Difference between revisions of "Wrench"

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m (They fixed somethings)
(Repair cost was changed with the Gun Mette update.)
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|  point blank      = 55-75
 
|  point blank      = 55-75
 
|  crit              = 195
 
|  crit              = 195
|  minicrit          = 75-101
+
|  minicrit          = 88
 
|  damage repaired  = 105
 
|  damage repaired  = 105
 
|  upgrade amount    = 25
 
|  upgrade amount    = 25
|  metal cost repairing = 1 + damage / 5
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|  metal cost repairing = 1 + damage / 3
 
|  metal cost reloading = 1 / bullet<br/>2 / rocket salvo
 
|  metal cost reloading = 1 / bullet<br/>2 / rocket salvo
 
| function times    = yes
 
| function times    = yes

Revision as of 10:31, 9 July 2015

This article is about the Engineer's stock melee weapon. For other wrenches, see Wrench (disambiguation).
I'm gonna beat you like a rented mule, boy!
The Engineer

The Wrench, also known as the Uhlman Build-Matic Wrench, is the default melee weapon for the Engineer. It is similar in appearance to a monkey wrench.

The primary function of this weapon is the upgrade and repair of Dispensers, Teleporters, and Sentry Guns. In addition, while placed buildings will construct themselves, striking them with the Wrench will cause them to build 2.5 times as fast. This effect is additive with each additional Engineer striking the building with their Wrench during construction. It can also be used to remove a Spy's Sappers from buildings. The Wrench's critical hit animation is a swing from right to left.

Since the Gun Mettle Update, switching from this weapon to a different melee weapon will not destroy any existing buildings. There are however exceptions, for example switching to the Gunslinger will destroy an existing Sentry Gun.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 65
Point blank 55-75
Critical 195
Mini-crit 88
Damage repaired per hit 105
Upgrade amount per hit 25
Metal cost per repairing hit 1 + damage / 3
Metal cost for reloading ammo 1 / bullet
2 / rocket salvo
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class engineer.png Engineer

Built to Last
Built to Last
Help a single building tank over 2000 damage without being destroyed.


Circle the Wagons
Circle the Wagons
Repair 50,000 damage to friendly buildings constructed by other players.


Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Fistful of Sappers
Fistful of Sappers
Destroy 25 sappers on buildings built by other team members.


Get Along!
Get Along!
Manage to get to, and then remove, a sapper placed on your building while you were several meters away.
Land Grab
Land Grab
Help a teammate construct a building.


Quick Draw
Quick Draw
Kill a Spy and two sappers within 10 seconds.


Rio Grind
Rio Grind
Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer.


Silent Pardner
Silent Pardner
Upgrade 50 buildings built by other team members.


The Wrench Connection
The Wrench Connection
Kill a disguised spy with your Wrench.

Update history

April 29, 2008 Patch (Gold Rush Update)
  • Added swing animations.

February 3, 2011 Patch

  • Engineers who hit teammate Sentry Guns with their Wrench now get kill assists from that Sentry Gun.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

August 18, 2011 Patch

  • [Undocumented] Added Strange variant.

December 15, 2011 Patch (Australian Christmas 2011)

December 19, 2011 Patch

  • Festive Wrenchs can now be gifted.

January 11, 2012 Patch

  • Fixed some cases where strange wrenches would fail to correctly count kills.

August 15, 2012 Patch (Mann vs. Machine Update)

  • [Undocumented] Added Silver and Gold Botkiller variants.

October 9, 2012 Patch

  • Added Rust, Blood, Carbonado, and Diamond Botkiller variants.

December 20, 2012 Patch (Mecha Update)

  • Added Silver and Gold Botkiller Mk. II variants.

February 15, 2013 Patch

  • Fixed the Botkiller Wrench using the RED team arms skin while on the BLU team.

November 21, 2013 Patch (Two Cities Update)

June 18, 2014 Patch (Love & War Update)

  • Converted the Wrench models to use the c_models system.

December 8, 2014 Patch (End of the Line Update)

  • [Undocumented] Added a description to the Wrench.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Construction boosts (Wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
  • Increased base Wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed).
  • On Wrench equip change, buildings no longer self-destruct unless the building type is changed (i.e. Only Sentry explodes when switching from Wrench to Gunslinger).
  • Building repair costs increased from 20 metal to 33 metal to repair 100hp per Wrench hit (from 5HP per metal to 3HP per metal).

Bugs

  • With flipped viewmodels enabled, this weapon's robot head, of all types, will have its normals inverted, making it appear to be see through.

Trivia

  • Because damage dealt by Sentry Guns increases an Engineer's critical hit chance, an Engineer can earn a high crit rate without dealing much damage himself. This, combined with the crit rate on melee weapons ranging from 15% to 65%, leads to misconceptions about the Wrench's "unnaturally high" crit rate.
  • The in-game model for the Wrench is based on the original monkey wrench designed by the Coes company in the 19th century.

Gallery

See also