Difference between revisions of "Anti-Medic strategy"
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{{Quotation|'''The Heavy'''|Your doctor is dead!|sound=Heavy_specials03.wav}} | {{Quotation|'''The Heavy'''|Your doctor is dead!|sound=Heavy_specials03.wav}} | ||
− | The '''[[Medic]]''' moves quickly and has a decent amount of health, | + | The enemy '''[[Medic]]''' tends to be highest priority target on the battlefield due to his ability to heal teammates and deploy [[ÜberCharge]]s. While he moves quickly and has a decent amount of health, his poor combat weaponry means he relies on the protection of his team to survive. The Medic's unique ability to [[overheal]] teammates means that a team without an active Medic is at a severe disadvantage, as the bonus health and constant healing guarantees that his team will outlast the other in a long battle. A Medic who manages to stay alive long enough to build an [[ÜberCharge]] can then grant [[Medi Gun|invulnerability]], [[Kritzkrieg|100% critical chance]], [[Vaccinator|resistance to a selected damage type]], or a [[Quick-Fix|powerful healing buff]] for eight seconds. As such, it is generally a good idea to kill the enemy Medic at any cost, including your own life, as his death will affect his team far more than your own. |
== General == | == General == | ||
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| align="center" valign="center" style="padding:0.5em" |[[File:Medic_badge_RED.png|40px]] '''[[Classes|Role]]''' | | align="center" valign="center" style="padding:0.5em" |[[File:Medic_badge_RED.png|40px]] '''[[Classes|Role]]''' | ||
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− | * | + | * Killing the Medic should always be top priority in order to deny the enemy team their main source of healing. |
− | * | + | * A isolated Medic is easy prey for most combat classes. |
− | * | + | * When fighting multiple enemies, the Medic should be the preferred target, as his healing partner will be minimally affected by most damage until the healing is stopped. |
* The healing connection a Medic has to his partner can be broken using [[Knockback]]. | * The healing connection a Medic has to his partner can be broken using [[Knockback]]. | ||
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_medic.png|40px]] '''[[Health]]''' | | align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_medic.png|40px]] '''[[Health]]''' | ||
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+ | * The Medic has a moderate pool of health and natural health regeneration. Combined with his speed, he can flee quite easily. | ||
* The longer the Medic is out of combat, the faster his health regenerates. Consistent damage can keep his health regeneration rate low. | * The longer the Medic is out of combat, the faster his health regenerates. Consistent damage can keep his health regeneration rate low. | ||
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] '''[[Speed]]''' | | align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] '''[[Speed]]''' | ||
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− | * The Medic has the second highest base speed of all classes, | + | * The Medic has the second highest base speed of all classes, making him quite agile in firefights. |
+ | * If he flees, you'll have to use alternate movement options such as explosive jumps or a take a shorter path to chase him down. | ||
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] '''[[Weapons|Power]]''' | | align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] '''[[Weapons|Power]]''' | ||
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− | * The Medic is quite weak when trying to defend himself. Most classes should be able to take out an unassisted Medic with little trouble. | + | * The Medic is quite weak when trying to defend himself, as his weapons are ineffective at medium to long range. |
+ | * Most classes should be able to take out an unassisted Medic with little trouble. | ||
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Revision as of 01:45, 23 May 2015
“ | Your doctor is dead!
Click to listen
— The Heavy
|
” |
The enemy Medic tends to be highest priority target on the battlefield due to his ability to heal teammates and deploy ÜberCharges. While he moves quickly and has a decent amount of health, his poor combat weaponry means he relies on the protection of his team to survive. The Medic's unique ability to overheal teammates means that a team without an active Medic is at a severe disadvantage, as the bonus health and constant healing guarantees that his team will outlast the other in a long battle. A Medic who manages to stay alive long enough to build an ÜberCharge can then grant invulnerability, 100% critical chance, resistance to a selected damage type, or a powerful healing buff for eight seconds. As such, it is generally a good idea to kill the enemy Medic at any cost, including your own life, as his death will affect his team far more than your own.
Contents
General
Attributes | Anti-Medic strategy |
---|---|
Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Primary weapons
- Needles fired from Syringe Guns are individually weak, but can quickly stack up for huge amounts of damage. Try to avoid as many as possible.
- Needles fired from Syringe Guns are slow to travel and arc significantly. Keeping your distance can make dodging them easy.
- Syringe Guns are better designed for dispatching a retreating Medic's pursuers than for facing enemies in direct combat. Ambush the Medic or attack him from long-range; avoid underestimating a Medic by rushing towards him.
Weapon | Anti-Medic strategy |
---|---|
Syringe Gun |
|
Blutsauger |
|
Crusader's Crossbow + reskins |
|
Overdose |
|
Secondary weapons / ÜberCharge
Weapon | Anti-Medic strategy |
---|---|
Medi Gun + reskins |
|
Kritzkrieg |
|
Quick-Fix |
|
Vaccinator |
Melee weapons
Weapon | Anti-Medic strategy |
---|---|
Bonesaw + reskins |
|
Ubersaw + reskins |
|
Vita-Saw |
|
Amputator |
|
Solemn Vow |
|
See also
|