Difference between revisions of "Frontier Justice"

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(Trivia: crit problem w/ FJ was fixed in Mann-conomy update)
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| display-loadout-stats = yes
 
| display-loadout-stats = yes
 
| backpack-image=Frontier Justice
 
| backpack-image=Frontier Justice
| availability = Unlock
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| availability = Unlock, Drop, Craft, Purchase
 
| level-and-type = Level 5 Shotgun
 
| level-and-type = Level 5 Shotgun
 
| positive-attributes=When your sentry is destroyed you<br/>gain revenge crits for every sentry kill
 
| positive-attributes=When your sentry is destroyed you<br/>gain revenge crits for every sentry kill

Revision as of 11:59, 8 October 2010

Template:Weapon infobox

That'll cut'cha back down to size.
The Engineer

The Frontier Justice is an unlockable primary weapon available for the Engineer. It is similar to a standard pump action Shotgun with a finely detailed section and large stock. Attached to it is a cylindrical battery device with an antenna.

This weapon cannot randomly deal Critical hits and has half the magazine size of the regular Shotgun. It does, however, have the ability to deal Revenge Crits. For every kill acquired by the Engineer's Sentry Gun, two of these Revenge Crits are created. A single Revenge Crit is made upon the Sentry Gun assisting in a kill. Upon the machine's destruction, the Frontier Justice is granted all of the Revenge Crits to use as actual critical attacks. This applies even if the Engineer destroys his own Sentry Gun with the PDA. The Frontier Justice is only able to store up to 35 of these Crits at one time.

Should the player taunt with the weapon, the Engineer will perform the Dischord taunt kill.

Damage

See also: Damage
  • Base: 6 per pellet
  • Max Ramp Up: 150% (9 damage per pellet)
  • Max Fall Off: 50% (3 damage per pellet)
  • Pellet Count: 10
  • Point Blank: 80-90
    • DPS (damage per second): 133-150
  • Medium Range: 10-30
    • DPS (damage per second): 17-50
  • Long Range: 3-10
    • DPS (damage per second): 5-17
  • Mini-Crit: 8.1 per pellet
  • Critical hit: 18 per pellet

NOTE: This assumes that nearly all statistics relating to the Shotgun apply to the Frontier Justice.

Medium range is defined as the length from the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as the length from battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.625
  • Reload Base: 1.0
  • Additional Reload: 0.5

Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. All times are in seconds. Times are approximate and determined by community testing.

Related Achievements

Unforgiven.jpg Unforgiven

Kill three enemies with revenge Crits without dying.

Revengineering.jpg Revengineering

Use a revenge Crit to kill the enemy player that destroyed your Sentry Gun.

Honky tonk man.jpg Honky Tonk Man

Smash an enemy player's head in with your guitar.

Six string stinger.jpg Six String Stinger

Provide an enemy player with a freeze cam of your guitar playing skills.

Previous Changes

  • As of July 9, 2010, the Frontier Justice can hold only up to a total of 35 Revenge Crits, to correspond with the available ammo count.

Trivia

Radigan Conagher holding the Frontier Justice.

Gallery

See also