Difference between revisions of "Probed/pt-br"
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== Histórico de atualizações == | == Histórico de atualizações == | ||
− | {{ | + | {{Update history | '''Beta 6''' |
*Fixed the health pack in the center of the ship occasionally getting blocked by func_door moving the parts above it | *Fixed the health pack in the center of the ship occasionally getting blocked by func_door moving the parts above it | ||
*Fixed missing point_spotlight on middle | *Fixed missing point_spotlight on middle | ||
Line 65: | Line 65: | ||
*Reduced damage per tick inside of ship (9 before, now 7) | *Reduced damage per tick inside of ship (9 before, now 7) | ||
*Gave those entering ship a very slight overheal on top of getting healed up to full | *Gave those entering ship a very slight overheal on top of getting healed up to full | ||
− | *Moved alien ship | + | *Moved alien ship Teleporters to opposites sides of where each team spawns. |
*Added health packs to ship | *Added health packs to ship | ||
− | *Added ramps facing | + | *Added ramps facing Teleporters on ship |
*Lowered to almost ground level locations where players teleport back in from ship | *Lowered to almost ground level locations where players teleport back in from ship | ||
*Remade 3d skybox | *Remade 3d skybox | ||
Line 90: | Line 90: | ||
*Detailed a bunch | *Detailed a bunch | ||
*Reduced UFO buff uber length from 10 seconds to 3 | *Reduced UFO buff uber length from 10 seconds to 3 | ||
− | *Added 6 second | + | *Added 6 second Quick-Fix type overheal effect to UFO buff |
*Made tractor beams more reliable | *Made tractor beams more reliable | ||
*Alien ship now does damage over time to anyone inside of it (9 damage per tick, same as underworld on viaduct_event) | *Alien ship now does damage over time to anyone inside of it (9 damage per tick, same as underworld on viaduct_event) | ||
Line 98: | Line 98: | ||
*Fixed some clipping issues (always) | *Fixed some clipping issues (always) | ||
*Made a bunch of visible nodraw faces and forgot them before compile lol | *Made a bunch of visible nodraw faces and forgot them before compile lol | ||
− | *Cows | + | *Cows}} |
− | }} | ||
== Imagens== | == Imagens== |
Revision as of 15:30, 23 January 2015
"Você é tão pequeno! É muito engraçado!" Este artigo ou seção é um esboço. Logo, não está completo. Você pode ajudar a Wiki do Team Fortress expandindo o artigo original (em inglês). |
"Eu construí isso." Esta página contém informações sobre um mapa personalizado que não é um mapa oficial do Team Fortress 2. Para ver os mapas oficiais do TF2, clique aqui. |
Probed | |
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Informações básicas | |
Desenvolvedor(es): | Desconhecido |
Informações do mapa | |
Ambiente: | Fazenda/Nave alienígena |
Cenário: | Noite |
Perigos: | Alienígenas, ar alienígena |
Vista aérea | |
Probed é um mapa Rei do Pedaço feito pela comunidade que ganhou o 2014 TF2Maps.net Major Mapping Contest #11, "Mercs vs. Aliens".
Localizações
Histórico de atualizações
Beta 6
- Fixed the health pack in the center of the ship occasionally getting blocked by func_door moving the parts above it
- Fixed missing point_spotlight on middle
Beta 5
- Added new route from lower area behind capture point to upper area above it
- Okay finale is definitely insane now
- Removed tractor beam pulls from inside the silo at mid
- Lowered middle structure on ship and minimalized extra brushwork
- Got rid of a bunch of in-the-way details on ship
- Added clipping boxes that catch you as you teleport onto ship, killing off momentum
- Cleaned up a few routes
- Did I mention particles yet? Because Particles
- Did a lot more clipping
- Started optimizing lightmaps
- Adjusted lighting
Beta 4
- Added aliens that spawn into the map over time and can be destroyed by the player
- These aliens are trying to take out the mercs defense system before their mothership arrives
- Near-finalized finale events timings, particle effects, and audio
- Implemented a whole lot more of FissionMetroid's particles
- Streamlined the crate jumps next to middle into mostly a ramp
- Big optimization pass
- Did more detailing
- Adjusted lighting
- Some other stuff, I forget...
Beta 3
- Finished finale event actions, audio still WIP
- Made the UFO ship event happen slightly less often (Random between 50 and 90 seconds before, now 65 and 95 seconds)
- UFO ship now also stays for a shorter time (10 seconds before, now 8 seconds)
- Reduced capture time by 2 seconds (10 seconds before, now 8 seconds at x1)
- Reduced damage per tick inside of ship (9 before, now 7)
- Gave those entering ship a very slight overheal on top of getting healed up to full
- Moved alien ship Teleporters to opposites sides of where each team spawns.
- Added health packs to ship
- Added ramps facing Teleporters on ship
- Lowered to almost ground level locations where players teleport back in from ship
- Remade 3d skybox
- Fixed some visleaf issues
- Adjusted lighting all over
Beta 2
- Remade alien ship entirely
- Massive detail pass
- Preliminary lighting pass
- Added new route behind capture point with health/ ammo pack
- 3d skybox added (it sucks, I'm going to remake it)
- Tweaked UFO buffs, added crit boost
- Started finale event animation stuff, no finished though
- Redid how the tractor beams work using the new impulse entity
- Removed a buggy UFO ship
- Added more MvA custom props
- Added more custom particle effects (thanks, metroid!)
Beta 1
- Private test build
- Detailed a bunch
- Reduced UFO buff uber length from 10 seconds to 3
- Added 6 second Quick-Fix type overheal effect to UFO buff
- Made tractor beams more reliable
- Alien ship now does damage over time to anyone inside of it (9 damage per tick, same as underworld on viaduct_event)
- Added 3 more non-interactive UFO's
- Added new particle effects
- Added a few of the new MvA custom props
- Fixed some clipping issues (always)
- Made a bunch of visible nodraw faces and forgot them before compile lol
- Cows
Imagens
- Koth probed overview.jpg
A visão completa do mapa
Links externos
- Mapping contest - resultados (em inglês)
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