Difference between revisions of "Buff Banner"

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Revision as of 10:49, 19 October 2010

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Admit it: Every so often, you suspect you’re carrying your team. . . How about motivating those lazy sons of bitches to put on their war face and fight?
— Soldier Update blurb

The Buff Banner (also known as the BB, Bugle or just Banner) is an unlockable secondary weapon for the Soldier. It appears as a tattered battle standard, mounted on a small backpack and accompanied with a dented bugle. The war flag itself remains hidden in the backpack untill it is activated, at which point it will appear on a pole mounted to the pack.

Equipping the Buff Banner makes a "Rage Meter" visible to the Soldier, which is filled by dealing damage to enemies. The Rage Meter becomes full after the Soldier has dealt 600 damage in a single life, at which point he can sound his bugle to rally his teammates. During the 10 seconds following this rallying call, all hits made by allies positioned within 450 units of the Soldier (including his own) become Mini-Crits. Buffed players within the radius emit team-colored rings of light from their feet, and their weapons brighten similarly to a Crit boost. It is possible to delay the release of the banner after the trumpet call, and thereby delaying the buffing effect, by holding down the primary fire key (left mouse button by default).

Players only receive the buff while positioned within the buff radius, the source(s) of their damage need not be within the radius, so things in-transit rockets, pre-laid sticky bombs, Sentry Guns, and afterburn will deal Mini-Crit damage as long as their creator is buffed when the damage is actually dealt. Likewise, a damage source created within the buff radius will not gain a Mini-Crit benefit if its creator no longer has the buff when the damage is dealt.

Switching classes, dying, or changing your loadout so it no longer includes the Buff Banner empties the Soldier's Rage Meter.

Damage

See also: Damage

None. Rage Meter requires 600 damage to fill.

Function times

  • Attack Interval: 10 seconds.
  • Trumpeting Time: ~3 seconds

All times are in seconds. Times are approximate and determined by community testing.

Components

Related Achievements

The Boostie Boys
The Boostie Boys
Buff 15 teammates with the Buff Banner in a single life.

As a Crafting Ingredient

Buff Banner Reclaimed Metal Battalion's Backup
Item icon Buff Banner.png + Item icon Reclaimed Metal.png = Item icon Battalion's Backup.png

Demonstration

Trivia

  • The bugle was originally issued to American monkeynaut Poopy Joe as a means of calling for help before it was acquired by Mann Co. in entirely innocent circumstances.[1]
  • The Buff Banner has separate, unique calls for both the RED team and BLU team.
  • The glow effect of the Buff Banner is a different color for both teams, but neither is the same as their team colors. RED has a gold buff glow, while BLU is teal or mint (greenish blue).
  • This was most likely done to prevent confusion with the standard Crit boost effect, so players wouldn't mistakenly believe the round had ended or a Medic had ubercharged them.
  • If in range of a friendly Pyro, the Buff Banner will cause enemies on fire to take Mini-Crit damage, even if the fire was started before the Pyro was buffed.
  • If in range of a friendly Engineer, that Engineer's Sentry Gun will do Mini-Crit damage. Along with Jarate and Crit-a-Cola, this makes up one of the only three ways a Sentry Gun can deal Mini-Crit damage.
  • Mini-Crits from the Buff Banner are not assigned to projectiles, but rather the players that projectiles originate from. If a Soldier is next to you during an active Banner and fires a rocket, but you either run out of rage or that Soldier moves out of Banner range before the projectile makes contact with an enemy, that rocket will not be a Mini-Crit. In order for a projectile to be a Mini-Crit, the person who fired that projectile must be within range of an active Banner at the time that the projectile makes contact (or is detonated, in the case of Sticky bombs) with an object.
  • Telefragging an enemy results in a fully charged rage meter, regardless of what class the enemy you telefrag is, and how much charge you have initially.
  • There are two unused textures for separate "attack" and "defense" banners in the game files, which depict an explosion (with an orange background) and a shield (with a green background), respectively.
  • The 'defense banner' has subsequently become the Battalion's Backup, which provides 35% damage resistance and Critical hit immunity.

Gallery

References

See also

External links