Difference between revisions of "Frontier Justice"
m (→Trivia) |
m (→See also) |
||
Line 86: | Line 86: | ||
==See also== | ==See also== | ||
− | *[[Engineer strategy#Frontier Justice|Frontier Justice | + | *[[Engineer strategy#Frontier Justice|Frontier Justice strategy]] |
{{Allweapons Nav}} | {{Allweapons Nav}} |
Revision as of 00:01, 9 November 2010
Template:Targeted Template:Weapon infobox
“ | That'll cut'cha back down to size.
Click to listen
— The Engineer
|
” |
The Frontier Justice is an unlockable primary weapon available for the Engineer. It is similar to a standard pump action Shotgun with a finely detailed section, slightly longer barrel, and large stock. Attached to it is a cylindrical battery device with an antenna.
This weapon cannot randomly deal Critical hits and has half the magazine size of the regular Shotgun. It does, however, have the ability to deal Revenge Crits. For every kill acquired by the Engineer's Sentry Gun, two of these Revenge Crits are created. A single Revenge Crit is made upon the Sentry Gun assisting in a kill. Spies feigning death with the Dead Ringer do not count towards the Revenge Crit count. Upon the machine's destruction, the Frontier Justice is granted all of the Revenge Crits to use as actual critical attacks. This applies even if the Engineer destroys his own Sentry Gun with the PDA. The Frontier Justice is only able to store up to 35 of these Crits at one time.
Like all of the other Shotguns, the first shell will fire at least one pellet straight down the crosshair before 'bullet spread' takes effect. When random spread is disabled the pellets will land forming a three by three grid pattern.
Should the player taunt with the weapon, the Engineer will perform the Dischord taunt kill.
Contents
Damage
- Base: 6 per pellet
- Max Ramp Up: 150% (9 damage per pellet)
- Max Fall Off: 50% (3 damage per pellet)
- Pellet Count: 10
- Point Blank: 80-90
- DPS (damage per second): 133-150
- Medium Range: 10-30
- DPS (damage per second): 17-50
- Long Range: 3-10
- DPS (damage per second): 5-17
- Mini-Crit: 8.1 per pellet
- Critical hit: 18 per pellet
NOTE: This assumes that nearly all statistics relating to the Shotgun apply to the Frontier Justice.
Medium range is defined as the length from the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as the length from battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.625
- Reload Base: 1.0
- Additional Reload: 0.5
Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. All times are in seconds. Times are approximate and determined by community testing.
Related Achievements
|
|
Previous Changes
- The amount of revenge Crits a player can have at one time is now capped at 35.
- Now works correctly with critical boosts.
Bugs
- You can keep revenge Crits after switching to the regular Shotgun, effectively giving all of your weapons criticals until you die.
Trivia
- The Frontier Justice was first teased in the Mac update trailer before being officially announced on July 5, 2010.
- The Frontier Justice, along with the Wrangler, the Gunslinger, and the Southern Hospitality, appears to have been designed by Radigan Conagher, the Engineer's ancestor. This is shown via a hidden link in the Engineer Update.
Gallery
- Frontier Justice 1st person red cropped.png
RED 1st person view.
- Frontier Justice with Gunslinger 1st person red cropped.png
RED 1st person view with Gunslinger.
Full RED 1st person view with Gunslinger.
- Frontier Justice 1st person blu cropped.png
BLU 1st person view.
- Frontier Justice with Gunslinger 1st person blu cropped.png
BLU 1st person view with Gunslinger.
Full BLU 1st person view with Gunslinger.