ona jeszcze w budowie, masz duże szanse na to, że będzie on chciał to zrobić ponownie z nadzieją, że skoncentrujesz się na innym celu. Kiedy Inżynier kładzie konstrukcję, wystarczy jeden strzał z czegokolwiek, aby ją zniszczyć. Weź pod uwagę to, że Zasobniki i Teleportery potrzebują dwa razy więcej czasu na budowę niż Działka strażnicze i są bardzo łatwe do zniszczenia. | ||
+ | }} | ||
{{Show achievement|Scout|A Year to Remember | {{Show achievement|Scout|A Year to Remember | ||
| obtain-level = Easy | | obtain-level = Easy | ||
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| obtain-level = Easy | | obtain-level = Easy | ||
| obtain-text = Simply double jump until you unlock the achievement. It is not necessary to "grind" for this achievement, as you will jump enough in regular play to get it eventually. Any double jumps performed in the set up phase count towards this achievement. The fastest way to do this is spamming the jump button up flights of stairs, giving you several small double jumps. You can also get a lot of small double jumps in areas with low ceilings, such as doorways. One area with a low ceiling would be the air shaft in Turbine. | | obtain-text = Simply double jump until you unlock the achievement. It is not necessary to "grind" for this achievement, as you will jump enough in regular play to get it eventually. Any double jumps performed in the set up phase count towards this achievement. The fastest way to do this is spamming the jump button up flights of stairs, giving you several small double jumps. You can also get a lot of small double jumps in areas with low ceilings, such as doorways. One area with a low ceiling would be the air shaft in Turbine. | ||
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{{Show achievement|Scout|Beanball | {{Show achievement|Scout|Beanball | ||
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| obtain-level = Medium | | obtain-level = Medium | ||
| obtain-text = Should happen often at the start of CTF rounds, just make sure you reach the intelligence before the other Scouts on your team do. Expect another Scout on the opposite team to get your intelligence and do your best to meet him and kill him. It's easier to accomplish this in games without many players. | | obtain-text = Should happen often at the start of CTF rounds, just make sure you reach the intelligence before the other Scouts on your team do. Expect another Scout on the opposite team to get your intelligence and do your best to meet him and kill him. It's easier to accomplish this in games without many players. | ||
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{{Show achievement|Scout|Brushback | {{Show achievement|Scout|Brushback | ||
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| obtain-level = Medium | | obtain-level = Medium | ||
| obtain-text = This is an extension of the First Blood achievement, and requires you to not only get first blood, but goes further and requires you to follow up first blood with another kill in the period when the first blood Crit buff is applied. While obtaining first blood may be reasonably easy, getting another kill within the five seconds when the Crit buff is applied can be quite difficult. Your best bet would be to use the Scattergun since its ammo capacity allows you to quickly follow up First Blood with a second kill without having to reload. Just try to get First Blood, then quickly find someone else and take him out before the buff wears off. | | obtain-text = This is an extension of the First Blood achievement, and requires you to not only get first blood, but goes further and requires you to follow up first blood with another kill in the period when the first blood Crit buff is applied. While obtaining first blood may be reasonably easy, getting another kill within the five seconds when the Crit buff is applied can be quite difficult. Your best bet would be to use the Scattergun since its ammo capacity allows you to quickly follow up First Blood with a second kill without having to reload. Just try to get First Blood, then quickly find someone else and take him out before the buff wears off. | ||
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{{Show achievement|Scout|Gun Down | {{Show achievement|Scout|Gun Down | ||
| obtain-level = Medium | | obtain-level = Medium | ||
| obtain-text = The easiest way to do this is to find a Sentry Gun being built, kill the Engineer working on it, wait until it's up, then shoot it down. You can also circle strafe around the Sentry Gun and Pistol it to death, or stand outside of its range and take advantage of the fact that attacking buildings does not suffer from falloff damage. Remember to use corners and the Sentry Gun's short range to your advantage if possible. If the Engineer is still alive (or worse, has a [[Wrangler]] equipped), this achievement is best attempted on another Sentry Gun. Getting assistance from a heavier class also works, so long as you land the finishing hit. [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Guns]] used by [[Gunslinger]]-equipped Engineers are particularly easy to destroy with your Pistol, so don't pass up the chance. | | obtain-text = The easiest way to do this is to find a Sentry Gun being built, kill the Engineer working on it, wait until it's up, then shoot it down. You can also circle strafe around the Sentry Gun and Pistol it to death, or stand outside of its range and take advantage of the fact that attacking buildings does not suffer from falloff damage. Remember to use corners and the Sentry Gun's short range to your advantage if possible. If the Engineer is still alive (or worse, has a [[Wrangler]] equipped), this achievement is best attempted on another Sentry Gun. Getting assistance from a heavier class also works, so long as you land the finishing hit. [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Guns]] used by [[Gunslinger]]-equipped Engineers are particularly easy to destroy with your Pistol, so don't pass up the chance. | ||
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{{Show achievement|Scout|I'm Bat Man | {{Show achievement|Scout|I'm Bat Man | ||
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| obtain-level = Easy | | obtain-level = Easy | ||
| obtain-text = Shoot at Scouts with a glowing weapon equipped. Remember that they will have Mini-Crits inflicted upon them, so there is no damage falloff. Using the [[Pistol]] against him will rapidly drop his health, and will give you the advantage since the enemy cannot equip both a Pistol and the Crit-a-Cola simultaneously. | | obtain-text = Shoot at Scouts with a glowing weapon equipped. Remember that they will have Mini-Crits inflicted upon them, so there is no damage falloff. Using the [[Pistol]] against him will rapidly drop his health, and will give you the advantage since the enemy cannot equip both a Pistol and the Crit-a-Cola simultaneously. | ||
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{{Show achievement|Scout|Set the Table | {{Show achievement|Scout|Set the Table |
Revision as of 17:16, 21 September 2010
Ta strona jest w trakcie tłumaczenia na język polski. Jeśli mówisz po polsku, napisz na stronie dyskusji lub porozmawiaj z użytkownikami, którzy wnieśli wkład do strony (sprawdź jej historię). |
Agent wahadłowy Przejmij tajne materiały wroga 25 razy. Poziom trudności: Łatwy Jak zdobyć: To osiągnięcie zdobywa się poprzez granie przez jakiś czas - zamiast zabijać ludzi, staraj się przede wszystkim przejąc tajne materiały wroga. |
Bez znieczulenia Zabij Medyka, który jest gotowy do użycia ładunku ÜberCharge. Poziom trudności: Średni Jak zdobyć: Najbardziej rozgarnięci Medycy będą aktywować swój ładunek, jeśli zostaną zaatakowani. Możesz spróbować szczęścia poprzez otrzymanie krytycznych obrażeń lub mając nadzieję, że nie przywiązują uwagi do tego, że do nich strzelasz. Możesz także użyć Piaskuna do ogłuszenia Medyków przed ich zabiciem, aby upewnić się, że nie zaatakują lub włączą Übera. Jeśli zaskoczysz Medyka od tyłu, Siła Natury zabije ich zanim nawet się zorientuje, że został zaatakowany. Inną metodą jest użycie Kryt-o-Coli tuż przed atakiem w celu zwiększenia szansy zabicia Medyka zanim zdoła odpalić ładunek, choć jeśli jest przygotowany do ewentualnego ataku, możesz dotrzeć do niego za późno. |
Blokowanie bazy Zablokuj 50 przejęć punktów. Poziom trudności: Łatwy Jak zdobyć: Obrona nie jest może typowym zajęciem Skauta, jednak możesz uwijać się przy atakowanych punktach i przebiegać przez nie, gdy są przejmowane. Tanim chwytem jest ciągłe przebieganie przez punkt w celu uzyskania odpowiedniej liczby obron. Ładunek nie liczy się jako punkt kontrolny, dlatego nie możesz zdobyć tego osiągnięcia na mapach typu Ładunek. |
Brudna zagrywka Spowoduj nieszczęśliwy wypadek śmiertelny poprzez ogłuszenie przeciwnika. Poziom trudności: Średni/trudny Jak zdobyć: To osiągnięcie jest mocno uzależnione od rozgrywanej mapy, jednak najprostszym sposobem jest ogłuszenie gracza na mapie Well na torach i modlenie się o to, aby pociąg przejechał twoją ofiarę. Inną metodą może być pomoc innego Skauta próbującego zdobyć osiągnięcie Klasyczny upadek poprzez ogłusznie kogoś, podczas gdy drugi Skaut używa odrzutu Siły Natury do spowodowania środowiskowej śmierci, co zaowocuje zdobyciem przez dwóch Skautów danych osiągnięć. |
Budowlanka Zniszcz 3 konstrukcje wroga, które są nadal w budowie. Poziom trudności: Łatwy Jak zdobyć: Jeśli zniszczysz konstrukcję Inżyniera, gdy jest ona jeszcze w budowie, masz duże szanse na to, że będzie on chciał to zrobić ponownie z nadzieją, że skoncentrujesz się na innym celu. Kiedy Inżynier kładzie konstrukcję, wystarczy jeden strzał z czegokolwiek, aby ją zniszczyć. Weź pod uwagę to, że Zasobniki i Teleportery potrzebują dwa razy więcej czasu na budowę niż Działka strażnicze i są bardzo łatwe do zniszczenia. |
Pamiętny rok Zabij 2004 przeciwników. Poziom trudności: Łatwy Jak zdobyć: Should happen after some time (about 15 hours at a rate of two kills per minute). The achievement refers to the 2004 Boston Red Sox Season, where they won the World Series. |
Piskorz Uchroń się przed 1000 punktów obrażeń w jednym życiu, korzystając z Bonk! Atomowego Kopu. Poziom trudności: Łatwy Jak zdobyć: Should be pretty easy. Use the energy drink, then run into a whole bunch of gunfire, or in front of a Sentry Gun, then come back when it starts to wear off. Repeat until you get the achievement. Another way to do this is to get the attention of a Heavy, run around a corner (works well on Dustbowl), activate your Bonk!, and run into him after he's spun up. Be sure to retreat a bit early though, since unlike a Sentry Gun a Heavy can follow you around the corner. |
Nasi górą Wykonaj 1000 podwójnych skoków. Poziom trudności: Łatwy Jak zdobyć: Simply double jump until you unlock the achievement. It is not necessary to "grind" for this achievement, as you will jump enough in regular play to get it eventually. Any double jumps performed in the set up phase count towards this achievement. The fastest way to do this is spamming the jump button up flights of stairs, giving you several small double jumps. You can also get a lot of small double jumps in areas with low ceilings, such as doorways. One area with a low ceiling would be the air shaft in Turbine. |
Zbijak Ogłusz Skauta jego własną piłką. Poziom trudności: Średni Jak zdobyć: Simply run over a ball that the enemy Scout just hit and stun him with it. Pay attention to Scouts with the Sandman and predict who they're going to hit and where the ball will go. |
Złapał Kozak Tatarzyna Zabij przeciwnika posiadającego twoje tajne materiały, gdy ty masz jego tajne materiały. Poziom trudności: Średni Jak zdobyć: Should happen often at the start of CTF rounds, just make sure you reach the intelligence before the other Scouts on your team do. Expect another Scout on the opposite team to get your intelligence and do your best to meet him and kill him. It's easier to accomplish this in games without many players. |
Szybka piłka Ogłusz 50 przeciwników, gdy zdobywają punkt lub pchają wagon. Poziom trudności: Łatwy Jak zdobyć: Stand back from the cart or CP and send those balls flying, on Payload maps look for the cart's and when it's being pushed lob a ball at it, you will get lucky and eventually grind out this achievement. While the description only mentions enemies capturing or pushing, you can stun anyone on a point or cart, no matter who controls it or whether it is locked, and it will count towards the achievement. You do not need to hit someone at long range to get a point to this achievement, simply hitting anyone with a ball at any range while they're on the point or cart will suffice. |
Chwila nieuwagi Zabij 50 przeciwników, podchodząc ich od tyłu i korzystając z Siły Natury. Poziom trudności: Średni Jak zdobyć: Try circle strafing (the Scout's default way to attack) or sneaking up on opponents from behind, and this should come over time. You can also stun them with the Sandman and put two quick shots into their back while they're stunned, which will outright kill most light classes. But remember that you need to kill the enemy from behind - so if circle strafing, don't strafe too far. You can also use your speed to bump into and reveal enemy Spies, and shoot them in the back when they try to run away. If ambushing, a Crit-a-Cola can help significantly as it will allow you to kill any 125-HP class in one shot, and almost anything else in two, provided that they're not overhealed. |
Wielkie zamknięcie Zniszcz 3 wejścia do teleportów. Poziom trudności: Łatwy Jak zdobyć: On maps like 2Fort, the Scout often runs by the enemies' spawn, where most Teleporter Entrances are set up. Destroy them there. Alternatively, on longer maps like Dustbowl or Badwater Basin, a Bonk! drinking Scout can run past the forward lines and destroy the Teleporters by the spawn. The Scattergun makes this achievement easier, since most Teleporters will require at least three rounds to destroy. |
Grzebanie przy piłce Zabij 3 wrogów, znajdując się pod wpływem ÜberCharge'a użytego przez Medyka. Poziom trudności: Trudny Jak zdobyć: Get a Medic to Über you and kill 3 enemies. This is easier said than done, as no sane Medic would Über a Scout at a crucial time. If you convince a Medic to Über you, try using the Kritzkrieg. This achievement coincides with one for the Medic (You'll Feel a Little Prick), so you may get lucky and find a willing Medic. Using the regular Scattergun is probably your best bet as opposed to the Force-A-Nature, as you will not have to reload after only two shots. Another method involves using the Crit-a-Cola with an ÜberCharge from the Medigun. The combination means that you get Mini-Crit buff without having to worry about the de-buff. |
Nasi 1, Goście 0 Zabij Grubego i zabierz jego kanapkę. Poziom trudności: Łatwy/średni Jak zdobyć: Simply try to deal a large amount of damage to a enemy Heavy that has the Sandvich equipped (using the damage number indications in advanced multiplayer options, you can calculate what health the Heavy in question will have), or shadow one that's being attacked by a teammate. Avoid killing the Heavy, and follow him at a medium range. Try to use corners to avoid being caught off guard. Listen for the distinct chewing sounds the Heavy makes when eating the Sandvich and move in for the kill. Be sure to kill him while he has it out or before he finishes eating it, because he will instantly un-equip it once he finishes eating. Once you pick up the Sandvich you will obtain the achievement. There is much less chance of being caught off guard, as the Heavy lacks the Shotgun with the Sandvich equipped. Therefore, the spinup time of his Minigun will give you more than enough time to retreat to a safe range or finish him off. Killing a Heavy carrying the Dalokohs Bar will also get you this achievement, and may be easier to accomplish since they will not be able to heal nearly as fast as with the Sandvich, though they may also be less willing to use it too close to the front lines because of this. |
Klasyczny upadek Spowoduj nieszczęśliwy wypadek śmiertelny lub samobójstwo, korzystając z odrzutu Siły Natury. Poziom trudności: Łatwy/średni Jak zdobyć: Find a Sniper on his balcony and shoot him off it, the combined damage from the gun and the fall should do the trick. In maps with instant death pits, such as Steel and Lumberyard, stay near the pit and push an unlucky player down it. If your timing is good, you can also use the train in Well. |
Pierwsza krew Bądź pierwszą osobą, która zabije wrogiego gracza podczas gry w trybie Arena lub rankingowym. Poziom trudności: Łatwy Jak zdobyć: Simply try to run to the enemy as quick as possible. However, try not to get yourself killed. Alternatively, find an Arena server with a low number of players and trust to your skill and the low odds of anyone else getting the first kill. This should happen eventually from playing aggressively in any Arena game. |
Pierwsza krew, część 2 Zabij 5 wrogów, wykorzystując krytyczny bonus Pierwszej Krwi w trybie Arena. Poziom trudności: Średni Jak zdobyć: This is an extension of the First Blood achievement, and requires you to not only get first blood, but goes further and requires you to follow up first blood with another kill in the period when the first blood Crit buff is applied. While obtaining first blood may be reasonably easy, getting another kill within the five seconds when the Crit buff is applied can be quite difficult. Your best bet would be to use the Scattergun since its ammo capacity allows you to quickly follow up First Blood with a second kill without having to reload. Just try to get First Blood, then quickly find someone else and take him out before the buff wears off. |
Rewolwerowiec Zniszcz aktywne działko strażnicze, używając tylko pistoletu. Poziom trudności: Średni Jak zdobyć: The easiest way to do this is to find a Sentry Gun being built, kill the Engineer working on it, wait until it's up, then shoot it down. You can also circle strafe around the Sentry Gun and Pistol it to death, or stand outside of its range and take advantage of the fact that attacking buildings does not suffer from falloff damage. Remember to use corners and the Sentry Gun's short range to your advantage if possible. If the Engineer is still alive (or worse, has a Wrangler equipped), this achievement is best attempted on another Sentry Gun. Getting assistance from a heavier class also works, so long as you land the finishing hit. Combat Mini-Sentry Guns used by Gunslinger-equipped Engineers are particularly easy to destroy with your Pistol, so don't pass up the chance. |
Niezniszczalny Przeżyj 500 punktów obrażeń w jednym życiu. Poziom trudności: Średni Jak zdobyć: While Scouts aren't built to take that much damage in one life thanks to their low health, staying near spawn exits while on defense in Payload matches is a good way to take small amounts of damage while being able to heal quickly. If on offense, try to hang around a Dispenser or a Medic, as most Medics won't keep up with the Scout's quick movement. Alternatively use fall damage and med kits to obtain this. A good trick is to jump on the torches in CP_Egypt as offense. Right as your health dips below 10, jump off and go to the resupply cabinet. Repeat this about 5 times. |
Strzał z dystansu Ogłusz przeciwnika na możliwie najdłużej poprzez trafienie go z daleka piłką. Poziom trudności: Średni Jak zdobyć: On maps with large open areas hit speculative balls across the maps, eventually one will connect. Remember if you can see the target aim above their head. Snipers are easy targets for this as they generally stay stationary while aiming, and as long as you keep strafing or attack from outside their field of view, you should remain relatively safe. An easy way to achieve the Moon Shot is on Watchtower. At the beginning of a round, launch a ball above the watchtower. The other team will be running along the pipe opposite the one you're on. If you're lucky, the ball will hit a member of the opposing team and earn you the achievement. |
Cichociemny Wykradnij i przejmij tajne materiały przeciwnika, nie oddając przy tym ani jednego strzału. Poziom trudności: Łatwy Jak zdobyć: This achievement does not need to be done from the enemy intelligence spawn area, you can pick it up where a teammate dropped it and get this achievement so long as you don't fire your weapons while carrying it (note that your melee weapon can still be used). If you are capturing the intelligence yourself, you can drop it before reaching your own intelligence (default "L") and pick it up again and cap it. |
Na aut Odrzuć przeciwnika na 25 metrów za pomocą Piaskuna. Poziom trudności: Trudny Jak zdobyć: This is a hard one. To do this, you must have the Sandman equipped, and taunt with it; furthermore, the enemy must actually fly 25 meters, if their ragdoll collides into an object before doing so you will not get the achievement, so it is best not to attempt this achievement indoors. Note, that this is the longest taunt in the game, so it is best tried on a Sniper or distracted and revved-up Heavy. Another way is do it near Setup time when near the enemy base. Just be sure that you're aiming towards open space so that their ragdoll flies far enough. |
Zabójcza mucha Zabij 20 graczy podczas podwójnego skoku. Poziom trudności: Łatwy Jak zdobyć: Double jumping constantly and firing will help get this achievement. Keeping yourself moving and jumping around enemies go hand and hand with firing your gun. However, if you're going up against another Scout note that he will usually take out his Bat and probably kill you faster than you can fire your primary. |
Szybki sierpowy Zabij gracza na mapie Well (Punkty kontrolne) przed rozpoczęciem rundy. Poziom trudności: Średni Jak zdobyć: People (including Scouts) used to shoot through the gap between the train cart and the building to get lucky kills. Nowadays, people are more aware and don't stand near this danger spot. With the release of the Scout achievements, Scouts usually cluster around the spot trying to get a lucky kill. Another possibility is to wait for a Soldier to come the other way and shoot him from behind. Alternatively, if you have the Force-A-Nature, you can triple jump over either train car by jumping from the balcony (jump towards the fence, double-jump towards the car, and blast yourself towards the car again), and try to score a kill on a low-health class. This method is more likely to succeed when there are fewer enemies near the car. |
Wyścig o proporzec Przebiegnij 25 kilometrów. Poziom trudności: Łatwy Jak zdobyć: Will come after time (approximately 172 minutes of running). |
Zwolnić gońca Zabij Skauta, gdy znajduje się on pod wpływem Kryt-o-Coli. Poziom trudności: Łatwy Jak zdobyć: Shoot at Scouts with a glowing weapon equipped. Remember that they will have Mini-Crits inflicted upon them, so there is no damage falloff. Using the Pistol against him will rapidly drop his health, and will give you the advantage since the enemy cannot equip both a Pistol and the Crit-a-Cola simultaneously. |
Wystawka Zapoczątkuj 10 pomyślnych przejęć punktów. Poziom trudności: Łatwy Jak zdobyć: Just like capping Intelligence this should come after time. Point A of Gravel Pit is a likely candidate. Note that you just have to initiate a cap, so a suicide dash that starts the cap will work, as long as your team finishes the job. Just make sure to get there first. Capping points by yourself (aided by the Scout's double capture rate advantage) will also get you points for this achievement. |
Pożegnanie Przejmij ostatni punkt na mapie typu Punkt kontrolny. Poziom trudności: Średni Jak zdobyć: Sneak behind enemy lines and wait on or near the final CP. Once the preceding one has been capped rush the point for an easy cap. This is a common team tactic, just let everyone else know you have the last cap covered. While this achievement does not have a time limit, it is generally easier to capture the final point while the enemy is focused on the first point(s), and surviving to capture the last point is harder when the enemy has multiple Sentry Guns and players guarding it. |
Krótka piłka Zacznij przejmowanie punktu przejęcia w ciągu sekundy od momentu, gdy stanie się dostępny. Poziom trudności: Łatwy Jak zdobyć: Sneak behind enemy lines and wait on or near the final CP. Once the preceding one has been capped rush the point for an easy cap. This is a common team tactic, just let everyone else know you have the next point covered. You do not need to actually capture it, only initiating the cap is needed for this achievement. On maps like Granary or Well, capturing a point right after the enemy has finished capturing it also works, as well as pushing them off the middle point at the beginning of the round. The easiest way to achieve this is on KOTH_Harvest, prepare yourself from your base's roof and jump into the point via the broken roof 1 second before the point is availabable. |
Strefa uderzenia Zabij lub asystuj w zabiciu 50 ogłuszonych przeciwników. Poziom trudności: Średni Jak zdobyć: The hardest part with this is getting to the stunned player before the effect wears off as the closer you are the less time you have. If you have time, you can down a Crit-a-Cola right before hitting your ball at your target, and then finish them off with your primary weapon. Although it's rare, killing someone with the baseball itself counts toward this achievement. |
To boli Ogłusz 2 Medyków, którzy są gotowi do użycia ładunku ÜberCharge. Poziom trudności: Trudny Jak zdobyć: This one won't be easy. Your best bet will be to sneak behind enemy lines and find a fully charged Medic who isn't paying attention to his flank. |
Cykl W ciągu jednego życia zabij przeciwnika na ziemi, w powietrzu i w wodzie. Poziom trudności: Średni Jak zdobyć: Not many maps have water and you have to be submerged in water in part of it. Most people mistake this achievement as to kill someone who is in the air, water, or on land. Land and Air are easy (also gets a kill towards Pop Fly achievement) so a good idea is to either stay in the water till someone jumps in with you and then go for the next two. This can be pulled off on 2Fort, by jumping from the battlements and killing someone, killing someone on the bridge, and killing someone in the water. Well has water near most of the combat, and is thus reasonably suitable for this. |
Potrójne zagranie Przejmij trzy punkty przejęcia pod rząd w ciągu jednego życia. Poziom trudności: Łatwy Jak zdobyć: Play Well or Granary until you get the achievement. You can also get this on maps like Gravel Pit and Junction, but after you capture the first point make sure not to die for the rest of the round. If a group of enemies approaches as you are capping the point, it's wise to retreat unless there are numerous allies also on the point. |
Potrójne przechwycenie Przechwyć tajne materiały nieprzyjaciela 3 razy w ciągu jednej rundy typu Zdobądź flagę. Poziom trudności: Trudny Jak zdobyć: This is best done on 24/7 CTF servers, as those usually have the time limits for each round greatly extended. Note that the captures do not need to be in a single life or even consecutive, so you do not have to worry about getting killed while carrying the intelligence or about other Scouts capturing it in-between your runs, unless the capture limit is only 3 (some servers will set it at 4 or more). |
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