Slaughter

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Slaughter
Slaughter Main Point.png
Informações básicas
Tipo de mapa: Rei do Pedaço
Nome do arquivo: koth_slaughter_b2a
Versão: Beta 2a
Adicionado em: 14 de abril de 2019
Última atualização: 4 de novembro de 2021
Desenvolvedor(es): Aeon 'Void' Bollig
"Diva Dan"
Juniper
Link(s): TF2Maps
Informações do mapa
Ambiente: Fábrica
Cenário: Dia
Perigos: Moedor
Compatível com bots: Sim
Itens do mapa
Healthico.png Kits médicos: Smallhealth.png ×6  •  Mediumhealth.png ×7
Ammoico.png Caixas de munição: Smallammo.png ×6   •   Mediumammo.png ×4   •  
Largeammo.png ×2
Bem-vindo ao abate... Slaughter é um mapa de Rei do Pedaço frenético localizado em uma instalação de processamento de alimentos. Navegue os corredores ensanguentados e esteiras funcionais para emboscar seus adversários - mas cuidado onde pisa, moedores de carne perigosos podem transformar você no ingrediente secreto desta noite... !
— Anúncio publicitário de Slaughter publicity blurb
Vista geral de Slaughter.

Slaughter é um mapa de Rei do Pedaço criado pela comunidade. Slaughter se passa em uma fábrica de carne eticamente questionável cheia de materiais radioativos e placas com mensagens de desconfiança dos padrões da vigilância sanitária dos EUA.

Uma versão de Dia das Bruxas do mapa foi lançada na atualização Scream Fortress XI.

Locais

Bases

Rotas de Flanco: Rotas alternativas que os jogadores podem tomar para chegarem ao ponto de captura.

Diário de mudanças

Diário de mudanças:
Nov 10, 2016
  • Added additional side route buildings up to the conveyors looking over the point.
  • Opened up previously closed conveyors at mid.
  • Added small bridge over the conveyors unaffected by their motion.
  • Lowered height of the tunnels slightly.
  • Expanded side exit areas of spawns.
  • Cut sightlines across mid.
  • Cut sightlines from tunnels to spawn.
  • Improved cover with placeholder models.
  • Fixed clipping on a set of stairs that previously had none.
  • Added clipping to handrails throughout.
  • Improved lighting in certain areas.
  • Adjusted speed of conveyor texture scrolling to better match the speed of the trigger_push on the conveyors.
  • Added directional signage.
  • Added func_nobuild to high crate piles at mid to avoid superior height advantages, and to cargo container areas near spawn to discourage spawn camping.
  • Added steam whistles for respective teams on capture.

Nov 10, 2016

  • Fixed texture scroll rate on conveyors not matching the speed of their respective trigger_push
  • Fixed collisions on handrails to match their use in maps such as Gorge and Powerhouse. [Playerclipped, no collisions]
  • Raised playerclipping on overhead conveyors - placeholder cows are no longer clipped and won't get in the way of jumpers.
  • Improved clipping on floodlights and resupply signs to prevent players from being able to stand on them.
  • Fixed players, buildings, and stickies being able to go inside the generator lights.
  • Replaced doorframe placeholder brushwork with models, where applicable.
  • Additional signage.
  • Added stronger lighting to the sniper decks at mid to make any Snipers there more vulnerable.
  • Fixed Engineers being able to build in the vent the conveyor comes out of in spawn.
  • Fixed the Far Z Clip Plane being visible in the player space.
  • Added a medium health kit alongside the full ammo pack on either side.
  • Slight changes to the area beneath the capture point.

Nov 16, 2016

  • Raised wide doorways to mid slightly.
  • Added second set of short stairs leading up to the area across from spawns.
  • Extensive clipping pass on all doorways and windows.
  • Disabled collisions on lights under mid.
  • Closed off gap underneath the suspended stairs near mid.
  • Disabled collisions on cage lights over conveyors.
  • Added additional lighting to the right-side spawn exits.
  • Slight dev-texture detailing to the spawn areas.
  • Adjusted distance of the fog to be further away.
  • Opened up windows to actual skybox brushes, letting in environmental light.
  • Added railings to the top platform of the suspended stairs near mid.
  • Additional signage to indicate difference in combat areas.
  • Fixed clipping on the metal barriers at mid.
  • Added slight "bumpers" to the conveyors at mid to aim towards funneling players out and on to the point.
  • Improved spectator camera positions.

Nov 20, 2016

  • Moved spawnrooms 256 units to their respective "right," to make it more centered and clear with the paths to mid.
  • Replaced gate entrance to mid for a new layout and to cut sightlines to the resupply doors.
  • Changed clipping on stair steps to blockbullets.
  • Fixed conveyors under the point not having sound.
  • Added narrow walkways on either side of the top of the meat grinders.
  • Lowered meat grinders by 12 units.
  • Lowered the room beneath mid by 32 units.
  • Opened up some more windows to natural light.
  • Increased overall brightness of the player space.
  • Made it clearer that the space underneath the suspended stairs at mid is not accessible.
  • Players who fall into the meat grinders can now help their teammates - or their enemies - in death.

April 14, 2019

  • Uploaded to Steam Workshop.

February 28, 2020

  • Added all gameplay adjustments from Laughter.
  • General visual upgrade.
  • More blood.

November 4, 2021

  • Get ready to prepare a Smissmas Feast! Slaughter has been updated with some chilly new detailing and some more team coloring throughout as it enters Release Candidate stage!

Galeria