Difference between revisions of "Anti-Scout strategy"
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| align="center" valign="center" style="padding:0.5em" | {{icon item|Pistol|100px}}{{icon item|Lugermorph|100px}}<br />'''[[Pistol]]''' / '''[[Lugermorph]]''' | | align="center" valign="center" style="padding:0.5em" | {{icon item|Pistol|100px}}{{icon item|Lugermorph|100px}}<br />'''[[Pistol]]''' / '''[[Lugermorph]]''' | ||
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− | * While the Scout might use | + | * While the Scout might use the Pistol to harass you from a distance, its damage is minor and its ammunition pool is meager. Keep your distance from him to take advantage of his weak long range capabilities. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bonk! Atomic Punch}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Bonk! Atomic Punch}} | ||
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− | * Bonk! Atomic Punch | + | * Bonk! Atomic Punch helps a Scout get past dangerous areas, such as chokepoints or Sentry Gun nests. He can’t fight while under its effects, so impede his movement by body blocking him or using [[knock back]]. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Crit-a-Cola}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Crit-a-Cola}} | ||
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− | * While Crit-a-Cola will allow a Scout to deal Mini-Crits to you, you can deal Mini-Crits right back at him. He’ll often consume it when preparing for an ambush, so | + | * While Crit-a-Cola will allow a Scout to deal Mini-Crits to you, you can deal Mini-Crits right back at him. He’ll often consume it when preparing for an ambush, so be alert and pick him off first. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Mad Milk}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Mad Milk}} | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Pretty Boy's Pocket Pistol}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Pretty Boy's Pocket Pistol}} | ||
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− | * | + | * The Pretty Boy's Pocket Pistol functions similarly to the Pistol and should be treated the same way. Be mindful of the Scout's increased health given by this weapon. |
− | + | * The Pretty Boy's Pocket Pistol makes a Scout immune to fall damage, allowing him to safely descend from higher elevations. Look out for attacks from above. | |
+ | * Try to use fire against a Scout using the Pretty Boy's Pocket Pistol to dispatch of him quickly. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Flying Guillotine}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Flying Guillotine}} | ||
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− | * A Scout can pair the Sandman | + | * The Flying Gullotine is ideal for picking off weakened targets; move erratically when retreating or fighting the Scout so that he misses with the weapon. |
+ | * A Scout can pair the Flying Gullotine with the Sandman to deal critical hits that can kill low-health classes in one hit and make the rest (except for the Heavy) bleed to death. This can prove deadly to your team if the Scout is accurate with both weapons. | ||
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Revision as of 21:37, 26 November 2012
“ | Never send a boy to fight a man's war.
Click to listen
— The Soldier
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” |
The Scout is a very fast, maneuverable class that packs a high amount of firepower at close range, making him extremely effective in one-on-one combat. He excels in open environments, where his speed and double jump allow him to easily maneuver around a map, close long distances, and ambush the most vulnerable enemies. He can use his mobility to completely avoid damage, more than making up for his lack of health. Depending on his loadout, a Scout can bring along weapons with additional utility that help him pick off individual targets with even more ease. If you can restrict a Scout's manueverability, you can easily dispose of him.
Contents
General
Attributes | Anti-Scout strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapons
Main article: Scout weapons
Primary weapons
Weapon | Anti-Scout strategy |
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Scattergun / Festive Scattergun |
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Force-A-Nature |
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Shortstop |
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Soda Popper |
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Baby Face's Blaster |
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Secondary weapons
Weapon | Anti-Scout strategy |
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Pistol / Lugermorph |
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Bonk! Atomic Punch |
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Crit-a-Cola |
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Mad Milk |
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Winger |
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Pretty Boy's Pocket Pistol |
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Flying Guillotine |
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Melee weapons
Weapon | Anti-Scout strategy |
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Sandman |
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Holy Mackerel / Unarmed Combat |
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Candy Cane |
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Boston Basher / Three-Rune Blade |
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Sun-on-a-Stick |
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Fan O'War |
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Atomizer |
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Wrap Assassin |
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Item set effects
Main article: Item sets
Set | Anti-Scout strategy |
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See also
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