Difference between revisions of "Anti-Medic strategy"
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{{Quotation|'''The Heavy'''|Your doctor is dead!|sound=Heavy_specials03.wav}} | {{Quotation|'''The Heavy'''|Your doctor is dead!|sound=Heavy_specials03.wav}} | ||
− | The '''[[Medic]]''' moves quickly and has a decent amount of health, but is poor at self-defense, requiring the protection of his healing partner and teammates to survive. Medics are the highest priority target on the battlefield due to their ability to heal teammates and deploy [[ÜberCharge]]s, which grant invulnerability, 100% critical chance, resistance to selected damage source, or a powerful healing buff for eight seconds. Due to their limited armament, most Medics will flee if they don't have any teammates around for protection. While a low threat by himself, the Medic's ability to overheal his teammates presents a substantial threat to an isolated player, and skilled Medics | + | The '''[[Medic]]''' moves quickly and has a decent amount of health, but is often poor at self-defense, requiring the protection of his healing partner and teammates to survive. Medics are the highest priority target on the battlefield due to their ability to heal teammates and deploy [[ÜberCharge]]s, which grant invulnerability, 100% critical chance, resistance to selected damage source, or a powerful healing buff for eight seconds. Due to their limited armament, most Medics will flee if they don't have any teammates around for protection. While a low threat by himself, the Medic's ability to overheal his teammates presents a substantial threat to an isolated player, and skilled Medics can be extremely dangerous on their own if the conditions are right. Nevertheless, it is generally a good idea to kill Medics at any cost, including your own life, as their loss will affect their team far more than your death will affect your team. |
== General == | == General == | ||
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] '''[[Weapons|Power]]''' | | align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] '''[[Weapons|Power]]''' | ||
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− | * | + | * Though not a strong offensive class, the Medic is often underestimated in combat. His Syringe Gun is devastating at close range and his Bonesaw has a high rate of critical hits. |
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* The Blutsauger allows a Medic to replenish health; avoiding the Blutsauger's needles is just as important as dealing damage to the Medic firing them. | * The Blutsauger allows a Medic to replenish health; avoiding the Blutsauger's needles is just as important as dealing damage to the Medic firing them. | ||
− | * The Blutsauger decreases a Medic's regeneration rate, making him more susceptible to afterburn and bleed. | + | * The Blutsauger decreases a Medic's regeneration rate, making him more susceptible to afterburn and bleed if either you or him retreats. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Crusader's Crossbow}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Crusader's Crossbow}} | ||
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<br />'''[[Bonesaw]]''' / '''[[Saxxy]]''' / '''[[Conscientious Objector]]''' / '''[[Frying Pan]]''' / '''[[Freedom Staff]]''' / '''[[Bat Outta Hell]]''' | <br />'''[[Bonesaw]]''' / '''[[Saxxy]]''' / '''[[Conscientious Objector]]''' / '''[[Frying Pan]]''' / '''[[Freedom Staff]]''' / '''[[Bat Outta Hell]]''' | ||
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− | * The Medic's above-average movement speed allows him to chase retreating foes with his Bonesaw. Knocking back or stunning the Medic can help you deter or eliminate him without taking much damage. | + | * The Medic's above-average movement speed allows him to chase retreating foes with his Bonesaw. Knocking back or stunning the Medic can help you deter or eliminate him without taking much damage. The Bonesaw has a somewhat high rate of critical hits, so it may be best to avoid melee combat altogether, depending on your class. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Übersaw}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Übersaw}} | ||
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− | * Engaging a Medic equipped with the Übersaw in melee should be a last resort, as any hit he lands on you with the weapon gains him 25% more ÜberCharge. Attack him from outside his melee range to prevent that. | + | * Engaging a Medic equipped with the Übersaw in melee should be a last resort, as any hit he lands on you with the weapon gains him 25% more ÜberCharge. Attack him from outside his melee range to prevent that. The Übersaw is slower than his other melee weapons, giving you more time to counter attack. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Vita-Saw}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Vita-Saw}} | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Solemn Vow}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Solemn Vow}} | ||
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− | * The Solemn Vow allows a Medic to see his enemies' health, making it easier for him to pick off weakened targets. Stay away from him when you have low health so he and his team don't single you out. If you engage the Medic in melee, fight him as you would a Medic using the Bonesaw. | + | * The Solemn Vow allows a Medic to see his enemies' health, making it easier for him to locate and pick off weakened targets. Stay away from him when you have low health so he and his team don't single you out. If you engage the Medic in melee, fight him as you would a Medic using the Bonesaw. |
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Revision as of 04:36, 5 February 2013
“ | Your doctor is dead!
Click to listen
— The Heavy
|
” |
The Medic moves quickly and has a decent amount of health, but is often poor at self-defense, requiring the protection of his healing partner and teammates to survive. Medics are the highest priority target on the battlefield due to their ability to heal teammates and deploy ÜberCharges, which grant invulnerability, 100% critical chance, resistance to selected damage source, or a powerful healing buff for eight seconds. Due to their limited armament, most Medics will flee if they don't have any teammates around for protection. While a low threat by himself, the Medic's ability to overheal his teammates presents a substantial threat to an isolated player, and skilled Medics can be extremely dangerous on their own if the conditions are right. Nevertheless, it is generally a good idea to kill Medics at any cost, including your own life, as their loss will affect their team far more than your death will affect your team.
Contents
General
Attributes | Anti-Medic strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
A list of useful tidbits about the Medic's tools, and how to counter them.
Primary weapons
- Needles fired from Syringe Guns are individually weak, but can quickly stack up for huge amounts of damage. Try to avoid as many as possible.
- Needles fired from Syringe Guns are slow to travel and arc significantly. Keeping your distance can make dodging them easy.
- Syringe Guns are better designed for dispatching a retreating Medic's pursuers than for facing enemies in direct combat. Ambush the Medic or attack him from long-range; avoid underestimating a Medic by rushing towards him.
Weapon | Anti-Medic strategy |
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Syringe Gun |
|
Blutsauger |
|
Crusader's Crossbow |
|
Overdose |
|
Secondary weapons / ÜberCharge
Weapon | Anti-Medic strategy |
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Kritzkrieg |
|
Quick-Fix |
Melee weapons
Weapon | Anti-Medic strategy |
---|---|
|
|
Ubersaw |
|
Vita-Saw |
|
Amputator |
|
Solemn Vow |
|
Item set effects
Set | Anti-Medic strategy |
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See also
|